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December 5, 2009 11:20 AM PST

The 30 most anticipated games of 2010

by David Carnoy
and
Jeff Bakalar
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The economy may seem bleak, but the game lineup in 2010 looks promising.

Say what you will about the gaming industry in 2009. Yeah, it was a little rough, with consumers tightening their belts and only a few megahits. However, we did see price drops for all the major consoles, a gazillion new iPhone games, and a smattering of amazing titles, some of which we're still playing.

But forget about the past, it's time to look ahead and search out the most anticipated games of next year. Our list nearly doubles 2009's, so there is a lot to get excited about.

While most of the titles on our list are scheduled for a 2010 release (and yes, several were supposed to come out in 2009), needless to say some release dates are more iffy than others. Check out our slideshow to see if your picks match up with ours.

Click on an image to start the slideshow. (Titles are listed in order of release date.)

Don't see the game you're looking forward to in 2010? Make sure you let yourself be heard by mentioning it in the comments section.

December 4, 2009 12:15 PM PST

Be a real-life racing driver with Nissan, PlayStation

by Rory Reid
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GT Academy

Fancy yourself the next Lewis Hamilton? Yeah, us too--that's why our ears perked up like little meerkats when Nissan and Sony started a competition to let gamers become real racing drivers.

The international GT Academy competition--the second since 2008--is split into four main stages. Stage one requires competitors to record flying laps on a time-trial-based track in Gran Turismo 5 via the PS3's PlayStation Network. The 20 fastest entrants in each country will qualify for stage two--a national final. In stage three, the 20 fastest entrants from stage two will battle it out to reach the next round--a five-day boot camp in which they'll have the chance to drive real-life sports cars, including the latest Nissans, around Silverstone.

Read more of "GT Academy: Become a real-life racing driver with Nissan and Sony PlayStation" at Crave UK.

December 4, 2009 9:11 AM PST

Gaming with Zune HD: Can it take on PSP, iPhone, DS?

by Scott Stein
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Technically, there's no reason the Zune couldn't have a huge game library.

(Credit: Microsoft)

While there's no shortage of handheld game systems on the market--the Nintendo DS and DSi are still selling well and the PSP continues to hang in there, while the App Store expands its catalog every minute--one of the seemingly no-brainer bets in the mobile gaming realm hasn't happened yet: the Zune.

We say "no brainer" for several reasons:

  • Microsoft has a successful gaming platform in the Xbox 360, emphasizing online and downloadable gaming.
  • Microsoft, compared with Sony and Nintendo, is best able to take on Apple in terms of a media-management software store and the ability to build an equivalent music/games/movies catalog, and making that product PC compatible.
  • The Zune HD now plays games.

The first point is obvious. The second is debatable, but we say this because Sony, while having a decent media library on PSN, just isn't historically great at building cross-platform software for syncing the PSP, and Microsoft's global software reach is simply stronger. The third is technically true--Microsoft launched a small collection of completely free-to-play, ad-supported games for its OLED-screened Zune HD last month, and one of them happens to be an adaptation of Project Gotham Racing.

It's an interesting prospect (and one we've wondered about before) because the Zune HD processor, an Nvidia Tegra, has both HD processing muscle and 3D graphics capability. We downloaded and played with all the Zune HD games currently available--all 12 of them--with some curiosity to see if the Zune could compete as a game device.

... Read more
December 3, 2009 10:10 AM PST

Report: Video games possibly coming to Redbox

by Don Reisinger
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Redbox has made some major strides in the movie-rental business, offering consumers the opportunity to pick up newly released films from a kiosk around town for just $1 per day. It has even forced Blockbuster to try a similar strategy.

But according to a report, Redbox isn't content to stick with movies.

According to Reuters, Redbox is currently in negotiations with video game developers to offer games in all the company's kiosks. Redbox president Mitch Lowe told the wire service his company is "talking early and often with the content providers of games so that we start out with a much better understanding of what we're doing."

Lowe was referencing Redbox's recent troubles with Warner Bros., Twentieth Century Fox, and NBC Universal, which recently denied Redbox immediate access to their DVDs, saying a $1-per-day fee undervalues their films. Redbox is trying to sell game developers on the idea that its service would benefit both developers and consumers.

That said, Redbox doesn't plan to offer games for just $1. The company has been quietly testing game rentals in Reno, Nev., and Wilmington, N.C., and in those cases, games are priced at $2 per day. It offers games for the Wii, PlayStation 3, PlayStation 2, and Xbox 360.

