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Next SimCity requires Net to start

A sign we live in the future: the next SimCity requires an Internet connection to launch the game, Maxis lead designer Stone Librande said in a recent interview with Joystiq.

Origin, everyone's favorite game distribution punching bag, must run on the computer to launch SimCity. After the initial Origin log-in, you can play SimCity offline without an always-on Internet connection.

The emphasis on an online experience revolves around the expanded multiplayer element, which includes a global economy, regional opportunities, and wide-area issues (pollution, disasters, etc.). This development may startle some veterans of the city builder, as one typically built cities and regions in an offline environment when playing previous versions of SimCity. … Read more

SimCity plans big return in 2013

Nearly 10 years after the last major SimCity release, Maxis Emeryville and EA unveiled information yesterday about SimCity 4's upcoming successor.

The fifth version of the iconic SimCity is due in 2013, and features a large range of graphic and gameplay improvements over previous generations. One major new feature is multiplayer region support (for up to 16 players). Playing with friends enables challenges such as leaderboards and the ability to "launch a space shuttle or build magnificent wonders," according to EA.

Multiplayer relationships go much deeper, though. For example, you can send fire trucks to another region in a massive crisis. If your city turns into a smog-filled re-creation of Los Angeles, then Sims in a friend's area suffer and experience health problems. … Read more

The public cloud: Friend or foe for storage vendors?

Last year, storage vendors were all about cloud. They saw major-league opportunities in the private, public, hybrid, and federated versions. No cloud was too big or too small. In fact, because clouds were "infinitely scalable," there was no limit to the number of yotta bytes they could sell.

Storage users and data center storage administrators in particular were decidedly more sanguine. You say cloud is a new services delivery model? Hey storage vendors, where have you been lately? We've been all about services delivery for some time now. Tell us something about cloud we don't know. … Read more

Mediocre calculator

Day Maxi Calc is a basic calculator application that gives users a few extra features in addition to the usual calculator functions. Unfortunately, the extras that come with this calculator aren't really enough to make it worth bothering with.

The publisher's description of this program boasts that it's a "supersized calculator with big buttons and a wide display," and it's true--sort of. The interface is fairly large, as are some of the buttons, including the operator buttons. Strangely, however, the number buttons aren't much bigger than those on the standard Windows calculator. The … Read more

Will Wright speaks about his Stupid Fun Club start-up

For years, Will Wright has been just about the biggest name in video game development. It's hardly necessary to recite his resume, but just in case you haven't been paying attention, he's the creator of SimCity and its many direct spinoffs, The Sims franchise--which long ago surpassed 100 million units sold--and most, recently, Spore.

But last spring, not long after Spore's much-anticipated release, Wright announced he was leaving Electronic Arts, the game's publisher, for the greener pastures of a start-up called Stupid Fun Club. Though the new venture is backed by EA, it is … Read more

MaxiScale and the emergence of software-defined storage

For the last two decades, RAID (redundant array of inexpensive disks) controllers have ruled the storage world. RAID has been required for data protection in disk arrays. RAID schemes (RAID 0,1,6 10, etc.) reside on RAID controllers baked into disk arrays with many billions sold to date. But perhaps more important from the standpoint of making money, the RAID controller has also delivered differentiated value for storage vendors. Data copy and migration, snap shot, deduplication, and the list of controller-based functions goes on--all have been loaded on to the RAID controller.

It's becoming increasingly clear that the … Read more

Spore spawns free creature-builder

One of the coolest features for Spore gamers is the ability to create their own creatures. Now, anyone can assemble aliens through a new site set up by Electronic Arts.

Spore Creature Creator 2-D, released Wednesday, lets you conjure up and animate your own creatures using an assortment of eyes, arms, feet, horns, and various unidentifiable body parts.

Produced by EA's Maxis studio, the Flash-based game starts with a large egg cracking open to reveal a simple alien body that you mold online like a lump of clay. Thin, fat, long, or short--you devise your creature's basic shape. Then it's time to build your baby with the right parts.

Choosing from such categories as mouths, limbs, and graspers, just drag your favorite body parts onto your creature to evolve it from a formless blob into a fully-functioning whatever. The game helps you along, directing you to drop the parts in all the right places. You can bend and resize many of the parts, giving your creature big eyes and a small mouth or long legs and stubby feet. You can also add a splash of paint by choosing from a wide palette of colors.

As you develop your creation, it takes on life by showing off its animated parts, such as a mouth that opens and closes, eyes that blink, and graspers that try to grasp. If you're in a hostile mood, you can even add weapons, like the Problem-Solvent that sprays solvent, the Hockitlauncher that spits out water, or the Phlegmthrower that shoots, uh, well, you get the idea.

If you need a helping hand, you don't have to build your creature from scratch. Spore Creature Creator 2-D lets you tap into the Sporepedia, an online gallery of creatures designed by Maxis developers and other Spore gamers. Simply load one of the pre-existing creatures and then tweak it to assemble a totally new organism.

Once you're done, it's time to name and describe your creature. You can then take it for a workout in the Creature Trainer arena, where you move it around the screen to catch bouncing balls with its mouth, hands, or other parts.

If you're proud of your new creation, you can e-mail a postcard image of it to a friend or save it as a PNG file for your own picture gallery or Web site.

A variety of Spore masterpieces are viewable at the Sporepedia Web site. And for all you budding Spore artists, Maxis is offering a Creature Creator challenge. Recreate one of your favorite Spore creatures using Creature Creator 2-D for a chance to be featured on Spore.com.

Caryl Shaw, a senior producer at Maxis who helped bring Spore Creature Creator 2-D to life, told me the game came about because Maxis wanted to make Spore more accessible and let anyone with a Web browser experience the same creativity that Spore gamers enjoy. As one of the most popular features of Spore, the Creature Creator seemed a natural.… Read more

Spore to hit Nintendo this fall

Nintendo gamers anxious to grow Spores will find relief in October.

Electronic Arts announced Monday that its Spore Hero for the Wii game console and Spore Hero Arena for the Nintendo DS handheld will reach store shelves in the U.S. on October 6 and international outlets on October 9.

In Spore Hero, players can transform into heroic alien creatures on a mission to save their home worlds from certain destruction. By battling evil forces, solving puzzles, and collecting clues, heroes evolve over time. And using the Spore Creature Creator, gamers can build their heroes with assorted alien body parts.… Read more

Spore variations grow on Nintendo

Aliens beware. Nintendo gamers will now be able to transform into galactic Spore heroes with the release of two new games for the Wii and DS.

To be unleashed this fall by Electronic Arts game studio Maxis, Spore Hero and Spore Hero Arena, are new additions to the Spore universe created exclusively for the Nintendo platforms. Spore transports players to a virtual galaxy in which players create entire civilizations, explore new worlds, and befriend or battle alien creatures.

In Spore Hero, created for the Wii, players take on the role of hero to defend their planet from a dark alien … Read more

Spore's crazy creature population: 100 million

With all this hysteria about the pig sniffles, you'd think that an announcement about 100 million strange little organisms would be cause for alarm. That's not the case, however, when we're talking about the oddball life forms that players grow and control as part of video game Spore. The game created by industry legend Will Wright announced Monday that 100 million creatures have been created, far outrunning the number of species on Earth.

The game publisher, Electronic Arts, started counting last June. That's when it first released its Spore Creature Creator, several months ahead of the … Read more