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Nvidia offers 'PhysX' for Sony PlayStation 3

Updated on March 18 at 8:00 p.m. PST with additional information throughout.

Nvidia on Tuesday said it has signed a license agreement with Sony to provide PhysX technology for the PlayStation 3, whereby Nvidia becomes the official tools and middleware provider for Sony PS3.

Nvidia's PhysX technology--based on the laws of physics--enables game objects to respond in a realistic way to physical events. More conventional technology uses a canned response, in which the same response is repeated over and over.

For example, a window breaks, or a person falls the same way every time. In a … Read more

EA, Take-Two lift Nvidia physics to next level

Electronic Arts and Take-Two Interactive Software are adopting Nvidia's PhysX technology, bringing more realistic gaming to the PC.

The largest graphics chip supplier is announcing on Monday that Electronic Arts and Take-Two have licensed its PhysX technology as a development platform.

"PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA's development teams worldwide," Tim Wilson, chief technology officer of EA's Redwood Shores Studio, said in a statement.

"We are very impressed with the quality of the PhysX engine, and we licensed it … Read more

Three little words from Havoc Pennington...

Tonight I was thinking back to the first time I visited Red Hat's office in Raleigh. Havoc Pennington (among others) was interviewing me. On my resume I had something about developing a mixed source strategy for Lineo (or maybe it was helping articulate Novell's in Developer Services - I can't remember, and I've since purged all mention of "mixed source" from anything I've written ;-).

I distinctly remember Havoc reading through my resume, and then looking up and asking with perfect, deadpan sincerity:

"Why mixed source?

I stammered out an answer, but the pride I had taken in my cleverness ("See, you give away the open source code and make money on the valuable IP!") dissipated. Completely. Forever.… Read more