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iPhone

FCC pressed on iPhone Skype, tethering apps

Correction 5:15 p.m. PDT: This story initially misstated the author of the letter where quoted. It is the Free Press.

An advocacy group on Friday called on the Federal Communications Commission to require wireless carriers to allow consumers access to Skype via smartphones, as well as the ability to connect their devices to the Internet through tethering applications on their cell phones.

The Free Press, in a letter to acting FCC Chairman Michael Copps, expressed concern that wireless carriers were not abiding by the FCC's Internet Policy Statement.

Earlier this week, eBay's Skype made a VoIP … Read more

Could a Zune phone come with free music?

In the absence of any concrete news from Microsoft about Zune, the same rumors crop up every few months. We've known for some time that Microsoft is porting the Zune software and marketplace to some sort of living room device--it's called the Xbox 360. (I doubt they'll do a separate piece of hardware like Apple TV, especially given the recent rash of cost-cutting around the company.) And as far as the latest crop of Zune-phone rumors, I expected Microsoft to announce Zune for Windows Mobile back in February at the Mobile World Congress show, and was … Read more

Analyst: 32GB iPhone could debut in June

Updated at 9:15 a.m. PDT with comments from analyst Daniel Amir.

Apple is expected to begin production on a high-end iPhone with 32GB of flash memory and a low-end 3G version this spring, according to a research report released Tuesday by Lazard Capital Markets analyst.

Production is anticipated to begin in April and ramp up in May, and the new phones could be announced in June, Daniel Amir, a Lazard Capital Markets analyst, said in his report.

He noted, however, that the low-end version may only be available in the fast-growing, emerging markets of Brazil, Russia, India, and … Read more

Star Guitar iPhone app helps you learn guitar, write songs

Updated on March 28 at 12 p.m. PDT: The developers of Star Guitar explained to me that the latency between chord changes is intentional--it's meant to change on the first beat of the next measure. If you want to change it immediately, you can simply double-tap. Also, Star Guitar also records .WAV files--they're hidden at the bottom of the library list, below all the .pattern files that represent the built-in rhythms (you can edit them or create new ones on your computer). Finally, they asked me to link to the demo video on YouTube, so here it is.

I've been playing around with a new iPhone app, Star Guitar, for the last day or so, and it's a sophisticated piece of work that could help beginning guitar players learn how chords fit together into songs, as well as give more experienced songwriters a quick way to record their ideas when they don't have a guitar handy.

Released last week by Amidio, the creators of the Noise.io Pro synthesizer application for the iPhone, Star Guitar is based around a calculator-like interface that lets you choose from 144 chords.

The designers had to be very clever to fit that many chords on a single screen--essentially, you start by picking one of the seven natural-tone letters (A through G), then adding various modifications (flat or sharp, seventh, major, and suspended fourth). You might have to consult the help screen to figure out exactly which combination of buttons will create a particular chord--for example, a G6 is created by hitting "G" and "major"--but for the most part, if you know your chords, it's fairly intuitive.

If you don't know your chords, it's a fantastic way to learn what all these cryptically named chords sound like. I've played for years, but still have to think for a few seconds before I could hum you the notes in a suspended fourth. With Star Guitar, I can just play it. … Read more

Apple joins AT&T with no-contract iPhones

Apple has joined AT&T in offering iPhones without a contract at a hefty price.

Last week, AT&T announced plans to sell iPhone 3Gs without a two-year contract for $599 and $699, but Apple did not respond to inquiries as to whether it had the same idea in mind. Now AppleInsider is reporting that the company has indeed rolled out the similar no-contact offer at its stores, which makes sense, given the tight partnership between the two companies.

It's still a little difficult to get a sense of how many people would jump on such an … Read more

App Store refunds: Much ado about nothing

Updated at 4:00 p.m. with comment from Apple.

While Apple's App Store policies have indeed been the source of frustration for many an iPhone developer, the overblown concerns over refund charges on Thursday do not rise to that level.

