• On Metacritic: Bayonetta -- The Best Game of 2010?

Geek Gestalt

Read all 'Facebook' posts in Geek Gestalt
November 23, 2009 5:02 PM PST

Millions using social media on Xbox Live

by Daniel Terdiman
  • 29 comments

Microsoft on Monday said that millions of Xbox Live members have used the new social-media features that the company pushed live a week ago.

In June, Microsoft announced it would begin offering Xbox Live users access to Facebook, Twitter, and Last.fm. And while the manifestation of each of those services is scaled down on Xbox Live, the rollout has been one of the company's big pushes this fall for its hugely popular online system.

According to Microsoft spokesman David Dennis, the first-week figures show that at least 2 million Xbox Live users have logged into Facebook, and that half a million Last.fm accounts were created in the first 24 hours of availability. Dennis didn't address how many Xbox Live users have used the service's Twitter feature, except to say that there have been "tweets from nearly every market where we have Xbox Live."

So, based on the data Dennis provided, the Facebook integration with Xbox Live has had the most adoption. And while 2 million people logging into Facebook is far short of the 20 million total Xbox Live users, it is notable that fully one tenth of the service's users have tried the Facebook feature in just the first week.

Still, there's no way to know if the numbers of members using the social-media features will climb higher. There are those who feel that the Facebook and Twitter implementations lack some of the richness that has led to those services' phenomenal growth, and one has to wonder how many Xbox Live users will choose to spend time with Facebook or Twitter instead of doing things like watching movies or playing games.

As for Last.fm, Dennis said that in the first week, Xbox Live users had streamed 120 million minutes of music. Last.fm is a part of CBS Interactive, which also publishes CNET.

Lastly, Dennis said that 1.7 million Xbox Live users had gone to the new Zune marketplace--formerly known as the Xbox Live marketplace--and watched video.

October 14, 2009 5:19 PM PDT

Social networks, video coming to Xbox in November

by Daniel Terdiman
  • 8 comments

Microsoft is getting ready for a November release of new Facebook, Twitter, Last.fm, and instant movie and TV show streaming features in Xbox Live.

(Credit: Daniel Terdiman/CNET)

SAN FRANCISCO--At a star-studded E3 press conference last June, Microsoft touted, among other things, a plan to bring Facebook, Twitter, and Last.fm to its hit online service, Xbox Live, as well as to begin offering instant streaming of movies and TV shows.

At the time, all Microsoft would say is that it hoped to roll out these new features to the public in the fall.

Well, it's now the fall. And on Wednesday, my colleague Josh Lowensohn and I got a first-hand look at the pre-release Xbox Live implementation of Facebook, Twitter, Last.fm, and video streaming, and had a chance to talk to Xbox Live General Manager Ron Pessner about it all.

Microsoft is still not ready to let the public in on the fun yet, and today is only willing to give the launch a November timeframe--with no actual date announced. Further, since E3, the so-called InstantOn streaming feature has been rolled up into a larger Zune branding effort, something that I think is a big mistake, given the cool reception the Zune name--at least as it applies to Microsoft's music player--has received in the marketplace.

Regardless, it's clear that Microsoft is nearly ready to start letting the Xbox Live community get its hands on the Facebook, Twitter, and Last.fm features, and to begin streaming video content rather than waiting for it to download, which has been a slow, frustrating process by all accounts.

Pessner began by talking about Facebook. Clearly, Microsoft's interest is in getting the feature up and running and letting Xbox Live users begin to access the popular social network on their TVs sooner, rather than later, even though some fundamental elements of Facebook haven't been included.

According to Pessner, a chief goal of the implementation was to make it easy for users to make photo slideshows and watch them on their TVs. A quick demo revealed that much of the Xbox Live Facebook tool is built around looking at photo albums, scrolling between friends' albums and seeing who on a user's friends list has added photos to their account.

But one of Facebook's most fundamental offerings is photos and allowing users to upload them. And Microsoft has chosen, for now at least, not to let users do that. Pessner says the decision was made that Facebook on Xbox Live is about viewing images, and that anyone who wants to upload them to the social network will do so via the Web. It's a fair point, but it does seem like a major omission, and it would seem like something Microsoft will have to address soon.

Pessner also pointed to what he called Friend Linker, which is designed to help Facebook users see which of their friends are Xbox Live members, and vice versa. Among other things, it makes for an easy way for Facebook users to discover friends' gamertags and to invite them to be friends on Xbox Live.

All in all, while it's likely that many Xbox Live users will find themselves switching over to the Facebook application frequently--why move over to a computer if it's not necessary?--it's clear that there is a lot of room for more. The interface is consistent with everything else on Xbox Live, something that may please some. But frequent Facebookers might find it confusing to have to use Facebook in an entirely different format. Only time will tell.

Twitter on Xbox Live
Pessner then showed off the Xbox Live Twitter application. Like its Facebook counterpart, the interface will look very familiar to Xbox Live users. Pessner said the idea was to design a Twitter experience for the living room.

That means, of course, a fairly scaled down Twitter app. Users can post their own tweets, view friends' tweets, re-tweet them, favorite them, look at profiles, @ reply to others, and do Twitter searches. And that's about it.

To be sure, there aren't that many more features available to Twitter users elsewhere, but there are some. Again, Pessner made the argument that the idea was to optimize the experience for a living room TV and that to access a full range of features, users will happily turn to their computers.

One thing missing from both the Facebook and Twitter applications, however, is the ability to click on URLs, something that is a major piece of the social-networking puzzle these days.

