ie8 fix

economics

Study: More than 1 in 10 Americans buys virtual goods

New survey data from research firm Magid and Associates and PlaySpan shows that virtual goods sales are growing dramatically with more than 1 in 10 Americans spending real money on purchases in the last year.

According to the study, "12% of the overall population surveyed reported that they had bought virtual goods in the last 12 months. However, a closer look at the digital entertainment habits of virtual goods buyers reveals that virtual world visitors are the heaviest virtual goods buyers, with 46% of these consumers buying virtual goods (from virtual worlds, games or social networks) and nearly one … Read more

Meraki scores government funds for Wi-Fi clouds

Wireless network provider Meraki announced Tuesday that its Wi-Fi access point equipment has received USDA Rural Development Acceptance from the U.S. Department of Agriculture Rural Utilities Service (RUS).

What this means is that municipalities and counties can qualify for stimulus funding to buy Meraki (and other vendors') products to bring broadband access to educational institutions and under-served areas of the U.S., including rural communities.

One could argue that there are more important things that can be brought to rural areas, but the government program is designed not only to stimulate the economy but also increase the use of technology across a user base that is under-served by technology.

A Wi-Fi cloud not only brings the Internet, but also education, entertainment, and low-cost communication through e-mail and voice over Internet Protocol. … Read more

The mysterious world of venture funding statistics

Over the last few weeks, we've seen a bevy of numbers related to venture funding and the glimmer of hope that dollars are moving back into innovative new companies. Having raised a decent amount of venture capital and spent a lot of time with venture people, I do believe that new investments will help get the economy out of the gutter.

The big question is just how much is being invested and how does the data compare to months/years/decades gone by. Unfortunately, it's nearly impossible to tell due to inconsistencies in how the top two authorities, … Read more

Mochi Media bets big on micro-transactions

There are many differences between the console games we all know and see commercials for, and online Flash games we all play for a bit when we're bored.

According to Mochi Media co-founder Jameson Hsu, the big difference between Flash and console games is quality--of graphics, service, and general game-play.

But as Flash games become more sophisticated and interactive, and business models emerge that take advantage of the low development costs of the platform, the line of delineation between the two mediums is beginning to close.

ComScore released a study a few weeks back that showed the U.S. audience for online games grew 22 percent since last year to 87 million visitors this past May. By comparison, console game sales plummeted 31 percent in June from the previous year.

This shows that there is a huge market there that has big numbers in terms of users and time spent that can now inject serious cash via micro-transactions.

Mochi Media is launching Mochi Coins on Tuesday, a micro-transaction platform that allows developers and game portals to make real money off quality Flash games. Mochi Coins lets gamers sign in through their Facebook accounts and buy game upgrades (weapons, level unlocks, etc.) directly through the game by PayPal, credit card, or marketing offer. … Read more

Cisco cuts another 600-plus jobs

Another round of employees at Cisco Systems reportedly got pink slips Thursday, as the company laid off several hundred employees as part of its plan to cut costs and realign its business.

The Wall Street Journal reported Friday that between 600 and 700 Cisco employees were laid off at the company's headquarters in San Jose, Calif. The company also cut jobs at branch offices in other parts of the U.S. The Wall Street Journal cited sources close to the company.

A spokesman for the company told the Wall Street Journal that Cisco was "doing everything possible to … Read more

Nokia sees bottom to mobile market malaise

The mobile handset market is set for recovery after the worst economic downturn since the Great Depression, according to Nokia, the world's largest maker of cell phones.

The cell phone market has been hit particularly hard by the worldwide economic slowdown. And companies such as Nokia and Sony Ericsson have taken a beating.

The second quarter of 2009 was particularly hard for Nokia. The company's earnings were ugly with a 25 percent drop in revenue, a 15 percent drop in handset shipments, and a more than 70 percent decline in operating profits, compared to the same quarter in … Read more

Venture activity up 61 percent in second quarter

If the first quarter was the apocalypse, then the second quarter offers a glimmer of hope for VC community. New data from Chubby Brain shows that with the "numbers tallied, Q2 2009 saw 61% more money flowing from venture capital investors to entrepreneurs over the prior quarter." Good news for all.

I'm part of the camp that believes a downturn is a great time to start a company and I suspect we'll see many more fundings in the second half of the year--especially as too many VCs chase too few deals.

Second quarter highlights:

Deal values … Read more

Why kids (rightly) hate the enterprise

I had a great time talking to a group of Stanford kids yesterday as part of a VC quick-start program where teams compete for spaces in a summer program that gives them office space and a bit of guidance toward building a company that they can then pitch to VCs at the end of the summer. Sort of like an entrepreneurial boot camp.

Let me state that these kids (and man did I feel old) are smart. Book smart, socially affable and well aware of how you become an entrepreneur in the Valley. They also are smart enough to recognize … Read more

Funding for iPhone start-ups passes $100 million

Recent data from Chubby Brain identifies $102.49 million in total VC/angel investment divided among 17 iPhone application start-ups.

The iPhone is a great mini-computer and may be the next big gaming platform, but I'm still struggling to get the math to work in terms of what a typical VC expects as their return on investment.

Macworld's App Guide lists more than 58,000 apps available for download with more coming online every day, though it's not clear that downloads are equating to sustained revenue for developers.

But, developing an iPhone application still seems like a good business move, provided you can market effectively and not fall into the boom and bust cycle that many applications find themselves in. … Read more

Do you really, really need that smartphone?

The Apple iPhone and other smartphones hitting the market are cool, but if you don't have a spare $200 in your wallet, and you can't afford the hefty monthly service fees, there are less expensive options that still offer some of the wireless Web at a much more affordable price tag.

These alternative phones may not be as sexy as the iPhone or the new Palm Pre. And the Internet service and applications will not be as slick as what you'll find on a full-fledged smartphone. But for many wireless subscribers, less expensive feature-phones and cheaper data … Read more