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July 28, 2008 4:00 AM PDT

Five ways to make digital music sing

by Erica Ogg
  • 28 comments

Neil Young says the tech industry doesn't care as much about music quality as it should.

Perhaps that's because the average iPod-toting iTunes customer doesn't give a second thought to whether the digital file of the latest single they just bought is uncompressed or lossless.

Young told a bunch of tech luminaries gathered for an industry conference as much on Wednesday: "People's understanding has been skewed by MP3s and convenience. It's important to get music out there...but not at the expense of quality."

He's not the only one who feels that way. Grammy-award-winning producer T-Bone Burnett (who says audio nowadays is so degraded it's akin to viewing "a Xerox of a Polaroid of a photograph of a painting") is spearheading CODE, a new high-definition audio format distributed on a DVD.

CODE gives the music consumer options, by including many different formats, including 24-bit/96-kHz WAV files, uncompressed 16-bit/44.1kHz files, AAC, and MP3 on a single disc. What Burnett has done is show consumers that there are options, more than perhaps they are aware.

Young and Burnett are certainly vocal, but aren't the only people dissatisfied with the listening experience offered by today's cheap, one-off music downloads. So we checked in with our own resident audiophile, Steve Guttenberg, who writes at CNET Blog Network's Audiophiliac. Here are his suggestions for hearing music the way it's meant to be heard.

*Listen. Well, sure, that's the point right? But Guttenberg means really listen, as in, don't have it playing in the background while you're filling in spreadsheets at work, or scrubbing your shower. Once you do, you'll actually notice how much is missing from a compressed MP3 file.

"People who actually put on music and listen--whatever form it's in--they hear more because they're giving it their undivided attention," he said. "Once people really listen, they care about (sound quality) more. Whether you're listening to an iPod or $20,000 turntable, it doesn't really matter. But that's sort of the beginning of everything."

ion USB turntables (Credit: CNET)

*Download quality file formats. Now that you can get music players with 160GB of storage, file size isn't really a huge issue anymore. MP3 files are generally regarded as the lowest-quality music file since the audio uses a lossy compression process to make the files smaller, meaning some of the data is left out, like higher frequencies.

Luckily there are alternatives: Apple lossless for iPods compresses the files, but losslessly (which means it sounds exactly like uncompressed, but is actually compressed, Guttenberg says); AAC, which is a lossy compression encoding process, but is generally accepted as better than MP3; or OGG (no, no relation to me), which is another lossy compressed file format, but is open source and is known for its higher fidelity. And then there are WAV files, which are completely uncompressed and sound exactly how they're "supposed to," according to Guttenberg.

*Buy used CDs. Though CDs probably aren't Neil Young-approved, it's a vastly better quality experience than MP3s. Plus, it's kind of a deal, Guttenberg says. "It's cheaper than buying iTunes (songs) and certainly sounds a million times better."

*Think outside the iPod. Though there's nothing wrong with Apple's portable music player, it's not the only device out there. Besides other brands of players, you could get super pro and go with a set of turntables. And you don't have to spend a ton. There are USB-equipped turntables that go for around $100--cheaper than most iPods.

*Listen to it live. If the other options still aren't getting it done, you can always go see your favorite act in person. But Rule No. 1 still applies: Actually listen. A lot of people "talk because they're used to music being in the background, they don't just shut up and listen to it."

April 14, 2008 10:55 AM PDT

The '500,000-song' iPod isn't surprising

by Matt Rosoff
  • 9 comments

IBM researchers have reportedly demonstrated technology that will increase hard drive capacity 100-fold, as well as offer major improvements in energy consumption (leading to much longer battery life) and better reliability. Production is estimated in seven to ten years.

In seven years, we'll be measuring hard drive capacity for portable devices in terabytes.

(Credit: Apple)

The reports summarizing the researchers' findings, which were published in Science (subscription required), use the shorthand "500,000 songs on a portable MP3 player" to describe the advance.

Today's iPod lineup contains no product advertised to hold 5,000 songs, so I'm not sure where the 500,000 figure came from. In fact, the current highest-capacity iPod is 160GB, and is advertised as being able to hold 40,000 songs. So this shorthand would imply a hard drive size of just under 2TB--only 12.5 times bigger than today's largest iPod.

That's actually well short of what Kryder's Law predicts--if hard drive capacity continues to double every year, then the hard drives of 2015 should be 128 times larger than today's. So the IBM researchers' claims of up to 100x capacity, while impressive, are not particularly surprising given the trends of the past decade. According to my calculations, 100x would mean the biggest iPod would have a 16,000 GB hard drive, which would be enough to hold more than four million songs at the current advertised compression rates. Or if you assume that Apple's lossless codec compresses the typical song to about 25MB, it could hold about 650,000 songs--with no loss in audio quality.

Of course, few people would use a portable hard drive of that size solely to store music--movies, games, and applications will probably take up most of that space. Still the idea that we'll be carrying terabytes of data in our pocket in a few short years explains why Apple, Microsoft, Google, and the rest of the industry are focusing so much attention on mobile computing.

Originally posted at Digital Noise: Music and Tech
Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995, and reviewed the first Rio MP3 player for CNET.com in 1998. He is a member of the CNET Blog Network. Disclosure.
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