As we approach the longest break we get here at CNET, I'm preparing to head off for my annual journey to England to stay with the in-laws. These trips are marked by long, quiet afternoons in the countryside, and it's usually when I break out some portable games I've been stowing away all year.
You may have recently gotten or are planning to get one of the three big handheld game systems: the Nintendo DS, the PSP, or an iPhone/iPod Touch (yes, it deserves to be called a game system now). You may be wondering about a few good games to take with you. Well, I happen to own all three, and these are my recommendations. Feel free to take this little cheat sheet along.
(Credit:
CNET)
Nintendo DS
The DS actually comes in two versios: the DS Lite and the DSi. One has a Game Boy Advance cartridge slot, and the other can download minigames from Nintendo's DSiWare shop. Both can play Nintendo's tremendous collection of DS cartridges. For lovers of touch-screen puzzle games and lengthy adventures, or those who want family-friendly entertainment, the DS is perfect for you. Top games this holiday:
- The Legend of Zelda: Spirit Tracks or Mario and Luigi: Bowser's Inside Story: a new Zelda adventure that's perfect for fans of the series, and a Mario role-playing adventure with a goofy style. Either one is perfect for long plane rides and snowed-in cabins.
- Professor Layton and the Diabolical Box: the Layton sequel has dozens of brainteasers and a relaxed pace.
- Grand Theft Auto: Chinatown Wars: it came out back in March, but if you haven't played it, you must do so immediately. And, chances are, you still haven't unlocked everything in it yet.
- Might and Magic: Clash of Heroes: we hadn't even heard of this game until recently, but if you loved Puzzle Quest or enjoy adventure games with puzzle strategy, get this.
- If you have a DS Lite: save a few bucks and shop bargain bins for some used GBA titles like Super Mario 3.
- If you have a DSi: download some of Nintendo's excellent Art Style puzzles, or try one of the bizarre Electroplankton musical art-toys. ... Read more
Link makes like a train-car-riding hobo in Spirit Tracks.
(Credit: GameSpot)While plenty of people are still readily awaiting a sequel to Mario Kart DS or New Super Mario Bros., it didn't take Nintendo much time at all to shoot off a follow-up to its 2007 Nintendo DS Zelda adventure, The Phantom Hourglass.
The Legend of Zelda: Spirit Tracks, set 100 years after Phantom Hourglass and set in a very similar cell-shaded cartoonish universe, at first looks like it might be a pale shadow of the first touch-screen DS game, swapping out train travel for long boat voyages. We were a little surprised and skeptical when the game was first announced, especially since train travel sounds a lot more passive than sailing. After riding around with Link for a weekend, did our opinion change?
Scott:
I admit, I was originally dubious about Zelda: Spirit Tracks' ability to be as good as its predecessor, Phantom Hourglass. However, to my pleasant surprise, Spirit Tracks is not only a true sequel to Phantom Hourglass, it's also equally good. In fact, in some ways it's even better.
To address first: the trains in this game are set on tracks that traverse a series of small towns and other locations, and pulling up at destinations is essentially the same as docking your boat in Phantom Hourglass. Actually, the train controls are a bit simpler to operate on the go. The rest of the game, including its focus on a central mega-dungeon that unlocks secrets throughout, is very reminiscent of the first DS Zelda. That's not so bad, though--we'd take more of Phantom Hourglass and less of many other crappy DS games any day of the week.
The storyline, which features evil trains, floating towers, and a floating Zelda spirit that helps haunt statues to do your bidding in co-op puzzle solving, is both bizarre and clever, and is closest to the N64 cult classic Majora's Mask in terms of how it feels thematically. Nintendo's greatest achievement is how it adopts charming dialogue and characters to sell us this absurd tale and not have it feel stale or stilted--it's what makes the Zelda games more approachable to a newcomer than some of Square Enix's numerous RPGs.
After a few hours of play, the train riding aspect fades into the background, and Spirit Tracks is about the things all Zelda games are about: finding small towns, unlocking side quests, getting weapons, conquering dungeon puzzles. It's as classic as any Zelda game before it. ... Read more
Technically, there's no reason the Zune couldn't have a huge game library.
(Credit: Microsoft)While there's no shortage of handheld game systems on the market--the Nintendo DS and DSi are still selling well and the PSP continues to hang in there, while the App Store expands its catalog every minute--one of the seemingly no-brainer bets in the mobile gaming realm hasn't happened yet: the Zune.
We say "no brainer" for several reasons:
- Microsoft has a successful gaming platform in the Xbox 360, emphasizing online and downloadable gaming.
- Microsoft, compared with Sony and Nintendo, is best able to take on Apple in terms of a media-management software store and the ability to build an equivalent music/games/movies catalog, and making that product PC compatible.
