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Intel to spend billions on new fab, plant upgrades

Intel is pledging to spend between $6 billion and $8 billion to build a new chip manufacturing plant and upgrade its existing fabrication plants in Arizona and Oregon.

The influx of cash will allow Intel's new and current fab plants to put more muscle behind building the chipmaker's next-generation, 22-nanometer microprocessors, which could eventually power sleeker devices that deliver higher performance and longer battery life at a cheaper cost.

Intel's first microprocessors built on the 22-nanometer process, codenamed "Ivy Bridge," will be in production in late 2011, the chipmaker said today.

Besides kicking in money … Read more

RIM BlackPad today?

  Links from Monday's episode of Loaded: Research in Motion venturing off to the tablet world Stuxnet corrupted Iran's first nuclear power plant iPhone 4 on sale in China Ping, Apple's social music service, gets an update

Calif. solar plant, to be world's largest, wins key approval

Reuters

The world's largest solar power plant cleared an important hurdle on Wednesday, laying the groundwork for a dramatic expansion in solar energy generation in the United States and around the world.

The proposed $6 billion-plus Blythe, Calif., plant, originally proposed by Chevron and Solar Millennium, won clearance to build from the California Energy Commission.

The plant has a capacity of 1,000 megawatts. By comparison, for all of last year, the U.S. installed about 481 megawatts of solar energy, according to the Solar Energy Industry Association. The largest solar plants to date are in the 200- to 350-megawatt … Read more

Digital City 95: AMD kills ATI, Apple event predictions, and video game pottery

We're down a man this week, as Joey calls in with back problems--but the rest of us are on hand to discuss this week's hot topics. The hottest of which may be Apple's upcoming September 1 press event, and we all weigh in with allegedly thoughtful predictions on what new iPods and other gadgets may show up.

Then it's time for a moment of silence as we mourn the death of the ATI brand, with its corporate parent reportedly planning to tag the company's future graphics cards with the AMD brand name instead.

Among the wackier technology antics we look at this week--a collection of pottery figures inspired by the hit casual game Plants vs. Zombies, and a quick visit to a Chicago coffee shop with a pretty sweet pop culture collectible--a full-size model Delorean car from the "Back to the Future" film series.

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Weird game swag: Plants vs. Zombies pottery

We're no strangers to unusual video game promotional items, but today's unexpected collection of pottery figures inspired by the hit casual game Plants vs. Zombiestakes the cake (at least for this week).

Although there was no explanatory note or press release included in the box (shipped directly from Moose Studios Pottery in Clovis, California), we assume this is to promote the $19.99 Limited Edition "Game of the Year" version of Plants vs. Zombies for PC. This new boxed retail version of the popular PC/iOS game includes a plastic zombie toy and an in-game tool, … Read more

Details sprout for Plants vs. Zombies for XBLA

Call of Duty: World at War has a zombie mode, as does upcoming content for Red Dead Redemption. However, the undead in those titles don't munch the life out of plants as they do in PopCap's Plants vs. Zombies. The tower defense game that debuted on PC and Mac last year will make its way to the Xbox Live Arcade in September the publisher said Monday.

The game's full achievement list leaked this weekend, but on Monday the game's publisher provided official, substantiated details on the game, including the aforementioned release window, as well as its … Read more

Chevy Volt battery to have eight-year/100,000 mile warranty

General Motors today announced its Chevrolet Volt electric vehicle will come with an eight-year/100,000-mile warranty on its advanced lithium ion battery. According to GM, this is the automotive industry's longest, most comprehensive battery warranty for an electric vehicle, and it's transferable to other vehicle owners at no additional cost.

"The Chevrolet Volt's batteries have exceeded our performance targets and are ready to hit the road," said Micky Bly, GM executive director, global electrical systems. "Our customers are making a commitment to technology that will help reduce our dependence on petroleum. In turn, … Read more

Canada to phase out older coal-fired power plants

Reuters

Canada will phase out older coal-fired power plants to cut the country's greenhouse gas emissions, Environment Minister Jim Prentice said on Wednesday, as it moves to make natural-gas-fired plants the new clean-power standard.