Contrary to earlier reports at TechCrunch and other outlets, Apple's policies regarding iPhone application refunds, and the portion of the refund that developers are expected to cover, are not new. (CNET took note of the issue as well.) They also do not faze most developers accustomed to the reality of operating an online retail business.

The hubbub arose after TechCrunch noticed a section of the iPhone 3.0 SDK agreement that contains this clause, thought to be a new development:

In the event that Apple receives any notice or claim from any end-user that: (i) the end-user wishes to cancel its license to any of the Licensed Applications within ninety (90) days of the date of download of that Licensed Application by that end-user; or (ii) a Licensed Application fails to conform to Your specifications or Your product warranty or the requirements of any applicable law, Apple may refund to the end-user the full amount of the price paid by the end-user for that Licensed Application.

In the event that Apple refunds any such price to an end-user, You shall reimburse, or grant Apple a credit for, an amount equal to the price for that Licensed Application. Apple will have the right to retain its commission on the sale of that Licensed Application, notwithstanding the refund of the price to the end.

But upon further examination, several developers confirmed that this clause has been in the iPhone developer agreement since Day 1, and they seemed bemused at the lack of understanding regarding the world of online commerce and the iTunes Store.

First of all, returning a purchased application to the App Store is not a simple thing, and there is no provision for a 90-day refund stated in the terms of service for the App Store. The section in the App Store Terms and Conditions that pertains to refunds states:

On occasion, technical problems may delay or prevent delivery of your Product. Your exclusive and sole remedy with respect to Product that is not delivered within a reasonable period will be either replacement of such Product, or refund of the price paid for such Product, as determined by Apple. Otherwise, no refunds are available (emphasis added).

The section in the SDK agreement that mentions 90-day refunds seem to apply only if a purchaser brings a "notice or claim" against Apple in the process of trying to return the application. That's a legal term, not a request for a refund because you thought the fart application, for example, delivered six sounds when it has only five.… Read more

Apple to host WWDC in early June

Apple has set the dates for its annual Worldwide Developers Conference, to be held once again in San Francisco during June.

The company will host about 5,000 engineers in San Francisco's Moscone West convention center the week of June 8 through June 12, it confirmed Thursday. Some Apple developers were starting to get nervous that Apple had yet to confirm the dates in order for them to make travel plans.

Apple did not post any explicit information about whether there would be the usual opening keynote at WWDC this year, except for an offhand reference to the "… Read more

In U.K., iPhone top smartphone for e-mail, Web use

iPhone users in the United Kingdom heavily rely on their device for accessing e-mail and Web content, compared with owners of other smartphones in the country, according to a report released Thursday by market researcher ComScore.

During a three-month period concluding in January, ComScore found that 79.7 percent of U.K. iPhone users accessed news and other Web information with their iPhone. Contrast that to 48 percent for users of all smartphones.

And e-mail also has struck a chord, with 75.4 percent of iPhone users relying on the device for checking their in-boxes and sending messages, compared to … Read more

Apple refund clause: Bad for developers?

A clause in the Apple/developer agreement for the App Store, if enforced, could put a financial pinch on developers.

As any App Store developer knows, Apple gets a 30 percent take of every sale made from its store--if an application sells for $10, the developer gets $7 and Apple gets $3. While some argue it's a hefty share for basically being a distributor, the fee includes advertising and access to Apple's loyal user base, as well as an easy way for potential customers to find the developer.

However, TechCrunch has noticed a clause regarding refunds that it … Read more

EA Mobile bringing Madden, Wolfenstein to iPhone

EA Mobile is making a big bet on the iPhone and iPod Touch, announcing plans this week to port more than a dozen of its most popular games to Apple's gadgets.

EA Mobile's Travis Boatman--a fixture onstage at Apple's last two iPhone software events--announced this news during a keynote address at the Game Developers Conference in San Francisco Tuesday. At some point this year, EA Mobile will release versions of franchises like Madden NFL, Wolfenstein, Command and Conquer, and NBA Live, according to PocketGamer.

Gaming continues to be one of the most active areas on the … Read more