Moms. You love 'em, I love 'em. Well, you love your own that is. Still, moms can be annoying and pushy at times. Especially Dong's mom, who, for some inexplicable reason, thinks he's marriage material. Hence the constant pressure she applies to get him hitched. I'd just like to say to Mama Ngo right now, I'm flattered but he's just not my type. So stop calling me please. Kthxbai.
This Ep. we break out with some non-WoW gaming talk (I know right?) as we discuss Dong's backstabbing in Warcraft 3 and me crappin' my … Read more
I won't spend $50 to $60 on a video game. Just can't do it. Even $40 feels like too much. But $20? That definitely satisfies my cheapskate tendencies. So imagine my delight at learning that Walmart currently has nearly 1,500 video games priced at $20 or less.
As you might expect, these aren't the latest and greatest titles, but they're not all bargain-bin rejects, either. For example, you can get the Wii versions of Lego Indiana Jones and Star Wars: The Force Unleashed for $19.82 apiece.
Apple had its own E3 press conference at the beginning of the week, with its newest model in the iPhone line finally being unveiled to the world. The iPhone 3G S, while in some ways a modest upgrade, introduces significant improvements for gamers--some obvious, others not so much. Will it help even further cement their growing position in a handheld games market previously dominated by Nintendo and Sony? Read on.
Faster processor speed, more RAM. T-Mobile leaked the hard 3G S specs, and they're all-around zippier than the old 3G--which Apple confirmed when it promised overall speeds up to 2x faster. This will matter in particular with game load times and game crashes, both of which can tend to plague an overstuffed iPhone. While the spec bumps are relatively modest, the iPhone's game-playing prowess has already been more impressive than early pundits predicted, especially on recent releases like The Sims 3 and a PC-perfect port of Myst. The only thing missing now is...
Proper controller support. Sneaked in under the radar amid the iPhone 3G S news is the fact that the 3.0 software update allows third-party app interfacing with peripherals. While a larger focus on this functionality has been on medical devices, it's now possible for someone to make a clip-on control pad case and to have that controller be usable in any game. What should happen is that publishers gather to designate one universal controller that then gets adopted as the iPhone's "gamepad." The question is, who will make that accessory? For a while last year it was rumored to be Belkin, although it was unclear who would support the device. On consoles, the manufacturer usually settles these issues by making the controller themselves (except in the case of peripheral-driven games like Rock Band).
While it would be easiest if Apple made a gamepad, it's entirely unlikely. The whole appeal of the iPhone is its interface simplicity--too many plug-ins kill the minimalist chic. If a third party makes a controller, there's a likelihood that some publishers would support it, while others splinter off under some other controller accessory. Either way, someone should make sure there's a good consensus. Otherwise, soon enough we'll be buried in plastic miniperipherals, not unlike what's currently happening to (or plaguing) game consoles.… Read more
Since the iPhone launched in 2007, I've yet to see a 3D game come close to matching the graphics of the best the Sony PSP has to offer, but according to at least one developer, this may be changing.
In an interview with Pocket Gamer, Michael Schade, CEO of Fishlabs, an iPhone and mobile games developer, said the iPhone 3G S's support for OpenGL ES 2.0 will push the machine's 3D graphics capabilities beyond that of the PSP.
While current iPhones only support Open GL ES 1.1, OpenGL ES 2.0 has several capabilities not included in the older version. Most notably, shader support, which allows developers to use more customized--and usually prettier graphics effects.
Schade says that the biggest hurdle will be getting iPhone developers to actually implement these custom effects.
"As graphic assets need to be designed from scratch to benefit from 2.0 shaders, it will be very hard to monetize the extra effort in the early days," he says. "It's definitely not worth it for 99-cent apps."
Id Software's John Carmack, creator of Doom and Quake, agrees with Schade in that the potential for the iPhone to be a more powerful gaming platform is there, but he also points out, because of "software inefficiencies," we may not see that potential realized just yet.
While Carmack sees Open GL ES 2.0 support on the iPhone as a good thing, he made the point that he would not be taking advantage of it and instead will stick with 1.1 for Doom Resurrection, launching next week. The reasoning? He wants Doom to reach the widest audience possible, which for now, is the current-generation iPhone.
Schade may have a solution, though.… Read more
Although we have to wait until next week's show to hear of Dan's possible escapades with McLovin' and company, along with his (enviable) hands-on experiences, at this year's E3 event in Los Angeles, that doesn't stop us from giving our take on what went down.
Note to Dan: We expect some video footage of actual gameplay, NOT a 15-page slide show...we kid, but, no, really.
Oddly enough, we were all physically suffering from one thing or another before the taping of the show--Joe with his sinuses, Julie with the constant eye twitch, and Scott with...… Read more
Hot off the heels of the company's Wand accessory release for the Nintendo Wii, video game accessory manufacturer Nyko debuted three new products at this year's E3 convention.
The Zoom Case for Nintendo DSi is certainly the most interesting DSi accessory we've seen yet, boasting an 8X zoom lens attachment. The protective case is textured for a better grip on the system and the zoom lens itself can be detached and transported in a case of its own. Good thing for that or this accessory would have removed the "portable" feature of the DSi.
For those PSP owners not choosing to upgrade to the new PSP Go, the Charge Flex Grip will provide your handheld (the PSP-2000 or the 3000) with an improved grip as well as up to 1.5 times more play with an embedded rechargeable battery. More high-res photos await!… Read more
E3's come and gone, but some oddities still linger. Shown during the Sony E3 press conference and discussed little after that, Invizimals is a curious game using the PSP's camera to create augmented reality "animal ghosts" that appear in real-life settings. Coded capture cards seem to attract the beasts, after which they do battle to each other. Nintendo DS-like blow-and-shake controls add extra input to the critter-fighting.
The leak of the PSP Go days earlier stole some thunder from the Sony E3 press conference, but the company showed a bevy of new PSP and PS3 games, as well as a prototype motion controller.
PSP Go: The official details The PSP Go may have been the worst-kept secret of this year's E3 show, but Sony's E3 press conference finally supplied the official details. (Posted in Crave by John P. Falcone) June 2, 2009 1:05 PM PDT
Sony E3 2009 press conference shows strong PS3 lineup While Sony didn't necessarily dazzle us with unannounced exclusive … Read more