Asked why not, a Microsoft spokesperson said, "That's not something we support right now. Today we're focused on delivering a great Twitter and Facebook experience which connects the Xbox Live community to friends in new and unique ways...This is just the beginning, and the great thing about Xbox Live is that we can evolve and update features based on the community's feedback."

Last.fm
The third piece of the new Xbox Live puzzle is its Last.fm application. Last.fm (which is owned by CNET News parent CBS Interactive) is a music service aimed at helping users discover new songs and artists--something Microsoft is hoping will add to users' overall Xbox Live experience.

Pessner said that adding Last.fm gives users access to a wide range of new music and music-related tools, much as adding Netflix to Xbox Live last year did for movies.

As with the Facebook and Twitter tools, Xbox Live users will find a scaled down version of Last.fm, one that Pessner said is focused mainly on music consumption, "but also on discovery."

Again, the tool has the familiar Xbox Live look and feel, and appears to be something that will expand some users' musical horizons. But it's also clear that what this is a simpler version of a service that's been optimized for a TV, and those who want the full experience will return to their computers.

And that's fine. No one is expecting Microsoft to replace their computer with Xbox Live, though I'm sure Microsoft would like to do so someday. If, for example, it ever put a full-featured Web browser inside Xbox Live, some of the missing features mentioned above could be addressed. But that's a conversation for another day.

InstantOn
The last new feature is the InstantOn streaming service that Xbox Live users will have access to. The idea is to give those buying or renting TV shows or movies through the Zune video marketplace (formerly known as the Xbox Live video marketplace) instant gratification instead of making them wait for their content to download.

The service will offer full 1080p high-definition movies and TV shows, and will let those who purchase content watch it right away or download it to their Xbox, a Zune player, or a PC. Those who rent content will be able to stream it and will have 24 hours to finish watching it once they press "play."

Pessner pointed to the fact that the service is designed to auto-detect a user's bandwidth level in order to play back the content in an appropriate quality. The idea there is to ensure that a user gets to watch what they want right away, regardless of how fast their connection is.

From Microsoft's perspective, this new set of offerings will make the Xbox an even stronger entertainment option than it has been in the past. But Pessner said there is still much more that can be added to the platform.

He wouldn't say what the next steps would be, of course, but did paint a broad picture, suggesting that users can draw their own conclusions of how Project Natal, Microsoft's forthcoming gesture-based control system for Xbox and PC "can light this up."

September 22, 2009 4:01 AM PDT

Gelato brings real-time search to online dating

by Daniel Terdiman
  • 5 comments

Gelato is a new dating service that aims to provide more accurate results by filtering user searches though a number of real-time social networking sites.

(Credit: Gelato)

Online dating, meet the social network, meet real-time search.

That's essentially the elevator pitch of Gelato, an early-stage start-up that's presenting at the DemoFall 09 conference in San Diego this week. Founded by Steve Odom, a recently divorced entrepreneur who found himself wanting a more effective way to meet someone new than what was available, Gelato aims to give singles a way to meet someone who might actually be a good match.

The idea is, as Odom put it, Friendfeed for dating. Users create a profile and then are able to peruse "life streams" of potential matches by viewing their Facebook profile and updates, their Twitter feed, the music they listen to on Last.FM and even what they're watching on Hulu and Netflix and their pictures on Flickr.

Ultimately, the point, Odom explained, is to give users a very realistic, in the moment, view of the person they might be going on a date with.

And, given this wealth of information, Gelato users are also rewarded for the truthfulness of their own profiles. In other words, the Gelato system looks for verification that, for example, someone who says in their profile that they're single really is.

To do that, Odom said he came up with what is known as the "Scoop" scoring system. This is designed to reward participation in social networking--the source of all of Gelato's information--as well as honesty. So, for example, a user gets 25 Scoop points for having an authenticated Facebook account with more than 25 friends; 25 points for an authenticated Twitter account; and 25 points if their Facebook relationship status matches what they've entered in their Gelato profile.

That means that Gelato users can easily see how many points someone else on the system has, and then take that into consideration when deciding if they think that person might be a good match.

To Odom, this combination of being able to see what someone is doing in real-time (via Twitter, Facebook, Flickr, and so on) and how active they are in various social networks means "you get a better sense of who someone is from what they're actually doing."

And, he added, it means that users can search for a more broad range of criteria, given that Gelato can look for matches based on search terms on all the various social networking sites that members use. So, finding "women who are 30 to 40, who are nonsmokers, who are politically liberal and who recently mentioned Burning Man, USC football, or World of Warcraft" might actually bear fruit, Odom explained.

Will this approach to online dating work? It is, of course, too early to tell, and Gelato will have to contend with the fact that anyone interested in finding love online already has a myriad choices. But there is something to be said for giving people a better sense, up front, of what they're really dealing with in the scary world of online dating, and if Gelato works as described, users will at least be able to know if their potential mates are as interested in Burning Man, USC football, and World of Warcraft as they are.

For CNET News' latest coverage from DemoFall 09, click here.

September 16, 2009 4:46 PM PDT

Phone calling coming to Twitter

by Daniel Terdiman
  • 6 comments

Twitter users on Thursday will, for the first time, be able to make voice calls directly to each other through the microblogging service.

A new third-party offering from Jajah known as Jajah@call is expected to go into beta Thursday morning that will allow Twitter users to initiate a two-way voice chat with other users by typing "@call @username"--where "username" is someone's Twitter ID--into any Twitter client. During the beta period, the company said, the calls will be limited to two minutes, but the company will evaluate that length during beta. However, it sees the two minute period--after which the call will end--as "the verbal equivalent of a tweet."

