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interview

Microsoft's server boss talks Azure and more (Q&A)

REDMOND, WA.--Microsoft is betting big on the cloud and wants businesses to do the same.

After two years of building Windows Azure, Server and Tools President Bob Muglia said yesterday that the cloud operating system is ready for business customers of all sizes to give it a try. At its annual Professional Developers Conference, Microsoft announced several new Azure features including the ability to move existing applications and virtual machines into Microsoft's hosted service.

In an interview with CNET, Muglia talked about the new cloud advances, small business server products, as well as the impact on Microsoft of … Read more

Special-effects gurus of 'Tron' keep it real (Q&A)

VENICE, Calif.--Just a few blocks from Venice Beach in Southern California is a rather nondescript warehouse--a few windows, a parking lot decorated with an old basketball hoop. If you drove by, you might mistake it for the Public Storage building on the next block over.

But inside is special effects shop Digital Domain, and the only stored relics you'll find are movie prop miniatures like a replica of the Titanic and a 3-foot-tall Apollo space capsule. The rest of the building is made up of meeting rooms, gadget-filled workstations, two screening theaters, and a server farm that's … Read more

Jeff Bridges on 'Tron,' 3D, and gadget addiction

VENICE, Calif.--Sitting across from me, Jeff Bridges leans back into his chair, looking almost through me as we begin to chat about reprising his role as fictional game developer (and geek icon) Kevin Flynn in "Tron: Legacy."

This past weekend, we're sitting here in an executive office inside Digital Domain, the special-effects studio that's in charge of the dazzling effects seen in the highly anticipated sequel that picks up 28 years after the events of the 1982 classic. The entire room is a light brown and bathed in soft incandescent light, making Bridges, in his … Read more

Rovio: Angry Birds at 60,000 downloads a day

We had the pleasure of sitting down in CNET's San Francisco offices on Wednesday with Finnish developers Mikael Hed and Peter Vesterbacka from Rovio, makers of hit iPhone and iPad game Angry Birds (download for iPhone/iPad).

Angry Birds has become the most successful paid iPhone app to date, selling more than 5 million copies of the 99-cent game in the past six months alone. Did it get there overnight? No, but in the world of App Store development, its ascension was brisk.

So how did it all start? Toward the end of last year, the Rovio developers said … Read more

Amazon: We have 70-80 percent of e-book market

Recently, I sat down with Ian Freed, an Amazon vice president in charge of the Kindle, to get a sneak peek at the new Kindles and discuss e-books and the Kindle business in general. Naturally, a good portion of the conversation centered on the design and features of Amazon's new e-readers, which you can read about here. But we also chatted about the e-book industry and Amazon's Kindle business in general. Here's a look at some of the more interesting parts of the conversation. Feel free to post your own analysis in the comments section.

CNET: You've been talking a lot lately about the growth rate of Kindle sales. You said it tripled...

Freed: There's actually two triplings. One is the number of e-books sold in the first quarter of 2009 versus the first quarter of 2010. And then the other is after we dropped the price of the Kindle to $189, we saw a tripling of the growth rate year over year [of the device itself].

CNET: How much of the rate of growth on the e-book side is attributable to the iPad and getting your app on these other devices like the iPhone and iPad?

Freed: Excellent question. Some numbers we haven't released before...80 percent of Kindle books we sell are sold to Kindle owners. They may have a Kindle app on a phone or an iPad or Mac or PC, but they at least have a Kindle. So 20 percent do not. I think it's a combination of the health of both businesses. The device business continues to grow with a device [the second-generation Kindle] that's over a year old, and then the content is growing both with the device sales and independently with the apps. We see a lot of customers start with apps and buy a Kindle later.

We see others who've had a Kindle for a year and half and have an Android phone and they've started using the Android phone for Kindle in the last month or so.

CNET: Now that most publishers have shifted to the "agency model" and are setting their own prices, how have the higher prices on many e-books impacted sales?

Freed: Happy to answer that. We have definitely seen a shift. We have data for the last 15 years on books. And since some of the publishers have decided to price their e-book above $9.99, we've definitely seen a shift of customers going to e-books that are $9.99 or less. The good news for them is that the selection of those books is very dramatic. We have about 630,000 books that are not public domain titles and of those 510,000 are sold for $9.99 or less. Of The New York Times best-sellers, 80 of them are $9.99 or less. So customers are voting with their pocketbook... … Read more

Zuckerberg on the evening news: Yawn

Let's be honest: none of us was expecting Facebook CEO Mark Zuckerberg's landmark ABC World News interview with Diane Sawyer on Wednesday night--coincided with the Palo Alto, Calif.-based social-networking giant's announcement of 500 million active users around the world--to drop any serious bombs.

