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larrabee

Intel's Larrabee chip--in pictures

Intel's future Larrabee graphics chip is still just a PowerPoint presentation. But one worth noting because it's likely one of the most important projects inside the world's largest chip manufacturer.

That doesn't mean Larrabee will be a slam dunk. Intel has a checkered past in the discrete graphics chip market and this 10-year-old CNET article about Intel's 740 graphics processor reads eerily like some of the chatter about Intel's Larrabee today.

But Intel is older and presumably wiser now. (Though of course that remains to be seen.) Here's a quick look at how Intel depicts the future Larrabee architecture graphically. … Read more

Buzz Out Loud 780: Microsoft to dump Windows?

Details are leaking out about a post-Windows OS from Microsoft, code-name Midori, that would use virtualization and the cloud to manage your computing life. Throw in the semantic Web and you have a buzzword threefer! But, it brings up the interesting fact that Microsoft is thinking of an end of life for Windows someday. In other news, Comcast gets slapped on the wrist by the FCC but does the FCC have the authority to make the slap stick? We'll talk about it. Listen now: Download today's podcast EPISODE 780

FCC spanks Comcast for P2P blocking: no fine, full … Read more

Intel details future 'Larrabee' graphics chip

Intel has disclosed details on a chip that will compete directly with Nvidia and ATI and may take it into unchartered technological and market-segment waters.

Larrabee will be a stand-alone chip, meaning it will be very different than the low-end--but widely used--integrated graphics that Intel now offers as part of the silicon that accompanies its processors. And Larrabee will be based on the universal Intel x86 architecture.

The first Larrabee product will be "targeted at the personal computer market," according to Intel. This means the PC gaming market--putting Nvidia and AMD-ATI directly into Intel's sights. Nvidia and AMD-ATI currently dominate the market for "discrete" or stand-alone graphics processing units.

As Intel sees it, Larrabee combines the best attributes of a central processing unit (CPU) with a graphics processor. "The thing we need is an architecture that combines the full programmability of the CPU with the kinds of parallelism and other special capabilities of graphics processors. And that architecture is Larrabee," Larry Seiler, a senior principal engineer in Intel's Visual Computing Group, said at a briefing on Larrabee in San Francisco last week.

"It is not a GPU as many have mistakenly described it, but it can do most graphics functions," Jon Peddie of Jon Peddie Research, said in an article he posted Friday about Larrabee.

"It looks like a GPU and acts like a GPU but actually what it's doing is introducing a large number of x86 cores into your PC," said Intel spokesperson Nick Knupffer, alluding to the myriad ways Larrabee could be used beyond just graphics processing. In addition to the PC, high-performance computing and workstations are two potential markets that were also mentioned.

Intel describes it in a statement as "the industry's first many-core x86 Intel architecture." The chipmaker currently offers quad-core processors and will offer eight-core processors based on its Nehalem architecture, but Larrabee is expected to have dozens of cores and, later, possibly hundreds.

The number of cores in each Larrabee chip may vary, according to market segment. Intel showed a slide with core counts ranging from 8 to 48, claiming performance scales almost linearly as more cores are added: that is, 16 cores will offer twice the performance of eight cores.

The individual cores in Larrabee are derived from the Intel Pentium processor and "then we added 64-bit instructions and multi-threading," Seiler said. Each core has 256 kilobytes of level-2 cache allowing the size of the cache to scale with the total number of cores, according to Seiler. And application programming interfaces (APIs) such as Microsoft's DirectX and Apple's Open CL can be tapped. "Larrabee does not require a special API. Larrabee will excel on standard graphics APIs," he said. "So existing games will be able to run on Larrabee products."

So, what is Larrabee's market potential? Today, the graphics chip market is approaching 400 million units a year and has consolidated into a handful of suppliers. "And of that population, two suppliers, ATI and Nvidia, own 98 percent of the discrete GPU business." according to Peddie.

"And the trend line indicates a flattening to decline in the business...However, Intel is no light-weight start up, and to enter the market today a company has to have a major infrastructure, deep IP (intellectual property), and marketing prowess--Intel has all that and more," Peddie said. … Read more

Update: Intel's Larrabee chip a Pentium

Update at 9:00 a.m. PDT July 9 adding new information that links Larrabee cores to Pentium technology

The "rumor" is true: Intel's future Larrabee graphics chip does use processing cores based on the company's venerable Pentium chip.

Larrabee, due in 2009-2010, is a high-end graphics chip with many processing cores targeting market segments that Nvidia and AMD-ATI now dominate.

