Released last week for Xbox 360, PlayStation 3, and PC, Homefront tells the story of a future in which a united Korea has become mad with power and is in the process of invading a crumbling and vulnerable United States. Players assume the role of Robert Jacobs, an ex-Marine who joins up with the American Resistance, a scattered group of freedom fighters who swear to defend the country at all costs.
We got to sit down with Homefront's Design Director, David Votypka of Kaos Studios, to talk about the challenges of making a title with such controversial content, adapting writer John Milius' story into a game, and more.
Equal parts "Children of Men" and "Red Dawn," Homefront is a game whose story is easily one of the most engrossing we've experienced in quite some time, complete with an extremely convincing, cinematic opening. It's this narrative that instantly radiates through the player, creating more than enough reason to see Homefront all the way through. Though there are certainly a fair share of disturbing moments, at times Homefront is able to blur the line between a story and a video game. We asked Votypka about the hurdles in dealing with these very real and serious topics.
Votypka explained that video games, as a medium, are maturing and that he and the studio felt it was important not to shy away from the gruesome images found in plenty of R-rated films. Votypka says that Homefront definitely pushed boundaries that other titles may not wish to tackle. Having played through the game, we can confirm Homefront has a few moments that separate it from the pack.… Read more