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        <link>http://news.cnet.com/8300-13772_3-52.html</link>
        <title>
            CNET News - Gaming and Culture
               
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        <language>en-us</language>
        <description>At the tech culture nexus of video games, fire art, Legos, 3D virtual worlds, social networking, aviation, hacked Roombas, and much more.</description>
        
        <copyright>Copyright 1995-2008 CNET Networks, Inc. All rights reserved.</copyright>
        <pubDate>Fri, 05 Sep 2008 19:01:00 GMT</pubDate>
        
            
            
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                <title>Are Demo and TechCrunch50 fragmenting their audiences?</title>
                <link>http://news.cnet.com/8301-13772_3-10033261-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
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                            <![CDATA[<div class="cnet-image-div image-large float-none" style="width: 499px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080904/Picture_7.png" alt="" width="499" height="331" /><p class="image-caption">Michael Arrington's TechCrunch50 event, which will put the spotlight on 50 start-up companies, begins on Monday, just as DemoFall, which features 72 high-tech companies and their products, gets going.</p><span class="image-credit">(Credit: Dan Farber/CNET Networks)</span></div>

<p>
<b>Update, 12:36 p.m. PDT:</b> Business Week <i>now says it is planning to send </i>...</p>]]>
                        
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                <pubDate>Fri, 05 Sep 2008 19:01:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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                <title>iPhone to ingest EA&#039;s &#039;Spore Origins&#039;</title>
                <link>http://news.cnet.com/8301-13772_3-10033617-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
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                            <![CDATA[<p>Electronic Arts is bringing its new creature feature to the iPhone and iPod Touch.</p>

<div class="cnet-image-div image-regular float-right" style="width: 307px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080905/finally.bmp" alt="" width="307" height="174" /><p class="image-caption">EA&#39;s <i>Spore Origins</i> is swimming toward an iPhone near you.</p><span class="image-credit">(Credit: EA Mobile, via Business Wire)</span></div>

<p>The game giant's EA Mobile unit announced Friday that it will offer <i>Spore Origins</i> for Apple's ...</p>]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10033617-52.html</guid>
                <pubDate>Fri, 05 Sep 2008 14:14:00 GMT</pubDate>
                <dc:creator>Jonathan Skillings</dc:creator>
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                <title>Behind the prototyping of &#039;Spore&#039;</title>
                <link>http://news.cnet.com/8301-13772_3-10033443-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
                <description>
                    
                            <![CDATA[<div class="cnet-image-div image-large float-none" style="width: 540px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080904/spore_space3lg_540x404.jpg" alt="" width="540" height="404" /><p class="image-caption">'Spore,' the new evolution game from Electronic Arts and 'SimCity' and 'The Sims' creator Will Wright, started with a series of small prototyping systems.</p><span class="image-credit">(Credit: Electronic Arts/Maxis)</span></div>
<p>
Electronic Arts' much anticipated evolution game, <i><a title="GameSpot review: EA's balancing act with 'Spore' -- Thursday, Sep 4, 2008" href="http://news.cnet.com/8301-13772_3-10032692-52.html" >Spore</a></i> hits store shelves Sunday in North America, and for those that have been on the project since the beginning, it has been a long road from concept to completion.
</p><p>
The game's creator, Will Wright, who is famous for previous games like <i>SimCity</i> and <i>The Sims</i> said recently that the game has been seven years in the making, meaning the project was getting under way not long after <i>The Sims</i> launched and became the best-selling PC game of all time.
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<p>
Wright has talked at length about how <i>Spore</i>'s origins lie in the SETI project and other flights of his fancy.
</p><p>
"The original concept was sort of a toy galaxy you could fly around and explore," Wright <a title="Will Wright on the origins of 'Spore' -- Thursday, Aug 21, 2008" href="http://news.cnet.com/8301-13772_3-10021750-52.html" >told me last month</a>. "As we thought about, it became apparent that evolution was a very important component. Some of the very first prototypes involved how you would move around and visualize the galaxy."
</p><p>
In the highly anticipated lead-up to the <i>Spore</i>'s release from EA studio Maxis, in Emeryville, Calif., almost all the attention has been on the game itself or on its <a title="'Spore' set to mold the future of Web 2.0-enabled gaming -- Wednesday, Jun 11, 2008" href="http://news.cnet.com/8301-17939_109-9965497-2.html" >Creature Creator</a>, which gives users an easy and sophisticated way to create complex beasts and which was made available in June as a free download.
</p><p>
But for many people, an equally exciting element has been the series of prototypes available for free download on the <i>Spore</i> Web site, each of which provides a look at the origins of a small piece of the larger game.
</p>
<p>
In fact, the prototypes were a crucial part of making <i>Spore</i> a reality. For example, since the procedural animation of the creatures in the game is one of its most-heralded elements, it's notable that before the system was ever built into the game, it started as a prototype.
</p><p>
"The earliest prototypes were making strange topology creatures and seeing if we could teach the computer to make them move plausibly, and later, show emotion and behavior," Wright said. "We had to find out whether the project was doable or not, or if some part of it wasn't doable, where we have to scale it back."
</p><p>
The first programmer on the <i>Spore</i> team was a Maxis veteran named Jason Shankel. Prior to joining Wright on his evolution project, he'd been working on a project known as <i>SimMars</i>, which was essentially a Mars terraforming game that was supported financially by NASA before the plug was finally pulled.
</p>
...]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10033443-52.html</guid>
                <pubDate>Fri, 05 Sep 2008 11:00:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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                <title>GameSpot review: EA&#039;s balancing act with &#039;Spore&#039;</title>
                <link>http://news.cnet.com/8301-13772_3-10032692-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
                <description>
                    
