SAN FRANCISCO--Stewart Butterfield and his business partner Cal Henderson stared at the MacBook Pro in front of them.
For nearly a year, they'd been struggling to figure out what to call the game their start-up was building. Any time a team member loaded a working version, they'd sit through a few seconds of a splash screen with nothing on it but a generic title featuring little more than the name and logo of their company.
But now, the group had finally given their baby an official moniker: Glitch. And this was one of the first times the two … Read more