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December 15, 2009 2:48 PM PST

Best downloadable games of 2009: A year without boxes

by Scott Stein
  • 4 comments

Flower started a big trend in 2009.

(Credit: Thatgamecompany)

In many ways, 2009 seems to be the year download-only games hit their stride. Between the iPhone and iPod Touch dominating the portable market with the ever-growing App Store; the release of the completely disc-free PSP Go; and the Nintendo DSi--which also can download games from an online store--portable gaming has started to move beyond the cartridge and disc. Even in home consoles, there's been a continuing focus on lower-cost downloadable games and DLC sold on Sony's PSN, Microsoft's Xbox Live Arcade, and the Nintendo Wii's WiiWare as alternatives to pricier disc-based titles.

While download-only games can't be resold, and lack a physical hard copy for display or archive, there's no denying that downloadable games cut down on clutter. Plus, it's likely that box-free gaming will be our destiny in the next decade, so you may not have a choice either way.

From Rockstar's double-fisted set of GTA side games culminating in The Ballad of Gay Tony to Nintendo's ongoing set of experimental artsy games, it's been a great year to go boxless. While some of the games on our list are available in disc or cartridge form, we're focusing on the download versions here.

Check out our gallery of the most notable 20, and feel free to chime in on ones we might have missed.

December 7, 2009 4:00 PM PST

Digital City Podcast 61: Peace in the Mac vs PC wars?

by Dan Ackerman
  • 1 comment

On this week's Digital City, we tackle one of the most contentious issues of our time -- Mac vs. PC -- as Dan offers an enlightened path to peace for both camps. We also hear about some free municipal Wi-Fi for the new Times Square pedestrian mall; a sweet TV/PS3 combo deal at Best Buy; and discuss the fate of the vaporware-like CrunchPad.

Later, Scott laments the lack of Microsoft synergy in the Zune gaming business model; we check out some new game releases, including Zelda: Spirit Tracks and The Saboteur; and debate the ethics of adding adults-only DLC to games.

Quick note: tune in next week for a chance to win a Zune HD!

Related links:
>>A modest proposal: Detente between Mac and PC laptop fans
>>Can Zune gaming compete?
>>Times Square gets free WiFi

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter! And Scott!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


Originally posted at Digital City Podcast
November 20, 2009 2:45 PM PST

Holiday gaming on the cheap

by Jeff Bakalar
  • 12 comments

Before you shell out hundreds of dollars on holiday hits like Modern Warfare 2, Assassin's Creed II, and Uncharted 2, you could easily be enjoying some of this generation's classics for a fraction of the price.

Console games are expensive and this holiday season everyone is watching their budget. So when Black Friday arrives, resist the urge to go straight to the new releases rack and instead pick up a few of these gems for yourself or the gamer in your life. Besides, if you haven't played these epics before, they're new to you!

Click on over to our slideshow to see our top-rated picks for holiday gaming on the cheap. Most titles featured can be had for well under $30.

November 17, 2009 5:03 PM PST

Wii and Wii Fit make their way to Sports Authority

by Don Reisinger
  • 6 comments
Wii

The Wii is coming to...Sports Authority?

(Credit: Nintendo)

You might be used to buying your video game consoles only at an electronics store, but all that will soon change. National sports retailer Sports Authority announced Tuesday that it will start selling the Nintendo Wii and Wii Fit Plus in its stores.

Aside from being able to pick up a Wii and Wii Fit Plus, consumers will also find Sports Authority stores that boast a Wii "interactive fitness experience." The section of the store will have "knowledgeable fitness trainers allowing customers to try Wii and Wii Fit Plus before they buy."

While it's certainly interesting to see a Wii being used by a fitness instructor in a sports store, Sports Authority said it believes that it will help set it apart in the marketplace. According to the company, users will now be able to "satisfy their fitness- and sports-gaming needs under one roof."

But just how much of a benefit Wii Fit actually affords its users is up for debate. Sports Authority might claim that it helps users "achieve better health," but a recent study (PDF) from the American Council on Exercise found that the game offers a "very, very mild workout."

That could throw a wrench in Sports Authority's plans as it attempts to make the case that the Wii and the Wii Fit Plus make sense next to other products designed specifically to improve the health of its users. As appealing as it might be to some, Nintendo's game might not be able to stand up against fitness-focused products.

