(Credit:
Electrolux)
I am confused by the concept behind this new Electrolux vacuum cleaner.
The company has developed the technology for what it's calling the "quietest vacuum cleaner ever." But then it breaks the silence by incorporating an iPod dock and speakers into the thing. Yes, this quiet vacuum plays music.
It's just a concept at this point based on a study Electrolux did (PDF) on the effects of music on doing housework. But I could easily envision these quiet-but-loud machines hitting stores in the next year if the demand is strong enough. I see these as the world's first hipster vacuums.
I suppose I like the idea of making housework fun, but the elimination of noise to create more enjoyable noise is like gentrification of the soundwaves. I can't help but think about how it mirrors what's happening in cities around the globe as people are pushed out of their neighborhoods to make way for newer, hipper, higher-end housing.
Or maybe I've been reading too many social-theory books before bed.
(Credit:
Magellan)
Following the launch of its turn-by-turn navigation app for iPhone, Magellan has released its Premium Car Kit for iPhone and iPod Touch. The Premium Car Kit features an amplified speaker for spoken directions, a Bluetooth speakerphone for hands-free calling, a built-in GPS receiver that should improve positioning compared with the iPhone 3G's built-in GPS as well as adds GPS positioning to first-generation iPhones and the iPod Touches.
The mount lets you rotate the iPhone to portrait and landscape views, and has a built-in charger. Essentially, it will behave exactly like TomTom's Car Kit; however, the Magellan kit has an adjusting arm that will let it accommodate an iPhone or iPod Touch with a protective case.
The Magellan Premium Car Kit will cost $129.99. When TomTom's kit debuted for slightly less than that price, it was universally regarded as too expensive, so we can already guess what sort of reception Magellan's kit will get.
Magellan's Premium Car Kit for iPhone is available now for preorder.
The Need for Speed series returns to the iPhone with NFS:Shift.
(Credit: Screenshot by Antuan Goodwin/CNET)EA Mobile has released the second iPhone game in the Need for Speed series: Need for Speed Shift.
You may remember that we took a look at Need for Speed Undercover not too long ago and found it was a fun, arcadelike take on racing with a decent number of fully customizable vehicles. Shift is an evolution of that game but with more realistic racing physics in place of the hokey storyline. Also new to Shift are customizable racing views. Users can now select between chase-cam, hood-cam, bumper-cam, and cockpit views. The cockpit view is unique to the vehicle you're driving, but unfortunately there are no working gauges. The cockpit view is also the only view that features damage modeling in the form of a windshield that gets more messed up the as you hit things.
This Nissan Z features an accurate interior, but no working gauges.
(Credit: Screenshot by Antuan Goodwin/CNET)On your first outing with Shift, you'll be treated to a quick tutorial that teaches you how to drive with an iPhone. Shift pretty much plays like Undercover, but with a few key differences. Its steering is still controlled by tilting. The vehicles still auto-accelerate and brake when the screen is tapped. However, the race-breaker, slow-motion feature is gone and the controls are supposedly more realistic. In practice, this means that you can no longer win races without touching the brakes and that the transmission is now manual, which can be frustrating for novice users who just want to drive.
Fortunately, there are driver aids that can be activated that automatically brake and shift for you and assist steering that make your ham-fisted inputs smoother and more accurate. Users who want an easy to play, arcade-style racer can turn on the driving aids and win a few medals on the bus ride to work; and users who want more of a racing-sim experience can set all systems to manual for more control over the game. Driving aids or not, drifting is maddeningly difficult this time around. I prefer the drifting mechanics of Undercover.
... Read moreIf you have a favorite animal, chances are you can now find it in the form of an iPod speaker. We've seen everything from pigs and pandas to cats and dogs. Heck, even insect lovers aren't left out in the cold, thanks to Vestalife's array of winged speakers.
One of these is the $130 Firefly, an iPod and iPhone speaker dock with a solid feel, compact design, and pleasing audio quality. For those who are after a different-looking portable speaker with a reasonable smattering of extras, this unit could fit the bill.
