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July 2, 2008 1:23 PM PDT

EeePC 900 awesome touch-screen mod

by Dave Rosenberg
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Some gadget lust on a Wednesday. A modded Eee PC 900 with a touch screen.

JKK Mobile via Gizmodo

July 2, 2008 11:32 AM PDT

29 potential video game monetization methods

by Dave Rosenberg
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UPDATED JULY 6, 2008, 7:30pm PST

Due to a version control issue I accidentally deleted the pointer to this list of 29 potential video game monetization methods from Jeremy Liew at Lightspeed VP Blog. This list originally appeared as a guest post on Jeremy's blog. I didn't realize it got botched when I hit publish. Apologies.

David Perry, Chief Creative Officer of Acclaim Games has identified 29 possible ways to monetize video games.

Potential Video Game Monetization Methods.

List © 2008 David Perry. www.dperry.com

1. Retail (bricks & mortar), selling boxed product at places like EBGames, Gamestop or Virgin Megastore. This also includes mom & pop stores, hardcore specialist gamer shops, and online retailers like Amazon.com that ship the product to your door. The gap in this market is "same day" physical delivery of games too big to download or 1st party titles (basically combining online & bricks and mortar in one solution.) The future of this space is pre-paid cards as the consoles will (in the future) go online only, distributing everything directly to the consumer, so retail (to make it worth selling the hardware) will need a cut of the software sales. Hence prepaid cards. The Gamestop tactic of re-selling USED games (to avoid paying for new product) will finally be over. To drive users to retail, the making of special "enhanced" versions just for their retail chain is a common practice.

2. Digital Distribution (direct download, direct to consumer), like the Steam service from Valve Software, the PlayStation Store or Xbox Live Arcade from Microsoft. This also technically includes "unlocking" access to a game already on a service, like the faux install process on Facebook (however the player would have to pay to do this unlock.)

3. In-Game Advertising (either obvious billboards or branded items in the game world, or subtle product placement (certain clothing, sunglasses or vehicles like Gaia Online), or built into story elements (like the hero's girlfriend works for a Neutrogena). Companies like IGA, Massive, Game Jacket, Mochi Media, Google, VideoEgg etc.

4. Around-Game Advertising (basically making money from banner & skyscraper adverts that circle the gameplay window), this is common on flash game aggregator sites, they use services like Google, Commission Junction, personal affiliate deals etc. The revenue comes from CPM (cost per thousand views), CPC (cost per click), CPA (cost per acquisition of a player), CPP (cost for a "real" player who really plays for a certain time, or to a certain level.)

... Read more
July 2, 2008 11:21 AM PDT

Off-topic: Charlton Heston's arsenal revealed

by Dave Rosenberg
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Charlton Heston *really* liked weapons

Charlton Heston *really* liked weapons

(Credit: Defamer.com)
This is way off topic but please take a look at Charlton Heston's stash of weaponry. It's amazing and alarming at the same time.

July 1, 2008 8:08 PM PDT

Links of the day (food poisoning edition)

by Dave Rosenberg
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I caught a touch of food poisoning yesterday and I'm not still not totally right. While generally not a great experience, something about pulling over in the Tenderloin to hurl felt all too comfortable.

Some links for your enjoyment:

July 1, 2008 1:58 PM PDT

Webinar: Integrating SaaS Applications In the Cloud and Behind the Corporate Firewall

by Dave Rosenberg
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Join me and John Rowell from Opsource, Wednesday, July 9, 2008 9:00am PDT on a webinar discussing how the Cloud affects the Enterprise and vice-versa.

Learn about common concerns organizations face when incorporating SaaS applications into their growing enterprise architecture and how to make the transition from on-site to internet based applications.

Click here to register

June 30, 2008 12:12 PM PDT

Avoiding lock-in in the cloud

by Dave Rosenberg
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As the cloud continues to emerge as a serious option, many people are starting to catch on that there are limits to what can be done outside that particular platform.

Right now there only a few options if you are a cloud or PaaS provider:
1. Cordon off virtual machines and use VM images (like Amazon.com or Joyent)
2. Allow development on some programming language (like Google App Engine)
3. Force users onto your platform (like Salesforce.com)

The applications that are built on top of a particular vendor's infrastructure are locked into that provider's way of doing things. I always expect the cloud to be about freedom from vendor control--much like how open source gives control to the users.

Where is the "write once, run anywhere" ideal of Java? Sun should be the next big Cloud vendor--it's got hardware, virtualization, and Java all under one roof and yet it remains late to the game.

Over at GigaOm I read about Dreamfactory which provides some cloud-agnostic/opportunistic offerings to integrate its own applications with other SaaS vendors.

But rather than being tied to a particular cloud, DreamFactory works with many of them. Relying on a rich client that runs as a browser plug-in, DreamFactory's application only needs the cloud for storage. It can use Salesforce, Webex Connect and Amazon EC2. Quickbase support is just around the corner, with Google BigTable hot on its heels. It will even run on your hard drive.

