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Atari 2600 still schooling game designers

SAN FRANCISCO--If you draw a straight line representing the evolution of video games from the Atari 2600 to the Nintendo Wii, one thing is clear: if you don't know your past, you can't know your future.

That was the central lesson of Georgia Tech professor Ian Bogost's Friday talk at the Game Developers Conference here, "Learning from the Atari 2600." Essentially, Bogost argued, it's not always necessary to reinvent the wheel; sometimes, instead of being discarded as so much arcane, the discoveries of the past are best adapted for the future.

Bogost and MIT assistant professor Nick Monfort recently published Racing the Beam, a book about the iconic Atari VCS, popularly known as the 2600. So Bogost's talk Friday was clearly drawn from the research for that project. And while his fondness for the 1970s-era video game console was evident, the point he was really trying to make was that the seeds of successful games--especially those enjoyed by large groups of diverse people--have very little to do with the latest and greatest technology and much more to do with mechanics that make for enjoyable shared experiences.

For Atari co-founder Nolan Bushnell, a former carnival barker, the bloodlines that led to the 2600 were three things, Bogost argued: the fun-for-the-whole-family excitement of a midway, the shared competition of a game of darts played in a tavern, and the gather-around-the-TV sense of family time afforded by the den. At the same time, Bushnell wanted to repeat the success he'd had with coin-op arcade games like "Pong," but for the home.

What he was after was what Nintendo has also tried to build into its Wii: a feeling that people can have fun doing something together. That's why going to the movies is so much fun, or going out with friends to a bar: because it's something people can do together, in a social space, whether they're competing or not.

And it's about context, Bogost said. You can drink at home, but it's not as fun as doing it in a bar. Or you play pool in your house, but it's not the same thing as doing it with friends at the local tavern. And while no video game system can replicate being out in public, the right mix of game mechanics and tools can allow people to feel like they're in the middle of a social scene, even if they're in their living room.

"That's why Wii Bowling is the best game in the Wii Sports collection," Bogost said. "It really re-creates the experience and context" of real bowling.

"So what we see, I think in the (2600)," Bogost said, "is the adaptation of familiar subjects for familiar spaces."

He talked about the successes and failures of some of the games designed for the 2600, explaining that, for example, the original 2600 Pac-Man game didn't work because its designers didn't do a good job of adapting many of the atmospheric elements of the original arcade version. For example, it was missing the familiar music, as well as the animation of Pac-Man chomping and turning as he made his way around the maze. … Read more

Web-based game portal promises InstantAction

Game developers looking for a new way to get their work in front of large audiences may soon have a new tool that could allow them to bypass the restrictive and risk-averse world of retailers.

A new service, known as InstantAction, is set to officially launch Tuesday. It aims to free developers, both inside and outside big publishers, from the traditional distribution constraints of selling PC- or console-based games.

The idea behind InstantAction is to provide developers with an end-to-end process for putting their games online, making them browser-based and making it possible for players to easily join their friends' games at any time, without the need for a proprietary service like Microsoft's Xbox Live.

And unlike the growing number of casual games, 2D virtual worlds, and Flash-based virtual-world platforms, InstantAction promises to support complete versions of just about any full-scale, or AAA, game a publisher wants to make available online. Brett Sayler, vice president of technology for InstantAction, said the service offers the first high-quality 3D games on the Web.

While the service's technology could, in theory, support a game like "World of Warcraft" or any number of titles from a publisher like Electronic Arts, it's more likely that, in the early going, at least, the service would be utilized by less-established publishers.

"The people this would likely appeal to are major publishers and game developers who," said Sayler, "are unsatisfied with the gaming-(distribution) options available right now."

Good match for Atari? As a hypothetical example, Sayler pointed to Atari, which, in its current iteration--wholly owned by Infogrames, it is not the high-flying company it once was--has struggled to find substantial traction with retailers and consumers.

"Atari is a well-known brand with good (titles)," Sayler said, "fighting a losing battle at retail."

Working with InstantAction, Sayler said, still speaking hypothetically, Atari could make some or all of its games available to consumers via the Web in a matter of months, bypassing big-box retailers and game-centric franchises in the process and, therefore, being able to concentrate more on building its games.

Another advantage that InstantAction offers its partners, Sayler said, is browser-based. Because the games are played--and authenticated--through a Web browser, they are intended to be much harder, if not impossible, to pirate, meaning that publishers can stop worrying about digital rights management. That, said Sayler, is something that has bedeviled PC game makers. … Read more

Should we stop the sale of used video games?

