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E3 2011: Where are the social games?

For a trade show all about the latest and greatest in interactive entertainment, it's somewhat shocking that many of the most popular video games being played right now are either underrepresented, or not represented at all. We are, of course, speaking about the social and casual games that have audiences larger than almost any traditional console game, and what's more, have managed to tap into the recurring revenue stream of microtransactions that seems to elude so many others.

This is no unintentional oversight. Many attendees of E3, the Game Developers Conference, and other industry events say that games such as Farmville and Cityville are not "real games," and that even mentioning them in the same breath as Halo or Gears of War would be to cheapen the entire medium.

At E3, these kinds of games are woefully underrepresented, despite having in many cases tens of millions of players (MAU, or monthly active users, is the standard metric for social games--the most popular game of this genre, Zynga's CityVille, currently has 90 million monthly active users). If you looks around artfully, however, you can still find a few examples. EA's social/casual subsidiary PlayFish, is here, and has scored with games such as Pet Society and Madden NFL Superstars. At E3, a portion of EA's giant floor space was devoted to The Sims Social, a Facebook version of the popular suburban life simulation game. … Read more

Study: PS3, Xbox 360 energy use improved

The Natural Resources Defense Council offered kudos to Sony and Microsoft last week for what the organization sees as a significant improvement to their gaming consoles: reduced energy consumption.

A 2010 Sony PS3 and 2010 Xbox 360 each consumes approximately 90 Watts of power during gameplay. That represents a 50 percent energy reduction compared to the 180 Watts the 2006 models consumed during gameplay, according to the results of a study by the Natural Resources Defense Council (NRDC), an environmental advocacy group.

However, gaming consoles still suck down 80 percent of their full power level when they are in menu … Read more

E3 2011: Skyrim and open game worlds are the last great frontier

LOS ANGELES--One of the most common questions you hear from nongamers as they watch someone playing a game is some variation on, "Hey, can you go over there?" Usually, that refers to being able to open a door in a building, get in a car on the street, or walk down a winding mountain path going off into infinity. For gamers familiar with the visual language of interactive entertainment, it's a silly question, there are simply places you're meant to go, and places you're not. For a casual observer not as familiar with the limitations of virtual game worlds, it seems like a matter of common sense; if there's a shop in the middle of the street, why can't I open the door and walk in? If there's a car next to me, why can't I drive away in it?

For example, the recent game L.A. Noire addresses the issue with a bit of visual shorthand that makes perfect sense to gamers, but is honestly ridiculous if you stop to think about it: only doors with golden doorknobs can be opened. Everything else is shut tight, essentially facades painted on wooden fronts, like a video game version of a Potemkin village.

Related links • John Carmack on Rage, PC graphics, iOS games, and OnLive • Nintendo Wii U, Sony Vita, and the dangers of complexity • E3 and the video game bubble • Why isn't Apple at E3? • E3 2011: Complete coverage

Few games dare to deal with the demands of creating a truly open sandbox-style world, which surprises me in a way, as the few times it has been done, it has been done to great success and critical acclaim. The best example is Bethesda's Elder Scrolls series, the latest of which, Skyrim, is on display at E3 this week. Like its predecessors, Oblivion (2005) and Morrowind (2002), Skyrim takes on the considerable challenge of letting players inhabit a virtual world so complete that nearly every door can be opened and every computer-controlled character spoken with--a level of interaction many times greater than sandbox-lite games such as Grand Theft Auto (or the previously mentioned L.A. Noire). Perhaps the closest cousin is online games such as Second Life, where the basic rules and building blocks are laid out, and it's up to participants to decide how to use them. … Read more

E3 2011: John Carmack on Rage, PC graphics, iOS games, and OnLive

LOS ANGELES--John Carmack is known to PC gamers as the lead programmer behind classics such as Wolfenstein 3D, Doom, and Quake. His latest project is Rage, a post-apocalyptic action game coming to PC, Xbox 360, and PS3 later this year. An iOS prequel, called Rage HD, was released last year, redefining what the iPad and iPhone were graphically capable of.

