NASA Ames' Vertical Motion Simulator, the largest-such simulator in the world, has been used since 1980 to help train pilots to fly helicopters, fighters, and space shuttles. Now, it is being used for training on the next-generation lunar lander.
(Credit: Daniel Terdiman/CNET)MOUNTAIN VIEW, Calif.--There I was, staking my claim to a pilot's slot in one of NASA's next-generation lunar landers, and to be perfectly frank, I think I'd better not quit my day job.
"I think we probably walked away from that," said NASA aerospace engineer Eric Mueller, after one rough touchdown. It was an overly charitable assessment of my performance. I'd hate to know what he was really thinking.
If you've been paying attention, you're probably aware that there are no current missions to the moon, and so you know that I wasn't actually trying to land there. But I was piloting the same equipment that real-life astronauts have been using to prepare for potential future lunar trips, and so you'll have to forgive me for being a bit disappointed that my skills are likely not up to snuff.
This indulging of my astronaut fantasies was part of a visit last week to NASA's Vertical Motion Simulator (VMS), the world's largest tool for training those whose actual job is to fly lunar landers, space shuttles, helicopters, Joint Strike Fighters, and even bobsleds on the skills and tricks necessary to get their crafts safely to their destinations.
Based in the Aviation Systems Division at NASA Ames Research Center, the VMS offers those who use it six degrees of freedom, including 60 feet of vertical and 40 feet of lateral motion simulation inside a huge, 100-foot-tall chamber that looks like something over which an auto mechanic would salivate. Those "flying" the simulator (see video below) have 20 feet of movement in both in the left and right directions, as well as 4 feet forward and back, and 25 degrees of roll, pitch, and yaw.
Originally opened in 1980 to enable pilots to test-fly helicopters, the VMS is currently being used, among other things, to help NASA get ready for what is likely to be its next great mission: a return to the moon with Constellation, the space agency's long-awaited next-generation program and the followup to the Space Shuttle program.
Over the years, according to Kathleen Starmer, the deputy director of NASA's SimLabs outreach team, VMS has been used by a wide range of private companies and military agencies that have needed to run vertical motion tests, including Boeing, Lockheed, Grumman, and others. And today, even when the simulator is not set up for faux lunar landings, it is in use 100 percent of available time, Starmer said. Those wishing to use it need only show that their project can offer some benefit to NASA, and be able to pony up about $5,000 a day.
Flying Altair
But I hadn't come to the VMS to see what it would be like to fly a helicopter. I'd come for a shot at Altair, the next-generation lunar lander, and the one that will be the business end of the Constellation program, at least on the surface of the moon.
According to Karl Bilimoria, an aerospace engineer in the VMS program, NASA is now in the process of running its third formal Altair simulation. When reporters aren't being allowed to barely land in the simulator, "pro astronauts," as Bilimoria put it, are coming to Ames and spending full days in the VMS. One reason for that, he said, is that with Altair, the pilots will need to master pinpoint landing accuracy: they'll need to put the craft down within 10 feet of their designated landing sites on the moon, requiring far more precision than what was required of the pilots of the Apollo age.
This is expected to be a difficult task with Altair because one of the design philosophies of the Constellation program will be to shave as much mass as possible off the payload in order to reduce takeoff weight--and save tremendous amounts of money that each additional pound costs to put in space. Bilimoria said NASA hopes to outfit Altair with the smallest possible control jets, a configuration that makes minute control of the landing craft more difficult than was the case with its much sportier Apollo counterpart.
Which would mean, of course, that NASA is trying to offset the loss of some of the brute force control that comes with less propulsion on the lander with state of-the-art electronics: advanced control systems and advanced cockpit displays.
It might not be possible to achieve the kind of landing accuracy NASA wants with the reduced control jet profile, Bilimoria said, but "before we throw our hands up," it will try to solve the problem with technological advances. "We can always squeeze out a little more," he said. "The question is, is it enough?"
To date, Bilimoria said that multiple simulations have shown that technology isn't quite up to the task at hand, and that it could be another year of running tests in the VMS before it's known if the goal is possible. Of course, any return trip to the moon is many years away, but Mueller explained that NASA is doing this work now in order to have the most advanced notice possible if it's going to be necessary to design Altair with larger control jets.
