ie8 fix

zombies

Flick zombies before they eat your braaaains

ZombieSmash represents the current apotheosis of enemy-flicking castle-defense games. Your rural home is your castle, and the foes to be flicked are a ravening variety of the undead.

ZombieSmash mixes up the castle-defense format slightly, with a central house that you alternately have to defend from the left, right, and both sides, using both thumbs as your on-screen perspective shifts for each incoming wave. Your primary task is served well by the game's great visuals and sound effects: you can touch and flick (or drag and slam) zombies to kill them, watching them fly with rag-doll physics and erupt … Read more

PopCap on the iPad, 3D, and crying goats (Q&A)

It's been a good year for PopCap Games. The Seattle-based developer and publisher has found success in its latest title--Plants vs. Zombies, which was recently ported over to the iPad and now sits in the top 10 grossing apps on the platform.

But what might be more impressive than that is the continued growth of the company's now 10-year-old title Bejeweled, an iteration of which is available as an application within Facebook. According to the company, the 11 million or so monthly active users average a staggering 43 minutes per session. All this for a game that only lasts a minute.

PopCap CEO David Roberts and co-founder John Vechey stopped by the CNET offices last week to talk about these two titles, as well as a few other topics, like digital-rights management, 3D gaming, and competing social games like Zynga's Farmville. Here's an edited transcript of our interview.

Q: When the iPhone first came out, you guys had one of the first Web apps. Was that more of just a tech demo? What's the backstory on that? John Vechey: Someone had actually made it. They didn't actually call it Bejeweled, but it was basically Bejeweled. We were like, "this kind of sucks, but it's kind of half-way there, and they used their own operating stuff." So we contacted this guy in Poland, and were like, "Hey, we'll give you some money to fix it up a little bit and respond to our feedback, and we'll buy it from you," and he said, "That would be awesome!" So that's how that happened.

Didn't you do something similar for one that could be played within World of Warcraft? Vechey: Someone did a Bejeweled-type game in WoW that was also kind of neat, but then it was kind of crappy in all these ways, so we said, "Hey this is pretty cool, want to make it Bejeweled?" and it turned into the same sort of deal. That guy now works for us.

David Roberts: John was trying to get him to come work for us before he finished college.

Vechey: He did! My arguments worked! It was like, "What do you want to do after you graduate college?" and he said "make games and work for a games company like you guys." We're like, "All right, so you can spend two years to do the thing that you can do right now, it's your choice."

Roberts: Our anti-education person John Vechey...

How long did it take to port Plants vs. Zombies to the iPad? Vechey: Two months maybe?

Roberts: It actually didn't start until the iPad got announced, so we didn't know about the iPad before it got announced. So it wasn't very long. The team was working a lot of late nights.

In these ports, who decides what features make it and which ones don't? Vechey: There's a producer who's in charge of them, and they're working with the developers and the original game developer to find that balance. And really, the producers have to be experts in the platform and know what should be kept, and what shouldn't be kept, and then know when to include the original game designers.

For example, Xbox is a platform that we go to. And we think of it more of an "adaptation" than a port, so we do end up doing a lot of changes. So Peggle on Xbox, for example, had multiplayer. Every Xbox game we're going to make is going to have multiplayer. For Peggle they spent a lot of time making the multiplayer mode and working with Sukhbir Sidhu, the original game designer, and they have to own that [game] and design it, but really get good feedback from the original game teams.

Speaking of Peggle, you guys promised you'd be bringing the game music to the iPhone version of Peggle in a future update. This was late last year. Is it still coming? Vechey: Is the future gone? No, the future is still coming.

Roberts: I thought we shipped that already. I guess we didn't.

Vechey: I have a feeling that might have been an empty promise. But I'm going to stick with "the future is not passed yet!"… Read more

Conquer space, blast zombies, play a Flash classic: iPhone games of the week

Looking for 5 minutes of fun? Then look elsewhere, because this week's new iPhone/iPod games are likely to consume considerable chunks of your time. You've been warned!

Babylonian Twins -- The Quest for Peace in Ancient Iraq: If you like running, jumping, puzzle-solving platform games (I know, are there any other kind?), you're sure to get a kick out of Babylonian Twins--a gorgeous, charming platformer with one of the most interesting backstories I've ever read. The game's launch price: $2.99. Oh, and don't miss Babylonian Twins HD for iPad ($4.99).

Giant Moto: Its name notwithstanding, this is a perfect little motocross game. Choose a track (there are six now; the developer promises more), then a color, and then decide if you want to ride solo or race against three AI riders. Giant Moto is all about jumps, turbo boosts, and scoring the best time. It's reminiscent of the Nintendo classic ExciteBike--but a lot purtier, to be sure. Well worth 99 cents.

N.Y.Zombies: A must-have for fans of Left 4 Dead, Resident Evil, and other zombies-run-amok games, this first-person shooter offers an endless onslaught of blood, guts, and gunplay. There's a plot, too, for those who like zombie-whompin' with a purpose. N.Y.Zombies' launch price is $1.99, but there's a free lite version if you want to test the undead waters. … Read more

Fun-loving iPad zombies

Editors' take: The iPad's bigger screen real estate lends itself well to tower defense games such as Plants vs. Zombies HD, a $10 game where players attack hordes of zombies.

