This week we check out the new NFL FanVision device, which Scott demoed live from this week's Jets game. It's a slightly dated looking handheld screen that gives you access to instant replays, other game highlights, and more, all while you're sitting in the stadium.
Following that, we discuss our recent hands-on demo with the Samsung Galaxy Tab, along with the exciting news that Google Docs editing is coming to both Android and iOS within weeks.
We also act out the latest testy Steve Jobs e-mail exchange with an equally tone-deaf college student, and finally show some some amazing video we shot that very morning, of a daredevil window washer, working on a high ledge without any kind of safety harness.
Halo: Reach generated $200 million in global sales on launch day, Microsoft Game Studios Vice President Phil Spencer announced at the Tokyo Game Show today. Reuters first reported on the news.
Spencer said Halo: Reach, which launched on Tuesday for the Xbox 360, generated more revenue in a single day than any game or movie so far in 2010 in the U.S. The game ranges in price from $60 for the standard edition on up to $150 for the "legendary" edition. Microsoft did not say how many units were sold.
Big launch days are nothing new to … Read more
Yes, it's a promotional video by a major corporation that's trying to make it viral, but it's also totally awesome. To promote Halo: Reach (like it needs help), Microsoft outfitted a stunt man like a Spartan from the game and then landed him via rocketpack in London's Trafalgar Square among other Spartans.
I'd like them to pull this stunt a few more times, specifically in Seattle. I've been to many very geeky events, but I've never seen a rocketpack in action, and I think it's about time I had.
Today on preGame, we'll take an early look at God of War: Ghost of Sparta on the PSP and sample the many faces of Spider-Man in the web slinger's latest adventure, Shattered Dimensions.
But before we get to the demos, we must take time to talk about one of the biggest game releases of the year, Halo: Reach. We were fortunate enough to get an exclusive advance look at the game back in June, so be sure to check out preGame episode 19 when we had Bungie Community Director Brian Jarrard live in the studio!
Believe it or … Read more
Halo: Reach marks developer Bungie's last entry into one of the most successful franchises in video game history. A prequel to the original Xbox's Halo: Combat Evolved, Reach takes place a few weeks before the events of the first game.
Jeff: The best way to describe Halo: Reach is an all-star game. Developer Bungie has once again crafted a blockbuster title, this time by incorporating every detail that worked in all of the previous Halo games and adding a few new tricks here and there. The end result is a never-redundant, action-packed romp that manages to stay fresh and engaging throughout.
Working with a new graphics engine has rendered some of the best-looking visuals we've seen in a Halo game. Reach finally gives Halo that much-needed graphical bump--something critics of last year's ODST felt hadn't been properly upgraded. The visual improvement also gives the game a grittier look, perhaps because of the additional textures and particles onscreen. We think it delivers a sense of maturity and class to the title, and what better time to do so than in the series' final chapter? … Read more
The first big release of the holiday 2010 video game season is here, in the form of Halo: Reach, the latest installment in the best-selling Halo franchise. As 2007's Halo 3 sold more than 8 million copies, it's no wonder Microsoft is pulling out all the stops for this year's version.
After checking out the elaborate metal briefcase press kit and collectible-filled special edition boxes of the game, we dropped by the official New York launch event, held at the Best Buy Theater in Times Square (the venue formerly known as the Nokia Theater).
Check out the gallery below to see the fans in line (when we were there, the line snaked around three sides of a city block), plus several life-size Halo statues on display.
In this week's action-packed episode, we engage in a little live Halo: Reach multiplayer action, finding out in the process that none of us is particularly good at this sort of thing.
Then, Joey attempts to pilot a remote control helicopter around the confines of our broom-closet-size studio. Hilarity ensues, as does some small amount of danger.
After showing off some new minilaptops from Toshiba and Sony, Scott tells us about the FanVision handheld device being hawked by NFL teams (including his beloved Jets). Finally, we hold our heads in collective disbelief over the upcoming "Galileo was Wrong" pseudoscience conference, being held later this fall. Yes, that's a real thing, not some sort of Onion-like prank.
There's probably no better way to determine who's a hard-core Xbox player and who's not than this: do they play Halo?
On November 15, 2001, the then relatively low-profile video game development studio Bungie, which at the time was owned by Microsoft, released what would become one of the most significant game titles ever--Halo: Combat Evolved.
No one knew it at the time, but this storyline, spelled out in the game's manual--for Microsoft's original Xbox, not the Xbox 360--ushered in what is now nine years and the six titles of what is easily one of … Read more