Regardless, Sports Authority has thrown its support behind Nintendo's console. The Wii and the Wii Fit Plus will be available in 102 stores starting on Thursday. It will be rolled out to remaining company stores by spring 2010.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

November 16, 2009 10:13 AM PST

Hands on with New Super Mario Bros. Wii

by Scott Stein,
Jeff Bakalar
and
Dan Ackerman
  • 15 comments

Sales of the Nintendo Wii have been flagging lately, and the number of quality titles coming out for this generation's best-selling system seems to be getting thinner every month. What better to fix everything than Mario? New Super Mario Bros. sold over 19 million copies for the DS, and now the Wii sequel has arrived just in time to give a breath of life into the little white box. We've been quite bullish about this new game after multiplayer hands-on and single-player sessions earlier this year. Now, after playing the final boxed version all weekend, did it live up to our lofty expectations? Our takes are below.

Scott:
Nintendo wisely chose to make its headlining release this holiday a marquee game for its most popular mascot. The surprising part was putting the whole game in 2D.

After the success of 3D Mario games, including Super Mario Galaxy, dating back to 1996, the decision to make New Super Mario Bros. Wii a 2D game could be considered baffling. But it's actually a somewhat brilliant move: for all of Galaxy's incredible visuals, it's not instantly accessible to older casual gamers. SNES-era Super Mario is, and New Super Mario Bros. Wii is a better-rendered, 16x9 wide-screen retro-update to the classic series that effectively ended with Super Mario World. The game's all-new levels and clever updates to the game mechanics make this an excellent sequel for the Mario ultrafans.

Much like the DS game New Super Mario Bros., Mario and much of his environment are composed of 3D graphics moving in 2D, lending a much smoother look than sprite-based retro gaming. For single-player fans, the eight-plus worlds and many secrets are actually pretty difficult, and offer plenty of value. Throwing in four-player co-op through the whole game transforms Mario into an experience more like Super Smash Bros. as players compete for power-ups in ways that are often downright mean.

Two other multiplayer modes offer different ways to play the single-player courses, and, sadly, none of the multiplayer is online. Still, the 2D arena offers some of the best multiplayer play that the Wii has ever seen, and that, combined with the mainstream family-friendly feel, could catapult New Super Mario Bros. Wii to the very top of the Wii's best-sellers' list. ... Read more

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November 5, 2009 12:44 PM PST

Meet the Wiimote-ready baby doll

by Juniper Foo
  • 1 comment

Baby and Me Wii (Credit: 505 Games)

Talk about shades of Cabbage Patch Kids. The rather unsettling Baby and Me Wii game brings baby to life in a child-rearing sim that not only ships with a Wiimote-ready doll, it's in a detestable color that a certain mouthless cat has made commonplace. But more disturbing is the prospect of this ending up as a replacement baby for some people.

Game-wise, this one utilizes motion control to prompt the doll to laugh, cry, or gurgle, though coming out of the Wiimote's teensy speakers, this can only project in an eerily disembodied way. There are eight game modes with Wii Balance Board support(!!), which further enables this little hellspawn mannequin to be burped, rocked, fed, and taught to walk.

Honestly, what will they think up next, breast pumps? This special edition has a November 10 release destined for the Australian market only.

(Source: Crave Asia via Aussie-Nintendo)

November 3, 2009 11:58 AM PST

Digital City Podcast 56: Mixed news for Nintendo, plus the social utility of the iPhone

by Dan Ackerman
  • Post a comment

Episode 56 of the Digital City, where we discuss Apple's plans for a monthly iTunes TV subscription service; Joey wonders why everyone puts up with poor iPhone service (hint: it's the social utility of shared experiences); and Scott finds out how much laptop $350 can buy.

It's also a mixed bag for Nintendo, with Wii sales down 50-percent over last year, and a lukewarm reception to the larger screen on the DSi XL handheld -- but at the same time, New Super Mario Bros. Wii and targeted games such as Style Savvy may bring in holiday shoppers. Finally, check out a hands-on look at DJ Hero, and see Scott rock a trucker hat straight out of 2003.

Related links:
>>DJ Hero: Hands-on
>>Laptop bargain-hunting: What can you get for $350?
>>Nintendo's new big-screen DSi XL

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


Bonus -- Hands-on video with DJ Hero:

Originally posted at Digital City Podcast
October 28, 2009 3:19 PM PDT

Report: Netflix streaming is now Wii-bound

by Jeff Bakalar
  • 36 comments

(Credit: CNET)

You read earlier this week that the PlayStation 3 will soon offer streaming Netflix via a Blu-ray Disc, and now comes talk of the Nintendo Wii getting a similar treatment. While Netflix CEO Reed Hastings has expressed the desire to do so for some time, not until now have we heard some assuring details about it actually coming to fruition.

