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Liz Phair, 'F**k And Run': Free MP3 of the Day

For awhile there, the erstwhile indie savior was exiled in the mainstream. Now Phair is on Dave Matthews' ATO, and the label is doing a much-deserved reissue of her classic 1993 LP. If you never got all the fuss, you can read new essays that explain it--or just sample Phair's brassy cool.

Workout companions and headphone life cycles--Ask the Editors

Summer may be drawing to a close, but just because you get to start wearing clothes with more coverage soon is no reason to sit on your duff. I've said it before, and I'll say it again: an MP3 player is just the ticket to get you motivated to move your body, and at least one person agrees with me. Check out the players he's considering for gym companionship and you may just get some ideas of your own. Also this week: why a two-plus year old set of headphones is still an excellent option.

Q: I'm currently in the market for a good MP3 player that I can take to the gym with me and after reading up on pretty much every single MP3 player buyer's guide, I've narrowed my selections down to the second-generation iPod Shuffle, the third-generation iPod Nano, and the Creative Zen V Plus. I was just wondering what your personal preference for an exercise MP3 player would be. I was originally drawn to the Sony NW-S203F that you reviewed, but the unfriendly interface of SonicStage scared me away. The Nano seems to be the most highly regarded and most respected of the three, but I'm tempted to get the Zen V Plus. I'm not sure if the armbands that you can get for the Zen V Plus is waterproof either, so do you think it would be a good idea to go with that choice? Any help would be greatly appreciated! Thank You!--Alex, via e-mail

A: My favorite player for working out specifically is actually the SanDisk Sansa Clip: it's super compact, has a built-in clip, and offers great sound quality. However, it doesn't have the bells and whistles of the Zen V Plus or the Nano (such as a color screen or photo and video support), which would come in handy for use outside the gym. I don't recommend the iPod Shuffle generally because the audio quality is not great.… Read more

iPhone 3G: What's the frequency?

If you're an iPhone 3G owner in the U.S., we need your help.

Earlier Monday, we reported on the 3G reception issues that a number of iPhone 3G users have run into during their first month with the device. We'd like to have a little more data to see if there are any patterns connected to who is having problems, and who isn't.

In the comments below, or in an e-mail to me (tom.krazit@cnet.com) please post the following:

Area in which you live.

Date on which you bought your iPhone 3G.

Do you … Read more

Now and Zen: Creative does it again

Creative's Zen line of MP3 players is possibly one of the most extensive we've seen, especially if we take the company's Asia-specific devices into account. And Creative shows no signs of deviating from its plan to offer feature-packed players at impressively low price points.

Evidence of this is apparent in the Zen X-Fi, a compact multimedia machine that's the first portable device to integrate Creative's X-Fi technology. The 16GB and 32GB versions are also the first Zens to pack in Wi-Fi capability, and without skimping on the usual array of features we've come to … Read more

Sticker shock: PlayStation 3's unfair Blu-ray advantage

Sure, I and the rest of CNET's home-theater editors think the PlayStation 3 is the only Blu-ray player really worth buying today. But no matter how we feel, it's easy to spot why other machines have an uphill battle trying to unseat the PS3 from its Blu-ray throne: Sony's sticking it to the competition, literally.

Take a closer look at all those stickers on the front of all those Blu-ray discs in your local Best Buy and you'll see what I mean. There's the Blu-ray disc headline and then the fine print message, "For … Read more

Buzz Out Loud 785: Don't cross the Olympic streams

We tried to give NBC the benefit of the doubt when it comes to Olympic streaming, but then we tried it. And it's ridiculous. Also, we wonder if the iPhone makes you fat, even as it fattens Steve Jobs' wallet. We also discuss the technicalities of invisibility cloaks, and opt-out of Obama's aggressively hip Internet outreach campaign.

Listen now: Download today's podcast EPISODE 785

Defcon ends with researchers muzzled, viruses written http://news.cnet.com/8301-1009_3-10013156-83.html

Judge orders halt to Defcon speech on subway card hacking http://news.cnet.com/8301-1009_3-10012612-83.html

Apple hits 3 million … Read more

Daily Debrief: Apple's iPhone apps sell, 3G network flails

It's been a month of mixed reviews for Apple's iPhone 3G. One on hand, millions of users have clearly given the Apps Store a vote of approval by downloading 60 million applications to their phones in the first month. Even though many of them are free, Apple CEO Steve Jobs tells The Wall Street Journal that translates into roughly $30 million in sales, or 1 million bucks per day.

The bad news for Apple is the constant stream of complaints coming in about the phones' 3G connectivity. In Monday's edition of the Daily Debrief, I sit down … Read more

'Extreme' gamers padding video game industry's bottom line

The video game industry had better thank its lucky stars that hard-core gamers do what they do.

According to a report issued Monday morning by industry analyst firm, The NPD Group, the most active group of players, which it termed "extreme gamers," devote more than a full-time job's work week to their avocation. But they don't get insurance benefits for their efforts.

Rather, NPD's "Games Segmentation 2008" report explained, extreme gamers put in an average of 45 hours a week playing games, and, even better--for the video game industry's coffers--bought a whopping 24 titles in the last three months.

True, these committed gamers make up just 3 percent of the 174 million that NPD said play on PCs or Macs or dedicated video game machines. Still, that means 5.22 million people out there are putting in serious amounts of time gaming away. And if you stop and think about the dollars they're spending, if they're buying 24 games every three months, it's kind of breathtaking.

The NPD report identified seven different segments of gamers, including our extreme friends. The others include 9 percent who are "avid PC gamers," 17 percent who are console gamers, 14 percent who are online PC gamers, 15 percent who are offline PC gamers, 22 percent who are "young heavy gamers" and 20 percent who are "secondary" gamers. … Read more

VoIP comes to iPhone, gingerly

Global IP Solutions, a company well recognized for its media-processing expertise in IP communications, announced on Monday its SDK, which enables Voice over IP applications to be made for Apple's iPhone.

This means that developers can now use GIPS' VoiceEngine Mobile, to create real-time VoIP applications, such as games, social-networking applications, and, of course, applications for making calls to regular phone lines over the Internet. Soon enough, you will be able to use instant messenger to voice chat with friends on the iPhone, just like you've been doing on your computer for ages now.

Though this is exciting … Read more

Top 5 music discovery tips for the unhip, unmotivated

When you're young, new music is everywhere: radio, Facebook profiles, borrowed iPods, or even burned CDs. It's not hard to find tunes you love. The music appetites of 13- to 21-year-olds are voracious and the consequences of being musically unhip can be punishing.

Then something happens: you get older; work a full-time job; get married; have a mortgage; have children; adopt a particularly demanding parrot; and so on. You wake up one day and realize your taste in music hasn't budged since your early '20s and the prospect of discovering good, new music now seems like an overwhelming chore, fraught with disappointment. I know, I'm living proof.

We're all familiar with the long, depressing list of activities that seemed easy in youth that now take effort. Fortunately, finding good music isn't as tough as working off that middle-age gut. Since its inception, the Internet has helped us--mostly illegally--discover new music. Finally, tools for legal and efficient online music discovery are hitting their stride.

To help you help yourself, we've collected our favorite techniques to help the lazy, hurried, or unhip (or, face it, aging) connect with good, new music. … Read more