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Ray Ozzie's view from the clouds

LOS ANGELES--When Ray Ozzie penned his Internet Services Disruption memo back in 2005, he had a pretty good idea where the computing world was going. He just didn't know how Microsoft was going to get there.

While many are ready to write off Microsoft as an declining icon of computing's last generation, Ozzie sees Microsoft positioned to leapfrog some of the companies that tend to be thought of as the leaders of the cloud computing world--names like Amazon, Salesforce and Google.

"I will never, ever, utter the words 'mission accomplished' for obvious reasons," Ozzie said in … Read more

Live blog: Ozzie talks Azure and more

LOS ANGELES--Microsoft wants you to join it in the cloud.

That's the company's message Tuesday from its Professional Developers Conference here, where Chief Software Architect Ray Ozzie gave the opening keynote address.

Ozzie announced plans for the formal launch of Windows Azure, the cloud-based operating system that lets developers write programs that run on servers in Microsoft's data centers. It will be in production for all users starting January 1, though a few customers will enter production now, Ozzie said.

In other news, Microsoft announced a technology preview of a new data service, code-named Dallas, that lets … Read more

Will Brutal Legend rock your world?

We've written before about Brutal Legend, the just-released video game starring big-screen funnyman Jack Black. Produced by Tim Schafer, who has several cult classics (from Grim Fandango to Psychonauts) under his belt, the game has built up a lot of positive industry buzz, but is also in danger of being overshadowed by a flood of fall 2009 blockbusters, from Uncharted 2 to The Beatles: Rock Band.

Does Brutal Legend--a wide-ranging action/adventure about a foul-mouthed heavy metal band roadie who gets smacked on the head and wakes up in a D&D-style fantasy land--have what it takes to rock gamers this holiday season?

Dan: Having seen and played a few segments of the game at different times over the past eight months, I was eager to have a chance to spend a weekend playing through a bigger chunk of the main campaign. Several hours in, Brutal Legend has done an overall excellent job of treading the very fine line between comedy and gameplay--but not without some serious stumbles along the way.

I'd be the first to say I'm not a Jack Black "fan," but this is clearly a role he was born to play. He's apparently into it as well, and shows up as himself for a clever live-action intro video. The game's writing is sharp, even if much of it is clearly constructed from contextual one-liners that Black's character, Eddie Rigg, spouts off in a semi-random fashion.

But we ended up having more fun listening to the dialog than playing the game itself. Brutal Legend doesn't seem to know if it wants to be a hack-and-slash action game, an open-world exploration RPG, or a squad strategy game--as Eddie picks up small armies of head-banging locals to order around with basic follow/stay/attack D-pad commands.

Perhaps trying to mash all these genres together caused a few of the rough, unfinished edges we saw. Cut scenes and in-game dialog crashed awkwardly into each other, cutting off characters mid-sentence. Transitions between dialog and action scenes were abrupt and sometimes disorienting.

But despite some muddled ideas, we kept going back for more, drawn in by the Frank Frazetta-style art (think '70s metal album covers) and inside baseball music biz jokes--and as someone who has spent some time in a self-parodying heavy metal band, that's high praise.

Jeff: It's tough to name a game that has as much hype this. It's probably because of the talent involved in the game; Jack Black has sported a Brutal Legend T-shirt everywhere he's gone for the last year and voice work comes from rock legends like Lemmy Kilmister (Motorhead) and Ozzy Osbourne.

Brutal Legend is unique, in that you'll experience a variety of gameplay genres mashed up together inside. The game incorporates open-world driving, action/adventure, real-time strategy, and elements of role-playing.

If there's one thing the game does right, it's establishing the metal atmosphere.… Read more

Microsoft creates social computing sandbox

Update at 9:20 a.m. PDT: Comments from Lili Cheng added.

Ray Ozzie is getting more social.

No, the infrequent blogger and Microsoft's chief software architect has not decided to Twitter his every move. Rather, Ozzie has set up a new social computing lab at Microsoft, to be headed by Microsoft Research veteran Lili Cheng.

The Future Social Experiences (FUSE) group brings together three existing efforts: Cheng's creative systems group from Microsoft Research and two units that were already part of Ozzie's world--the Media Labs and Startup Labs group.

Ozzie sent an e-mail Thursday to Microsofties … Read more

Ray Ozzie's cloud hangs over the Valley

PALO ALTO, Calif.--Ray Ozzie tends to see things much like a Seattle meteorologist--always cloudy.

Making a trip to sunny Silicon Valley, Ozzie addressed Silicon Valley's Churchill Club, outlining the transformational role that cloud computing will play.

As he discussed that vision, moderator Steven Levy asked if Microsoft itself was sufficiently cloudy when he had arrived.

"The Hailstorm had passed," Ozzie quipped, making a reference to Microsoft's widely panned first attempt to offer cloud services.

In seriousness, though, Ozzie said that Microsoft wasn't really cloud-focused when he joined the company, following Microsoft's purchase of … Read more

Ray Ozzie on the cloud, Vista lessons, and more

Ray Ozzie is a big believer in the cloud. But he knows that large businesses don't yet share his confidence.

"Enterprises will not really trust the cloud until they get some experience with it," Ozzie said, during a speech at a J.P. Morgan investment conference in Boston on Wednesday. He said that large businesses are more likely to start by going with an online version of a familiar product like Microsoft Exchange than they are today to move a major piece of their business into the cloud. A Webcast of his speech is available on Microsoft'… Read more

Microsoft's Live Mesh top innovation at the Crunchies

Last night I attended the Crunchies award ceremony, where Facebook took top honors as the best overall start-up (See the full list of Crunchies award winners). The awards are based on a popularity contest via votes cast through the Crunchies Web site and with input from the Crunchies Committee, consisting of co-hosts GigaOm, Silicon Alley Insider, TechCrunch, VentureBeat and advisors.

The most surprising winner for the evening was in the Microsoft's Live Mesh, which won in the category best technology innovation/achievement. The competition included Facebook Connect (the runner-up), Google Friend Connect, Google Chrome, Swype and Yahoo BOSS.

Given … Read more

Five big things Microsoft got right

With so many people pointing out the external challenges and internal missteps from Microsoft, it is easy to pile on criticism.

One longtime watcher of the company, Directions on Microsoft, has a new report out looking at five big things the software maker has done right.

The analysis is on the Internet and worth a read.

Directions on Microsoft points to the company's appeal to developers, its focus on software, its reliance on others to sell its products, along with the fact it targets technology for the masses and takes the long view.

For sure, these are the things … Read more

Ray Ozzie's dream of connectivity

Steven Levy writes about Microsoft Chief Software Architect Ray Ozzie in the latest issue of Wired. The nearly 7,000-word profile doesn't offer many new revelations about the software-plus-services or cloud-computing efforts that Ozzie is leading at Microsoft, but it provides a vivid portrait of Ozzie's path from the University of Illinois in 1973 to taking over Bill Gates' software czar responsibilities in 2005.

Following is an excerpt from Levy's profile characterizing the Gates-Ozzie relationship:

Ozzie left IBM and founded a startup called Groove Networks, which made collaborative software. Released in 2001, the Groove app was terrific … Read more