According to Jajah, an Internet communications provider with tens of millions of users, the service will allow a user to place a call to any other user, so long as the second person follows the first on Twitter and both have Jajah accounts. The service is free to use and is expected to work on any Twitter-enabled device, from PCs to smart phones.

One important element of the service is that users can keep their phone numbers private, yet be able to have voice chats with just about anyone on Twitter. To be sure, since the calls are initiated by one person, the recipient may well not be online, or may choose to ignore the call if they don't want to talk.

There are currently several applications that allow users to create voice-to-text Twitter posts--known as tweets--but it does not appear that anyone has yet made it possible to initiate voice communications directly between Twitter users.

Coming on the heels of the announcement earlier this week that Facebook users will now be able to communicate with each other via voice--using a third-party application from Vivox--it's clear that there is a strong interest, among service providers, at least, in taking leading social networks beyond strictly text communications. Whether large numbers of users choose to get on board is unknown at this point, of course. And given that neither the Facebook nor the Twitter voice services are being provided by the social networks themselves means that some users will choose not to get involved for fear of privacy, stability or other concerns.

Still, if these third-party services end up being successful, it would be natural to expect that Facebook and Twitter may decide they need to step up and directly embed such technologies into their offerings. And there is a precedent for such a move. After Vivox began offering Second Life users a third-party voice solution, the virtual world's publisher, Linden Lab, decided it needed to take advantage of the technology. Today, thanks to a formal partnership, Vivox's voice service is formally integrated into Second Life.

And while it may be some time before such a thing happens with either Facebook or Twitter, or any other major social network, one would have to think that it's only a matter of time.

September 15, 2009 5:00 AM PDT

Voice chat coming to Facebook

by Daniel Terdiman
  • 16 comments

The new Vivox voice chat system for Facebook will allow any user to start a conversation with anyone on their friends list. The service will also be available to third-party developers who want to integrate voice into their applications.

(Credit: Vivox)

Look out, Facebook users: Here comes voice chat.

Sometime in the next few weeks, the social network's tens of millions of users will begin to be able to have high-quality voice conversations, even as its third-party developers are able to start including voice in their applications.

The new technology is not being offered by Facebook itself, however. Instead, it's from Vivox, a Boston-based company that provides the integrated voice service for virtual worlds like Second Life and EVE Online, and which already has more than 15 million users worldwide.

The service, which is currently in closed beta, will allow Facebook users to have high-fidelity conversations with anyone on their friends list. Each user, however, will have to download Vivox's plug-in. But once installed, the service works almost seamlessly with Facebook, and is intended for everything from one-to-one chat to large group discussions.

Further, even non-Facebook users will be able to participate, as Vivox plans to offer free dial-in numbers that will allow anyone to call into an existing conversation, much as is possible today with call-in phone conferences.

Perhaps more importantly, according to Vivox co-founder Monty Sharma, the company is making its technology available to any third-party Facebook application developer, meaning that almost any app, from games to utilities, can have a voice component.

For now, it's not clear how many of Facebook's users will choose to adopt Vivox's technology, and for the time being, at least, Facebook is not involved in any way in promoting the new service. But while some people may decide that they don't want to use a tool that requires a plug-in, many others may well find that it's worth the trouble in order to be able to easily start a conversation that rivals, or even betters, phone call quality.

One person who may be an early adopter is Charlene Li, a well-known social media consultant, and the co-author of the book Groundswell.

"I would (use voice service on Facebook)," Li said, "because I see it as a continuum of communications with the people I want to stay in touch with."

Another social media expert, Gnomedex organizer Chris Pirillo, was even more effusive about the potential for a full-fledged Facebook voice chart system.

"It is about time," Pirillo said. "I guarantee you this is going to bite into Skype."

For Pirillo, the Vivox system will provide a valuable incentive for Facebook users to streamline their friends lists since it's likely that they won't want to be getting voice chat invites from people they've friended but might know only peripherally.

"When these tools come about," Pirillo said, "it becomes less valuable (to have too many friends) and actually promotes a cleaner ecosystem."

Great for retailers
To Li, giving third-party Facebook developers the ability to integrate voice chat into their applications may mean a big victory for retailers. She pointed out that a company like Overstock.com may find it extremely valuable to put out a Facebook app with voice built-in--without having to build the voice system themselves--because it would give people a way to quickly and easily chat with their friends about products they see.

"Retailers don't have to put in chat themselves," Li said. "They can just put in Facebook chat. That's where it starts getting very interesting."

And to Pirillo, the ability for Facebook friends to have a voice chat during, say, a game of Scrabble, is a very "smart" innovation that means users can streamline the number of different tools they're running simultaneously.

To be sure, Vivox's offering is not the first to make voice possible for Facebook users, though it may well be the most seamless.

Other options have included Equals' Party Line, which offers group chat for up to five people, and, of course, a work-around like Skype.

Vivox argues that its technology rises above anything else available today because of its scope and scalability. For one, the Vivox system has been proven on services like Second Life and EVE Online--and is about to be built into a series of online Electronic Arts games, beginning with Command & Conquer 4 Tiberian Twilight--and has been shown to support thousands of simultaneous users on a single channel. Further, the company said that because it already has more than 15 million users, it doesn't anticipate any problems handling the flood of new users that could come when the Facebook system is rolled out.

