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November 16, 2009 10:13 AM PST

Hands on with New Super Mario Bros. Wii

by Scott Stein,
Jeff Bakalar
and
Dan Ackerman
  • 15 comments

Sales of the Nintendo Wii have been flagging lately, and the number of quality titles coming out for this generation's best-selling system seems to be getting thinner every month. What better to fix everything than Mario? New Super Mario Bros. sold over 19 million copies for the DS, and now the Wii sequel has arrived just in time to give a breath of life into the little white box. We've been quite bullish about this new game after multiplayer hands-on and single-player sessions earlier this year. Now, after playing the final boxed version all weekend, did it live up to our lofty expectations? Our takes are below.

Scott:
Nintendo wisely chose to make its headlining release this holiday a marquee game for its most popular mascot. The surprising part was putting the whole game in 2D.

After the success of 3D Mario games, including Super Mario Galaxy, dating back to 1996, the decision to make New Super Mario Bros. Wii a 2D game could be considered baffling. But it's actually a somewhat brilliant move: for all of Galaxy's incredible visuals, it's not instantly accessible to older casual gamers. SNES-era Super Mario is, and New Super Mario Bros. Wii is a better-rendered, 16x9 wide-screen retro-update to the classic series that effectively ended with Super Mario World. The game's all-new levels and clever updates to the game mechanics make this an excellent sequel for the Mario ultrafans.

Much like the DS game New Super Mario Bros., Mario and much of his environment are composed of 3D graphics moving in 2D, lending a much smoother look than sprite-based retro gaming. For single-player fans, the eight-plus worlds and many secrets are actually pretty difficult, and offer plenty of value. Throwing in four-player co-op through the whole game transforms Mario into an experience more like Super Smash Bros. as players compete for power-ups in ways that are often downright mean.

Two other multiplayer modes offer different ways to play the single-player courses, and, sadly, none of the multiplayer is online. Still, the 2D arena offers some of the best multiplayer play that the Wii has ever seen, and that, combined with the mainstream family-friendly feel, could catapult New Super Mario Bros. Wii to the very top of the Wii's best-sellers' list. ... Read more

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October 16, 2009 2:55 PM PDT

New Super Mario Bros. Wii: Hard-core/casual fusion Nintendo's been looking for?

by Scott Stein
  • 38 comments

It's retro right down to the box art.

(Credit: Nintendo)

This holiday season, amid an economy that's still in the tank, game companies are stingier with their first-party release schedule. In fact, each of the Big Three (Sony, Microsoft, Nintendo) are only targeting one or two games for their systems before Christmas. Nintendo has one single title that's prominent for the Nintendo Wii, and that's New Super Mario Bros. Wii.

We got a chance to play one or two of the side-scrolling title's multiplayer modes a while back, but we didn't know whether Mario's home console return to 2D platforming would also feature a single-player mode that had as much going for it as old-school favorites like Super Mario World.

After last night's playthrough and a discussion with Mario creator Shigeru Miyamoto (translated via Nintendo of America's Bill Trinen), the answer to that question is undoubtedly yes.

Mr. Miyamoto answered questions regarding his new game, in particular why it's a 2D game when Super Mario Galaxy achieved such great success both critically and financially as a 3D Wii title.

According to Miyamoto, who participated in a reporter's roundtable Thursday night in New York City, what makes a Mario game is being "simple to control and easy to understand." The multiplayer modes of New Super Mario Bros. Wii include both four-player competitive Smash Bros.-inspired modes such as Coin Battle, as well as hop-in four-player co-op throughout the entire single-player story mode of the game.

"We wanted the game to appeal to and be accessible to as wide an audience as possible, and because we wanted to make it multiplayer, we felt that the original concept for Mario Bros. was the one best suited to multiplayer gameplay," Miyamoto added. "Multiplayer platforming is much better suited to a 2-D environment versus a 3-D one." He was referring specifically to same-room gaming as opposed to online gaming, raising a point that we've often thought about with the Wii--namely, other than Wii Sports, that there just aren't a great number of multiplayer games for the console.