Here's the starting point for the Larrabee-is-a-Pentium theme. The Web site Custom PC cited an article from German-language Heise, in which Custom PC says--via a link to a Babel Fish translation of the Heise … Read more

DreamWorks executive on why it switched from AMD to Intel

Intel has upstaged Advanced Micro Devices at DreamWorks Animation. The movie studio has decided to drop AMD and go with processors from Intel, citing better performance and a more promising roadmap.

DreamWorks specifically mentioned Intel's upcoming Nehalem processor and Larrabee graphics chip as reasons for the switch.

Intel and DreamWorks announced Tuesday that they had formed a strategic alliance for 3D filmmaking technology. DreamWorks plans to produce all its feature films in stereoscopic 3D--which requires the viewer to wear special glasses for enhanced 3D--beginning next year. Intel will provide DreamWorks with "the latest high-performance processing technologies, including future … Read more

Intel says to prepare for 'thousands of cores'

Intel is telling software developers to start thinking about not just tens but thousands of processing cores.

Intel currently offers quad-core processors and is expected to bring out a Nehalem processor in the fourth quarter that uses as many as eight cores.

But the chipmaker is now thinking well beyond the traditional processor in a PC or server. Jerry Bautista, the co-director of the Tera-scale Computing Research Program at Intel, recently said that in a graphics-intensive environment the more cores Intel can build the better. "The more cores we have the better. Provided that we can supply memory bandwidth … Read more

Ray tracing for PCs-- a bad idea whose time has come

Dean Takahashi sent me an e-mail pointing to a piece he wrote on VentureBeat describing statements Wednesday by Intel's Chief Technical Officer Justin Rattner targeted at NVIDIA. CNET's own Brooke Crothers covered the same story and provides additional background here.

The technology at issue relates to 3D graphics for PCs. All current PC graphics chips use what's called polygon-order rendering. All of the polygons that make up the objects to be displayed are processed one at a time. The graphics chip figures out where each polygon should appear on the screen and how much of it will be visible or obstructed by other polygons.

Ray tracing achieves similar results by working through each pixel on the screen, firing off a "ray" (like a backward ray of light) that bounces off the polygons until it reaches a light source in the scene. Ray tracing produces natural lighting effects but takes a lot more work.

(That's the short version, anyway. For more details, you could dig up a copy of my 1997 book Beyond Conventional 3D. Alas, the book is long since out of print.)

Ray tracing is easily implemented in software on a general-purpose CPU, and indeed, most of the computer graphics you see in movies and TV commercials are generated this way, using rooms full of PCs or blade-server systems.

Naturally, Intel loves ray tracing, and there are people at Intel working to… Read more

Intel sounds off on USB 3.0 conflict, graphics plans

Intel issued a statement about USB 3.0, a subject threatening to cause a full-blown controversy among several chipmakers. The company also said it would present a paper on its upcoming "Larrabee" graphics technology in August.

The Intel statement on USB 3.0 is meant to clarify the difference between the basic USB specification and the "host controller specification"--the latter a point of dispute with rivals Advanced Micro Devices and Nvidia. The statement also tries to dispel rumors that Intel is "holding back the specification" from others in the industry.

AMD and Nvidia are claiming that Intel is trying to hijack the specification. … Read more

Intel's future graphics chip adding a new vector

Intel released a few incremental details about its future graphics chip on Monday, but left a lot of unanswered questions about the company's push into uncharted waters.

Larrabee, a "many-core" graphics processor scheduled for 2009 or 2010, will come with a brand-new set of vector-processing instructions as part of its design, said Pat Gelsinger, senior vice president and co-general manager of Intel's digital enterprise group. Vector-processing instructions are used to improve the performance of graphics and video applications; you may have heard of previous vector-processing implementations such as SSE4.

These new instructions, combined with Larrabee's … Read more

Intel considered buying graphics heavyweights Nvidia, ATI

As rival AMD was preparing to snap up graphics chipmaker ATI Technologies, Intel was considering topping AMD's offer or going after Nvidia, according to one of the company's top executives.

In an interview with The Inquirer, Pat Gelsinger, senior vice president and general manager of Intel's digital enterprise group, said Intel looked "pretty closely" at making a play for Nvidia or ATI, the two largest graphics chip companies in the world. Obviously, that never happened, as AMD closed its acquisition of ATI last year and Nvidia continues on as a standalone company.

Intel had some … Read more