But while experts like Li and Pirillo think that voice chat is a natural extension for Facebook, there are some who feel that the technology make take some time to catch on in certain segments of the Facebook ecosystem, particularly one of the most popular, social games.

There are millions of people who play social games from developers like Zynga, Playfish, and others, and together the segment makes up one of the largest on the social network. But because social gaming is largely asynchronous--meaning users don't have to be online at the same time to enjoy playing games against each other--voice chat may not present as much utility.

"For social games, I don't see a strong need for (voice chat) yet," said Siqi Chen, the CEO of Social Business, a leading Facebook social games developer. "I do see a shift for more synchronous game play over time, but it hasn't really been happening for most games."

In part, Chen said, that's because among friends who like to play games together, it's fairly uncommon to be online at the same time. In addition, social games are built around short play sessions.

But he allowed that over time, as people spend more and more time on Facebook, there may well be an opportunity for social game developers to launch more engaging games that are built around longer session times, and which might work well with voice chat.

At Vivox, no one is expecting that tens of millions of users will immediately start using its voice chat technology. But the company is aware that it will likely see a significant spike in usage, and is ready to handle it when it comes, said co-founder Sharma.

And Sharma suggested that while it may be too early to know exactly how the company will monetize its Facebook integration, there are some obvious opportunities in microtransactions and audio ads that users would hear before being put into a voice channel.

For now, it's also too early to tell just how much of a game-changer any new voice chat system will be. But based on Vivox's track record, it is certainly one of the few companies well-positioned to jump headlong into a community as large as that of Facebook.

And to Pirillo, adding a seamless voice chat system is a natural, and just one step on the path toward where we may well be going in the near future: fully functional video chatting across the entire social network.

"Is it revolutionary? No," Pirillo said of Vivox's offering. "Is it evolutionary? Absolutely."

August 21, 2009 11:59 AM PDT

Twitter account suspension throws wrench in Wired find-the-reporter game

by Daniel Terdiman
  • 4 comments

Wired readers who want to try to win the $5,000 prize for finding reporter Evan Ratliff may not be able to use clues posted to his Twitter account, as the account has been suspended for 'strange activity.'

(Credit: Twitter)

Update (2:27 p.m.): The account is now back up. According to a Twitter spokesperson, it was "infected" for some reason.

When Wired recently launched its Vanish contest, a challenge to readers to locate reporter Evan Ratliff, who has gone on the "lam," it suggested that a major source of clues would be Ratliff's Twitter and Facebook accounts.

But as of Friday morning, his Twitter account (@theatavist) had been suspended for "strange activity."

Whoever finds Ratliff (and is the first to send his editor a photo of him) will win $5,000. And while there are a number of different ways to source up clues as to his whereabouts, one of them was supposed to be his Twitter account.

Twitter did not immediately respond to a request for information as to why the account was suspended.

The challenge is an interesting way to draw attention to a recent article of Ratliff's about the difficulties of disappearing from society. And in the original contest challenge, it was suggested that contest participants might draw some conclusions as to the methods the reporter would use--or wouldn't, as the case may be--from that story.

Of course, given that Ratliff is surely employing everything he can think of to stay below radar (theoretically not using credit cards or doing anything that might too easily give away his whereabouts) the Twitter account suspension might somehow be intentional. Then again, one would have to wonder what he would have had to do to get Twitter on board.

In the meantime, there are plenty of other ways to find clues. One is another Twitter account that was set up as a clearinghouse for information (@EvansVanished). Another is a Facebook account called The Search for Evan Ratliff, where fans are posting clues and working collaboratively to solve the puzzle.

This game, then, has many of the makings of a traditional alternate-reality game: online and offline components, widespread community involvement, clues spread across a wide swath of the Internet and a prize that may, in the end, have to be shared by a number of people who worked together.

And as is often the case with ARGs, this game, too, is in the service of promoting something else, in this case, Ratliff's larger article.

For now, those trying to find him and win the cash--and no doubt, bragging rights, as Ratliff said that to collect the prize, the winner has to agree to be interviewed on his or her methods--will have to do so without the assistance of his Twitter account. Then again, Twitter has been going through a rough time recently, with several periods of downtime.

Still, I really want to know what "strange activity" caused the service to take down the account. I'll update this article if I find out.

July 26, 2009 6:00 AM PDT

Technology and the megachurch

by Daniel Terdiman
  • 25 comments

Inside the control room at the New Life Church in Colorado Springs, Colo. Thought to be one of the most powerful and important megachurches in the United States, its lead pastor says that if churches don't embrace new technologies, they'll be left behind.

(Credit: Daniel Terdiman/CNET)

COLORADO SPRINGS, Colo.--If you're in charge of what is thought to be one of the most powerful, influential and important megachurches in the United States, if not the world, how do you make sure that your message is reaching the largest possible audience?

To Brady Boyd, the lead pastor at the New Life Church here, the famous, 10,000-plus member nondenominational church that's directly across Interstate 25 from the Air Force Academy, the answer is technology.

It's not that the New Life Church is light years ahead of anyone else--in fact, it may well even be slightly behind some other churches--but to Boyd the key is that he and his large support team are philosophically open to technology.

As part of Road Trip 2009, I stopped in at the New Life Church for an interview with Boyd. I wanted to know how this megachurch uses technology, and just how important tech is considered. The short answer? A lot.

"Churches have to stay current. We're in the communications business," Boyd told me. "The whole purpose of a church is to communicate a message of truth....We have to stay informed and we have to realize that most of the world is rapidly advancing in their ability to communicate."

