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gameloft

Gameloft hits 20 million paid iOS downloads

Gameloft announced today that it has sold more than 20 million copies of its paid games on Apple's App Store.

The company has been well-known for putting its titles on sale, as well as playing developer and publisher for a number of film adaptations like James Cameron's Avatar, Iron Man, and Shrek Forever After. It also has a number of its own franchises including Let's Golf, Skater Nation, Bridge Odyssey, Near Orbit Vanguard Alliance, and Asphalt racing.

A quick look at the company's catalog shows that it has more than 160 titles available on the App … Read more

Android Atlas Weekly 9: Data theft disguised as a wallpaper (podcast)

A wallpaper app that steals your personal info, piracy controls coming to the Android Marketplace, and a look into the world of Android gaming. Plus, Jeff Bakalar shares an awesome tip on creating itineraries for Google Maps Navigation, and Jessica Dolcourt helps us pronounce the death of the Android phone that started it all.

Updated: The wallpaper app discussed in this episode has since been cleared of any wrong-doing by Google itself. More details on that here.

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Hands-on: Let's Golf 2 for iPhone

One of the first games I downloaded when I got my iPhone 3G was Let's Golf and I couldn't believe how good it looked on the small iPhone screen. I was a big fan of Hot Shots golf on PlayStation 2, the console game that Let's Golf seems to be largely based upon, so seeing the familiar graphics and gameplay on the iPhone screen was truly a delight.

About a week ago Gameloft released Let's Golf 2 ($4.99), and it is even more beautiful graphically (optimized for the iPhone 4's Retina display) and adds … Read more

iPhone game sale part 2: Gameloft titles for 99 cents

I love a good price war! Earlier this week, Barnes & Noble took on Amazon, slashing its Nook e-book reader to $199 and prompting Amazon to cut the Kindle to $189.

Tuesday, Electronic Arts launched a 48-hour app sale (ending Wednesday night) that dropped 14 of its most popular iPhone/iPod games to 99 cents each.

Not to be outdone, developer Gameloft just fired back with a 99-cent sale on seven of its top titles--all of which usually sell for $4.99. Here's the list:

Assassin's Creed - Altair's Chronicles Brothers in Arms 2: Global Front Gangstar: West Coast HustleRead more

Hands-on: Gaming on the Apple iPad

The iPhone and iPod Touch were both unexpected hits in the portable gaming category, but the iPad has had high expectations for its video game capabilities from day one. We checked out a few titles, including puzzle, racing, and shooting games, to see how they stack up.

One thing to keep in mind with iPad gaming is that your existing iPhone games should work, even though they may not look fantastic. The experience is a little like playing a classic PC game on a high-definition monitor. Obviously the most-popular games have or will have iPad-specific versions, but we're not … Read more

Gameloft's iPhone games on sale for 99 cents

Remember a few weeks back when Konami cut its iPhone/iPod Touch game prices to 99 cents? (They're still available, FYI.)

Now Gameloft has followed suit, offering some (but not all) of its game titles for the appetizing price of a buck apiece--a significant savings in some cases. Here's the rundown (links are to CNET reviews where applicable, otherwise to the App Store):

Blades of Fury (originally $6.99) Brothers in Arms: Hour of Heroes (originally $9.99) Castle of Magic (originally $4.99) Hero of Sparta (originally $5.99) NFL 2010 (originally $4.99) Real Tennis 2009 (… Read more

Tell the time and destroy the Death Star: iPhone Apps of the week

There are a few sales over the Thanksgiving long weekend here in the U.S. with some developers slashing prices on many popular iPhone games. Huge iPhone game developer, Gameloft, is having a 99-cent sale on many of their popular game titles throughout the weekend. EA Games is also in on the action, offering price cuts to several of their big titles. Some games I've talked about here like Madden NFL 10, FIFA 10, and NBA Live are $6.99 for a limited time (usually $9.99) and there are a lot of other great deals. If you've … Read more

Buzz Out Loud Podcast 1112: Rupert Murdoch battles infinity

Microsoft is apparently willing to pay Rupert Murdoch to block Google from indexing any of his company's Web sites. Are we headed toward a world where the search engine you use determines what news you get? Probably not. We explain why Murdoch may be thinking in an old fashioned limited way rather than in the current infinite Internet way. We also declare the patent office baroque, and ask it to lose weight.

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Microsoft offers to pay News Corp. to “de-list” … Read more

Hands On: Mortal Kombat...er, Blades of Fury for iPhone

Let's just come right out and say it: Gameloft is rapidly becoming synonymous with "kick-ass iPhone games."

That's a personal opinion, but the developer's credits include some of my all-time favorites: Console smash Assassin's Creed, GTA clone Gangstar: West Coast Hustle, Guitar Hero clone Guitar Rock Tour 2, Madden clone NFL 2010, and even the lovingly remade PC classic, The Oregon Trail.

Now comes Blades of Fury, an arcade-style fighting game that, in true Gameloft cloning style, could best be described as Mortal Kombat (or perhaps more accurately, Soul Caliber) for iPhone.

Blades serves … Read more

iPhone NFL Kick off: Does Madden 10 play nice without buttons?

The real NFL season is about to kick off, and EA has seized the opportunity to finally slide in the release of its much-anticipated port of Madden to the iPhone/iPod Touch format. It represents the meeting of the mobile entertainment industry's unstoppable force, Apple's black slab of wonder, with the gaming industry's immovable object. Available at $7.99 through the kickoff of the Steelers-Titans game tonight and $9.99 afterward, is it worth your hard-earned tailgate dollars? We played it last week here at the CNET offices and played it a lot more on our own iPhone last night, and here's our verdict.

It took EA a few weeks longer to get its iPhone act together than Gameloft did with NFL 2010. Did it pay off? Well, in some ways, yes. The player models and 3D stadiums seem better rendered than Madden's NFL-licensed and similarly-named App Store rival, NFL 2010 by Gameloft, but with a significant drawback: the framerate on our 3GS playthrough was significantly choppier than NFL 2010. A future update will hopefully fix this, but in the meantime it doesn't affect gameplay enough to be a game-killer. The presentation and commentary are impressive, nearing console level but hovering nearer to PSP and DS versions of Madden.

The biggest fear among those who play any type of hardcore game is whether losing a physical control pad affects gameplay in any significant way. The answer is simple: yes, it does. I've played games on my iPhone for more than a year, and it rarely avoids feeling like a compromise: lose a control pad, but gain a simplified interface and an extremely compact form in a smartphone. As to whether it's worth it, ask yourself if you'd rather tote around a PSP or a Nintendo DS in your pocket in addition to your phone, or just carry an iPhone and lose a few controls, and you'll have your answer.

The solution EA has given is the same many developers have, including Gameloft: add a virtual stick in the lower left corner, and a series of context-sensitive buttons in the lower right. The problem with the virtual stick is that, like other titles, it can be lost in the shuffle on heavy-focus moments of game play. There's no tactile feedback, so it must be looked after, unlike a real analog pad. When playing Madden, that means a lot of the accuracy is lost. But the good news is that this game wasn't really designed for finesse play. We'll explain.… Read more