- The Zune HD now plays games.
The first point is obvious. The second is debatable, but we say this because Sony, while having a decent media library on PSN, just isn't historically great at building cross-platform software for syncing the PSP, and Microsoft's global software reach is simply stronger. The third is technically true--Microsoft launched a small collection of completely free-to-play, ad-supported games for its OLED-screened Zune HD last month, and one of them happens to be an adaptation of Project Gotham Racing.
It's an interesting prospect (and one we've wondered about before) because the Zune HD processor, an Nvidia Tegra, has both HD processing muscle and 3D graphics capability. We downloaded and played with all the Zune HD games currently available--all 12 of them--with some curiosity to see if the Zune could compete as a game device.
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The new metallic blue DSi with five titles.
(Credit: Nintendo)Starting on Black Friday, Nintendo will offer two new DSi bundles featuring metallic blue or white Nintendo DSi systems, plus more than $20 in DSiWare games, the company announced on Monday.
The new bundles will come with different games, depending on the DSi customers buy. The metallic blue version of the DSi will come with five Mario DSiWare titles, including Mario vs. Donkey Kong: Minis March Again; Dr. Mario Express; WarioWare: Snapped!; Mario Calculator; and Mario Clock.
Nintendo's white Nintendo DSi comes preinstalled with Brain Age Express: Arts & Letters; Brain Age Express: Sudoku; Brain Age Express: Math; Clubhouse Games Express: Card Classics; and Photo Clock.
Nintendo said the DSi bundles will be available as long as supplies last, though a company representative wouldn't divulge how many units will be shipped. Nintendo also pointed out that although the white DSi has been around for a while, the Metallic Blue color is new. So far, Nintendo hasn't responded to my inquiry about whether or not it will offer a Metallic Blue DSi as a standalone unit after the bundle runs out.
Both the White DSi bundle and the Metallic Blue offering will be available in stores on Friday for $169.99, the same price as the standalone DSi.
See also: Be prepared for Black Friday tech deals
Correction at 4:50 a.m. PDT November 18: Cammie Dunaway incorrectly described Wii's October sales figures compared with other next-generation game consoles. Wii sales were nearly the total of its rivals combined.
Stung by lower Wii sales and a couple of down quarters, Nintendo may be a bit off its game this year. But Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing, keeps focused on the company's strengths and positive numbers.
The recession and a paucity of blockbuster titles have taken a bite out of the overall video game industry this year, with revenue down from record levels in 2008. Nintendo certainly hasn't been immune. For the first half of the year, earnings fell about 50 percent from 2008, while Will sales dipped.
In the midst of this atmosphere, I spoke on Thursday with Dunaway, known to many video game buffs for her high-spirited appearances at E3.
Though I asked Dunaway about the company's revenue decline, lower console sales, and potential competition, she continually championed Nintendo's assets, including its Wii and DS consoles and recent popular games like Wii Sports Resort and Wii Fit Plus, as well as new titles like Super Mario Bros.
Dunaway's optimism about Nintendo may have been borne out by the latest results. Though overall video game revenue fell in October, the Wii bounced back to recover its spot as the top selling console, according to NPD.
Last month, Nintendo sold 507,000 Wiis, compared with 320,600 Sony PlayStation 3s and 249,700 Microsoft Xbox 360s. Coming in second in video game hardware sales was Nintendo's portable DSi and DS Lite, with gamers scooping up 457,000 units.
Four of Nintendo's titles also did well in October, finishing in the top 10. The company sold 232,000 copies of Wii Fit Plus alone, and 209,000 of Wii Fit Plus bundled with the Balance Board. Wii Sports Resort scored with 179,000 copies sold, while Kingdom Hearts 358/2 Days for the DS found 169,000 new customers.
I spoke with Dunaway by phone before before NPD released the October sales figures. But she certainly knew ahead of time that the numbers would look good for Nintendo.
Q: The question on everyone's mind is Nintendo's performance this year. For the first half, earnings were down about 50 percent. Sales for the Wii have dropped. Your president, [Satoru] Iwata, recently admitted that sales of the Wii have stalled. What do you pin as the reasons for this downturn, both for the company and for the Wii itself?
Dunaway: Let's talk about the U.S., and let's break it down into the separate platforms. So, speaking first about the Wii--what's important to understand is that in 2008, we sold 10 million units of the Wii, which was a record for any console ever in history. And so it's a high mark.
What's also important to understand is that the pacing of our software this year was quite different than it was in 2008. In 2008, our big titles were released early in the year. And this year's huge title, released a few weeks ago in October, Wii Fit Plus, is doing quite well. And then arguably, the largest title of the year, New Super Mario Bros. for the Wii, only releases Sunday [November 15]. So we believe that going into the holiday season, consumers will continue to look for the products they see as representing the best value and the most fun.