The iPad-optimized version brings the game nearly up to parity with the versions found on PC and Mac computers, which cost twice as much. This includes the proper top placement (instead of the side) of all the weapons and resources you must work with to defeat your zombie foes, as well as survival mode, which lets players try to stay alive for as long as possible. For many of … Read more

Plants vs. Zombies for iPad gets hot and buttered

The iPad's bigger screen real estate has held some of the biggest promise for fans of tower defense games, and iPhone and iPod Touch best-seller Plants vs. Zombies from PopCap could be one of the best early examples.

The iPad version of the title, dubbed Plants vs. Zombies HD, was leaked last week along with a slew of other iPad games through Apple's iTunes Web interface for apps. At $9.99, it costs more than three times its smaller sibling.

However, the iPad-optimized version brings the game nearly up to parity with the versions found on PC and Mac computers, which cost twice as much. This includes the proper top placement (instead of the side) of all the weapons and resources you must work with to defeat your zombie foes, as well as survival mode, which lets players try to stay alive for as long as possible. For many of those who have finished the game's campaign, this is the mode of choice, and something that was sorely missing from the iPhone version.

iPad users also get a new (and exclusive) mini-game mode called "buttered popcorn," which makes use of the iPad's multitouch display. As PopCap explains it:

Players attack zombies by first "buttering" them up before firing corn-cob cannons at them. To defeat the growing hordes of zombies, players can touch them to place butter on their heads. With the multitouch user interface, players can select up to 11 zombies at a time, targeted for 'buttering' by the powerful cob cannons.

Presumably, by selecting "11 at a time," PopCap means players are expected to use their nose, or the help of a friend, to select the extra zombie beyond their own 10 digits.

PopCap says it's sold 650,000 copies of the title for the iPhone and iPod. Users who have already paid for that version will, of course, still be able to play it on the iPad, but will need to buy a copy of the HD version if they want to take advantage of all the new features and extra screen real estate.

More screens after the break. Click on any shot to see it in its native iPad resolution.… Read more

Norton ranks riskiest cities for cybercrime

You may want to start keeping a closer eye on where you click if you live in Seattle.

Among 50 U.S. cities studied for their vulnerability to cybercrime, Seattle came out on top as the riskiest place, followed by Boston, Washington, D.C., and San Francisco, according to the report "Norton's Top 10 Riskiest Online Cities," released Monday.

In an effort to study and rank the nation's riskiest cities for cybercrime, Symantec partnered with research firm Sperling's BestPlaces. The two companies used their own internal research and also checked out key facts and figures … Read more

Zombies, karting, a fiery Frogger, and more: New iPhone games of the week

Except for the much-ballyhooed arrival of Street Fighter IV, it's been a fairly quiet week in iPhone gaming. That said, there's always a steady stream of new and intriguing titles, as evidenced by this decidedly eclectic bunch:

1. Doodle Kart A charming little racing game in the increasingly popular "doodle" style, Doodle Kart offers top-down action across 25 different tracks. Collect power-ups as you go, unlock new stages, and try to beat the AI in all four difficulty levels. Alas, there's no multiplayer, but Doodle Kart offers plenty of fun for one. It's 99 … Read more

New iPhone games of the week (March 1, 2010)

It's a good week to be a gamer. We've rounded up five just-released titles that offer a little something for everyone: 3D platform action, a space-themed take on Facebook fave FarmVille, havoc-wreaking airborne zombies, and more. Take a look:

Assassin's Creed II: Multiplayer Created exclusively for the iPhone and free until March 3, ACII: Multiplayer looks nothing like the third-person action-adventure games that preceded it. Rather, it's a top-down, online-multiplayer game of kill-or-be-killed. It requires Wi-Fi, but Ubisoft's servers automatically link you with up to three other live humans. I found the game a little … Read more

Wake up refreshed and kill zombies with plants: iPhone apps of the week

Before we get to the apps today, I have a couple of news items to tell you about. First, there is a sale right now for the game I wrote about in last week's post, Space Miner: Space Ore Bust (was $4.99; now $1.99). I really can't recommend this game enough (I'm still playing whenever I get a chance), so if you were waiting for the price to come down, now is the time to pull the trigger.

Also, a new Apple patent application, reported by AppleInsider, suggests that a future handheld device will have … Read more

Plants vs. Zombies a perfect app for the iPhone

Casual gaming has taken over the industry, and particularly the App Store, by force. Popcap Games is at the epicenter of it all, with several notable games--Bejeweled 2, Peggle, and now Plants vs. Zombies--being stand-outs on the iPhone. We won't lie: we were eagerly awaiting the release date of this long-promised iPhone and iPod Touch port, having fallen into an addictive trance with the PC version.

For those not familiar, Plants vs. Zombies is a variant on tower defense games, where the player sets up fortresses and weapons to stave off waves of enemy attackers. In the case of … Read more