Klipsch's nifty ProMedia 2.1 does bona fide stereo, and its subwoofer belts out more and better bass than single-box iPod speaker systems.
(Credit: Klipsch)I don't know why, but it seems like almost every iPod speaker I hear here at CNET is a wretched-sounding thing. Most have screechy treble, lumpy bass, and vocals never sound remotely human.
As always, you get what you pay for, and the cheapest ones tend to be the worst offenders, but hey, they're cheap.
Some, going for upward of $300 are somewhat less horrible, but for three hundred bucks, you could actually buy a nice set of hi-fi speakers.
The A2 speakers
(Credit: Audioengine)And since most iPod speakers are one-piece systems, they don't do stereo all that well. Sure, many incorporate some sort of processing to simulate stereo separation, but that usually messes up their already pitiful sound quality even more. With separate speakers, you can place them far enough apart to make stereo sound like stereo. Which stereo speakers, you ask?
I like Klipsch's little 2.1-channel iPod solution, the ProMedia 2.1 iPod/Computer Speaker system that goes for $150. It features a pair of two-way satellite speakers and a 6.5-inch powered subwoofer. Separate speakers means it does bona fide stereo, and the sub is big enough to generate real bass.
The larger A5 speakers
(Credit: Audioengine)For $199 you could buy a pair of Audioengine A2 speakers and hook them up directly to your iPod. In my opinion, the A2 sounds at least as good as any single-box $400 iPod speaker I've heard. Granted, the $600 high-end iPod speakers make a lot more bass, but it's still on the thick, boomy, and bloated side of natural. And they're $600! For that kind of dough, you could buy a small stereo receiver and actual hi-fi speakers.
You can read my complete A2 review here.
... Read moreWe recently got our hands on a trio of iPhone games all currently available in the App Store. Whether or not you think iPhone games need buttons to work, we were fairly impressed by each of these offerings.
Whether you're looking for stocking stuffer ideas or a game to keep you busy on a long holiday trip, we highly recommend checking out any and all of these solid titles. Best of all, they won't break the bank and are perfect for gamers of all ages.
(Credit:
Sega/Other Ocean)
Super Monkey Ball 2 ($9.99)
Now before you balk at its $10 price tag, realize that Super Monkey Ball 2 offers most of what its console-counterpart would. We're talking over 100 levels of monkey ball tilting and rolling, mini-games, and Wi-Fi multiplayer. Not to mention, this is arguably one of the prettiest iPhone games we've seen, and it maintains a very solid framerate throughout.
So how does it play? While it may take you a few minutes to get used to the accelerometer functionality, we were really impressed with how well the title controlled. Though it's a bit tough to make turns on a dime--and stopping is harder than we would have liked--the second iPhone Monkey Ball game is sure to entertain previous fans and newcomers to the series.
(Credit:
Bitforge)
Orbital (99 cents, Free)
It might look like a simple puzzle game, but the amount of depth and strategy found in Orbital is mind-blowing. The basic object in Orbital is to destroy orbs by carefully aiming your cannon towards them while bouncing off the walls and other orbs already in the playing field. Each orb contains three hits (the number is displayed inside each orb), and will explode once it has run out of collisions. There's also a danger zone located at the bottom of the screen which you'll want to avoid reaching--think of maxing out the number of bubbles like in Bust-a-Move.
Two different game modes (Pure and Gravity) allow for the same basic mechanics, though your strategy may change between the two. What really got us hooked to Orbital was the multiplayer as it allows two people to switch back and forth turns, each trying to destroy each other's orbs.
There's a free version of Orbital available too, which allows for unlimited multiplayer and a score of up to 15 in the single player mode.
(Credit:
Critical Thought)
GeoSpark (99 cents)
GeoSpark instantly reminded us of Geometry Wars with its oddly shaped vector graphics and presentation. But underneath its familiar appearance, GeoSpark is truly an addictive game, forcing you to move quickly.
The objective in GeoSpark is to grab like-objects by linking them together to score points. You do this by essentially dragging these shapes together (you can link up more than just two in a row) and then letting go to cash in your score. You must accomplish this all while avoiding non-matching shapes--the catch being the more you chain together like-items, the stronger gravity you create. When this happens, other objects begin to flow towards your chain, and if one touches it, you lose your points.