I spoke to Carmack during E3, and here's what he had to say about some of the most pressing current issues for game makers, including the state of PC hardware, the growth of mobile, casual, and social games, and … Read more

E3 2011: Nintendo Wii U, Sony Vita, and the dangers of complexity

LOS ANGELES--The biggest single story from E3 2011 is easily Nintendo's Wii U, the sequel to the best-selling Wii console, with Sony's PlayStation Vita a close second. Both devices were broadly hinted at before (with the Vita previewed earlier under the codename NGP), but this week counts as the official coming out party for both hardware devices.

Both the Wii U and Vita boast impressive features. In fact, both have touch screens, dual analog sticks, and some form of TV-to-portable-screen functionality. But, both are also going against the conventional wisdom of recent tech hardware, adding layers of complexity … Read more

E3 2011: Hands on with the 24-inch Sony 3D PlayStation display

LOS ANGELES--At Sony's E3 press conference, the company doubled down on 3D video game content, handing out passive 3D glasses to the audience for use in several demos, and revealing a new 3D display bundle. The $499 bundle includes a pair of active 3D glasses, a copy of Uncharted 3, an HDMI cable, and a 24-inch Sony display. We got a chance to get hands-on with the display and test one of its notable features.

The still-unnamed display has a native resolution of 1,920x1,080, and a pair of HDMI inputs, along with one set each of component … Read more

E3 2011: What was missing from Microsoft's press conference

LOS ANGELES--Microsoft's E3 press conference was packed with new software and services, from Kinect-enabled games to the promise of live TV. But, at the same time, some Xbox staples were missing in action, as were some hoped-for hardware announcements.

The biggest omission was the lack of a new Halo game coming this year. After Halo 3, Halo ODST, and Halo Reach, there has been a new Halo game each of the past three years. However, Microsoft couldn't go cold turkey. Instead we get Halo: Combat Evolved: 10th Anniversary Edition, a remade version of the original Halo game with … Read more

E3 2011: Why isn't Apple at E3?

LOS ANGELES--This is largely a rhetorical question, as Apple is not fond of making appearances at trade shows, including CES and Computex. In fact, Apple dropped out of the one trade show it regularly participated in, the Macworld Expo, a couple of years ago. Additionally, this year has an additional wrinkle, as Apple is hosting its own WWDC conference the very same week as E3.

Yet, the question is not as ridiculous as it seems. One area of interactive entertainment that has experienced tremendous year-over-year growth recently is the mobile games segment currently dominated by iOS and the triple-play of … Read more

Cloudy, with a chance of video

With Apple's iCloud coming next week, hot on the heels of Amazon and Google's cloud services for music, it seems like the years-old dream of cloud media streaming is coming to greater fruition than ever before. That's promising news to me, a person who cut the cord on his cable TV over a year and a half ago. I live off the Internet and my various devices--my laptop, game consoles, iPhone, and iPad--to get my media, be it TV shows, movies, music or books.

So far, it looks like 2011 will be more the year of Cloud Music than that of Cloud Video. And that's a shame, because I'm getting fed up with my half-baked digital-video life.

I've spent the last week with a product called Pogoplug Video, which attempts to do what no one's currently offering yet: the ability to stream multiformat video files easily across multiple platforms, be they gaming console, computer, or phone/tablet, even across the Internet or 3G.

I held high hopes for the Pogoplug Video. The $199 device is much like the Pogoplug Pro we reviewed last year, equipped with a more powerful processor. And, it does what it promises, to a point: video files stored on hard drives or USB sticks plugged into the Pogoplug do indeed technically play back on iPhones, iPads, laptops, or even via DLNA on an Xbox 360 or PS3.… Read more

E3 2011: A photographic history of the Electronic Entertainment Expo

Looking back at previous coverage of the annual Electronic Entertainment Exposition, I found several photo galleries of images cobbled together from as far back as 1999.

For the past few years I've largely left the photographic duties to our able staff photographers, who have done an excellent job of chronicling the show, but I thought it might be fun to round up some of the slideshows of personal pics that we've run previously.

Related links • E3 and the video game bubble • Dust-bunny ratings of E3 2010's high-profile game hardware • E3 2011: Our predictions • E3 2011: Complete coverageRead more