Miguel de Icaza, who heads up the open-source Mono project, has provided an update on a project to create Silverlight applications that run out of the browser, moving a small step toward what Adobe Systems offers with AIR.
Mono is an open-source implementation of Microsoft's .Net framework. It lets developers use Microsoft tools and languages, like C#, to write applications that run on Windows, Linux, or MacOS.
De Icaza said that some of the Moonlight … Read more
Anyone who saw Craver Brian Cooley's video of this bizarre vehicle at last year's Geneva Auto Show will notice that something is conspicuously absent from the photo above: There are no training wheels. The reason that the "MonoTracer" needs those is that it has only two wheels--something else that may not be entirely clear at an initial glance.
Though it may look like an anorexic car, this futuristic vehicle from Germany's Peraves is an enclosed motorcycle that is supposedly far more aerodynamic than its naked counterparts. Even so, when it's taking sharp corners on … Read more
Before you read this, you should read this. I regretted this post shortly after posting it.
I think Miguel de Icaza is an exceptional developer. He's also a fantastically effective community leader. And, though he's never displayed his best side to me, personally, I understand that he's a quality person that people like to be around.
For these reasons I can't help but wonder why he's squandering his talents on writing largely irrelevant code (Mono, Moonlight) that appeals to himself, Novell, Microsoft, and no one else.
It's not that Microsoft is a bad company. It's that Miguel could be doing so much more for the industry if he stopped cloning the Microsoft experience on Linux and instead drove forward the Linux/open source experience. Sam Varghese writes:
For a long time de Icaza, who is now on the staff of Novell, appears to have been trying to please the people at Redmond. First it was with Mono, his implementation of Microsoft's .NET development environment.… Read more
In this second installment of the "Open Source @" series, we're taking a look at the role of open source within one of the industry's largest open-source companies, Novell. Of course Novell is doing things with open source," some will say. However, I chose to include Novell because I wanted to give the company a chance to tell its side of the story, given all the flak (much of it from me) it has taken on its patent deal with Microsoft.
I've given Novell a forum to discuss the patent deal before but, frankly, I wanted to give the company a chance to talk about all the other open-source-related things it's doing. Even I get tired of hitting the same note all day long, every day, for the past year.
And so I asked Justin Steinman, director of product marketing, Linux & Open Platform Solutions at Novell, to comment on the state of open source at the company. What is Novell doing for which it gets little credit?
Justin responded (and sent his response in Open Document format, which I think says a lot about Novell's desktop efforts) with a long (very long!), thoughtful post. It's well worth a read.
He writes:… Read more
The open-source Mono project will show off an early version of Microsoft's Silverlight browser plug-in running on Linux later this week.
Work on the plug-in, called Moonlight, was started only in May, after Microsoft's Mix conference. Moonlight uses version 1.1 of Silverlight, a browser plug-in for displaying interactive Web applications, which is due in the fall.
Once completed, Moonlight will allow Linux users to see Silverlight content on the Web, such as videos, and run rich Internet applications.
According to Miguel De Icaza, Mono project leader and Novell open-source president, Mono engineers have been working 14-hour days … Read more
If anyone knows me, they know one thing: I love free PC shooters. The developers at Binary Zoo have made me very happy in recent years with their excellent releases Duo and Mono, and it seems like they've done it yet again. Their new game, Echoes, combines Asteroids and Geometry Wars to create another entertaining and addictive shoot-em-up.
The game menu is very similar to Duo and Mono, and easy for anyone to quickly understand and start playing. If you've never played either of those two games, before, a helpful "Instructions" button will break down the basics for you:
10 SHOOT STUFF 20 DIE 30 GOTO 10
If that's not enough info to get you started, there is an HTML document with instructions included in the Echoes package. The gameplay is as basic as it gets. You move your ship and fire independently in 360 degrees, and there are 10 levels of enemies for you to destroy: mini asteroids, small asteroids, large asteroids, extra-large asteroids, comets, meteor storms, asteroid belts, planets, black holes, and the sun. If you're hit by any enemies, you'll lose energy. The game ends when your energy reaches zero, or perhaps when you blow up the sun. I wouldn't know as I can't seem to get past those wicked blue planets.… Read more