In particular, Boyd pointed to Web 2.0 technologies like Facebook and Twitter. He said, in fact, that he Twitters constantly and recently maxed out his number of friends on Facebook.

"Advancing with the culture"
It may surprise some who think of churches as musty, behind-the-times institutions that a place like New Life Church, as well as others, are putting so much emphasis at staying on top of Web 2.0 and other technologies.

Indeed, Boyd even alluded to that point himself, suggesting that there are plenty of pastors out there who have fallen behind the times.

"Pastors have to embrace this," he said. "It's a generational gap. A lot of pastors over the age of 50 cannot embrace it, and they have stopped advancing with the culture. I think it's a mistake."

Boyd said it's crucial that someone in his shoes listens closely to what's going on in the world of communications, especially as that world is evolving so quickly. To that end, he said, he has people who give him monthly updates on where technology is going so that he, and New Life Church, don't fall behind.

The New Life Church, in Colorado Springs, Colo.

(Credit: Daniel Terdiman/CNET)

One technology Boyd is fond of is podcasting, a medium he has been using to gain a global following of tens of thousands of listeners.

"I have to be aware, when I'm speaking, that I'm not just speaking to the people in front of me," Boyd said, "I'm speaking to people from all over the world, from various cultures, who are going to be listening to me through this Web technology."

But producing such podcasts--both audio and video--is expensive, and Boyd said that worrying about such costs may be another thing holding some churches back.

"It's very expensive, so I think what happens with churches sometimes," Boyd said, "is that because technology is so expensive, churches sometimes stay put. They stop advancing, because cost-wise, it's just so difficult to keep up with the latest technology."

He pointed to the costs of converting New Life Church's video cameras from analog to digital. He said that operation was extremely expensive, and had to be done piecemeal, over time. In addition, the church recently added a 70-foot high-definition screen to the back of its sanctuary that cost more than $100,000, something that had to be planned and budgeted for.

During big events inside the New Life Church, the atmosphere is much like a rock concert--and sometimes it is a rock concert.

(Credit: Daniel Terdiman/CNET)

Next up, he said, will be getting to the point where every New Life Church event is live-streamed to the Web. Other churches, he admitted, have already gotten there, so he knows he has to play a little catch-up.

And while an institution like New Life Church, which has thousands of congregants and visitors from all over the world, may be able to afford such a move, that's not necessarily true for other churches, even ones that fall under the category of megachurch.

"Especially in the economic downturn," Boyd said, "I think churches are challenged" with keeping up technologically.

And there's no time to waste, he suggested. Churches, he reiterated, are in the business of communications, and cannot allow themselves to stop spreading their message, no matter what the economic circumstances are. "We have a message that has to be communicated," he said, "and we have to do it well."

Living in fascinating times
As someone who has taken his message on the road, Boyd said he's been amazed watching how technology can help people in the ministry get their word out, and into the most remote places, so much quicker than in the past.

"We're (at) the point now where real-time communication is possible just about anywhere in the world," Boyd said. "I was in a remote place in Africa this past year, and there were people with cell phones out in the bush getting real-time downloads. So for the church, I think we're living in a fascinating time. We used to have to send missionaries around the world and it would take three months by boat to get to the country, and it would take them 20 years to reach every single person in the country. Now we can do that in a matter of minutes and hours."

While Boyd touts the virtues of being up-to-date with technology, no one is claiming that institutions like his and others are breaking ground no one else in the message-spreading business--whatever the message might be--has covered. A case in point is the music industry, where the technology in play at live concerts by big-name acts would put even a megachurch like New Life Church to shame. The same would be true of the film and television industries.

Then again, those industries have catering budgets nearly as big as what almost anyone else can afford when it comes to technology. The point, really, is that each type of business--film, music, news, churches--has upper limits of what's possible economically, and what's important to them is to be as efficient as possible.

"The American church can't measure its success now only by who...comes on Sunday," Boyd said. "Our message is being broadcast more and more through digital means, and they may not ever come to our building, they may never sit in a chair in our church. But they are certainly listening and receiving ministry because of the technology that's available. So the scope of your influence is really unlimited if you're willing to invest the time and money."

Click here for the entire Road Trip 2009 package.

June 24, 2009 5:00 PM PDT

Road Trip meetup goes off without a hitch

by Daniel Terdiman
  • Post a comment

During the Road Trip 2009 meetup in Boulder, iPhones were a hot topic. CNET News reporter Daniel Terdiman used Twitter and Facebook to organize a get-together in the Colorado city.

(Credit: Daniel Terdiman/CNET Networks)

BOULDER, Colo.--When I polled a series of social-media experts about how best to build buzz for my Road Trip 2009 project, one of the strongest suggestions was to host meetups along the way.

I'd thought to do that last year, on Road Trip 2008, but never felt like I had enough time to do so. Or, frankly, the network to organize anything worthwhile.

This time, however, I knew I had to do it. So as the trip got close, I reached out to some folks who seemed well connected in Boulder, told them I was coming to town, and asked if they'd be interested in getting involved in bringing people together for the gathering.

It turned out I reached the right folks, or at least I started the right conversation, because next thing I knew, I got a tweet from Andrew Hyde, of Techstars, which provides seed capital and mentorship to early-stage start-ups, offering to get his people to come out.

Over the next few days, we messaged back and forth, as I did with another Boulder resident, Brett Greene, of The Blind Influence. And the two promised that they would get some folks to join me at the meetup.

One thing I realized is that it's hard to get people in a town you don't know, who aren't already following you on Twitter and who aren't friends on Facebook, to come to a meetup you're trying to organize. That's why connecting with well-wired Boulder folks like Hyde and Greene made the difference.

