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Simple online disaster communications using RallyPoint

PALM DESERT, Calif.--If a major earthquake hits San Francisco, where CBS Interactive (CNET News' parent) is based, how would everyone in the company communicate with each other in the aftermath?

If the folks at Transformyx, a Baton Rouge, La., company, have anything to say about it, we'd all be using their technology, an online service called RallyPoint.

The idea behind the service is to make it possible for everyone in an organization to stay in touch with each other and to get all the relevant information they need after any kind of significant disaster strikes, be it an … Read more

BitGravity shows off inexpensive HD live-streaming

PALM DESERT, CALIF.--Why would a church live-stream in HD?

That's a question that BitGravity--which was the first to present Monday morning here at Demo 09--wants to answer.

Of course, churches live-streaming is only the tip of the iceberg for Burlingame, Calif.-based BitGravity. The company is likely to be putting most of its energy into selling its technology--which can put an HD stream (or standard-def, of course) on the Web with a delay of just seconds--to media firms, such as TV networks, that want a way to put their content online inexpensively and efficiently.

"Next month, … Read more

Arrington: I'll go to Demo 'if we're invited'

It looks like Michael Arrington has changed his mind about the value of the Demo conference in the wake of the announcement that VentureBeat CEO and editor-in-chief Matt Marshall will be taking over the tech conference after this year.

And, more notably, he's indicated that his tech conference, TechCrunch 50, won't be held at the same time as DemoFall this year, as it famously was in 2008.

"I'll certainly go to (DemoFall)," Arrington said Thursday. "I think we're on different weeks this year."

DemoFall 09 is scheduled for September 21-23 in San … Read more

Do tech hopefuls still need Demo and its ilk?

When Demo 09 kicks off Monday in Palms Springs, Calif., the high-technology showcase conference that prides itself on putting cutting-edge companies in front of A-list venture capitalists and journalists will do so in perhaps the worst economic environment in modern tech history.

Exhibitors at Demo pay well into five figures for the privilege of giving a six-minute presentation to a room full of influencers--many of whom have paid up to $3,000 to be there. So one could wonder whether the show can maintain its relevancy while companies are shedding record numbers of jobs, when credit is as tight as … Read more

Web-based game portal promises InstantAction

Game developers looking for a new way to get their work in front of large audiences may soon have a new tool that could allow them to bypass the restrictive and risk-averse world of retailers.

A new service, known as InstantAction, is set to officially launch Tuesday. It aims to free developers, both inside and outside big publishers, from the traditional distribution constraints of selling PC- or console-based games.

The idea behind InstantAction is to provide developers with an end-to-end process for putting their games online, making them browser-based and making it possible for players to easily join their friends' games at any time, without the need for a proprietary service like Microsoft's Xbox Live.

And unlike the growing number of casual games, 2D virtual worlds, and Flash-based virtual-world platforms, InstantAction promises to support complete versions of just about any full-scale, or AAA, game a publisher wants to make available online. Brett Sayler, vice president of technology for InstantAction, said the service offers the first high-quality 3D games on the Web.

While the service's technology could, in theory, support a game like "World of Warcraft" or any number of titles from a publisher like Electronic Arts, it's more likely that, in the early going, at least, the service would be utilized by less-established publishers.

"The people this would likely appeal to are major publishers and game developers who," said Sayler, "are unsatisfied with the gaming-(distribution) options available right now."

Good match for Atari? As a hypothetical example, Sayler pointed to Atari, which, in its current iteration--wholly owned by Infogrames, it is not the high-flying company it once was--has struggled to find substantial traction with retailers and consumers.

"Atari is a well-known brand with good (titles)," Sayler said, "fighting a losing battle at retail."

Working with InstantAction, Sayler said, still speaking hypothetically, Atari could make some or all of its games available to consumers via the Web in a matter of months, bypassing big-box retailers and game-centric franchises in the process and, therefore, being able to concentrate more on building its games.

Another advantage that InstantAction offers its partners, Sayler said, is browser-based. Because the games are played--and authenticated--through a Web browser, they are intended to be much harder, if not impossible, to pirate, meaning that publishers can stop worrying about digital rights management. That, said Sayler, is something that has bedeviled PC game makers. … Read more

Moo.com to open U.S. operations center

"Yay."

That's one of the colorful and energetic buzzwords that Moo.com, a U.K. company mostly known for its whimsical user-generated business cards, has used to get people excited about its products.

And now, it might well be the grateful word coming out of the mouths of its American customers--who make up about half of the company's sales--because Moo.com has finally decided to open a U.S. operations center.

Until now, those of us on the western side of the Atlantic ordering Moo cards, as they're known, have had to wait, sometimes for … Read more

Timothy Leary's archives: Bridge from '60s to '90s

OAKLAND, Calif.--The phrase is probably about as familiar to anyone who lived through the '60s as any other: "Turn on, tune in, and drop out."

That, of course, was Timothy Leary's exhortation to the world to embrace counterculture, and more specifically, to embrace the many benefits he saw of LSD, or acid.

Leary, as you probably know, was famous for his decades of experimental research into and promotion of the effects of hallucinogens, and over the years became as well known as many of the celebrity artists, writers, thinkers, and performers he hung out with.

Less … Read more

Enabling interaction between 2D and 3D games

Developers of 3D virtual worlds and multiplayer games may soon have access to tools that would allow them to build connected, promotional 2D, Flash versions of the same games.

These new tools are at the heart of Battle, a simple Flash game being released Thursday by the Multiverse Network, a virtual worlds middleware company.

A simple Flash game that runs on Facebook, MySpace, Friendster, and Kongregate, Battle is really the showpiece behind new Multiverse technology that could, for the first time, make it possible for developers using its platform to build full-scale downloadable, virtual worlds or online games to create … Read more

Leading futurists, thinkers to launch Silicon Valley university

Starting this summer, some of the world's leading thinkers in exponentially growing technologies will be gathering annually at NASA Ames Research Center, in the heart of Silicon Valley, for 10 weeks of discussions on how to change the future. And you could join them.

The gatherings will be part of what is known as Singularity University, a brand-new academic institution co-founded by inventor and futurist Ray Kurzweil, X Prize chairman and CEO Peter Diamandis, and former Yahoo Brickhouse head Salim Ismail, and anyone can apply.

Singularity University is less a traditional university and more an institution that will feature … Read more

The tech that makes the Super Bowl super

Correction: This post initially misstated the company providing the tracking technology being used to provide security and safety for NFL personnel. The company is US Fleet Tracking.

At its core, football represents the polar opposite of technology: A bunch of large men run around a field, battling for position and the control of a small pigskin ball.

Of course, the production of an actual NFL game requires lots of technology--from the headsets coaches use to communicate, to the computers used to calculate statistics to the HD cameras that record the contest for the viewing audience.

When it comes to the … Read more