According to StreamingMedia, the plan has been in the works for some time and may hit Wii consoles as early as the holidays. This move will put Netflix streaming in even more homes as the Wii remains this generation's best-selling console to date.

Interestingly enough, as StreamingMedia points out, we're coming up on the one-year anniversary of Netflix on the Xbox 360, which in all likelihood was actually just a one-year exclusivity deal with Netflix.

We hope to have more details on the specific functionality of Netflix on the Wii as they develop.

(Source: StreamingMedia via Engadget)

October 28, 2009 2:00 PM PDT

How the venerable PS2 made it to 9 years old

by Daniel Terdiman
  • 72 comments

People always talk about dog years, or cat years, but what about video game console years?

It's hard to know what that math is, but one thing is certain: Sony's PlayStation 2 turned 9 years old Wednesday, and it sure feels like the best-selling video game console of all time has been around a whole lot longer than that.

Yet even though we're already more than three years into the PlayStation 3/Xbox 360/Wii console generation, the PS2 is still going strong. Routinely, month after month, its sales are in six figures--146,000 in September in the United States alone, according to The NPD Group--and there's no reason to think the 485 (and counting) developers who have made games for the platform are going to stop any time soon.

The PS2 turned 9 on Wednesday. What's that in video game years, if dog and cat years are equal to 7 human years?

(Credit: Sony)

In large part, that's because there are millions of people for whom the world-beating processing power of the PS3 and the Xbox 360, and the graphics-so-good-you-can-see-beads-of-sweat-on-sports-players'-bodies aren't worth paying several hundred dollars for. For $100, they say, you can get one heck of a good video game playing experience with a PS2.

It "still holds a place in my heart--there's so many great games with huge amounts of replay value," said Michael Steavenson, a public relations professional who bought his PS2 around 2001. "I'm not so interested in blazingly fast processing speeds, graphics that make games look like a movie, or uber-cutting-edge hardware stats. If the game is well-designed, fun to play, and provides me with a good emotional connection, I'll play it forever."

According to Sony, one out of every three U.S. households owns a PS2, and, worldwide, almost 140 million people have one. To date, Americans have bought more than half a billion PS2 games, and all told, nearly 10,000 titles have been released for the platform. Not bad for a machine that has earned the right to be living out its golden years sitting on a porch somewhere, smoking a cigar and grumbling about kids these days.

... Read more
Originally posted at Geek Gestalt
October 27, 2009 1:49 PM PDT

GoldenEye 007 coming to the Wii in 2010?

by Don Reisinger
  • 28 comments

This is nothing more than a huge rumor at this point, but gaming-industry site Superannuation is reporting that it has found a resume posted by a video game animator claiming to have worked on an unannounced GoldenEye 007 game for the Nintendo Wii.

GoldenEye 007

Remember this level in GoldenEye 007?

(Credit: Screenshot by GameSpot)

According to the report, the animator worked for Eurocom Entertainment Software, a company that has worked on several versions of James Bond titles, including Quantum of Solace and James Bond 007: Nightfire, between July and September.

The job listing said the person worked on "GoldenEye 2010 (Wii)." According to Destructoid, which also viewed the resume, the job description read, "Animator on Activision's James Bond series for the Nintendo Wii assisting in: Key frame animation, the preparation and clean-up of motion capture data, prop animation, in-game cut-scene animation, scene layout, and camera animation."

The resume was eventually pulled down from the site from which Superannuation accessed it.

Since its release in 1997, the iconic GoldenEye 007 has been the subject of several rumors claiming that a follow-up was on the way. But after Microsoft acquired Rare, the game's developer, in 2002, and Activision acquired the James Bond game rights in 2006, several licensing roadblocks were erected, limiting the chances of such a release.

Neither Activision nor Nintendo immediately responded to request for comment.

Considering that Nintendo and Activision are mum on a possible GoldenEye release for the Wii, it might be safer to assume that those roadblocks are still in place. But that doesn't mean that there aren't discussions going on behind the scenes to pave the way for the GoldenEye release. At this point, we just don't know.

So, let's hear from you. Do you think that this is the smoking gun for which GoldenEye fans have been waiting? Will GoldenEye 007 come to the Wii next year? Let us know in the comments below.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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