Now on DS, we also had a record setting year last year, selling over 10 million units, and we are actually 16 percent above that pace year-to-date in 2009. So the combination of DS Lite and our new product DSi is really resonating with consumers.
Then on software, here in the U.S., our software for both Wii and Nintendo DS is actually up over a year ago. So despite the fact that our big titles are yet to come, we still have had a good year overlapping a tremendous year with our software.
Can you talk about some of the new titles Nintendo has in store for the holidays and next year? You mentioned Super Mario Bros. is a key title for the holidays. Are there others?
Dunaway: Looking to some of the additional titles for the holidays, New Super Mario Bros., for the first time enables four people to play a Mario game together. And it is going to be something that provides tremendous challenge to experienced gamers, and something a brand new gamer can jump in with their friends and family and enjoy. So that one will be a monster hit.
We also on the DS side have a new Zelda title--Zelda Spirit Tracks--coming on December 7. And Zelda titles are always strong performers, and it's a franchise that loyalists look forward to, line up to get copies of. And it's a title that we also think expanded market consumers will enjoy because of its heart. It's really about solving puzzles and going on an adventure, which is something that really anyone can have a good time doing.
Then as we go into next year, while we haven't announced timing, we have announced that we'll be launching a new Pokemon Gold and Silver, which has broken all records on its launch in Japan. [We're also launching] a title that will be great for loyalists called Sin & Punishment and a title called Endless Ocean that really provides a wonderful family experience on the Wii.
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DS 3D graphics: Looking nice.
(Credit: Activision)Did you think Modern Warfare 2 was all about 360 and PS3 headset smack-talking in front of a massive HD display and booming surround sound? No, there is another. With the launch of Call of Duty: Modern Warfare 2 came the less-heralded Call of Duty: Modern Warfare Mobilized, for the Nintendo DS.
Come on, admit you're curious. Want to know how it is?
First of all, this is obviously not a port of the MW2 game. It's not even close, and it doesn't try to be, either. Its name, Modern Warfare Mobilized, suggests it's a spinoff, and the storyline parallels different events and a different single-player campaign.
Now, the good news: this isn't a simple licensing rip-off. Under the hood of MW Mobilized is a real 3D FPS, which should be familiar to anyone who's played the previous Call of Duty: World at War DS game. Visually and aurally, this just might be the pinnacle of Nintendo DS 3D gaming. That's not a huge compliment, but levels involve interiors, courtyards, overhead helicopters launching air strikes, at a distinctly slower and more linear pace than the console game, but with a decent level of production polish provided your expectations remain severely curbed.
Enemies emerge two or three at a time, and their death cries and animations bring to mind Doom more than Call of Duty, but the storyline is cinematically told and decent fun with headphones. Unfortunately, however, FPS control for the DS is a jury-rigged nightmare. Using an all-too-familiar control scheme adopted by Metroid Prime Hunters and others, the D-pad controls basic movement and strafing, while the left shoulder button fires. Stylus movement on the lower screen replaces the right analog stick moves, and while it technically works, the setup leaves one's hands cramped and carpal-tunneled after just 10 minutes.
... Read moreOn Sale Now: $28.99
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(Credit:
Smarty Pants)
Kids may gobble up junk food, but it seems they love playing with Nintendo devices even more.
Out of the 100 most loved brands for America's children and tweens, the Nintendo Wii and DS scored the first and second spots, according to a report by research firm Smarty Pants.
The survey "Young Love" found that even tempting snacks like Oreos and M&Ms trailed behind the Nintendo gear, taking the third and fifth spots in the list, respectively. Other techie items loved by 6- to 12-year-olds included the iPod at number 12, Sony's Playstation at 14, YouTube at 36, and Microsoft's Xbox at 42.
Kids participate in more than $500 billion in consumer spending each year, according to Smarty Pants, and their parents consider their favorites when buying everything from snacks to entertainment, both of which popped up heavily on the list.
"From Crayola to iPod, kids' most loved brands are familiar, iconic brands that delight kids and parents with variety, value, family-friendly content, and simple pleasures," Smarty Pants President Wynne Tyree said in a statement. "Interestingly, the top brands are not traditional 'for kids only' brands; in fact, many are not marketed directly to kids."
To compile the report, Smarty Pants questioned 4,700 American kids and their parents online over a period of nine months. Covered in the survey were more than 260 consumer brands across 20 different product categories.
The brands that kids liked most, said SmartyPants, were the ones that offered high-quality family time, age-appropriate content, parent-approved indulgence, variety/choice, "cool" accessibility, and chatter-worthy advertising.