Used video games play an integral part in the lives of the gamer: instead of spending $60 for a new title, they can save some cash and get the same game used at a discounted price. But from a developer's perspective, every used game that's sold yields no revenue, and that has created a divide between publishers and gamers over whether or not used video games should be sold at all

Two Atari executives--CEO David Gardner and President Phil Harrison--shared some gripes about used video game sales earlier this week at an Atari event. And as far as they're concerned, used games are hurting us all.

"Second-hand game sales represent consumer choice and desire," Gardner said at the event. "Obviously, it has economically been extremely painful for the industry (and) the publishers don't benefit."

Harrison echoed the CEO's sentiment saying, "there's no doubt that second-hand game sales have a macro-economic impact on the industry and a lot of people get miserable about it."

Harrison went on to say that his company is focused on developing more games with incentives like post-release content built-in that discourage used game sales and coax more owners into keeping their games.

I'm all for incentives that increase a game's viability, but simply adding more post-release content to a title doesn't strike me as something that will kill used game sales. In fact, I don't even understand why the video game industry would want to kill the sale of used video games.… Read more

Buzz Out Loud 751: No big black hole deal

Black holes from the Large Hadron Collider? No worries. Mac OS X Trojan in the wild? Minor worries. Total top-level domain overhaul? Worries deferred until we see it in action. EFF attacks the entire foundation for the RIAA's lawsuits against alleged pirates and specifically their troublesome "making available" claim? RIAA shouldn't worry, even though we wish they would. Listen now: Download today's podcast EPISODE 751

Why the LHC Won’t Destroy the World http://news.slashdot.org/news/08/06/23/134251.shtml

Mac OS X Trojan reported in the wild http://news.cnet.com/8301-10789_3-9973703-57.htmlRead more

Atari's trip back to the future

The more things change, the more they stay the same. That, at least, can be said of Atari.

The company will be releasing a game that appears to compete with Nintendo's much-anticipated Wii Fit and its Balance Board, but it turns out that Atari had a board controller of its own back in 1982--we're talking the same year that Tron came out. According to Boing Boing, the "Joyboard" was a four-switch device that worked like a foot-controlled joystick but was eventually abandoned as "too finicky for nuanced control."

It seems doubtful that any of … Read more

Atari has its own version of 'Wii Fit'

The Wii Fit isn't even out yet, and already competition is gearing up. Atari just announced that it will launch its own exercise game, called Family Trainer.

The main difference in Atari's version--other than the lack of hype and branding power of its Nintendo rival--is that it uses an interactive mat rather than the Wii Fit's Balance Board. The move is somewhat awkward because the game apparently still requires use of the Wiimote, as Tech Digest notes, and Atari's Family Ski is designed to use the Wii board as well. The games, meanwhile, sound only mildly … Read more

NeoEdge launches widget system for linking to casual games

NeoEdge, a casual-games-based ad network company whose chairman is Atari co-founder Nolan Bushnell, launched on Wednesday a system designed to make it easy for Web sites to add a widget that links to its library of games.

The company, which previously built a system that "wraps" ads around casual games like Diner Dash, is now attempting to leverage the huge popularity of such titles by making it simple for any Web site to use its widget and become a front end to its more than 400 games.

Casual games--which can be played in a short period of time … Read more

Atari gets delisted by Nasdaq

Atari, which has gone from a once high-flying video game company to little more than a placeholder brand name owned by another company, announced Thursday that it has been delisted by Nasdaq.

The company, which is now fully owned by games publisher Infogrames, said in a statement that it received a letter on May 7 from Nasdaq "stating that a Nasdaq listing qualifications panel has determined to delist Atari Inc.'s securities from the Nasdaq Global Market and will suspend trading of Atari...shares effective" Friday.

The release also said that Atari plans to appeal the delisting, but … Read more

The worst game console(s) ever

A few days ago, we discussed the greatest game console of all time. Some would say the NES, some would say the Super Nintendo, some would say the Playstation, some would say the Playstation 2. It really depends on your standards, and what system you grew up with. Naturally, this now begs the question: What was the worst console of all time?

One CNET blogger wrote the Sega Saturn was the worst major console of all time. However, the Saturn's relative failure pales in comparison with several other systems' atrocious critical and commercial receptions. The Saturn certainly wasn't … Read more

The history of the Atari 2600

Last month, some of Silicon Valley's biggest names showed up at the Computer History Museum in Mountain View, Calif., for the 25th anniversary of the Commodore 64.

What no one I heard mentioned, despite the presence of Pong designer Al Alcorn, was that October marked the 30th anniversary of what may have been an even more influential video game machine, the Atari 2600.

Now, over at GameSpy, Marty Goldberg has spun for us the story of the creation of that iconic console.

And when I say iconic, I do mean it. After all, who doesn't recognize the 2600'… Read more