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Can touch, motion controls win over console gamers?

LOS ANGELES--People who prefer to play Wii Tennis and those drooling over the upcoming Madden 12 have traditionally been treated as two distinct audiences. But at E3 2011, hardware makers and game publishers alike seem to be trying to blend the two groups.

Microsoft spent a lot of its stage time on Monday talking about incorporating its motion control accessory Kinect into not only kid-oriented Disneyland Adventures, but its biggest titles this year and next, like Fable: The Journey, Ghost Recon Future Soldier, and Star Wars.

Sony is similarly pushing game makers toward PlayStation Move, as well as toward making use of not only traditional control sticks and buttons with its next-generation portable PlayStation Vita, but a touch screen as well.

At its press event Monday evening, Sony's senior vice president of Worldwide Studios North America, Scott Rohde, described the concept of using Vita's regular controllers and touch screen and the ability to switch back and forth between them in the same game, on titles like Uncharted Golden Abyss, ModNation Racer, and Little Big Planet as "playing however you want."

There's a distinct challenge in persuading those who've grown up playing shooter games… Read more

E3 2011: Will Nintendo 3DS' new games be enough?

LOS ANGELES--While Nintendo created a splash with the Wii U, its 3DS handheld remains in an awkward state of affairs after being upstaged by the PlayStation Vita debut the day before.

The 3DS has only been on store shelves in the U.S. since March, but the system faces an uphill challenge against a competitor in the Vita that has the same price and arguably more-robust technical specs, along with an impressive assortment of games.

Good games are what the 3DS particularly lacks a strong supply of, but Nintendo's press conference focused largely on firing off big-ticket franchise names … Read more

E3 2011: John Carmack on Rage, PC graphics, iOS games, and OnLive

LOS ANGELES--John Carmack is known to PC gamers as the lead programmer behind classics such as Wolfenstein 3D, Doom, and Quake. His latest project is Rage, a post-apocalyptic action game coming to PC, Xbox 360, and PS3 later this year. An iOS prequel, called Rage HD, was released last year, redefining what the iPad and iPhone were graphically capable of.

I spoke to Carmack during E3, and here's what he had to say about some of the most pressing current issues for game makers, including the state of PC hardware, the growth of mobile, casual, and social games, and … Read more

E3 2011: Hands-on with PlayStation Vita and its games

Editors' note, June 7, 2011, 6:33 a.m.: Updated with hands-on impressions of Vita games.

LOS ANGELES--Sony's revamped take on the PSP has impressive graphics, a slick screen, tons of controls, and an aggressive $249/$299 price, but all that's nothing without games. At Sony's E3 2011 press conference, a variety of Vita games--some known, some new--were announced, and many were made available afterward for hands-on demos on the floor.

A number of Vita units were available to play with at demo stations. They were tethered "development kit" units, but I still got to … Read more

E3 2011: Why isn't Apple at E3?

LOS ANGELES--This is largely a rhetorical question, as Apple is not fond of making appearances at trade shows, including CES and Computex. In fact, Apple dropped out of the one trade show it regularly participated in, the Macworld Expo, a couple of years ago. Additionally, this year has an additional wrinkle, as Apple is hosting its own WWDC conference the very same week as E3.

Yet, the question is not as ridiculous as it seems. One area of interactive entertainment that has experienced tremendous year-over-year growth recently is the mobile games segment currently dominated by iOS and the triple-play of … Read more

E3 2011: A photographic history of the Electronic Entertainment Expo

Looking back at previous coverage of the annual Electronic Entertainment Exposition, I found several photo galleries of images cobbled together from as far back as 1999.

For the past few years I've largely left the photographic duties to our able staff photographers, who have done an excellent job of chronicling the show, but I thought it might be fun to round up some of the slideshows of personal pics that we've run previously.

Related links • E3 and the video game bubble • Dust-bunny ratings of E3 2010's high-profile game hardware • E3 2011: Our predictions • E3 2011: Complete coverageRead more

E3 2011: Our predictions

With the annual Electronic Entertainment Expo happening simultaneously with the Apple Worldwide Developers Conference this year, those in the habit of making technology-announcement predictions have a big week ahead of them. We've put our collective heads together to make some forecasts, and you're welcome to play along at home and score us on how we do.

To be fair, many of these have been so reliably leaked or telegraphed that they're virtually sure bets. Others seem likely based on corroborating clues we've seen or historical precedent. We've also thrown in a final list of E3 … Read more

preGame 53: Call of Duty Elite; E3 2011 preview

On today's episode of preGame we'll be previewing the biggest gaming event of the year, E3! Join us along with special guest Scott Stein as we dive deep into E3 2011 predictions, anticipated games, and more previews than you can handle; from the Wii 2 to the NGP, and everything in between.

We'll also have an in-depth conversation about today's announcement from Activision regarding Call of Duty Elite. This brand-new premium service will enhance the online multiplayer experience by leaps and bounds. But is it worth a premium price?

All this and much more on this … Read more

Nintendo DS Lite drops to $99

Today Nintendo announced that its DS Lite handheld, originally released in 2006, has had its retail price reduced to $99. This comes a week before the annual E3 expo in Los Angeles, and a week after the Nintendo Wii dropped its price to $150.

The DS Lite was always a well-received handheld, and was the last Nintendo portable to support Game Boy Advance cartridges, but it's currently two generations behind. The Nintendo DSi, released in 2009, still sells for $150, and the Nintendo 3DS, released earlier this year, sells for $250.

It's not surprising to see price drops … Read more

L.A. Noire and the state of interactive storytelling: Are we there yet?

For all the accomplishments of the video game industry, there are still barriers that interactive entertainment has yet to break. Many games look fantastic and play well, but with few if any exceptions, there remains a stubborn wall between the player/observer and the characters in the game world (sometimes linked to the evolving "Are games art?" debate). There are many symptoms of this phenomenon, from stiff animation to stilted dialogue to unconvincing voiceover work, and the situation now is only marginally better than it was when I started writing about games more than a decade ago (many players can name a handful of choice performances, but these are the rare exception, rather than the rule).

Coming closest, in recent memory at least, to bridging that gap (which is much deeper than the typical explanation of an "uncanny valley" between near-photographic images and reality) is L.A. Noire, a gritty detective story set in 1940s Los Angeles. The combination of careful writing (much rarer in interactive entertainment than it should be), a cast of competent professional actors, and a few bits of new technology, puts the game leaps and bounds past the typical action/adventure experience, where it usually feels like most in-game conversations exist only to push the kind of dull exposition that would make David Mamet's head spin.

I've criticized some of my otherwise favorite games for this very problem, saying of Dragon Age, for example, that the game was buried under uptight, wooden characterizations that come off like the dated, stagy delivery of an old fantasy film. Arguably among recent games the inventive detective thriller Heavy Rain probably came closest to surmounting these obstacles--or at least bravely attempting to.

So, why is effective storytelling, as seen in television programs such as "Mad Men" or "The Wire", such a difficult task for video games, where paradoxically nearly any setting, character, or event imaginable is just a few keyboard strokes away for an able team of programmers and artists? … Read more