Blizzard Entertainment opened its Diablo III beta trial to the press yesterday, giving us and many other outlets the chance to try out its forthcoming action role playing game. After taking a monk character through the beta content in single-player mode on normal difficulty, we have an overall positive impression of Blizzard's new take on its long-running franchise.
The Diablo series is known for fast, click-based combat, complex character development decisions, and a near-constant stream of monsters, gold, and loot thrown in your character's path. Diablo games also have a reputation for replayability because of randomized dungeon layouts and the number of possible character classes and skills. The series is also notorious for its ability to hook gamers into playing long into the night.
If the beta is any indication of the final product, Blizzard has successfully captured that "Diablo-ness" in Diablo III, while introducing some streamlined new game elements that make the experience more accessible than earlier titles. We need to play through the final product game before we decide whether that accessibility comes at the expense of depth, but we'll be interested to see how the more hard-core players adapt to some of Blizzard's new design decisions.… Read more