Rough landings
Inside the cockpit, I was strapped in and given some quick instruction (see video below) on how to read the two major digital displays and how to use them in conjunction with a set of joysticks to properly land the craft. The space is set up to resemble what an actual Altair interior would look like, down to the view out the window, and the narrow working space that is partially made possible by having both the pilot and co-pilot stand up straight rather than sit down.
In fact, the Altair cockpit simulator is one of five separate "interchangeable cabs" used in the VMS to mimic different kinds of vehicles, from rotorcrafts to fighters to transport vehicles. Each cab can be set up with conventional aircraft instruments or advanced avionics, depending on the needs of the client using the simulator.
On an Altair pilot's right is what is known as a vertical situation display, which Mueller said is a fairly typical glass cockpit-type display that, for the most part, would be familiar to fixed-wing pilots, and which is new for a lunar lander. The idea, said Mueller, is that this display provides good cues for landing.
On the left side is the horizontal situation display, a newer system that provides Altair's pilots with velocity vectors, and a touchdown display. This system features a set of "bells and whistles" developed at Ames and designed to help the pilot keep a "nice hover" over the landing spot and to improve their hover and descent skills.
One display in the cockpit shows the ground and the landing pad, and the lander's progress towards a proper touchdown.
(Credit: Daniel Terdiman/CNET)And, just to help the pilot with more true-to-life visual cues, there's also a "view" out the front windows, as well as a view from straight down underneath the lander at the ground below.
For someone skilled at piloting any kind of aircraft--even simulated ones in video games--landing the faux Altair is not that hard. The visual cues are extremely intuitive--basically, just keep a little dot in the center of the screen by tapping the joystick one way or another--and it's designed to be fairly simple, in the VMS, at least, to land.
Adding to the realism, of course, is the fact that the cockpit rocks back and forth and left and right, as it would in real life. So if you overcorrect, get ready to tilt the wrong way. Given my lack of skills, I found myself doing that far more than I should have.
Still, in each of my landing attempts, I managed to get the craft onto the lunar "surface," not even crashing once.
The progress of the lander is marked by the green line on the display in this picture. The long, squiggly line is evidence of a rather lengthy and roundabout approach to the lunar surface.
(Credit: Daniel Terdiman/CNET)To be sure, though, none of the current or future astronauts have to worry much about me being a competitor for their spots on actual moon missions.
Nor would they worry about competition from a CNET colleague who accompanied me to the VMS. As he attempted to fly the lander, his progress was recorded as a long, very squiggly green line on one of the displays, evidence of a remarkable lack of precision.
In the control room, two VMS scientists watched my colleague's progress and shook their heads.
"We've never seen anything like this," said one, of my colleague's roundabout approach to the ground.
"He still hit the pad," said the other. "It's amazing."
MOUNTAIN VIEW, Calif.--While I'm sure that many of the people in the room were familiar with prediction markets, I wonder how many of them had ever seen an active one up close and personal before.
Providing that sense of deep immersion, of course, was exactly the point of an exercise run Monday during a session of Singularity University's executive program by Melanie Swan, a Silicon Valley hedge fund manager. Swan, the principal of MS Futures Group, had tasked small groups of students with coming up with world-changing product ideas and then simultaneously had the students vote in an online prediction market looking at which product and team would be rewarded with the most faux-venture capital.
Despite the fact that some technical problems got in the way, the point was made: prediction markets, given enough active participation, are increasingly seen as an excellent way to arrive at the answers to any number of questions, whether it's sales figures, who will win presidential elections, or who will get the most VC funding. Indeed, the winning technology concept--a pill that could cure cancer--and team were accurately prognosticated by the market.
For the group of superstar achievers like the students in the executive program, this was but one piece of a meticulously constructed nine-day education that many hope will supplement and enhance already successful careers in a wide range of disciplines.
Other sessions included looks at the state-of-the-art in medical research from Daniel Kraft, an instructor in Stanford's cancer/stem cell biology institute, and Chris deCharms, the founder of Omneuron, a company working on new MRI technologies; future forecasting from Peter Bishop, the coordinator of the futures studies program at the University of Houston; a workshop in the future of medicine and biomedical technology from Stanford developmental biotechnology professor, Stuart Kim; and a talk by Harvard Law School professor and Internet law expert Johnathan Zittrain.