GeoSpark has that emergency screen-clearing button found in Geometry Wars, but instead of shooting objects, it's your job to link matching ones together.
As we mentioned earlier, all three of the iPhone games featured here are available now on the App Store and are compatible with both the iPhone and iPod Touch. Check out more screenshots from all three games in our slideshow below!
The Bentley Continental Supersports is the fastest car Bentley makes.
(Credit: Josh Miller/CNET)
OK, we are going to get something out of the way from the beginning. The 2010 Bentley Continental Supersports may be the most extreme example of sport luxury available today, putting mere BMWs to shame, but its navigation system is terrible. The maps are very low resolution and, stored on a DVD, are slow to refresh and calculate routes. This navigation system lacks all but the most basic features, with no external data feeds or text to speech. It really doesn't belong in this car.
Let that rest as our main criticism so we can get to the good stuff, which is just about everything else.
Bentley has offered several variations of its Continental coupe since its introduction in 2003, but the Supersports model exhibits the purest level of performance. Bentley tweaked the already massive engine for more power, fitted wheels with big carbon ceramic brakes, and shed 243 pounds of weight, most notably by removing the rear seat.
And you really don't want a rear seat in this car, as you would resent any passengers back there for being a drag on performance, while they would unfriend you on Facebook for being relegated to such cramped quarters.
With its coupe design, the Bentley Continental Supersports cuts a nice profile.
(Credit: Josh Miller/CNET)We were actually a little surprised at the manageable size of this car, making it easy to maneuver through parking garages and dense urban streets. Despite its smallish size, the body is a head-turner, with external lighting nicely molded into the body and the signature wire Bentley grille. The glossy black 20-inch wheels added to this car's unique look.
Of course, the engine also announces the Continental Supersports arrival with a throaty roar. When we pushed the start button, the engine's 12 cylinders began to pump, air was forced into the manifold from twin turbos, and 6 liters of displacement hosted precisely timed explosions that turned the driveshaft with 621 horsepower and 590 pound-feet of torque.
This kind of power means you can lightly tap the gas pedal and find yourself far ahead of the pack of traffic sitting back there at the light, the drivers just putting their cell phones down so they can get back to the business of driving. Put the gas down a little harder and you push up to freeway speeds, the car showing very little effort. Introduce the pedal to the floor and you've begun a career in amateur rocketry.
... Read moreOn Sale Now: $273,295.00
View the latest prices for 2010 Bentley Continental Supersports
The Twitter app for the Zune HD is functional, elegant, and free.
(Credit: Donald Bell/CNET)I've spent only a few minutes with the app, but I feel declaring it as a welcome addition to the slowly growing roster of free apps for the Zune HD.
Will it blow your mind? Probably not. But as an officially sanctioned Twitter-branded app, users are given a very familiar, clean, and intuitive way to read and create tweets.
Power users will probably be a little bummed there isn't a landscape keyboard option or much at all in the way of settings. That said, this is only version 1.0, so don't count out the possibility of updates in the not-too-distant future.
Probably the coolest little surprise is a button that will automatically populate your tweet with the currently playing song's title and artist info. It's not quite as convenient as a Blip.fm link, but it gives you a quick way to announce your love of Afrika Bambaataa without mangling the spelling.
Another detail worth mentioning--there are no in-app ads. I guess since the Twitter app falls under the "utility" category of apps, Microsoft isn't bundling in the banner ads that plague their games. I imagine it'll be the same case for the forthcoming Facebook app, should it ever see the light of day.
To take a closer look at some of the features, check out the photo gallery.
As we approach the longest break we get here at CNET, I'm preparing to head off for my annual journey to England to stay with the in-laws. These trips are marked by long, quiet afternoons in the countryside, and it's usually when I break out some portable games I've been stowing away all year.
You may have recently gotten or are planning to get one of the three big handheld game systems: the Nintendo DS, the PSP, or an iPhone/iPod Touch (yes, it deserves to be called a game system now). You may be wondering about a few good games to take with you. Well, I happen to own all three, and these are my recommendations. Feel free to take this little cheat sheet along.
