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Viacom sells Xfire game service to Titan Gaming

Updated at 8:25 p.m. PDT with information about buyer.

Viacom-owned game chat and discovery service service Xfire has been sold to Titan Gaming.

The terms of the deal are undisclosed. Titan said it would be taking on the Xfire name and that Xfire services will continue uninterrupted for its users.

News of the sale broke late Monday, Xfire General Manager Chris Kirmse left a cryptic note on the front page of the site titled "team leaving" saying that "most of the team that has brought you Xfire for the last six years is leaving, including … Read more

App not selling? There's a place to sell its code

Back at the World Wide Developers Conference in June, Apple CEO Steve Jobs announced that the company had paid out more than a billion dollars to application developers through the App Store. But what about those developers who had created something that hadn't sold so well?

There's a new service from application tracking site iPhone Application List, called the App Exchange that is playing matchmaker to such developers. There, they can effectively offload their creation to another party who might be able to do a better job, or at least use some of the app's technology in … Read more

PlayOn skips App Store, uses Safari for streaming

What do you do when your Hulu and Netflix streaming iPhone app remains in Apple's App Store purgatory a little too long? You do just what Steve Jobs encouraged developers to do before there was even an App Store--you make your app in Safari instead.

That's just what PlayOn has done. As per a report in VentureBeat, PlayOn had a plan B for getting its video-streaming service into the hands of iPhone and iPod Touch owners, and has created an HTML5-powered Web app that can stream that content from a connected computer running the PlayOn software client.

The … Read more

Google services reported down in China

Editor's note: This story has been updated several times since it was originally published. See updates at the end of the post.

Several of Google's Web services in mainland China were reported as fully blocked on Thursday including Web search, YouTube, Ads, and Blogger. Those reports turned out to be incorrect due to misinformation from Google's Mainland China service availability chart. Other services, including Google Images, News, Docs, and Groups were also misreported as "partially blocked."

The news came just a week and a half after the Chinese government dubbed Google's moves toward complying … Read more

Logitech wants to pay you to promote Google TV

The first wave of Google TV devices is right around the corner. To kick it off, Logitech is running a contest called the "Host with the Most" that will put its Google TV-stuffed Revue set-top box in the hands of users ahead of its official launch so that they can show it off to people they know. For the three winners there are some pretty serious strings attached though, including dedicating 20 hours a week for 10 weeks to host 50 to 70 marketing parties for the device.

Having learned a thing or two from Microsoft's Windows 7 launch parties, … Read more

Google Apps gets a government version

MOUNTAIN VIEW, Calif.--Google says its ready to offer its online office suite to the U.S. government.

At a press briefing here at its headquarters, Google announced a new version of its Apps suite designed specifically for government customers. This tier will be sold alongside the existing version of Google Apps and priced the same as the company's premiere license--$50 per user, per year.

Google Apps for Government features all the same applications that can be found in other versions but comes with a higher level of security, which Google says meets the requirements set forth by … Read more

What goes into making a hit iPhone game?

Apple's App Store recently celebrated its second birthday, and a library of 250,000 apps. Most of these titles are games, which run the gamut from simple "hello world" touchscreen experiments to full-featured titles that took months or even years of development--and sometimes take just as long to play through.

Beyond all the development work is the cost of getting these items out there--something buyers rarely think about when hitting the green purchase button for titles that are often priced just below a dollar. In order to get an idea of what it takes to bring a game to market, CNET talked to a handful of successful developers, as well as with a company that helps people without the technical know-how to build a title connect with developers who can.

The short answer? It's expensive. And as with any other software project, as the list of things you want your software to do grows, so does the time--and money--it will take to finish the project.

But there's one bit of good news: The payoff can be big. "I could do nothing for a living, and live off it indefinitely," developer David Whatley told CNET. Whatley, who began his one-man development house, Critical Thought Games, as a side project to his main business, Simultronics, has three iPhone apps under his belt: Geodefense, Geodefense Swarm, and Geospark. The first two are simple tower defense games, while the last is a survival game that has players trying to match up moving pieces without letting them touch anything else.

