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The 404 962: Where we play the waiting game (podcast)

AT&T earns the "worst carrier in the world" award for the second year in a row, so it's a good thing I just signed up for two more years of service with this new iPhone 4S.

According to Consumer Reports, prepaid phone subscribers are actually the most satisfied with their service, but that's probably because their burner phones don't have the Internet access necessary to lodge a complaint.

On today's show, we'll look at how the other carriers compare to AT&T, dispel rumors of Shigeru Miyamoto's departure from Nintendo, put in our our bid for RickPerry.com, Jeff demonstrates My Xbox Live for the iPad, and we'll show some incredible listener-submitted contest submission videos!… Read more

E3 2011: Nintendo Wii U First Take

LOS ANGELES--Though it won't be available in stores until at least 2012, Nintendo unveiled, and gave a name to, the hardware successor to the Wii, known at this point as Wii U.

True to many rumors and predictions, Nintendo unveiled at this year's E3 a new console with an attention-getting tabletlike controller, complete with its own 6.2-inch touch screen. This multifunctional tablet will form the centerpiece of what the Wii U will be about.

Related links • Wii U gaming hands-on • Shigeru Miyamoto Q&A: Wii U • E3 2011: Complete coverage

The tablet controller With a glossy … Read more

Nintendo celebrates 25 years of Zelda

Nintendo commenced its E3 2011 press conference in grand fashion today, revealing many details about the future of the Zelda franchise. The Japanese video game company first showed off a four-minute video montage tribute, complete with a live symphony orchestra performing "The Legend of Zelda" theme song music to gameplay clips from 25 years of Zelda titles.

Senior Managing Director Shigeru Miyamoto took the stage afterward and seemed downright giddy at the premise of a full orchestra before him. It wasn't long before he gleefully asked the instrumental ensemble to play various Zelda sounds, including: solving a … Read more

E3 2011: Q&A with Shigeru Miyamoto on the Wii U

LOS ANGELES--The Wii U, Nintendo's 2012 reinvention of the Wii hardware and of home console gaming, is still a device clouded in mystery. Its controls are intriguing, its capabilities seemingly vast. We had the opportunity to play with the Wii U after Nintendo's morning press conference. To gain more perspective, we had a one-on-one conversation with Nintendo's Shigeru Miyamoto, game design legend and creative executive behind Nintendo's first-party games.

Related links • Nintendo E3 press conference • Hands-on with the Wii U • E3 2011: Complete coverage

Time was limited, but I certainly had plenty of questions: about the Wii U, the future evolution of console and handheld gaming, and most importantly, how this all relates to Apple.

Q: What were the influences for the creation of Wii U? A: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24--meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can't continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV. … Read more

Super Mario Bros. creator says flaws 'embarrassing'

Super Mario Bros. is a legendary video game that has captivated audiences for 25 years. But its creator, Shigeru Miyamoto, is embarrassed by it.

In an interview last month that has resurfaced this week, Miyamoto said Super Mario Bros. was made for a different time. And because of that, he said, some of the flaws that were unable to be seen 25 years ago are glaringly obvious on today's HD sets.

"Back then, with tube televisions, it was a little blurrier and the images weren't quite so sharp," Miyamoto said. "The places where we tried … Read more

Would you pay for a Nintendo online gaming service?

We asked a few gamers around the office the very same question and the answer was predominately "no." That aside, it sounds like Nintendo is considering a similar online gaming business model like the one that has worked so well for Microsoft's Xbox Live.

Of course that gut-reaction "no" is probably because preexisting pay services like Xbox Live provide a far more superior experience than what Nintendo currently offers. To even be taken seriously, Nintendo would have to redesign its entire online infrastructure.

According to Edge, the company's head of Entertainment Analysis and Development … Read more

Hands on with New Super Mario Bros. Wii

Sales of the Nintendo Wii have been flagging lately, and the number of quality titles coming out for this generation's best-selling system seems to be getting thinner every month. What better to fix everything than Mario? New Super Mario Bros. sold over 19 million copies for the DS, and now the Wii sequel has arrived just in time to give a breath of life into the little white box. We've been quite bullish about this new game after multiplayer hands-on and single-player sessions earlier this year. Now, after playing the final boxed version all weekend, did it live up to our lofty expectations? Our takes are below.