If you're thinking about buying a portable gaming system this holiday season, you should definitely listen to this show before making a decision. After a few weeks of teasing you guys about the new PSP Go, we've got all the details from the man who wrote the CNET review himself and now must defend himself from Sony snipers perched across the office. That's right, Jeff Bakalar breaks down all the reasons why the PSP 3000 is still the best Sony portable gaming device. The Go, on the other hand, didn't fare so well in Jeff's eyes. It costs more than the 3000, has a smaller screen, and an awkwardly placed analog stick, and worst of all: you can't play UMD games or use old PSP accessories! On top of all of that, the games take so long to download that you can probably watch a full length movie while you wait. Save your money and buy the best mobile video game console on the market today...the Apple iPhone.
Speaking of products that sound good on paper but don't actually work in real life, a guy in New York discovered something particularly disturbing about his iPhone: the average iPhone drops 30 percent of all calls. After taking his iPhone into an Apple Genius Bar for multiple dropped calls, the Genius informed him that it was indeed dropping 22 percent of outbound calls, which is actually excellent compared with the 30 percent average in New York. Listen in to hear us groan and moan about AT&T service and why Sprint or Verizon might be in my immediate future.
Finally, we want to give a huge thank you to Debbie from Toronto for sending us the image you see at the top of this blog entry. Deb, a long time listener and special guest of The 404 made a custom hockey jersey and goalie mask for her husband to wear during his Sunday game! Now, Wilson and I are the first to admit our zero interest in hockey, but even we can appreciate the time and effort that must have gone into the cutting and application of the logo onto the uniform. Debbie, you rock, and if there's anything we can do (short of flying up to Canada to thank you personally) to repay your kindness, please don't hesitate to let us know. Everyone else should be carefully taking notes from Deb and sprinting to the nearest phone to leave us a voice-mail. You know the number right? 1-866-404-CNET: GET ON IT!
EPISODE 435
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What's scarier than running through a dragon-turtle's insides? We have no idea.
(Credit: Nintendo)After a long hiatus, there are suddenly a handful of memorable, worthwhile titles for the Nintendo DS: Chinatown Wars, Rhythm Heaven, Professor Layton and the Diabolical Box, and most recently Scribblenauts. It took Nintendo, however, to save the best for last.
Mario & Luigi: Bowser's Inside Story might sound, at first read, like a kid's title. It's not; in fact, it's the third in a series of unique role-playing games featuring Mario, Luigi, and the rest of Nintendo's immortal cast of Mushroom Kingdom characters. The last in the series, Mario and Luigi: Partners in Time, came out for the DS back in 2005. In case you've never played before, you have to understand that it's barely a role-playing game at all: yes, Mario and Luigi level up, collect items, and go on an adventure, but battles unfold as real-time quick-reflex minigames, and much of the story unfolds with a completely absurd sense of humor. This series of games might be Nintendo's best-kept secret in its first-party lineup. We played it, and yes, we loved it. Here's why.... Read more
In an entertainment medium that defines innovation as being able to shoot aliens with two guns at once or replicate real-life instruments as plastic props, it's refreshing to find a video game that actually does try to break new ground.
Scribblenauts, for the Nintendo DS, generated a massive amount of positive buzz after this year's E3 video game trade show, thanks to a unique interface that lets players type in the name of real-world objects they want to use in the game.
The end result is a game that taxes brain cells instead of trigger fingers, without resorting to the math and logic puzzles of so many of the brain-training games that have flooded the Nintendo DS.
Each Scribblenauts level is a 2D side-scrolling environment, where a small character named Maxwell has to either reach a goal at the far end, or complete an arbitrary task (equip a doctor, chop down a tree, etc.). To clear the level, players use their DS stylus to literally type in the names of things they want to use to accomplish these goals.
Need to get to the top of a cliff? Type in the word "ladder," and one magically appears. Or try a jetpack, or a helicopter. When faced with an angry bear, we typed in the word "soldier," and a little army guy magically appeared and took care of the bear for us (although shooting wildlife isn't exactly the most politically correct move).
(Credit:
Warner Brothers Interactive)
At first, the game seems like a talented mind-reader, or genius-level artificial intelligence. In fact, it's a bit of clever sleight of hand, with the game using the same physical object for many related words (chair and seat, rock and stone, etc.) More importantly, in our informal testing, we found most people instinctively gravitated towards a handful of common objects ("ladder" being a frequent favorite).
Places, proper names, and "suggestive material" are not allowed, but the in-game vocabulary does seem impressively large, and we had a hard time stumping it (publisher Warner Brothers won't say how big the in-game dictionary is). ... Read more
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