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December 6, 2009 11:42 AM PST

A modest proposal: Detente between Mac and PC laptop fans

by Dan Ackerman
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There are a handful of topics guaranteed to get readers all ginned up and at each others' throats in the comments section of any Web site. While PS3 vs. Xbox or AT&T vs. Verizon are solid go-to choices, anything that gives Apple and Microsoft fans a chance to vent at each other is on another level entirely.

Not that we don't enjoy pouring a little lighter fluid on the fire occasionally, but in the spirit of the holiday season, we have a proposal for peace between PC and Mac laptop users--or at least finding some middle ground both sides can agree with.

With that in mind, we offer the following modest proposal for a détente in the war between Mac and PC fanboys.

>PC Makers will agree:
To adopt the large multitouch touchpad that has become so popular on MacBook laptops. Once you get the hang of using two fingers to scroll down a page or flipping four fingers up to hide all your active windows, there's really no going back.

Yes, we acknowledge that many Windows laptops now support some kind of multitouch gestures. But we have yet to find a single PC that implements them particularly well--the worst offenders being touchpads that require your fingers to be lined up on a mathematically precise plane to activate simple two-finger scrolling. Even worse, they shoehorn gestures into the same tiny touchpads we've been cramping our fingers on for years.

Additionally, when you close the lid on a MacBook, it goes into a low-power sleep state, and then wakes up in a few seconds when you open the lid. It works the same every time, like clockwork. No matter what kind of sleep, hibernate, or other lid-close function we set up on a Windows laptop, the result is always a roll of the dice--yes, even in Windows 7. We particularly like the one where the machine wakes up, but the screen doesn't, requiring us to open the close the lid repeatedly until it randomly starts working.

Therefore, PC makers will agree to work with Microsoft to come up with a sleep mode that actually works the same way every single time.

>Apple will agree:
To turn touchpad tapping and click-dragging on by default, and not make us dig around in the menus for this very basic functionality. Secondly, Apple will agree to finally acknowledge the concept of two mouse buttons once and for all. That means second buttons on all mice (although the two-finger touchpad tap really works quite well), and no more pretending to be a one-button OS while actually including right-click functions for just about everything.

Finally, Apple will agree to ditch (or augment) its mini-DVI ports with plain old HDMI. It carries HD video, plus audio, and it's built into pretty much every other AV device known to man. Heaven forbid we should want to watch HD iTunes videos on a TV by plugging our laptops directly in, instead of buying an Apple TV unit.

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Originally posted at Digital City Podcast

December 4, 2009 12:15 PM PST

Be a real-life racing driver with Nissan, PlayStation

by Rory Reid
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GT Academy

Fancy yourself the next Lewis Hamilton? Yeah, us too--that's why our ears perked up like little meerkats when Nissan and Sony started a competition to let gamers become real racing drivers.

The international GT Academy competition--the second since 2008--is split into four main stages. Stage one requires competitors to record flying laps on a time-trial-based track in Gran Turismo 5 via the PS3's PlayStation Network. The 20 fastest entrants in each country will qualify for stage two--a national final. In stage three, the 20 fastest entrants from stage two will battle it out to reach the next round--a five-day boot camp in which they'll have the chance to drive real-life sports cars, including the latest Nissans, around Silverstone.

Read more of "GT Academy: Become a real-life racing driver with Nissan and Sony PlayStation" at Crave UK.

December 3, 2009 5:08 PM PST

Real Deal Podcast 189: Road Test

by Tom Merritt
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Tom and Rafe talk about the gadgets they've been using, like Windows Home Server, a Canon printer, and the PS3 as a Blu-ray player.

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Originally posted at The Real Deal Podcast
November 23, 2009 3:16 PM PST

Digital City Podcast 59: Black Friday shopping tips, and a PS3 MAG beta invite giveaway

by Dan Ackerman
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It's episode 59 of the Digital City, and if our cast looks a little different today, your eyes are not playing tricks on you. Joey, Julie, and Scott all called in sick, so we recruited some of our CNET colleagues to step in and offer their holiday shopping advice.

David Katzmaier, John Falcone, and Matt Fitzgerald weigh in on Black Friday tips for big-screen TVs, home theater equipment, and digital cameras, and we go over some of the best and worst laptop deals around.

Also discussed was the high-concept Tony Hawk: Ride skateboard video game, the surprise popularity of Assassin's Creed 2, and Dan showed off his new Forza-3-branded Pumas.