And that was all just on Monday.
Four start-ups emerged
Earlier this year, Singularity University (SU) ran its inaugural summer session, a nine-week program based at NASA's Ames Research Center here in the heart of Silicon Valley, aimed at giving the best 40 of more than 1,200 applicants a highly concentrated education in a series of exponentially growing technologies like biotechnology and bioinformatics; nanotechnology; AI, robotics, and cognitive computing.
For those students, who were chosen based on having demonstrated top-level academic rigor, entrepreneurial and leadership skills, an interest in global issues and who were seen as already being at the top of their chosen fields, the nine weeks were a marathon of long days and nights of lectures from world-leading thinkers, workshops in the technologies that could shape the future and group projects centered on coming up with ways to positively impact a billion people. Already, four start-ups have emerged from the summer session.
But now the first of SU's nine-day executive program is in full swing, and according to co-founder, X Prize Chairman and CEO Peter Diamandis, the goal now is to distill the best parts of the nine-week SU version and present them to the new students in a way that will be of the most use to them.
"The executive program is really focused on providing the information in a much more organized and digestible fashion for executives, addressing the issue of what's in the lab today and where is this going in five years," said Diamandis (see video below). "What is the key terminology that (the students) should know about these fields, what are the top ten breakthrough milestones that you should be watching out for, and, ultimately, how are these breakthroughs going to affect you, your company and your industry."
That's obviously a very ambitious mission statement, but for many of the 20 people lucky enough to be taking part in the executive program, Diamandis and his fellow organizers have succeeded in pulling together something very worthwhile, even as it is one of the most intense experiences of their lives.
"It's like taking medical school and boiling down four years into about four days," said Michael Gillam, a physician who runs the health care innovation lab at Microsoft. "That will give you a sense of the sort of depth of the material" covered during the executive session.
From the beginning, SU's founders--futurist and "The Singuality is Near" author Ray Kurzweil; Diamandis; and ex-Yahoo Brickhouse head Salim Ismail--had planned on the institution offering both the longer summer sessions and shorter, three- and nine-day executive programs. In the process of actually putting them together, though, Ismail said, the three-day version got scrapped for simply being too short.
Instead, the executive program's first group of students--20 people of varying ages and professions, half of whom are American and half international--arrived at Ames on Friday having paid the $15,000 fee, each in search of something a little bit different.
Sole focus is on tomorrow
For Gillam, the rationale for taking nine days off from work--he said he'd come on vacation from Microsoft since it would have been impossible to take part in the summer session--was crystal clear: to get a deep dive in the technologies that are coming screaming down the line at us.
"You can go almost anywhere today and hear about historical trends (or a) deep analysis of today," Gillam said. "But there's virtually no place where the sole focus is on tomorrow, and where we are going. That was extremely intriguing and what captured my attention."
For Peter Platzer, a currencies and commodities trader from New York, attending SU was all about having meaningful interactions with the diverse and accomplished group of faculty and staff and to get a better understanding of the kinds of exponential technologies that are being discussed there.
And according to organizers, some of the students, whose numbers include venture capitalists, entrepreneurs, CEOs, and government representatives, even came solely for the chance to meet, and potentially invest with, members of the start-ups that came out of the summer session.
Alumni network
Those potential relationships are possible because one of the things that's already developing at SU is a strong alumni network. That's evident at the executive program in the group of summer session graduates who have returned as faculty assistants--who also happen to be able to sit in on all the deliberations and discussions--and in the number of faculty who themselves have come back for more.
Diamandis said that there's no doubt that SU is fostering an ongoing network that is sure to benefit all who join. For example, he suggested that if, in the future, a graduate wanted to find someone who was a European robotics expert, they would likely be able to find such a person in the SU program. Because the executive program will be repeated in February and again in April, and the nine-week program next summer, there will only be more members of the network as time passes.
And as proof that SU graduates take their membership in that network seriously, Ismail pointed out that though it's only been two months since the summer students graduated, they'd already had a reunion.
