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First steps taken to build gigabit network in North Carolina

The Gig. U coalition of universities that is helping college towns across the U.S. get wired with super-fast broadband took a major step forward in its effort to bring gigabit speed broadband networks to more communities.

On Friday, Gig. U announced that it has helped the North Carolina Next Generation Network, a group made up four universities -- North Carolina State, University of North Carolina-Chapel Hill, Duke and Wake Forest -- and six communities, put together a request for proposals for a project that will bring a next-generation broadband network to a large region of North Carolina.

Through the … Read more

Crave Ep. 106: DIY laser cannons

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This week on Crave, we take a look at the deadly do-it-yourself Iron Man Laser Gauntlet and monkey around with Apps for Apes. After playing with monkeys all day, maybe we should consider washing our hands with ManHands manly scented soaps. Our favorite one: Urinal Mint.

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WiGig Alliance to consolidate activities in Wi-Fi Alliance

The Wi-Fi Alliance and the Wireless Gigabit Alliance, aka WiGig, announced today their agreement to consolidate WiGig's certification and development under Wi-Fi Alliance. This is the result of longterm collaboration between the two organizations, since they reached an agreement on the standard of multigigabit wireless networking in May 2011.

While the Wi-Fi Alliance is a popular organization that tests and certifies Wi-Fi devices to guarantee their interoperability, WiGig is a lesser-known entity that develops the 60GHz-based WiGig technology specifications. The Wi-Fi Alliance, however, initiated the work to develop an interoperability certification for 60GHz products.

The WiGig standard, also known … Read more

Wilocity: 60GHz wireless revolution begins at CES

If all goes according to Wilocity's plan, the startup's dream of high-speed wireless networking will take a crucial step toward reality in January.

That's because Wilocity, which is leading the charge for next-generation technology called 802.11ad designed to reach 7 gigabits per second over short distances, plans to show off a variety of devices using its technology at the mammoth CES trade show that month.

"We'll be able to show you what your life would be like on 60GHz," said Mark Grodzinsky, Wilocity's vice president of marketing. He predicts that the first … Read more

Universities to bring 1Gbps broadband to local communities

A group of 29 universities in the U.S. is banding together to bring ultra-high-speed broadband access to the communities surrounding their campuses in an effort to attract start-ups and spur innovation.

The project, called Gig.U, was announced today and aims to build world-class broadband infrastructure to attract high-tech start-ups to areas close to universities. Some of the sectors the project directors hope to target are health care, energy, and telecommunications.

Several of the universities participating in the program, including Arizona State University, Duke University, and University of Michigan, are not in a major metropolitan areas. And others, such … Read more

60GHz tech promises wireless docking, USB, HDMI

Every now and again, the rules for how to build a personal computer change. One of those moments may arrive next year with a high-speed wireless technology that could let people link tablets with big-screen TVs or dock laptops when arriving in the office.

The technology, which uses the 60GHz band of radio spectrum and is designed to transfer as much as 7 gigabits of data per second, matches what many wired connections provide, either inside a computer chassis or through the profusion of ports that perforate laptop sides. A group called the WiGig Alliance is developing it, and the … Read more

Coming to a network near you: Faster Wi-Fi

Wi-Fi has joined a short list of technologies such as USB, x86, HDMI, and PCI to spread successfully across the computing industry and beyond. So what do you do for an encore?

Duh. You get faster. This is the computer industry we're talking about here, after all.

Wi-Fi, the marketing-friendly term for the 802.11 family of wireless networking standards, got its mainstream start with 802.11b with a data-transfer speed of 11 megabits per second. Next came 802.11g at 54Mbps, then the present fastest standard, 802.11n with a top speed of 450Mbps.

But under development now … Read more

Gigwalk launches spot job marketplace for people just walking around

There's an untapped army of workers walking around out there, and an unharvested sea of jobs for them. That's Gigwalk CEO Ariel Seidman's belief, as his company launches its open marketplace for real-world on-the-spot jobs and tasks.

The idea is this: If you need something simple done at your store or other physical location, as long as it's something almost anyone can do, you can put a job up on Gigwalk for people to grab. Example jobs include: Verifying (with a photo) the placement of a traffic sign, or evaluating the quality of service at a retailer. Jobs like that are currently in the system here in San Francisco.