                            <![CDATA[<p><i>GameSpot review by Kevin VanOrd.</i></p>
<p><b>GameSpot score: 8.0</b></p>
<p><b>The good</b><br /> &#8232;&#149; Intuitive and comprehensive customization tools<br /> &#8232;&#149; Oozes charm at every turn<br /> &#8232;&#149; Impressively broad scope<br /> &#8232;&#149; Great audio and art design.</p>
<p><b>The bad</b><br /> &#8232;&#149; Individual game play elements are extremely simple<br /> &#8232;&#149; ...</p>]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10032692-52.html</guid>
                <pubDate>Thu, 04 Sep 2008 17:18:00 GMT</pubDate>
                <dc:creator>GameSpot staff</dc:creator>
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                <title>Xbox 360 to be lowest-priced next-gen video game console</title>
                <link>http://news.cnet.com/8301-13772_3-10031978-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
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                            <![CDATA[<span style="float:right; margin-left:4px; margin-bottom:4px;"><script> digg_url = 'http://digg.com/gaming_news/Xbox_360_to_be_lowest_priced_next_gen_video_game_console';</script><script src='http://digg.com/api/diggthis.js'></script></span>

<p>
One of the the biggest selling points of Nintendo's Wii video game console since its launch nearly two years ago has been that it was the lowest-priced of the trio of next-generation machines, which also includes Microsoft's Xbox 360 and Sony's PlayStation 3.
</p><p>
To date, the Wii costs $249, while the lowest-priced Xbox, the so-called "Arcade," retails currently for $279. An 80GB PS3 sells for $400.
</p><p>
But Microsoft said Wednesday that it will drop the price of the Arcade on Friday to $199, breaking through what some have said is the all-important psychological price level of $200. At that price, industry observers say, the market opens up to mass levels of consumers.
</p>
<div class="cnet-image-div image-medium float-left" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080903/Picture_1_270x222.png" alt="" width="270" height="222" /></div>
<p>
Microsoft will also drop the price of its 60GB Xbox to $299 and its "Xbox Elite," which has a 120GB hard drive, to $399.
</p><p>
"The fact that the Xbox 360 is now cheaper than the Wii is definitely a big shift in the market," said Aaron Greenberg, director of product management for Xbox 360.
</p><p>
The news has been rumored <a title="Report: Microsoft could release $200 Xbox this September -- Friday, Aug 1, 2008" href="http://news.cnet.com/8301-13772_3-10005130-52.html" >for some time</a> and was first reported as fact Wednesday by <a class="external-link" href="http://www.businessweek.com/technology/content/sep2008/tc2008093_970320.htm?campaign_id=yhoo"><i>BusinessWeek</i></a>.
</p><p>
For Microsoft, this is a crucial step along its path toward winning the next-gen console wars. At E3 in July, the company said in <a title="Microsoft opens up E3 with loud, energetic press conference -- Monday, Jul 14, 2008" href="http://news.cnet.com/8301-13772_3-9990517-52.html" >no uncertain terms that it will win the battle</a>, at least with Sony. It hedged its bets on out-selling the Wii, which has been dominant over the last several months, according to industry analyst NPD Group.
</p><p>
In fact, <i>BusinessWeek</i> reported that Don Mattrick, senior vice president of Microsoft's interactive entertainment business unit (and the person who had been on-stage at E3 and committed to winning the generation), said that he doubted the Xbox could catch up to the Wii at this point.
</p>