To faculty member Dan Barry, a former NASA astronaut--and cast member of CNET News parent company CBS' "Survivor"--the main difference between the summer session students and those in the executive program is that while the former tended to be very smart people at crossroads in their lives and careers, the latter are very established in their respective businesses and are seeing how they can become aware of, and perhaps utilize, the future technologies being discussed.
Still, Barry said he sees more similarities than differences between the two groups. Both, he said, are "interested in technology and the future and are concerned about the state of the planet and the people on it."
For Barry, taking part as part of the faculty has been a refreshing change of course that, thanks to the "potential and excitement (I see) reflected in their eyes," has re-energized him professionally.
"When I talk with other astronauts...about space, we tend to talk about technical things," Barry said. "When I talk (to the students) it helps me to remember...what's spectacular about going to space."
At NASA Ames Research Center, in Mountain View, Calif., two K10 rovers navigate a lunar-like landscape. The K10 program is designed to help NASA do more advanced surveys and surveillance of the moon, and for the time being, the robots are being deployed in a series of similar environments across the planet.
(Credit: Daniel Terdiman/CNET)MOUNTAIN VIEW, Calif.--For a few minutes Thursday, as I steered one of NASA's K10 intelligent robots across a small field of rocky, sandy terrain, I could almost imagine myself piloting the rover across the surface of Mars or the moon.
Until, that is, I realized I had pretty much no idea what I was doing, and saw that my struggles to steer the rover forward were actually sending it backward. Given that this little robot is worth at least as much as a mid-range Mercedes, I was relieved to see the eagle-eyed scientist standing a few feet away from it as it approached a group of large rocks that could send it sprawling, a switch in his hand capable of stopping it dead in its tracks.
I was spending the afternoon at NASA's Ames Research Center here, talking with Terry Fong, the director of the Intelligent Robotics Group (IRG), about the K10 rover program--an initiative designed for remote scouting operations on the moon or Mars. To be sure, the program has been around for a few years, but Fong and his team are constantly tweaking the robots, and so what I got my hands on Thursday (remotely, at least) was a great deal more sophisticated than would have been the case just a few years ago.
We had driven out to Ames' faux lunar/Martian landscape, a 40-meters by 80-meters field of rocks and dirt tucked away in a quiet corner on the western side of the giant NASA facility. I've been to Ames many times, but this was by far the most peaceful part of the grounds I've visited: the shriek of a red-tailed hawk as it soared high overhead was the only real sound besides a gentle wind.
Fong took us into a small shed just outside a small trailer, and sitting inside was K10 "Red," one of the two rovers his team has here. It's called red because it has a big patch of red on its body. Its twin, K10 "Black" was nearby, already prowling around, lost in its own lunar fantasy, different from K10 Red only in that its body is black.
The two rovers (see video below, but be prepared for substantial wind noise) are built to travel at "human walking speed," Fong explained, and can handle between 90 percent to 95 percent of the terrain here. That includes some softball-size rocks, plenty of loose sand and dirt and even a few steep inclines. Fong allowed that some of the bigger rocks, maybe soccer ball-sized, might be a problem, and the steepest part of the incline might cause the rovers to lose traction. But in general, these are sturdy little robots built to withstand some truly out-of-this-world conditions.
According to NASA, the K10 robots are crucial elements of the space program's directive to achieve more complete investigation of the moon than was possible during the Apollo program.
"Human missions to the moon will provide numerous opportunities to advance the scientific exploration of the lunar surface," a NASA brochure about the K10 robots reads. "Initially, human exploration of the moon will be for short periods of time--no more than a few weeks per year. To make use of the time between human missions, robots can be used to perform highly repetitive and long-duration tasks, such as site-mapping and science reconnaissance.
"NASA's K10 robots are designed to be remotely operated on planetary surfaces and act as scouts for human explorers. Scouting is an essential phase of fieldwork, particularly for geology, to help establish priorities and scientific objectives. Robotic scouting can improve human exploration of the moon by providing mission planners with detailed ground-level information to supplement and complement data collected by orbiting satellites."
Imagine, in the future, the Constellation program kicks in and NASA begins sending manned missions to the moon. Fong explained that the K10s would be essential to maximizing the research that could be done in between visits by astronauts. Indeed, they could be left behind after one mission and then be deployed to gather intelligence for the next manned mission, data that could complement what NASA can see with instruments in lunar orbit.