Added bonus: we've got a handful of beta invites for MAG, the massive 256-person PS3 shooter to give away. Ping me on Twitter , or e-mail us at digitalcity@cnet.com, and we'll hook the first five people up.

Related links:
>>Are these Apple's Black Friday laptop deals?
>>Rating Black Friday laptop doorbuster deals
>>Review: the ColcaSac hemp MacBook sleeve
>>Hands on with 15th-century Italy in Assassin's Creed II

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
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Originally posted at Digital City Podcast
November 20, 2009 12:09 PM PST

Grand Theft Florence: Hands on with 15th-century Italy in Assassin's Creed II

by Scott Stein,
Jeff Bakalar
and
Dan Ackerman
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(Credit: Ubisoft)

2009's big slate of holiday games got pared down when a lot of titles slipped to 2010, and those that remained have largely been released already. One of the last, Assassin's Creed II, is a sequel to one of 2007's most-hyped original IPs, a game that got good reviews and sold well but was still seen as a bit of a disappointment.

A mysterious story about near-future Templars and virtual-reality access to the memories of 12th-century assassins acted as backdrop to beautiful open-world parkour and stealth. Does the sequel surpass its predecessor? After a week of play, here's how we felt.

Scott:
Assassin's Creed II is a stealth game that's appropriately crept onto our radar after a lot of far-more hyped titles this year, and it merits some serious attention. The strange plotline of the original continues, but updates the focal setting to Renaissance Italy. Rendered in beautiful detail, Florence and other cities can be climbed around and navigated through--although in self-contained zones--and the characters this time around are a lot more lively and spicy. Famous historical figures, including a young version of Leonardo da Vinci, are great additions to the storyline, and also provide you with inventions to use in-game.

Unfortunately, it's hard to figure out the fragmented storyline, which sometimes feels about as clear as a chapter of Metal Gear Solid, but the game's missions and layout are a lot easier to dive into and play than in the original Assassin's Creed. A funky computer sim-type interface and lack of a true tutorial force players unfamiliar with Assassin's Creed to feel somewhat alienated, which is a shame considering the amount of research that's been poured into this universe.

Assassin's Creed II is, in the end, a sort of open-world game that at times feels like Grand Theft Auto set hundreds of years ago, especially in its mission-focused structure and its roster of quirky side characters. It's one of the most pleasant surprises of the year--a game that's better than its hype. However, its Dan Brown spirit and arcane framing might not be for everybody.

Jeff:
Unlike most of the gaming press, I found the original Assassin's Creed to be a trite and redundant open-world action game that had tons of potential. The cities were beautiful, the climbing mechanic was on point, but the repetition of mostly lame mission objectives almost prevented me from finishing the title. ... Read more

November 19, 2009 8:24 AM PST

Rumor: Sony bringing Firefox to PS3?

by David Carnoy
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Rumor has it Sony's in talks with Mozilla about porting Firefox over to the PS3.

(Credit: Gizmodo)

We've been hoping for a while that Sony would replace the PS3's mediocre built-in Web browser with something more robust, so it's nice to hear that Sony might be in talks with Mozilla to port Firefox over to the PS3--even if it's just a rumor.

The folks at PlayStation Insider say they've "received a tip from a source very close to Sony" about possible conversations between Mozilla and Sony. No word on whether a deal is close, but having Firefox on board would put a little more wood behind the PS3's arrow in its battle against the XBox 360 and the Wii.

Do you agree?

(Source: PSInsider via Gizmodo)

November 17, 2009 10:50 AM PST

Back to Olympus with the God of War Collection

by Jeff Bakalar
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Sony took some heat for removing backward compatibility from the PlayStation 3 so early in its lifetime, but the elimination of such functionality has opened the door for re-releases of classic PS2 games like the God of War franchise. We already chatted with John Hight, Director of Product Development for Sony Computer Entertainment Worldwide Studios, at Santa Monica Studio about what to expect from the Collection, so let's see what we think after a week's worth of playtime with Kratos and the final version.

In the God of War Collection, both God of War I and II have received major face-lifts and performance upgrades that are immediately apparent the moment you begin playing. The game's 60 frames-per-second gameplay is incredibly smooth, so much so that it's actually jarring when a cut scene of lesser quality leads into the action.

The games graphics have also been adjusted to fit HD resolution displays and, as a result, look fantastic even by today's standards. Some textures have been bumped up as well, though they may be less apparent.

Like Hight said, there is absolutely no difference in gameplay between the classic PS2 versions and the Collection. If you've played the original titles, there isn't anything new to discover here. We think the first two PS2 titles are perfect as is and we're glad their experiences were kept intact.