Some of the jobs I saw in the preview did seem like thinly veiled guerrilla marketing efforts (watch a video on your laptop at a given coffee shop, for example). Seidman told me Gigwalk reserves the right to remove jobs it doesn't feel are appropriate.

I have yet to see what I would consider jobs of physical labor appear on Gigwalk, like "Help me load this huge dresser into my van," but there's no reason these kinds of gigs couldn't appear here as well. See also: TaskRabbit and Zaarly. Seidman says Gigwalk's primary competitor, at the moment, is Craigslist, although Gigwalk is obviously more focused and structured.

Gigwalk is primarily designed to be a marketplace for much smaller gigs, for people who might want to make a few bucks when they're out and about. Seidman says in early testing, Apple Store employees on their way to work were enthusiastic users of the service. It also seems like a nice way for people with nothing to do to make some extra money--as long as they already have enough money to have a smartphone with a data plan.

There are various checks and levels in the service. You can't accept a job unless your phone geolocates you at the right spot. All job results get evaluated by the people who requested them, and users earn "street cred" for jobs well done; some jobs can't be accepted unless you are above a certain street cred level.

In addition to limiting jobs to users with cred, posters can also request only Android or iPhone users, for example. You can't limit jobs to people by gender (which you might want to do if a job is to try on a particular item of clothing at a retailer) or other demographic, but you can ask for certain criteria in a gig posting.

It's obvious how Gigwalk makes money: It takes a cut. The minimum fee for a single job is $3. Gigwalk takes money from its posters in advance, which makes for nice, front-loaded accounting. The company launched a closed precusror to this open service a while ago, as a way for mapping customers like TomTom to assign map verification tasks out to consumers.

The service is opening up today. I have high hopes for it. It's clever, the app is well-designed, and I believe it may actually be able to tap into the genuine need that marketers and other people have to collect information from real people in the the real world. And of course it gives those people a simple way to make a little extra money. It brings Web efficiency to the real world. … Read more

Report: Smart-grid apps to revolutionize electricity use

Get ready for reliable electricity, and an automated world of electronics, appliances, and buildings, to become the new normal.

That's the main message in a report released today by GigaOm Pro and Pike Research.

Smart-grid applications in six key areas will change the way people use, buy, manage, and think about electricity, according to the report "Smart Grid Apps: Six Trends That Will Shape Grid Evolution" led by Clint Wheelock, Pike Research founder and managing director.

Those electricity-related applications focus on home energy management systems, electric vehicles, distribution automation, smart-grid analytics, building energy management systems (BEMS), and … Read more

Does Rock Band 3 cross the line into real music?

Because the plastic accessories used to play music games such as Guitar Hero and Rock Band look somewhat like real musical instruments, they have the unintended consequence of making gamers think they can pick up a real-life guitar and play, and real-world musicians think they'll be instant experts at these games. Neither case is generally true (take it from someone whose most recent album is holding steady at No. 87 in Amazon's Funk Rock category, and has been playing guitar for more than 20 years, but who can hardly get through a Guitar Hero song on medium difficulty).

The inclusion of basic but usable electronic drum pads in the past few generations of these games changed the situation somewhat, and at harder difficulties, one could end up playing a fairly realistic drum part, but it wasn't until this year that the line between real instruments and game controllers really started to blur.

Having recently gotten a chance to demo the latest gear for Rock Band 3, I found a lot of new angles designed to punch some life into the ailing music games genre, but also still ran into several examples of the disconnect between real music and game music.

Just as Rock Band changed the guitar game landscape by adding drums, the upcoming version of the game adds a keyboard controller, a few new types of guitar controllers, and a new chord-playing system in the game that finally makes actual music-playing ability relevant.

Besides the usual five-button guitar controller similar to the ones used in music games as far back as the original Guitar Hero, there's also a new Pro-level controller. This version has six fixed string-like sensors in place of the traditional strum bar, and replaces the five colored fret buttons with separate tiny buttons for each string at every fret on the guitar neck. That's 17 frets across six strings, more than 100 independent buttons.

Playing with this Pro guitar controller turns on an optional chording system, which allows for onscreen chords requiring up to six notes to be hit simultaneously (thereby forming the chord in question). The in-game tutorial for learning to play these chords seems reasonable enough, but the notation used in the game itself was confusing, with bars of differing heights scrolling down a virtual fretboard, indicating a chord constructed from notes above or below an indicated root note. If that sounds hard to follow, that's because it is. … Read more