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Do we really need motion control?

It's by far the definitive theme this year at E3 2009. It seems everyone wants in on motion control. At their respective press conferences, both Microsoft and Sony debuted compelling demos of what they envision as the future of gaming.

Microsoft introduced Project Natal, an initiative to allow the user to play games and navigate through menus using body movements in place of a handheld controller. We got to see what game design guru Peter Molyneux was able to do with the technology in the form of the Milo demo, where a human seemed to convincingly interact with an artificial boy on-screen.

While that demonstration leaves plenty of skepticism and unanswered questions on the table (even with a Steven Spielberg endorsement), most will agree it was the rubber ball block-breaking game performance that really proved that the technology has potential.… Read more

Recap: Sony PS3 and PSP at E3 2009

The leak of the PSP Go days earlier stole some thunder from the Sony E3 press conference, but the company showed a bevy of new PSP and PS3 games, as well as a prototype motion controller.

PSP Go: The official details The PSP Go may have been the worst-kept secret of this year's E3 show, but Sony's E3 press conference finally supplied the official details. (Posted in Crave by John P. Falcone) June 2, 2009 1:05 PM PDT

Sony E3 2009 press conference shows strong PS3 lineup While Sony didn't necessarily dazzle us with unannounced exclusive … Read more

How Microsoft stole the show at E3

CNET conducted a poll earlier this week asking readers which company--Nintendo, Microsoft, or Sony--had the most impressive announcements at this year's Electronic Entertainment Expo.

More than 10,000 people responded. More than 51.9 percent of the respondents said Microsoft bested its competitors. Thirty-four percent of those who answered the poll said Sony had the best announcements. Nintendo finished last, with just 5.6 percent of respondents saying it had the best E3. Ironically, the fourth option--"None of them--they were all yawners"--beat out Nintendo, with 8.4 percent of the vote.

It's a well-deserved victory for Microsoft. At this year's event, the company announced a new, expanded Xbox Live offering for the console, including a new video store with 1080p content. The Xbox 360 will also sport Facebook and Twitter integration.

Those announcements, however, paled in comparison to what came next. Microsoft will be offering full-game downloads on Xbox Live. On top of that, Halo:ODST, Left4Dead 2, Splinter Cell Conviction, and Forza Motorsport 3 will all be exclusive on the console. And in what may have shaken Sony's world more than any other announcement, Hideo Kojima took the stage, announcing that he is bringing his wildly popular Metal Gear Solid series to the Xbox 360 with Metal Gear Solid Rising.

All that's great. But Microsoft's biggest announcement was Project Natal. Taking Nintendo's motion control to a whole new level, Project Natal allows you to control on-screen action without a controller. It senses motion, sound, and 3D movement. Want to throw a pitch? Move your arm like a pitcher, and the game will throw the ball. Want to kick a soccer ball? Swing your foot forward, and the Xbox 360 will take care of the rest. It's like the Wiimote, but without the controller--and cooler.… Read more

How 'Beatles: Rock Band' came together

LOS ANGELES--If you were among the thousands of people at Microsoft's E3 press briefing on Monday, it's a pretty sure bet that the appearance on-stage there of Paul McCartney, Ringo Starr, and Yoko Ono was one of the most unexpected things imaginable.

But if you think about it, the very existence of the game that led to their showing up during the Xbox press briefing, Harmonix and MTV Games' "Beatles: Rock Band," is even more surprising. After all, the Beatles have, over the years, maintained a stranglehold over control of their music. For example the Beatles … Read more

Happy 25th birthday, Tetris

On Saturday, Tetris, the famous falling-blocks puzzle game, turns 25.

Tetris was created by Russian programmer Alexey Pajitnov in June 1984. He had an immense love for puzzles, and he felt compelled to create a game that allowed players to arrange distinctive puzzle pieces along the bottom of a field or "matrix." Pajitnov chose the name Tetris by combining the words "tetromino" and "tennis."

The game was first made available on the IBM computer. It quickly enjoyed popularity and was ported to a variety of other platforms. In 1987, it became a major hit in the United States.

But it wasn't until Nintendo released its version of Tetris for the Game Boy in 1989 that Tetris reached critical mass. According to The Tetris Co., the Game Boy version of Tetris sold more than 35 million copies.

Pajitnov made very little money from his popular game during that time. Prior to the release of Tetris on the Game Boy, a series of legal disputes ensued over who really owned Tetris. Atari Games, the former Soviet Union government, and Nintendo all fought in court over the rights to the title.… Read more

Behold the motion-sensitive controller wars

LOS ANGELES--Forget the console wars. We're in the motion-sensitive controller wars.

That much became clear Tuesday when, following on Monday's announcement by Microsoft that it was working on Project Natal, an impressive and complex full-body, hands-free motion-sensitive control system, both Nintendo and Sony revealed plans for new, advanced systems of their own.

Of course, Microsoft is the only real newcomer to this party. After all, Sony introduced the Eye Toy, a system that incorporated users' body movements into some games, years ago, and Nintendo's Wii vaulted to huge popularity on the strength of the innovative controls of … Read more