Not only is Zuckerberg notoriously, even proudly noncolorful, he's also proven remarkably astute in his ability to stay quite stoic in the face of press interrogation. He's not one of those over-the-top CEOs who likes to throw wild claims around and talk big about himself publicly. When he was grilled … Read more

Send in your questions for Facebook's Chris Cox

We've got a blockbuster summer on CNET Conversations, and the next big release is Chris Cox, vice president of product at Facebook and second-in-command under CEO Mark Zuckerberg (who, we can only imagine, is taking a break from interviews after a rough outing last month). I'm looking forward to a fresh face from Facebook and, hopefully, a good conversation and some solid answers.

Like it or leave it over privacy issues, Facebook's growth and popularity are unfettered--it is rapidly approaching 500 million users and Zuckerberg recently predicted it will hit a billion in the next three to … Read more

StoryCorps app helps preserve family stories for posterity

StoryCorps is a terrific nonprofit organization dedicated to recording, sharing, and preserving stories told by friends and family members. If you listen to NPR's Morning Edition, you've almost certainly heard some clips.

The StoryCorps app for iPhone lets you listen to some of these stories, then learn how to record and share interviews of your own. Unfortunately, the app falls short in one key area: it can't actually record.

The Stories tab is pretty straightforward: scroll through the list of available stories, tap one that sounds interesting, then listen to the streaming audio. If you like it, … Read more

PopCap on the iPad, 3D, and crying goats (Q&A)

It's been a good year for PopCap Games. The Seattle-based developer and publisher has found success in its latest title--Plants vs. Zombies, which was recently ported over to the iPad and now sits in the top 10 grossing apps on the platform.

But what might be more impressive than that is the continued growth of the company's now 10-year-old title Bejeweled, an iteration of which is available as an application within Facebook. According to the company, the 11 million or so monthly active users average a staggering 43 minutes per session. All this for a game that only lasts a minute.

PopCap CEO David Roberts and co-founder John Vechey stopped by the CNET offices last week to talk about these two titles, as well as a few other topics, like digital-rights management, 3D gaming, and competing social games like Zynga's Farmville. Here's an edited transcript of our interview.

Q: When the iPhone first came out, you guys had one of the first Web apps. Was that more of just a tech demo? What's the backstory on that? John Vechey: Someone had actually made it. They didn't actually call it Bejeweled, but it was basically Bejeweled. We were like, "this kind of sucks, but it's kind of half-way there, and they used their own operating stuff." So we contacted this guy in Poland, and were like, "Hey, we'll give you some money to fix it up a little bit and respond to our feedback, and we'll buy it from you," and he said, "That would be awesome!" So that's how that happened.

Didn't you do something similar for one that could be played within World of Warcraft? Vechey: Someone did a Bejeweled-type game in WoW that was also kind of neat, but then it was kind of crappy in all these ways, so we said, "Hey this is pretty cool, want to make it Bejeweled?" and it turned into the same sort of deal. That guy now works for us.

David Roberts: John was trying to get him to come work for us before he finished college.

Vechey: He did! My arguments worked! It was like, "What do you want to do after you graduate college?" and he said "make games and work for a games company like you guys." We're like, "All right, so you can spend two years to do the thing that you can do right now, it's your choice."

Roberts: Our anti-education person John Vechey...

How long did it take to port Plants vs. Zombies to the iPad? Vechey: Two months maybe?

Roberts: It actually didn't start until the iPad got announced, so we didn't know about the iPad before it got announced. So it wasn't very long. The team was working a lot of late nights.

In these ports, who decides what features make it and which ones don't? Vechey: There's a producer who's in charge of them, and they're working with the developers and the original game developer to find that balance. And really, the producers have to be experts in the platform and know what should be kept, and what shouldn't be kept, and then know when to include the original game designers.

For example, Xbox is a platform that we go to. And we think of it more of an "adaptation" than a port, so we do end up doing a lot of changes. So Peggle on Xbox, for example, had multiplayer. Every Xbox game we're going to make is going to have multiplayer. For Peggle they spent a lot of time making the multiplayer mode and working with Sukhbir Sidhu, the original game designer, and they have to own that [game] and design it, but really get good feedback from the original game teams.

Speaking of Peggle, you guys promised you'd be bringing the game music to the iPhone version of Peggle in a future update. This was late last year. Is it still coming? Vechey: Is the future gone? No, the future is still coming.

Roberts: I thought we shipped that already. I guess we didn't.

Vechey: I have a feeling that might have been an empty promise. But I'm going to stick with "the future is not passed yet!"… Read more

CNET TV Apple Byte: iPad Launch Edition

Brian Tong hangs out at the iPad launch event at the San Francisco Apple Store, recounting first impressions and interviewing early adopters as Apple finally distributes its touch screen computer device.

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