... Read more
September 24, 2009 3:10 PM PDT

The next best thing to New Super Mario Bros. 2: Jeff and Scott uncover Bowser's Inside Story

by Scott Stein
and
Jeff Bakalar
  • 13 comments

What's scarier than running through a dragon-turtle's insides? We have no idea.

(Credit: Nintendo)

After a long hiatus, there are suddenly a handful of memorable, worthwhile titles for the Nintendo DS: Chinatown Wars, Rhythm Heaven, Professor Layton and the Diabolical Box, and most recently Scribblenauts. It took Nintendo, however, to save the best for last.

Mario & Luigi: Bowser's Inside Story might sound, at first read, like a kid's title. It's not; in fact, it's the third in a series of unique role-playing games featuring Mario, Luigi, and the rest of Nintendo's immortal cast of Mushroom Kingdom characters. The last in the series, Mario and Luigi: Partners in Time, came out for the DS back in 2005. In case you've never played before, you have to understand that it's barely a role-playing game at all: yes, Mario and Luigi level up, collect items, and go on an adventure, but battles unfold as real-time quick-reflex minigames, and much of the story unfolds with a completely absurd sense of humor. This series of games might be Nintendo's best-kept secret in its first-party lineup. We played it, and yes, we loved it. Here's why.... Read more

June 24, 2009 2:54 PM PDT

There's a lot you don't know about New Super Mario Bros. Wii

by Jeff Bakalar
and
Scott Stein
  • 19 comments

(Credit: Jeff Bakalar/CNET)

Last night in New York City, Nintendo treated two of our CNET editors to some lengthy hands-on demos of major upcoming titles for the Wii and DS. We'll have impressions of our time with Wii Sports Resort and other games later on, but first we wanted to talk about New Super Mario Bros. Wii. ... Read more

June 2, 2009 1:31 PM PDT

Two new Super Mario Wii games among those announced at Nintendo E3 press conference

by Jeff Bakalar
  • 1 comment

Now that the Nintendo E3 2009 press conference is behind us, let's take a look at some of the game announcements for the Wii. While we saw a few titles we were expecting, there were a couple that came as total surprises.

Right out of the gate, we got to see a brand-new 2D Mario Bros. game for the Wii. New Super Mario Bros. will allow for four-player co-op playing and will feature new game characters and power ups.

Wii Fit Plus, the successor to Wii Fit, will arrive in the fall and come bundled once again with a balance board. Of course, the software will also be available separately for those who already own it.

(Credit: Gamespot)

While we already knew about the July 26 release of Wii Sports Resort, we did get to see archery and basketball demos take advantage of the Wii MotionPlus peripheral. Speaking of MotionPlus, Nintendo announced that the Ubisoft-developed Red Steel 2 will require the accessory to play.

While we also knew about the Wii exclusives Dead Space: Extraction, Resident Evil Dark Side Chronicles, and The Conduit, we were thrilled to see a new Metroid game unveiled. Metroid Other M seems to be a hybrid first-person meets third-person action title and will be released in 2010.

Finally, we were treated to a taste of a Super Mario Galaxy sequel. Super Mario Galaxy 2 features more 3D Mario action geared at gamers of all ages. This title is also set to release in 2010.

June 2, 2009 9:34 AM PDT

Nintendo announces New Super Mario Bros. for Wii

by Jeff Bakalar
  • 12 comments

(Credit: Gamespot)

At the Nintendo E3 2009 press conference, the company has just announced a brand-new Mario title, New Super Mario Bros. for the Niintendo Wii. The 2D side-scrolling game will feature four-player co-op along with new gameplay features and power-ups. The game automatically zooms and pans so that all four players are always on screen.

New Super Mario Bros. for the Nintendo Wii will be released this holiday season.

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