And in the end, about 10 or 15 people showed up. We talked about technology, the start-up scene in Boulder, iPhones, and much more. I was nervous beforehand, but it went off great. I met some interesting Boulder Twitterers, learned about Techstars, and left feeling like next time I try to put one of these together, I'll know a little more about what I'm doing.

For the next several weeks, Geek Gestalt will be on Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest and the Southeast over the last three years, I'll be writing about and photographing the best in technology, science, military, nature, aviation and more in Colorado, Utah, Idaho, Wyoming, Montana and South Dakota. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page and follow my Twitter feed.

June 12, 2009 12:00 PM PDT

Rocking social media on Road Trip 2009

by Daniel Terdiman
  • 1 comment

Road Trip 2008 included a stop at the Corvette assembly plant in Bowling Green, Ky. Road Trip 2009 will feature visits to factories, as well as to Air Force Space Command, the Badlands, the Firefighters Challenge, and much more.

(Credit: Daniel Terdiman/CNET Networks)

Dear readers: I want you. And I want you to stay.

For each of the past three summers, I've spent some time on the road, driving around different regions of the United States, reporting on some of the most interesting destinations I could find, and road-testing some of the coolest gear around. The CNET Road Trip has taken me through 17 states (and one Canadian province) in the Pacific Northwest (2006), the Southwest (2007), and the Southeast (2008).

The trips have been hits, but I have struggled to organically build an audience throughout each journey. Rather, it seems most people have tended to come across a story they liked, read it, and then left.

For Road Trip 2009, which will take me through Colorado, Utah, Idaho, Montana, Wyoming, and South Dakota, I want not just to get you here, but to give you as many reasons as I can to stay. And that, I'm learning, means being much more proactive in keeping you engaged.

To be sure, the heart of what I'll be offering up will be a steady flow of feature stories and photo galleries from places like NORAD, Yellowstone National Park, a unique Mars research program, an innovative Wyoming wind farm, the highest paved road in North America, and much more. But I know there has to be more than that. And the tools at my disposal are powerful, yet complex.

With that in mind, I asked four power social-media users for tips on how to make Road Trip 2009 a regular destination for a sizable audience. And if one thing became clear afterward, it's that I need to step it up and do a lot more personal outreach than I've ever done before.

Very busy days
Not to make excuses for my past lackluster social-media usage, but let me give a little context for how these trips work: Each day, I wake up in a new motel and quickly rush off to an appointment. I spend the late morning and early afternoon reporting, and then usually drive several hours to the next town. I eat something and then I write and process photos for a few hours. Then I go to sleep. Repeat. For several weeks.

Sadly, this hasn't allowed much time for things like meet-ups. But to hear my expert panel tell it, I need to get beyond that, and just embrace meet-ups. Or tweet-ups, if they're organized on Twitter, as many are these days.

"I'm a huge fan of the tweet-up," said Laura Roeder, a social-media consultant. "I just moved to Los Angeles...from Chicago. I've met so many of my friends through Twitter and through tweet-ups."

And despite my limited amount of available time, Chris Heuer, co-founder of the Social Media Club, says tweet-ups don't have to take all that long.

"Say, 'I'm going to be here at this place, from 6 to 7," advised Heuer. "Or have readers come and meet you and (organize the tweet-up) for you."

I also told Heuer that another element of my Road Trips has traditionally involved road-testing a number of high-tech products, and that this year is no different. Among the products I'll have with me this time are an Apple MacBook Pro and iPhone 3G S, a LiveScribe Pulse recording pen, an Amazon Kindle 2, a Verizon MiFi and more. I'll also be driving a "clean diesel" Audi Q7 TDI.

Heuer said that given that, one good way to get people to come out to the meet-ups would be to bring the technology along with me so that people could check out all the gear for themselves.

Of course, not everyone is a big fan of the meet-up. I asked Boing Boing's Xeni Jardin what she thought of them, and she explained that she has tended to skip such gatherings on her many reporting journeys around the world. Largely, it seemed, she didn't feel that meeting up with readers added all that much to the overall experience, though she did say she organized a couple of them in Latin America recently.

Still, it's clear that doing meet-ups is a natural way to energize local audiences--and Heuer suggested that even if it's only local audiences at first, getting them interested in the trip, and the trip's themes, will have a snowball effect as they tweet and blog about coming together with me and other readers.

Among the many tools CNET News reporter Daniel Terdiman plans to use to build an audience for his Road Trip 2009 project is Twellow, which allows anyone to search for Twitter users by city.

(Credit: Twellow)

I wondered, though, about how to get people in the cities and towns I'll be visiting interested in meeting up in the first place. And Heuer suggested using sites like Twellow, which allow you to find Twitter users by geography. Then, by interacting with some of the most popular Twitterers in each area, it's possible to engage them in helping to promote a gathering.

To Facebook, or not to Facebook
I wondered if Facebook would be a good way to organize the get-togethers, but found that, despite the social network's incredible success, the experts I talked to were mixed about its utility for this specific purpose.

"I honestly find Facebook a lot less useful than Twitter," said Roeder. "Twitter is much easier for more fluid, instant communications....I tell my (business clients) not to even worry about Facebook. To me, the core difference is that Twitter is all about meeting new people, and a lot of people don't use Facebook that way."

Heuer, on the other hand, said he'd actually turn to Facebook first, since the site's reach can be huge, and it offers specific tools for events. Clearly, the answer is to post meet-ups on both Twitter and Facebook, and hope that the two combined can create an echo effect.