(Credit:
CNET)
Nintendo DS
The DS actually comes in two versios: the DS Lite and the DSi. One has a Game Boy Advance cartridge slot, and the other can download minigames from Nintendo's DSiWare shop. Both can play Nintendo's tremendous collection of DS cartridges. For lovers of touch-screen puzzle games and lengthy adventures, or those who want family-friendly entertainment, the DS is perfect for you. Top games this holiday:
- The Legend of Zelda: Spirit Tracks or Mario and Luigi: Bowser's Inside Story: a new Zelda adventure that's perfect for fans of the series, and a Mario role-playing adventure with a goofy style. Either one is perfect for long plane rides and snowed-in cabins.
- Professor Layton and the Diabolical Box: the Layton sequel has dozens of brainteasers and a relaxed pace.
- Grand Theft Auto: Chinatown Wars: it came out back in March, but if you haven't played it, you must do so immediately. And, chances are, you still haven't unlocked everything in it yet.
- Might and Magic: Clash of Heroes: we hadn't even heard of this game until recently, but if you loved Puzzle Quest or enjoy adventure games with puzzle strategy, get this.
- If you have a DS Lite: save a few bucks and shop bargain bins for some used GBA titles like Super Mario 3.
- If you have a DSi: download some of Nintendo's excellent Art Style puzzles, or try one of the bizarre Electroplankton musical art-toys. ... Read more
(Credit:
Microsoft)
Snigger as you will over Microsoft's decision to call Bing, its overhauled search engine, a "decision engine," but those giggles should dissolve when you start up Microsoft's brand-new Bing for iPhone (and iPod Touch). As a search app goes, Bing, which debuted Tuesday in the iTunes App Store, is the real thing.
The Bing app has a slew of expected features, including voice search, maps, directions, search suggestions, and location-awareness. That's no surprise. Besides these being features common to Bing.com and to the Bing application on other mobile platforms, they're also necessary to compete with Google Mobile App for iPhone.
Bing's stylish layout is a pleasant surprise, and one that adds up, screen by screen, to a cohesive search experience. Opening Bing, you see the image of the day as your background (this doesn't appear to be customizable,) with the search field and voice search button at the top of the app. A rounded, six-panel grid of buttons jumps you to Bing's image collection, movie listings, maps, directions, business look-up, and a news feed. A drop-down menu on the search bar lets you filter your searches in all those categories, save directions. The semitransparent navigation strip below has a Home button and back and forward arrows, plus a button to hide the button panel, and an icon that pops up settings to clear your search history, set your search filter, and so on.
Bing gives you directions for your car and for navigating on foot, but it doesn't yet include directions using public transit, as the Google Mobile App does. Bing, however, has a neat feature that lets you swipe a transparent ribbon to advance through each direction, which moves the satellite, hybrid, road, or shaded map along in turn. We like that tapping a search result on the map brings up a tag with ratings and with icons to call the business or launch into directions.
Another difference to keep in mind between Bing and its Google rival is that Bing smashes a map and search app into one, whereas Google's mapping program is also the iPhone's default map app. When you access maps from Google Mobile App, you'll wind up opening up the Maps app for the actual search.
The Bing app for iPhone still isn't complete. As far as we can tell so far, it lacks some of the extras of other mobile Bing apps, like the capability to lay down pushpins on the map and save locations, and the capability to view multiple locations on the map. The absent features in the iPhone app indicate the direction of Microsoft's plans for Bing's growth on iPhone.
While Bing's performance during our initial testing was good, individuals may notice fluctuations based on their data and Wi-Fi connections. There may be other areas where Bing might not match up: for instance, Google claims its iPhone app can detect British and Australian pronunciation in addition to U.S. and Canadian accents. Do our international friends notice parity with Bing's voice search?
Although Bing may not match every bell and whistle that Google Mobile App and Maps apps do combined, Bing 1.0 for iPhone does offer a viable alternative to Google's searching and mapping dominance.

