For now, Redbox isn't saying which developers it's in talks with. But considering the company currently has more than 20,000 kiosks in more than 17,000 locations nationwide, it might behoove game developers to consider it.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 2, 2009 4:01 PM PST

Apple OKs Super Mario app; expect removal

by Josh Lowensohn
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Update: Shortly after this post went up, the app was removed by the developer.

(Credit: Apple)

File it in the "get this while you can" category. Last week Apple approved a 99-cent application called iRwego that features both the sounds and artwork of the Super Mario series from Nintendo. And yes, it's still up--though probably not for long. Update: the app has since been taken down by the developer.

The app, not blessed by Nintendo, plays more than a minute of music from the Super Mario game while using the iPhone/iPod's accelerometer to take into account any physical movement by the user. In turn, it plays back the same jump sound effect found in Nintendo's Mario games. The idea is to run the app, then stick it in your pocket and pretend to be everyone's favorite plumber.

Along with its accelerometer-powered sound effects, the app also acts as a soundboard, playing familiar sounds like the "worp worp worp" of the green warp pipes, jumping on enemies heads, and hitting the familiar orange question mark power-up boxes. There are also two Mario quotes: "Here we go!" and "Oki doki!" which can be played just by tapping the white, on-screen speech bubbles.

In the app's description, developer Jerome Alves says there's an updated version awaiting approval from Apple that adds extra music as well as vibration for sound effects like breaking bricks. That is, if it doesn't end up in the App Store's blacklist first.

Apple did not immediately respond to a request for comment from CNET. But based on recent IP squabbles over games like Stoneloops of Jurassica, expect action to be swift if Nintendo gets involved. If it does, there are a slew of other Mario-specific apps on the App Store, but most are simply game guides. Though others like Ricky, iMarioSounds and iMario could draw Nintendo's ire, since they don similar use of the company's sound and visual assets.

Here's a demo of what it looks like:


(via the Touch Arcade forums)

Originally posted at Web Crawler
December 2, 2009 2:31 PM PST

Logitech to give PSP Go its UMD back?

by Jeff Bakalar
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Clearly the most notable detail about the PSP Go is the omission of a UMD drive. With Sony opting for a digital-only device, veteran PSP users with UMD discs don't really have much of a reason to upgrade.

From Joystiq comes a rumor that Logitech is developing a UMD add-on drive for the PSP Go. To us, this just reinforces the fact that a PSP Go owner who wants a UMD drive should have bought a cheaper PSP-3000 to begin with. This would just defeat the whole purpose of having a digital-only device.

So let's just get this straight: this third-party accessory will improve the PSP Go--a product that prides itself on not having a UMD drive--by actually giving it one? OK, it sounds just as strange when we say it loud too.

Again, as confusing as it may be, this is nothing but a rumor right now. PSP Go owners, would you pay for a UMD add-on drive?

(Source: Joystiq via Engadget)

November 30, 2009 2:35 PM PST

Digital City Podcast 60: Attack of Cyber Monday!

by Scott Stein
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Episode 60 of Digital City has arrived, and whereas last week saw Joe, Julie, and Scott out sick, this week Dan and Joe are out. In with Scott and Julie are CNET editors Josh Goldman and 404 co-host Justin Yu, both of whom share thoughts on some of the good, bad, and ugly Cyber Monday shopping deals out there, and whether or not any good point-and-shoot cameras are being offered. Plus, some quick holiday movie reviews, Scott's buyer's remorse over a PSP Go purchase, and one of the largest backpacks we've ever seen. Kick up your feet, it's Digital City!

Related links:
>>CNET's Cyber Monday shopping deals
>>Holiday travel: sometimes it's nice not to have an app for that
>>Pointed, shot: 2009's best compact cams

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!
>>Follow Scott on Twitter.

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


Originally posted at Digital City Podcast
November 30, 2009 1:03 PM PST

Get 'Mass Effect' (PC) for $4.95

by Rick Broida
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Cyber Monday score! This new classic for the PC is on sale for just $4.95.

Sigh. Sellout blues today, people. But I'd like to see a digital download sell out!

As part of a Cyber Monday promo, Direct2Drive is offering the award-winning, uber-popular PC game Mass Effect for just $4.95.

How award-winning? How uber-popular? Check out GameSpot's review of Mass Effect, which awards it the rarely achieved score of 9.0. Average user score? About the same: 8.9.

In fact, the PC version of the Xbox 360 classic offers "streamlined combat and numerous minor improvements." (Sounds good to me: I prefer to game on my PC anyway.)