The new standards, expected to be firmed up by early 2011, will force electricity producers to phase out older, high-emitting coal-fired plants and require newer facilities to match the lower greenhouse-gas emissions of more efficient natural-gas fired plants.

Canada has 51 coal-fired units producing 19 percent of the country's electricity and 13 percent of its greenhouse gas emissions. However, 33 of those plants will reach … Read more

PopCap on the iPad, 3D, and crying goats (Q&A)

It's been a good year for PopCap Games. The Seattle-based developer and publisher has found success in its latest title--Plants vs. Zombies, which was recently ported over to the iPad and now sits in the top 10 grossing apps on the platform.

But what might be more impressive than that is the continued growth of the company's now 10-year-old title Bejeweled, an iteration of which is available as an application within Facebook. According to the company, the 11 million or so monthly active users average a staggering 43 minutes per session. All this for a game that only lasts a minute.

PopCap CEO David Roberts and co-founder John Vechey stopped by the CNET offices last week to talk about these two titles, as well as a few other topics, like digital-rights management, 3D gaming, and competing social games like Zynga's Farmville. Here's an edited transcript of our interview.

Q: When the iPhone first came out, you guys had one of the first Web apps. Was that more of just a tech demo? What's the backstory on that? John Vechey: Someone had actually made it. They didn't actually call it Bejeweled, but it was basically Bejeweled. We were like, "this kind of sucks, but it's kind of half-way there, and they used their own operating stuff." So we contacted this guy in Poland, and were like, "Hey, we'll give you some money to fix it up a little bit and respond to our feedback, and we'll buy it from you," and he said, "That would be awesome!" So that's how that happened.

Didn't you do something similar for one that could be played within World of Warcraft? Vechey: Someone did a Bejeweled-type game in WoW that was also kind of neat, but then it was kind of crappy in all these ways, so we said, "Hey this is pretty cool, want to make it Bejeweled?" and it turned into the same sort of deal. That guy now works for us.

David Roberts: John was trying to get him to come work for us before he finished college.

Vechey: He did! My arguments worked! It was like, "What do you want to do after you graduate college?" and he said "make games and work for a games company like you guys." We're like, "All right, so you can spend two years to do the thing that you can do right now, it's your choice."

Roberts: Our anti-education person John Vechey...

How long did it take to port Plants vs. Zombies to the iPad? Vechey: Two months maybe?

Roberts: It actually didn't start until the iPad got announced, so we didn't know about the iPad before it got announced. So it wasn't very long. The team was working a lot of late nights.

In these ports, who decides what features make it and which ones don't? Vechey: There's a producer who's in charge of them, and they're working with the developers and the original game developer to find that balance. And really, the producers have to be experts in the platform and know what should be kept, and what shouldn't be kept, and then know when to include the original game designers.

For example, Xbox is a platform that we go to. And we think of it more of an "adaptation" than a port, so we do end up doing a lot of changes. So Peggle on Xbox, for example, had multiplayer. Every Xbox game we're going to make is going to have multiplayer. For Peggle they spent a lot of time making the multiplayer mode and working with Sukhbir Sidhu, the original game designer, and they have to own that [game] and design it, but really get good feedback from the original game teams.

Speaking of Peggle, you guys promised you'd be bringing the game music to the iPhone version of Peggle in a future update. This was late last year. Is it still coming? Vechey: Is the future gone? No, the future is still coming.

Roberts: I thought we shipped that already. I guess we didn't.

Vechey: I have a feeling that might have been an empty promise. But I'm going to stick with "the future is not passed yet!"… Read more

2011 Ford Focus RS500 makes global debut

You won't see this Ford video on American Idol. The limited edition Ford Focus RS500 boasts a muscular 345 horsepower Duratec RS 2.5-liter 5-cylinder engine with 339 pound-feet of torque.

The unique matte-black "foil" paint finish and matching 19-inch alloy wheels, make the car as flashy as it is fast.

According to a Ford news release, the RS500 is making its global debut at the 2010 Leipzig Motor Show in Germany today. There will only be 500 individually numbered vehicles made for 20 European markets. The RS500 marks the end of production for the current-generation Focus … Read more