ie8 fix

Physics

The patient driver: Gran Turismo 5

The PlayStation 3 doesn't have many marquee exclusive games this fall, but one its most-anticipated and delayed games has finally arrived on store shelves: Gran Turismo 5. The PS3 update to Sony's long-running hyperreal car franchise has endless vehicles and unparalleled physics, but can it compete with the faster, more action-packed racing games that have flooded the market since?

Scott: As racing games have evolved over the years, physics has gotten more impressive, controls tighter, speeds faster, and presentation positively hyperkinetic. Need for Speed: Hot Pursuit is the perfect example of the adrenaline-rush racer, a drift-crazy takedown-fueled game filled with rage and competitive social leaderboards. It's three shots of espresso mainlined in your eyeballs, and a heck of a lot of fun.

Gran Turismo, once the proud owner of the best-racing-gaming-ever title, is a different sort of car game altogether. If Sony's new Gran Turismo 5 were a war shooter, it would be The Thin Red Line of video games. Realism, patience, focus--and education. It's a meditation on automotive technology. No running from one event to another--instead, smooth jazz and a series of menus that look like they were taken from a car dealer's wall calendar. Is it uncool? Compared to games like Need for Speed, yes, but is that the point? GT5, a game that Polyphony has been developing for as long as the PlayStation 3 has been released, is a living car catalog, and as its name broadcasts, a "driving simulator."

To that end, it's also the only game of this generation brave enough to have you race a Honda Civic at 55 miles an hour. This game's not afraid to go slow, if slow means realistic. Speeds vary greatly--in bonus NASCAR races, the hyper pace feels shocking. Switch to a kart-racing mode, and the experience shifts again. Racing old Volkswagen minivans around the Top Gear test track is completely absurd, yet faithful to the experience. Braking is clumsy but necessary, just like driving a real car. … Read more

PSP Phone: 6 things we still don't know

We expected it for months, we heard rumors of its existence, and now photos have appeared seeming to confirm that a PlayStation phone is real. Such a device could simultaneously revive the flailing PSP platform and inject a truly gaming-ready smartphone into the Android ecosystem capable of competing with Apple.

We have our wish list of features we'd like to see, but based on what we've seen thus far, details are scarce. Some tech specs have been reported, but beyond that, there's a lot we still don't know. Among the many uncertainties, several unanswered questions come … Read more

Take-Two: Expect digital game sales to grow

Take-Two Interactive expects digital game sales to grow at a rapid clip, the company's CEO said in an interview yesterday.

Speaking to Bloomberg Television, Take-Two CEO Strauss Zelnick predicts that overall digital game sales will account for up to 40 percent of the company's business within the next three years.

"I think you can see digital distribution to be 20, 30, 40 percent of our business," Zelnick told Bloomberg Television. "However, I believe our business is going to grow, so I don't think it actually takes a bite out of retail, and I doubt … Read more

Study: Electronic theft surpasses physical theft

For the first time ever, more companies are suffering from electronic theft than from physical theft, according to the results of a poll released yesterday by risk consultancy Kroll.

The firm's fourth "Annual Global Fraud Report" (PDF) found that the amount of money lost by businesses to all kinds of fraud rose over the past 12 months to $1.7 million per billion dollars of sales from $1.4 million, a gain of more than 20 percent.

And with that overall increase came a notable shift, with electronic theft just edging out physical theft. The theft of … Read more

Cut the Rope: Best game since Angry Birds?

Ever since tearing through the 15 new Angry Birds levels released last week (which took all of about 20 minutes), I've been in a bit of a funk.

I mean, let's face it, once you've finished the game, there's little appeal in flinging the same birds at the same pigs. And new levels are too few and far between.

Where's the next pig thing? (Sorry, next big thing.) Where's the clever new game that can satisfy my craving for cutesy characters and whimsical, physics-oriented action? Where is the successor to Angry Birds?

It's … Read more

Help sheep escape!

Farm Break is a free, sheep-themed arcade puzzler with cute art direction and decent level design.

The game's central schtick--as revealed in a children's-book-style prologue slideshow--is that you're helping three larcenous sheep escape from a farm, by outsmarting and outmaneuvering the many traps (i.e., puzzles) set by the farmer. You alternately control three different sheep (Sally, Knuckles, and Big Jim, each with their own sounds and personality), using their various characteristics (e.g., Sally's strength, or Big Jim's ability to squeeze through small spaces) in tandem to defeat the game's 25 physics-based puzzles … Read more

At Maker Faire, giant mousetrap crushes a taxi

QUEENS, N.Y.--They did it, mostly: The artists and engineers who dreamed up, built, and now operate a large-scale version of the classic board game Mousetrap took center stage at this weekend's World Maker Faire at the New York Hall of Science, with the aim of flattening a New York taxi with a two-ton safe through a series of deployments of their massive Rube Goldberg machine. Standing guard were the Lifesize Mousetrap operators--a half dozen clowns, a few women in tasteful burlesque costumes with mouse ears and tails, and a man in a gorilla suit.

If this all … Read more

Poll: When will the CD die?

The CD is fast approaching its 30th anniversary, and it's looking a bit tired. Funny, the LP is more than twice as old and its resurgence is ongoing. Not just among oldsters playing records they bought decades ago; a fair percentage of young bands are releasing new vinyl pressings.

CD box sets and remastered CDs, like the Beatles catalog that came out in 2009, still sell in big numbers. I remember when the CD was introduced, the media predicted the LP would be gone in just a few years. Now it's starting to look like the LP will … Read more

You need a very steady hand!

Glass Tower 2 is a physics-based arcade puzzler with some similarities to falling-block video games and the tabletop classic Jenga.

You start each level with a precarious tower of glass blocks--blue ones, which you need to break, interspersed with red ones, which you need to drop safely to the bottom of the screen. You get points for every blue block you break, and you lose points and a life (out of 10 lives to start) for every red block that falls over the side. The challenge comes in choosing which blue blocks to break, and how quickly, as you try … Read more

Physics based puzzler--with bombs!

You can't turn around in the App Store without tripping over physics-based puzzlers and games with a hand-sketched, graph-paper aesthetic--but Doodle Bomb still manages to be a fun, above-average entry into these two crowded subgenres.

Your goal in Doodle Bomb is to throw bombs--as few as possible--to escape each level. From your torn-out-paper perch, you're trying to blow up a green control panel to open a door and end each level. Along the way you have to blow up blue control panels to activate parts of the environment (such as hinges or wheels) and either avoid or exploit … Read more