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E3 2011: Will 2012 be the year of the second screen?

Among all the myriad events and announcements of E3 2011--some bombastic, some evolutionary--the unveiling of the Wii U was one that, no matter who you asked, generated some degree of mixed feelings. As gaming press and players, what we saw from Nintendo's future console controller produced sensations of excitement, skepticism, ambivalence, and intrigue.

That might be due partly to the expectations that Nintendo set for itself. The Wii was a new experience, a new idea. It also might be due in part to Sony's PSVita stealing some of the spotlight a day before; the handheld device actually has … Read more

The top 20 games of E3 2011

Another E3 has come and gone, leaving gamers and journalists equally dizzy with anticipation. We saw dozens upon dozens of titles at the big show but only a few can be called "best of."

We've wracked our brains to bring you the 20 titles we were most excited about in an easy-to-use slideshow. Not sure you agree with us? Make sure to sound off in the comments section below or click on over to see if the title you're most excited about landed in our short runners-up list.

Even though these titles missed our top 20, there's still plenty to look forward to from:… Read more

Friday Poll: Most impressive company at E3?

E3 2011 is officially over, but with it came lots of new details on hardware and software from the three major players in console video games.

Microsoft showed off a slew of upcoming Kinect-enabled titles, plus Live TV on the Xbox and some exclusive games. YouTube and Bing will also be available via the Xbox, while voice control will enable players to interact with the Xbox and future games in a unique way.

Nintendo perhaps stole the show, revealing the successor to the Nintendo Wii: the Wii U. The gaming giant also revealed a special new controller for its upcoming console that contains a 6.2-inch touch screen and other familiars, somewhat like a tablet. The company also celebrated the 25th anniversary of Zelda in grand fashion.

Sony, meanwhile, stunned many with the news that the quad-core handheld gaming device once known as NGP and now known as PlayStation Vita would have two models that cost less than $300. The Japanese company also surprised everyone with the announcement of a 24-inch PlayStation-branded 3D HDTV with dual passive 3D view, enabling two gamers to see different things on the same TV.

Which console company impressed you the most during E3 2011? Vote in our weekly poll. And please be sure to elaborate in the comments section.… Read more

E3 2011: 5 things I learned

LOS ANGELES--Another year, another show floor filled with bright lights, thunderous music, and scantily dressed women showing off big-budget studio games. Sometimes it feels like E3 never changes.

Yet, I've been to roughly 10 E3s in my life dating back to the Sega Dreamcast debut, and in my first on-the-show visit in a few years, the landscape has subtly and definitely altered from years past.

So here are my final observations about this year's show.

Related links • First take: Wii U • Can motion, touch win over console gamers? • E3 2011: Complete coverage

Everyone wants to be accessible. The … Read more

E3 2011: Three is a magic number

LOS ANGELES--Look around the halls of E3 2011, and you might notice something strangely similar about many of the most-hyped games on display. There's Battlefield 3, Call of Duty: Modern Warfare 3, Gears of War 3, Uncharted 3, and Mass Effect 3. BioShock Infinite is the third game in that series, and Skyrim is the third modern/console version of an Elder Scrolls game (technically, it's the fifth game in the series, as there were a couple of prior PC games back in the '90s). We've also spotted Saints Row: the Third, Serious Sam 3, and Ninja Gaiden 3, Deus Ex: Human Revolution (the third game in that series), and there are probably a few others I've missed.

This collection of third-timers is partially a coincidence, and partly indicative of the industry's addiction to sequels. With production and advertising budgets at or near what Hollywood movie studios have been spending for years, there's a natural, and very understandable, attraction to finding a successful formula and sticking with it.

A trilogy is also a familiar construct from the larger media world that consumers are comfortable with, and the format is useful for putting together a compelling story arc over the course of three films or novels. But while most movies quit after three outings, there's no doubt you'll be seeing a fourth chapter in many of the game franchises above within a year or two. … Read more

E3 2011: Nintendo Wii U First Take

LOS ANGELES--Though it won't be available in stores until at least 2012, Nintendo unveiled, and gave a name to, the hardware successor to the Wii, known at this point as Wii U.

True to many rumors and predictions, Nintendo unveiled at this year's E3 a new console with an attention-getting tabletlike controller, complete with its own 6.2-inch touch screen. This multifunctional tablet will form the centerpiece of what the Wii U will be about.

Related links • Wii U gaming hands-on • Shigeru Miyamoto Q&A: Wii U • E3 2011: Complete coverage

The tablet controller With a glossy … Read more

E3 2011: Will Nintendo 3DS' new games be enough?

LOS ANGELES--While Nintendo created a splash with the Wii U, its 3DS handheld remains in an awkward state of affairs after being upstaged by the PlayStation Vita debut the day before.

The 3DS has only been on store shelves in the U.S. since March, but the system faces an uphill challenge against a competitor in the Vita that has the same price and arguably more-robust technical specs, along with an impressive assortment of games.

Good games are what the 3DS particularly lacks a strong supply of, but Nintendo's press conference focused largely on firing off big-ticket franchise names … Read more

Nintendo celebrates 25 years of Zelda

Nintendo commenced its E3 2011 press conference in grand fashion today, revealing many details about the future of the Zelda franchise. The Japanese video game company first showed off a four-minute video montage tribute, complete with a live symphony orchestra performing "The Legend of Zelda" theme song music to gameplay clips from 25 years of Zelda titles.

Senior Managing Director Shigeru Miyamoto took the stage afterward and seemed downright giddy at the premise of a full orchestra before him. It wasn't long before he gleefully asked the instrumental ensemble to play various Zelda sounds, including: solving a … Read more

E3 2011: Q&A with Shigeru Miyamoto on the Wii U

LOS ANGELES--The Wii U, Nintendo's 2012 reinvention of the Wii hardware and of home console gaming, is still a device clouded in mystery. Its controls are intriguing, its capabilities seemingly vast. We had the opportunity to play with the Wii U after Nintendo's morning press conference. To gain more perspective, we had a one-on-one conversation with Nintendo's Shigeru Miyamoto, game design legend and creative executive behind Nintendo's first-party games.

Related links • Nintendo E3 press conference • Hands-on with the Wii U • E3 2011: Complete coverage

Time was limited, but I certainly had plenty of questions: about the Wii U, the future evolution of console and handheld gaming, and most importantly, how this all relates to Apple.

Q: What were the influences for the creation of Wii U? A: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24--meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can't continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV. … Read more

E3 2011: Nintendo Wii U, Sony Vita, and the dangers of complexity

LOS ANGELES--The biggest single story from E3 2011 is easily Nintendo's Wii U, the sequel to the best-selling Wii console, with Sony's PlayStation Vita a close second. Both devices were broadly hinted at before (with the Vita previewed earlier under the codename NGP), but this week counts as the official coming out party for both hardware devices.

Both the Wii U and Vita boast impressive features. In fact, both have touch screens, dual analog sticks, and some form of TV-to-portable-screen functionality. But, both are also going against the conventional wisdom of recent tech hardware, adding layers of complexity … Read more