Of course, I'm already using Facebook to some extent. I'm not afraid to admit that I'm a rank amateur when it comes to the massively popular social network. But a couple months ago, I started a Road Trip 2009 fan page. The response has been moderate, but not that bad, given that I haven't posted any new content to the page since then. But that is about to change. This story, for example, will be the first new post there, and every new piece of Road Trip content will appear there, as well.

That is, if I can be disciplined. Heuer cautioned against dropping the ball when it comes to utilizing Facebook. "The most important thing there is staying on top of it," he said, "and not dropping it after you start."

I agree. And we'll see how it goes.

Finding themes
One of the first people I talked to about expanding the reach of Road Trip was the futurist Jerry Paffendorf. An organizer of the Metaverse Roadmap Project, a very early Electric Sheep employee and generally a visionary thinker, Paffendorf asked me how I thought all the various destinations on the trip were tied together.

To date, I'd been thinking of the trip as concentrating on three major themes--environmental and energy research, military and defense, and America's natural wonders.

But Paffendorf said I needed to find a way to tie everything together, and that perhaps turning to my readers to help with that would be a good way to build an audience. He suggested asking readers, via the Road Trip blog, or on Facebook or Twitter, to suggest questions to ask the people I interview at each destination. That, he said, might create a dynamic where readers begin to feel like they're coming "on the trip" with me. So it's, "We're going to go on the road," not I'm going on the road.

Paffendorf also told me about a really cool project Flickr had done not long ago, commissioning a company called Uncommon Projects to build them a series of bikes complete with cameras that automatically take, geotag, and upload pictures on the go. It seemed like that would be a great addition to the car I'd be driving, especially since I'll be driving through some of the most beautiful country in the United States.

Unfortunately, after talking with Uncommon Projects, I discovered that commissioning something like that would cost several thousand dollars--money I don't have.

What I do have, however, is a bag full of things to give away to readers, things like Flip video cameras, Showtime DVD sets, and a series of video games. I can imagine handing them out to people at meet-ups, or to people who suggest the best things to go visit in a certain town, or maybe who offer the best question to ask my host at a military installation or national park. Or maybe I can offer a chance to have your picture posted on my blog, live, with awe-inspiring natural beauty as a backdrop, far from any normally available Internet signal. I want to get readers excited, and I want to give back to them for their attention.

Boing Boing's Jardin, for her part, said that when that popular tech culture blog has given away things like iPhones or iPod Touches, people have indeed gotten excited about the contests.

"People get jazzed about cool stuff," Jardin said. "But it's not just the device that's going to get them excited. The device is part of it, but so is the experience....(Giveaways) will pique their interest, but you have to have other stuff going on."

And, dear readers, that is something I feel very confident about. I may have a lot to learn about utilizing social media to build an audience, but at the very least, Road Trip 2009 will offer you an intriguing picture of some of the best that America has to offer.

On June 21, Geek Gestalt will kick off Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest, and the Southeast over the last three years, I'll be looking for the best in technology, science, military, nature, aviation and more in Colorado, Utah, Idaho, Wyoming, Montana, and South Dakota. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page and follow my Twitter feed.

May 4, 2009 1:16 PM PDT

Making an Internet list, and checking it twice

by Daniel Terdiman
  • 5 comments

CNET News reporter Daniel Terdiman's in-laws peruse the Internet via a Wi-Fi connection at their mountaintop, off-the-grid house.

(Credit: Daniel Terdiman/CNET Networks)

NICE, Calif.--Over the last few days, I spent hours with my wife's parents, Tyler and Donna, helping them adapt to the first Internet connection they've ever had. For them, living on top of a mountain at 4,000 feet, in the middle of a national forest, and entirely off the grid--this has been a big step.

For my wife and I, it's also been a big project, at least in terms of teaching them the basics, and helping them get ready to learn on their own. While their Internet proficiency is still low, they are learning fast, and over time, it should be interesting to see how much progress they make, and how they make it.

Over the few days that we just spent on the mountain with them, these are many of the things (in no particular order) we talked to them about, showed them on their new MacBook, and explained that they might want to investigate in the future:

• Undo/Control-Z. They wanted to know if there was any way to undo a mistake on their computer, and we explained that Control-Z (Command-Z on a Mac) is the way to do that.

• Pandora. They haven't used it yet, but we explained how this free service makes it easy for anyone to create a totally custom Internet radio station based on their musical interests. They asked how Pandora makes money. I couldn't answer that very good question.

• Rotten Tomatoes. We explained that this service is among the very best for crowd-sourced movie reviews.

• IMDB. They watch a lot of movies, and often want to know more about the actors involved. We explained that IMDB is the only site they needed to go to get fully cross-referenced information on actors and filmmakers.

• Skype. For my in-laws, Skype will be key in helping them save money on their cell phone bill. We showed them voice calling and Skype instant messaging.

• iTunes Store. Tyler was looking for a specific song by an artist, and I showed him how he could use the iTunes Store to listen to short clips of artists' songs.

• Downloading photos from digital camera. We recently gave them a Canon PowerShot G2, and now that they have a new MacBook, we showed them how to easily download photos onto the computer.

• iPhoto. After downloading photos, we showed them how to organize the pictures in the Mac's built-in photo management software.

• Printing wirelessly. Now that they have a Wi-Fi network (running on an old AirPort Extreme) I talked to them about setting up wireless printing to their HP DeskJet printer.