The game sold for around $40 when it debuted in summer 2008, so $4.95 is just too good to pass up--especially for fans of the action/RPG genre.

Direct2Drive's deal is good until noon (ET) Tuesday. Get it while you can!

Originally posted at The Cheapskate
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
November 28, 2009 8:18 AM PST

Gameloft's iPhone games on sale for 99 cents

by Rick Broida
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Real Tennis 2009 is one of eight games now on sale for 99 cents.

(Credit: Gameloft)

Remember a few weeks back when Konami cut its iPhone/iPod Touch game prices to 99 cents? (They're still available, FYI.)

Now Gameloft has followed suit, offering some (but not all) of its game titles for the appetizing price of a buck apiece--a significant savings in some cases. Here's the rundown (links are to CNET reviews where applicable, otherwise to the App Store):

These prices are good until Sunday, November 29, so act fast if you want to stock up on some seriously good games for some seriously low prices.

Me, I'm grabbing NFL 2010, Terminator, and maybe Castle of Magic for the kiddos.

Originally posted at The Cheapskate
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
November 25, 2009 8:24 AM PST

Post-turkey pigskin: Madden NFL Arcade goes live

by Scott Stein
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Madden NFL Arcade: The heir to arcade games past.

(Credit: EA Sports)

(Update: Madden NFL Arcade is now available on Xbox Live and PSN just in time for post-Thanksgiving football doldrums. Here is our hands-on with the game.)

Football is a team sport. Alas, that goes counterpoint to a lot of the superstar worship and smack-talking that gritty sports video games are made of. To satisfy the casual fan, EA has launched a surprise on Xbox 360 and PS3 owners with Madden NFL Arcade. A five-on-five football game, it borrows heavily from previous arcade football games like NFL Blitz and EA's own dearly departed NFL Street (and less remembered NFL Tour), while offering a few new wrinkles. It's also a download-only title, available through Xbox Live Arcade and PSN for a price of $15 (or 1,200 Microsoft points, which are always hard to do conversion rates for).

The game's not coming to the Wii, most likely because Nintendo's version of Madden 10 already incorporates an easier play mode that embodies a lot of what this new Madden game is about. And what, exactly, is this game about? From what we experienced, that would be man-on-man competition, quick scoring, and random fun.

(Credit: EA Sports)

We approached NFL Arcade from a serious Madden-playing angle, and needless to say, this game doesn't employ much strategy. Players select long-, medium-, or short-pass plays or runs and basic defensive packages, then face off in quick, hit-happy plays. With only five teammates, there's basically no offensive line, so the aesthetic is schoolyard chuck-around, not first-down making. In fact, one clever twist is that each possession is simply a four-down challenge to either score a touchdown or turn the ball over trying.

There's no play clock at all, and in our sampled game mode, the first to 30 won. Game settings can alter the points goal up to 48 and down to a handful of points, and the number of downs, length of the field and starting position can be toyed with, but the clockless format is a constant. We actually liked it at first, since it focused on scoring drives and points rather than artificially accelerated quarters. However, especially in games versus the computer, games can end up lasting forever if no points are scored on drives, prompting a tired gamer to give up a play just to end the experience already.

Another maddening (forgive the pun) addition is a randomized slot machine for each team that brought up certain power-ups, called game changers, on various plays. Whether you receive something or nothing is completely beyond your control, and some of the effects (instant fumbling, slow-motion, or a flipping of scores between you and your opponent) are insane and devastating. Perhaps too much so for my taste, since they almost completely eliminated any real strategy or skill from the showdown. On the other hand, they're purely meant for fun, and can be turned off if you're more of a game purist. In subsequent games with the final version, we got used to the power-ups and grew to like them, especially since they can be saved and activated at appropriate times, or countered with other game-changers.

All NFL teams are included, and the models for the NFL players are less cartoonish than Blitz and Street games of the past, while still being more stylized and over-the-top than standard Madden. On the other hand, rosters can't be edited or retooled (although roster updates are downloaded during online play).

We lost our Jets-Texans match-up, but we're looking forward to the rematch. We do appreciate the price point--this game's a more affordable pickup than full-priced disc-based games that preceded it, and we welcome this move for future "extreme" arcade sports titles. It may seem like double-dipping for EA, but it's a smart way to reach those who are intimidated by Madden's intricacies, as well as a quick fix for NFL addicts who can't be bothered for a full four-quarter ordeal. On the other hand, the term "arcade" never fit a game better- this is a simple package, but a great game to whip out on a lazy Thanksgiving afternoon or quiet holiday morning during the thick of winter football.

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