So is it worth it for veterans of the God of War franchise who've mastered the previous two games to buy God of War Collection? It's tough to recommend purchasing a rehash of a game to anyone who has played through the original. Sure it's nice that both games--and some additional video footage--are packed into one Blu-ray Disc and priced right at $40, but there are sure to be some PS3 owners who will resent the fact that they are essentially "buying" backward compatibility.

That said, die-hard fans of the series may find value in the technical upgrades and new PlayStation Network trophy support. Also, if you can't wait until March 2010 for God of War III, the Collection includes a voucher that will let you play through the entire E3 2009 demo--which, as it turns out, is one of the best sneak peeks we've ever played.

The following product mentioned is available.

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November 16, 2009 3:11 PM PST

Digital City Podcast 58: Apple vs. Psystar; our fave laptop backpack; and New Super Mario Bros. Wii

by Dan Ackerman
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Episode 58 of the Digital City, where we wrangle with the legal arguments over Apple vs. Psystar; show off the latest super-fancy laptop to hit our desks, the $2,000 HP Envy 15; and find the world's best laptop backpack in the Booq Boa.

Both Modern Warfare 2 and New Super Mario Bros. Wii get some praise, while PSP Go sales seem to hit a wall; and we compare the original God of War games to the new polished-up versions in the God of War collection for PS3.

Related links:
>>Booq Boa Squeeze review
>>Spend some time with New Super Mario Bros. Wii
>>Modern Warfare 2 arrives

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


Originally posted at Digital City Podcast
November 16, 2009 1:38 PM PST

Mad Catz to offer cheaper muliplatform Wireless-N adapter for gaming

by Jeff Bakalar
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(Credit: Mad Catz)

On the heels of last week's official Xbox Wireless-N adapter release, today Mad Catz announced a similar, cheaper alternative that will provide your Xbox 360 with the same wireless capability. Priced at $80 it appears to be a no-brainer over the $100 Microsoft-branded adapter, and did we mention it works with the PlayStation 3, as well?

Instead of a USB interface, the Mad Catz adapter will have an Ethernet port, enabling you to use it with either console. Also in the box will be a 3.3-foot Ethernet cable, which should net you enough slack for optimal reception.

The Mad Catz Wireless-N Gaming Adapter is available via the GameShark store.

November 12, 2009 9:41 AM PST

The 404 Podcast 466: Where we dissect a live fanboy

by Justin Yu
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Modern Warfare 2

(Credit: GameSpot)

With so many new blogs and Web sites that review video games and offer buying guides, it's hard to know who to trust; if you've ever vehemently disagreed with an online review and felt a boiling need to hunt down the writer, listen to today's episode of The 404--it's all about fanboys, online reviews, and our credibility as unbiased journalists.

(Credit: Destructoid)

We start off the show with a quick verbal fanboy bashing, and Jeff is probably the most engaging participant as a result of an article that instructs video game fans on how to respond to a bad review. After grilling Jeff for a while on what exactly makes him qualified to review video games, we run down the list of excuses as to what outside sources might influence a writer to give a game an unfairly low rating. For example, it could be that the reviewer might just suck at the game, or maybe the writer is just trolling for hits to further their career. In any case, The 404 fully endorses MetaCritic as the definitive source for unbiased, aggregated user reviews. (Disclosure: MetaCritic is a part of CBS Interactive, which also publishes CNET.)

Jeff is jokingly ticked off after we challenge his legitimacy as a professional video game reviewer, so we help him let off some steam with a study out of Keele University in North Staffordshire that claims swearing relieves pain. Although we don't normally use foul language on the air, everyone agrees that a well-placed cuss word can certainly alleviate frustration and even mild physical pain. Without getting ourselves into trouble, we run down a list of curse word dos and don'ts and even offer a few choice expressions in our native tongues.

We also want to give a big thanks to everyone that e-mailed and called about the derogatory comments sometimes heard on Microsoft Xbox Live. We received a lot of excellent comments about censorship and age limits in video games as well, so thanks to everyone for their input. If you have something to say about today's episode, give us a call at 1-866-404-CNET or email us at the404[at]cnet[dot]com and tell us what's on your mind.

Have a great day everyone!


EPISODE 466

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Originally posted at The 404 Podcast
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Google hopes to turn the river into a canal

Searching real-time services like Twitter at the moment is like standing in front of a firehose on a hot day: you'll get cooled off, but you'll get knocked over. Google wants to change that.

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