• Connecting the Mac to a TV. I bought them the connectors for linking their MacBook to their TV. At first they didn't see the value of doing this, but they eventually saw that as their vision gets worse, a larger screen will make computing easier.

• NeoOffice versus OpenOffice. They've been using OpenOffice on their Windows computer, and we loaded NeoOffice onto their Mac. I haven't used it, but I explained that my research concluded that NeoOffice is better on Macs than OpenOffice.

• Second Life. My wife and I are both longtime Second Life users, and we talked to them about whether they'd want to use the virtual world. However, their download limits (200 megabytes per day) would likely make it difficult for them to use such services.

• PayPal. They hope not to buy very many things over the Internet, but they do understand that having a PayPal account will make it easier for them to do transactions on services like eBay.

• Amazon.com. We walked in on them looking at prices for tarps on Amazon.com. My reaction was "hide the credit card."

• Facebook. While social networking is likely something they won't deal with for some time, we talked about how many people have used Facebook to connect with friends from past lives.

• Twitter. They have heard a lot about Twitter, and we showed them how the microblogging service is a great way to see what people around the world are thinking about things in near-real-time.

• YouTube. Among other things, I showed Tyler how he could use YouTube to find obscure songs he might be looking for.

• Netflix. We've managed a Netflix account for them (they would pick up the DVDs at their P.O. box) for some time, since they didn't have an Internet connection. Now that they do, they've taken over management of the account. I had high hopes they would be able to watch Netflix streaming movies, but their download limits may prevent them from doing that.

• Google Earth. We showed them Google Earth and used the service to locate their house, a process that took even them some time, given the remote location in which they live.

• Gmail. They are using Gmail for e-mail, and we set them up to be able to send and receive their Gmail messages using the Mac's Mail application.

• Control on PCs/Command on Macs. We explained that anything that uses the control key on a PC (Control-C to copy, or Control-Z to undo) would utilize the command key instead on a Mac.

• Windows Security patches. I uploaded Service Pack 3 and six Windows security patches on their PC.

• WhiteHouse.gov. They were excited to be able to send messages to the president and to be able to watch his weekly video addresses. They also were happy to be able to easily e-mail many other government officials.

• Instant messaging. We explained that instant messaging is a terrific way to carry on informal conversations, and we discussed some of the etiquette of IM.

• Commenting on Web sites/blogs. We talked at length with them about how comments are implemented on various Web sites and blogs, and how people use them for different purposes.

• Wi-Fi. We set them up with an Apple AirPort Extreme and made it so their new MacBook could be connected to the Internet throughout their house. They were more excited by this than by anything else.

• USB hubs. Tyler wanted to know how to print wirelessly and I explained that he would need to get a USB hub to split the cable coming from his printer.

• Bookmarks. We provided them with a long bookmarked list of Web sites, and showed them how to add new bookmarks so they don't have to type in entire URLs for sites they hope to visit a lot.

• Delicious. We want to see what kinds of sites they are interested in and encouraged them to use Delicious.com to share their discoveries with us.

• Safari versus Firefox. I explained that Firefox is generally considered the best Web browser for the Mac, but told them how to use Safari is they were so inclined.

• Never using Internet Explorer again. I said that because of its many security holes I would never let them use Explorer on their PC again.

• Registering for Web sites. They were interested in why people would provide their e-mail address and/or other information to register for Web sites, and we explained the many reasons people are willing to do it, and why sites want it.

• Adding an AirPort Express to extend the Wi-Fi network's range. We told them that by adding an AirPort Express to their wireless network set up, they could extend the range of their Wi-Fi connectivity to a metal shed near their house. It also happens that that is where my wife and I sleep when we visit during cold months.

• Google News. I showed them Google's clearinghouse for news stories. They didn't seem particularly interested in it, but I'm guessing that will change as they realize the site's utility.

• Using wireless keyboards and mice. If they do decide to connect their Mac to their TV, we explained, they would likely want to add a wireless keyboard and mouse so they could have more freedom of movement in their living room.

• eBay. We explained that this service would be a fantastic way for them to find the kinds of supplies that their local merchants often don't have, or charge too much for.

• iPhone (for the future). We touted our beloved iPhones, and tried to get them excited about the devices as well. This is clearly something for another time.

• Blogrolls. They asked what blogrolls were, and we showed them how many blogs offer lists of other sites they endorse and suggest readers look at.

• Using the trackpad on the Mac instead of a mouse. Having only previously used their desktop PC, they weren't familiar with laptop trackpads. So we spent some time explaining how they work, including how to use two fingers on the MacBook to scroll up and down pages.

• Wikipedia. I had already been touting Wikipedia, but now I explained how anyone can edit any page, and how it is possible to see the entire history of changes for a page.

On June 22, Geek Gestalt will kick off Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest and the Southeast over the last three years, I'll be looking for the best in technology, science, military, nature, aviation and more in Colorado, Utah, Idaho, Wyoming, Montana and South and North Dakota. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page and follow my Twitter feed.

advertisement

E-readers' next chapter--no happy ending?

There were plenty of e-book readers on display at CES 2010, but many question whether the market for such dedicated devices can support all the new entrants.
• Photos: E-readers at CES 2010

Inside the world's long-lost first microcomputer

Vintage computer historians have long revered the Altair 8800. As it turns out, an unknown computer project at Sacramento State beat the Altair by three years.
• Images: The first microcomputers

About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

Add this feed to your online news reader

Geek Gestalt topics

Most Discussed



advertisement

Inside CNET News

Scroll Left Scroll Right