...]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10031978-52.html</guid>
                <pubDate>Wed, 03 Sep 2008 22:27:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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                <title>&#039;MythBusters&#039; co-host backpedals on RFID kerfuffle</title>
                <link>http://news.cnet.com/8301-13772_3-10031601-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
                <description>
                    
                            <![CDATA[<p><i>This post was updated at 1:50 p.m. PDT to correct the spelling of Tory Belleci's name.</i><p>
<i>MythBusters</i> co-host Adam Savage is stepping back from <a title="Did corporate lawyers put kibosh on 'Mythbusters' RFID episode? -- Tuesday, Sep 2, 2008" href="http://news.cnet.com/8301-13772_3-10030509-52.html" >public comments</a> suggesting that legal counsel from several credit card companies led the Discovery Channel to pull the plug on an episode dedicated </p>...</p>]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10031601-52.html</guid>
                <pubDate>Wed, 03 Sep 2008 17:59:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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                <title>Multiverse touts extensible virtual-world effort</title>
                <link>http://news.cnet.com/8301-13772_3-10031412-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
                <description>
                    
                            <![CDATA[<div class="cnet-image-div image-large float-none" style="width: 540px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080903/Times_Square.jpg" alt="" width="540" height="405" /><p class="image-caption">Places, a new initiative from the Multiverse Network, will offer users the ability to connect through Manhattan's Times Square. Earlier this year, the company first demonstrated the Times Square environment, at the time to showcase its graphics capabilities and to explain how many users it could fit on a ...</p></div>]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10031412-52.html</guid>
                <pubDate>Wed, 03 Sep 2008 16:15:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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                <title>There.com to add Mac support and Facebook plug-in</title>
                <link>http://news.cnet.com/8301-13772_3-10031096-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
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                            <![CDATA[<p><span style="float:right; margin-left:4px; margin-bottom:4px;"><script> digg_url = 'http://digg.com/apple/There_com_to_add_Mac_support_and_Facebook_plug_in';</script><script src='http://digg.com/api/diggthis.js'></script></span></p>


<p>
The virtual world, There.com, appears ready to reach for some new and broad audiences, announcing Tuesday night that it would finally be offering support for Mac OS X, as well as a new Facebook plug-in and an instant message application that can communicate ...</p>]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10031096-52.html</guid>
                <pubDate>Wed, 03 Sep 2008 04:47:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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                <title>For Mac, EA&#039;s &#039;Spore&#039; requires Leopard, Intel chip</title>
                <link>http://news.cnet.com/8301-13772_3-10030886-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
                <description>
                    
                            <![CDATA[<p>
For Mac users, one of the best pieces of news of the year was the announcement in January by Electronic Arts that it would be <a title="Coming to the Mac in 2008: 'Spore' -- Tuesday, Jan 15, 2008" context="com.caucho.jsp.PageContextImpl@53128dc2" href="/Coming-to-the-Mac-in-2008-Spore/2100-1043_3-6226087.html" >releasing a version</a> of its long-awaited evolution game, <i>Spore</i>, on their beloved platform.
</p>
<div class="cnet-image-div image-medium float-left" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080902/Spore_Box_270x270.jpg" alt="" width="270" height="270" /></div>
<p>
But if you're one of those Mac users who is shaking ...</p>]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10030886-52.html</guid>
                <pubDate>Tue, 02 Sep 2008 22:54:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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                <title>Did corporate lawyers put kibosh on &#039;Mythbusters&#039; RFID episode?</title>
                <link>http://news.cnet.com/8301-13772_3-10030509-52.html?part=rss&amp;tag=feed&amp;subj=News-GamingandCulture</link>
                <description>
                    
                            <![CDATA[<div class="cnet-image-div image-large float-none" style="width: 540px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080902/blog-Jamie_and_Adam_in_workroom_540x359.JPG" alt="" width="540" height="359" /><p class="image-caption">'MythBusters' co-host Adam Savage, right, told a conference audience recently that Discovery Channel was convinced by legal counsel from Texas Instruments and several large credit card companies not to do an episode on the hackability of RFID.</p><span class="image-credit">(Credit: Daniel Terdiman/CNET News)</span></div>
<p>
<i>Update (Wednesday, 10:58 a.m.): This story </i>...</p>]]>
                        
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                <guid isPermaLink="false">http://news.cnet.com/8301-13772_3-10030509-52.html</guid>
                <pubDate>Tue, 02 Sep 2008 21:22:00 GMT</pubDate>
                <dc:creator>Daniel Terdiman</dc:creator>
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