The fact that the Dreamfactory plug-in runs locally solves a major issue--what happens when you are not connected. It also means you can move from platform-to-platform.

But this approach is merely the tip of the iceberg. When you consider the domination of the Flash plug-in, you can certainly imagine Adobe making strides very quickly. For that matter, this approach could be Microsoft's first step into being cloud-relevant.

The next stage of the cloud is the maneuverability of data regardless of its location or destination.

June 29, 2008 8:55 PM PDT

Twitter and source amnesia

by Dave Rosenberg
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Your brain lies to you, says the NY Times in an Op-ed piece about the upcoming elections. For me, the article illuminates some of the implications of the social-media world where information flies at you from every direction. You don't know what's true or false and odds are you can't handle the volume of information in a manner that lets you process it effectively.

Basically you hear or learn something, the brain processes it multiple times and by the time its fully part of your brain you've forgotten where it came from.

This phenomenon, known as source amnesia, can also lead people to forget whether a statement is true. Even when a lie is presented with a disclaimer, people often later remember it as true.

With time, this misremembering only gets worse. A false statement from a noncredible source that is at first not believed can gain credibility during the months it takes to reprocess memories from short-term hippocampal storage to longer-term cortical storage. As the source is forgotten, the message and its implications gain strength.

I find myself following my Twitter list and posting my own inanities having little to no idea if there are implications or if what anyone posts is actually true. This requires a level of diligence that the brain isn't necessarily prepared to deal with as well as a level of attention that goes beyond being a communications utility and into a part-time job.

Personally, this Twitter thing was fun for a while but it has become a burden.

June 27, 2008 9:52 AM PDT

Video games, celebrity and the golden goose

by Dave Rosenberg
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Lately I am obsessed with video games, not so much in playing them but figuring how they work. It's kind of surprising that companies like Amazon and Google tell you how their entire infrastructures are built but as my fellow CNET blogger Don Reisinger points out, the gaming industry is shrouded in anonymity and secrecy.

It makes me think there is a huge opportunity for some kind of open source-esque video game console and game development. Gaming is a market dominated by 3-4 giant players just like how software was, and music has been. We've seen the effects of open source and SaaS on giant software vendors and what digital music did to the music industry. Will gaming be next? It seems ripe for a shake-up.

Today Venture Beat brings us a Q&A with Insomniac Games chief Ted Price on cloning the golden goose which gives a bit of a window into the world of game development vs. publishing.

Overall the state of the gaming industry makes me think that the companies who doing everything browser based are going to be very successful at some point.

If anybody is interested in discussing gaming either for this blog or privately, please hit me up.

June 26, 2008 8:08 PM PDT

Total economic cost of insecure software: $180 billion a year in the U.S

by Dave Rosenberg
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David Rice's book Geekonomics: The Real Cost of Insecure Software calls the software industry to account for its careless attitude toward security.

As reported on Forbes.com: Rice blames the software industry for a litany of hidden costs, ranging from the infrastructure needed to fix hackable bugs in software to recent data breaches at the U.S. State Department and the Pentagon--even a Boeing 747 crash in 2005 that resulted from software glitches. All told, he places the total economic cost of security flaws in software at around $180 billion a year.

Companies like Oracle or Microsoft say their software is unbreakable or trustworthy. But those statements are vacuous and cheap to make, and there's no consequences for when they're wrong.

I didn't receive the book yet so I am not sure how much mention of open source it contains. But you certainly can't make the argument that the risk is hidden such as with proprietary products.

June 26, 2008 2:49 PM PDT

Yahoo! Establishes Cloud Computing Division (finally!)

by Dave Rosenberg
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I can't believe it took Yahoo! this long to create a Cloud Computing division. They are easily in the top 5 most impressive infrastructures and maybe will now take advantage of it.

In order to expand its cloud computing capabilities, the Company will form a Cloud Computing & Data Infrastructure Group, charged with developing a computing infrastructure that balances scalability with cost effectiveness.

Yahoo! is making changes to its technology organization, led by Chief Technology Officer Ari Balogh, to better position the company to execute on its strategic priorities. Principal changes are developing a world-class cloud computing and storage infrastructure; rewiring Yahoo! onto common platforms; and creating a stronger partnership between product and engineering teams.

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The yogurt makers of tech: Gadgets to avoid

Don't buy these one-trick ponies--unless you like gizmos that gather dust.

Google wants to unclog Net's DNS plumbing

The Net giant, ever eager for a faster Internet, debuts its Google Public DNS service. With it, Google could become even more central to the Net.

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About Software, Interrupted

In "Software, Interrupted," Dave Rosenberg discusses disruption in the software market, as well as the products and services that keep business technology norms in perpetual flux.

With nearly 15 years of technology and marketing experience spanning from Bell Labs to multiple start-up IPOs, Dave co-founded open-source software company MuleSource and now serves as general manager of Hardy Way. He also happens to be a U.S. patent holder and a workaholic. Technology is his best friend and mortal enemy.

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