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'Scrabble' on Facebook: Too little, too late

Electronic Arts, the video game giant that owns the rights to digital versions of the board game Scrabble, has announced that later this month, it will launch a Facebook application version of the game in conjunction with Hasbro.

Unlike the last time we saw an announcement like this, it actually extends to the United States. (Remember, rights to Scrabble are owned by different companies in the U.S. and abroad--here, it's Hasbro, there, it's Mattel.)

"Scrabble is one of the best social-game brands in existence, and we've worked diligently with the Hasbro team to ensure that … Read more

EA debuts new family, sports games for Wii, PlayStation

With only a couple weeks to go before the 2008 E3 Media and Business Summit, video game publisher Electronic Arts is giving the press a sneak peek at its new video game lineup, including products resulting from its partnership with Hasbro.

In the forefront is the Hasbro Family Game Night video game for the Nintendo Wii and Sony PlayStation 2, a result of the 2007 teaming of the board game company and the video game company. With Hasbro's Mr. Potato Head as host, EA said families can partake in classic versions of Connect Four, Boggle, Yahtzee, Sorry!, and Battleship, … Read more

NEC monitor tracks own carbon footprint

LG may claim to have the world's greenest LCD, but it might be tough to determine how much energy it actually conserves unless you can decipher the savings in your monthly utility bill. A new monitor from NEC, on the other hand, is outfitted with its very own carbon footprint meter to keep track of its ecological performance.

At first glance the MultiSync EA191M looks like a standard 19-inch LCD with a 1,280 x 1,024 resolution, according to Tech Digest, but it has an "eco mode" that limits maximum brightness to 60 percent. NEC says … Read more

Puzo to Paramount: 'Don't mess with the family'

Electronic Arts' yet to be determined release of The Godfather II--for the PS3, XBox 360, Nintendo Wii, and PC--may still be undetermined with the recent news of a lawsuit filed by Mario Puzo's (author of The Godfather series) son. That is, if Paramount doesn't make him an offer he can't refuse.

On Wednesday, June 18, documents were filed in the Los Angeles Superior Court by Anthony Puzo, who is suing Paramount Pictures for breach of contract for which he is claiming at least $1 million in damages. The document stated Paramount had failed to hand over any … Read more

Making the case for epic video games

Gamasutra yesterday featured a story about Junction Point's Warren Spector, who took issue with some of the prevailing trends in the video game industry.

"Game costs are going to be $35-40 million, even $100 million, and the expectations are huge," he said at the Game Education Summit last week. "You have to differentiate yourselves. One-hundred hour games are on the way out... How many of you have finished GTA? Two percent, probably. If we're spending $100 million on a game, we want you to see the last level!"

Spector went on to explain the video game business is changing and although it didn't care about the story in a game years ago, it's now one of the main attractions and certainly paramount in developer minds.

Although Spector made a number of good points, he seems to believe that epic titles like GTA IV, which are capable of lasting you as little or as long as you'd like, are a thing of the past and will slowly (but surely) die a slow and agonizing death. Spector ostensibly believes that developers would rather spend cash on parts of a game you'll see than those sections you won't.

His theory makes sense and it's difficult to argue with the logic, but if epic games fall by the wayside and we're left with titles that don't offer the kind of immersion we've come to expect in some titles, what does that mean for the video game industry?… Read more

'Spore' set to mold the future of Web 2.0-enabled gaming

Next week game publisher Electronic Arts will unleash a cleverly packaged marketing device upon masses of hungry gamers awaiting the release of one of this holiday's biggest titles--Spore. The software is a "creature creator" letting players put together 3D characters with an interface nearly as simple to use as Nintendo's Mii maker seen on the Wii. The 300MB download will be available next Tuesday, though some diehard fans and "influencers" got their hands on it last night.

The upcoming game focuses on creating a species and taking it from the microbial stage of … Read more

EA tops expectations, looks ahead

Video game giant Electronic Arts on Tuesday posted fourth-quarter revenues that beat Wall Street expectations and looked ahead to fiscal 2009, when it expects to release 15 new games.

Net revenue for the quarter was $1.127 billion, up 84 percent as compared with $613 million for the prior year, the company said. Net loss for the quarter was $94 million, widening from a net loss of $25 million for the prior year.

"On balance, we're very pleased with our revenue growth, but not yet happy with our profit margins," EA CEO John Riccitiello said in a … Read more

Buzz Out Loud 720: Lovin' Out Loud

Announcing the launch of our new dating podcast, Lovin' Out Loud! Also, Microsoft may or may not build content filtering into the Zune, by which we mean "probably will." Also, should judges decide the intent of technology in awarding boffo-size judgments against P2P search engines? And on that note, we're off to order some pizza online. Listen now: Download today's podcast EPISODE 720

Revoked NSL aimed at Internet Archive shows need for reform http://arstechnica.com/news.ars/post/ 20080508-revoked-nsl-aimed-at-internet-archive-shows-need-for-reform.html http://yro.slashdot.org/article.pl?sid=08/05/07/211255

Zune to build copyright … Read more

Spielberg, EA score with Boom Blox

Boom Blox is the first game to result in the collaboration between filmmaker Steven Spielberg and Electronic Arts. When we first got a look at the title back in February, we were impressed with the game's accurate rendering of real-time physics and unique gameplay. Now that we've had a few days to explore the final retail version of the game, we're proud to say that we're officially hooked.

The game has you use your Wii remote in a variety of game modes that involve everything from careful blox removal (essentially virtual Jenga), to smashing blox with a variety of different projectiles. Each mode has an "adventure" campaign you can play through, each level more challenging than the last. The game presents a list of goals in which you are awarded gold, silver, or bronze depending on your efficiency. All the levels vary and are quite satisfying and addictive--you'll even find yourself retrying them to reach a gold medal. There are close to 400 puzzles, so forget about blowing through the game in a weekend.

Boom Blox is certainly a technical achievement as its physics, while somewhat floaty, are dead on. Much effort has gone into the realism-factor, guaranteeing you'll never see a level play out the same way twice. But perhaps what is most attractive about Boom Blox is… Read more

Buzz Out Loud 719: Yotta yotta yotta

There's a lot of storage headed your way in the coming years. A lotta, in fact. We'd even go so far as to say it's a yotta. Byte. In other news, no one in the tech industry will be taking a vacation between June 15 and July 12, due to the second coming of the iPhone, and Archbishop Desmond Tutu is getting behind a more democratic music industry. Try that one on for size, RIAA. Listen now: Download today's podcast EPISODE 719

Comcast mulling metered access, 250GB monthly bandwidth caps http://arstechnica.com/news.ars/post/ 20080507-comcast-mulling-metered-access-250gb-monthly-bandwidth-caps.htmlRead more