Intel salivates over virtual-world processing demands
SAN FRANCISCO--Most folks who try the Second Life virtual world grimace as the primitive 3D imagery drags its way onto their screens. Intel Chief Technology Officer Justin Rattner, though, smacks his lips with anticipation.
The chipmaker, always on the lookout for something that will give people a reason to buy a new PC, has reason to be excited about Second Life and its ilk. The technology, while still mostly for a fairly nerdy audience, has the potential to appeal to a broader audience than video games where overmuscled marines blow away aliens.
And just as significantly, Rattner said in a … Read more