"When I first got started doing this, everyone was saying that everyone who is going to make money has already made money. And then every year after that, someone would say it again," Whatley mused. "I would say, don't listen to that. It's an infinite shelf space. I still sell an amazing amount of software."

Part of the reason for that, Whatley explained, is that he's been featured by Apple several times, which in the world of app development is like getting your site on the front page of Digg or Reddit--but for an entire week. "During the last App Store anniversary [Apple] picked Geodefense as one of the apps they featured. It just constantly kept getting picked up again and again," he said. As a result, Geodefense Swarm (the sequel to Whatley's first Geodefense title), hit number one on Apple's top games chart last September, which in turn drove sales of the original game.

So how much time had Whatley sunk into building that app in the first place? "The original Geodefense--took six months to develop," Whatley said. "That was not full time, just nights and weekends--but not every night and not every weekend, just whatever I could give up." As for Swarm, which follows many of the same game mechanics as the first, Whatley explained that he was able to get it out the door much faster, since he could use some of the same code.

While Whatley went solo on his coding efforts, he did get a little help from others, including an outsider to pitch in on level design and strategy, as well as a PR company to manage press and promotion. "I don't like public relations, or I should say I'm not very good at it. I also farm out some of the ancillary art stuff." Whatley also collaborated with another developer, Imangi Studios for his third title, Geospark, which has yet to break into Apple's top 100.

Collaboration was, in fact, the name of the game for all of the developers we talked to. The number one thing that was outsourced? Music and sound. Both Backflip Studios, the makers of the popular Ragdoll Physics series and the hit game Paper Toss, as well as Venan Entertainment, which makes Space Miner: Space Ore Bust and Ninjatown: Trees of Doom, told us that the job of creating the music and sound effects was always given to outside contractors.

But what about going beyond that, and having outsiders create the entire game? For those that don't have a background in game development, or even in basic app creation, freelancers are effectively a magic bullet. There are places like Elance and Craigslist, and then there are companies like CenApp, which runs a ring of sites for the iPhone, the iPad, and Google's Android that all act as the middleman--connecting people with ideas for an app with developers who can do the dirty work. So far the company has helped create about 3,000 connections.… Read more

ABC taps YouTube Direct for local video curation

As rumored last month, YouTube this week unveiled its latest partnership: a collaboration with ABC's local Bay Area news station that makes it easier for users to upload relevant local content they've snapped on their cell phone or other mobile video device.

On YouTube's blog, YouTube's news manager Olivia Ma says that ABC will then choose uploaded videos to run as part of local TV news coverage as well as on ABC7's Web site.

Alongside video content it's already received, or curated from known local YouTube users, ABC is encouraging users to go out … Read more

PopCap's Zuma series coming to Facebook

PopCap Games on Thursday announced that it's bringing a port of its popular Zuma series to social network Facebook.

The game, which is called Zuma Blitz, will follow a similar format to PopCap's other popular Facebook title, Bejeweled Blitz, giving players just a minute to get the highest score possible. Like Bejeweled Blitz, it too will make use of Facebook's credits system with a feature the company is calling "Treasure Chest"--an in-game store that lets players buy power-ups using real-world money. The game will also feature a weekly tournament system, and integration with a … Read more

Evernote gets built-in, third-party app directory

SAN FRANCISCO--Web-based memory service Evernote on Wednesday unveiled what it's calling the next phase of its business with something called "The Trunk."

The Trunk is both a directory of third-party sites and a set of tools that can be integrated into the Evernote service to bring additional functionality. According to Evernote CEO Phil Libin, who held a press conference about the new offering here, The Trunk is not an app store, per se, but it will let other companies more easily bring features to the product that Evernote itself could not.

Libin said more than 2,000 … Read more