Scott: Nintendo wisely chose to make its headlining release this holiday a marquee game for its most popular mascot. The surprising part was putting the whole game in 2D.

After the success of 3D Mario games, including Super Mario Galaxy, dating back to 1996, the decision to make New Super Mario Bros. Wii a 2D game could be considered baffling. But it's actually a somewhat brilliant move: for all of Galaxy's incredible visuals, it's not instantly accessible to older casual gamers. SNES-era Super Mario is, and New Super Mario Bros. Wii is a better-rendered, 16x9 wide-screen retro-update to the classic series that effectively ended with Super Mario World. The game's all-new levels and clever updates to the game mechanics make this an excellent sequel for the Mario ultrafans.

Much like the DS game New Super Mario Bros., Mario and much of his environment are composed of 3D graphics moving in 2D, lending a much smoother look than sprite-based retro gaming. For single-player fans, the eight-plus worlds and many secrets are actually pretty difficult, and offer plenty of value. Throwing in four-player co-op through the whole game transforms Mario into an experience more like Super Smash Bros. as players compete for power-ups in ways that are often downright mean.

Two other multiplayer modes offer different ways to play the single-player courses, and, sadly, none of the multiplayer is online. Still, the 2D arena offers some of the best multiplayer play that the Wii has ever seen, and that, combined with the mainstream family-friendly feel, could catapult New Super Mario Bros. Wii to the very top of the Wii's best-sellers' list.… Read more

Wii 2 to be smaller and cheaper?

If you're expecting bigger and better things from the Wii's successor, you may be let down. Nintendo might be satisfied with what the current Wii is already able to offer. According to TechRadar and Popular Mechanics, the company's creative mastermind Shigeru Miyamoto says, "With both the Wii remote itself and Wii Motion Plus, what we've been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience."

Does the "right price" mean the next Wii will go for a comparable price … Read more

Digital City Podcast 54: Taxi cellphone ban; Nintendo's holiday gamble; and the Ballad of Balloon Boy

Episode 54 of the Digital City, where we discuss NYC's plan to stop taxi drivers from using cell phones and Washington's suddenly high-tech subway system.

Scott talks about his meeting with Shigeru Miyamoto, and Nintendo's big holiday gamble on New Super Mario Bros., while special guest Jeff Bakalar expresses his frustration with Jack Black's Brutal Legend.

And, in a nod to the hottest story of last week, we show off the very best Balloon Boy Web games (ok, the only Balloon Boy Web games we could find), and host the world podcast premiere of the parody … Read more

New Super Mario Bros. Wii: Hard-core/casual fusion Nintendo's been looking for?

This holiday season, amid an economy that's still in the tank, game companies are stingier with their first-party release schedule. In fact, each of the Big Three (Sony, Microsoft, Nintendo) are only targeting one or two games for their systems before Christmas. Nintendo has one single title that's prominent for the Nintendo Wii, and that's New Super Mario Bros. Wii.

We got a chance to play one or two of the side-scrolling title's multiplayer modes a while back, but we didn't know whether Mario's home console return to 2D platforming would also feature a single-player mode that had as much going for it as old-school favorites like Super Mario World.

After last night's playthrough and a discussion with Mario creator Shigeru Miyamoto (translated via Nintendo of America's Bill Trinen), the answer to that question is undoubtedly yes.

Mr. Miyamoto answered questions regarding his new game, in particular why it's a 2D game when Super Mario Galaxy achieved such great success both critically and financially as a 3D Wii title.

According to Miyamoto, who participated in a reporter's roundtable Thursday night in New York City, what makes a Mario game is being "simple to control and easy to understand." The multiplayer modes of New Super Mario Bros. Wii include both four-player competitive Smash Bros.-inspired modes such as Coin Battle, as well as hop-in four-player co-op throughout the entire single-player story mode of the game.

"We wanted the game to appeal to and be accessible to as wide an audience as possible, and because we wanted to make it multiplayer, we felt that the original concept for Mario Bros. was the one best suited to multiplayer gameplay," Miyamoto added. "Multiplayer platforming is much better suited to a 2-D environment versus a 3-D one." He was referring specifically to same-room gaming as opposed to online gaming, raising a point that we've often thought about with the Wii--namely, other than Wii Sports, that there just aren't a great number of multiplayer games for the console.… Read more