And while the K10s I saw ran off of Lithium-Ion laptop batteries with a life of about four hours, Fong said K10s that stay on the moon could run on an ongoing basis on solar, or on power cells.
Continuous navigation
To look at them, today's K10s are unchanged since their introduction eight years ago. But pop the hood, as it were, and what you find is an ever-changing Red Hat Linux-based brain. Every few months, Fong said, he and his team replace the standard PC laptops that serve as the K10s nerve centers with newer and more powerful ones. Even considering what a top-of-the-line laptop costs, a couple new computers are pretty cheap compared to the tens of thousands of dollars' worth of lidar, navigational equipment, sun trackers--which allow the robots to figure out precisely where they are, an advantage over compasses when they're being used for field tests in far northern parts of the world--3D surveying instruments and more.
Fong said that while much about K10s remains the same today as in the past, one recent innovation has been building in the ability to process data on the go, rather than what was possible in early missions on Mars, where rovers had to stop, calculate, move, stop, calculate, move and so on. That means, he said, that now, K10s can make real-time navigation decisions, progress that means they can cover ground much faster than their predecessors.
A K10 mini, a one-fifth scale robot NASA's intelligent robots group has built.
(Credit: Daniel Terdiman/CNET)All told, explained Fong, a K10 robot is smart enough to figure out a path between point A and point B and determine which parts of the terrain it encounters it needs to skirt due to big rocks or other dangerous conditions.
In some cases, the IRG scientists will test the limits of what the K10 can do. Fong said that during trials last summer at the lunar-like Black Point Lava Flow, in Arizona, he and his team tweaked the K10s' algorithms so that the rovers would push on, despite confronting bush clusters that compute as rocks to be avoided.
"The robot says, 'Hey, it's rocks,' so we make it a lot more aggressive," said Fong.
Five football fields
One reason the K10s are so important to NASA is that they feature 3D laser scanners capable of surveying as much as 500 yards ahead and identifying and analyzing objects as small as pencil erasers. Similarly, the rovers carry downward pointing cameras that take very high-resolution pictures every few feet, images that can then be used to help the mission planners decide where and how to explore in the future.
Back in a lab at Ames, Fong reached into a large suitcase and pulled out what he called a K10 mini (see video below). This is a one-fifth size model rover that is an experiment to see what's possible on a much smaller scale.
The idea behind the mini rover, Fong said, was to try to understand what's possible with a robot that small. And while it's only the size of a small dog, he explained that its basic software was the same as its larger cousins, and was actually built up around the smallest Thinkpad laptop the IRG scientists could find.
And now, the IRG team is looking toward what's next for the K10s. And that, said Fong, is to determine how best to marry the rovers with human teams so that they can be used to support explorers instead of being autonomous. The Spirit and Opportunity Mars rovers were built to do everything on their own, the K10s can be employed for wide ranges of tasks that aren't efficient or productive for the folks in space suits. And not only that, but because the K10s can be mounted on the lunar exploration vehicles NASA expects to send its personnel around on the moon in, they can be used for research, surveying and exploration wherever the astronauts go.
But at the same time, NASA knows they have a great deal of utility as autonomous explorers, and on the moon, which is within reasonable striking distance of the Earth, there's even less risk involved than there would be on Mars with putting the K10s through rigorous paces since, even if one got damaged, the next manned lunar mission could come and fix them.
Of course, if you're part of the IRG team, or you're an astronaut trained in operating, or working with, a rover, you probably have a lot of confidence about what the robot's limits are. Why else would anyone trust you with such an expensive toy?
For me, however, clutching that joystick back at Ames, trying to get my K10 to go right, or hop over that little rock, every wrong move seems like potential catastrophe. I think it's going to be a while before anyone lets me play with one of those thing without having a guy watching every move I make with it, ready to push his big red button to keep me from sending it sprawling and costing taxpayers a Mercedes' worth of cash. And I'm OK with that.
That's one small step for man, one giant leap for iPhone.
OK, that's probably a little overly dramatic, but the new NASA iPhone app, which was released Friday, is pretty cool.
With NASA's iPhone app, space geeks can access all kinds of information about their favorite missions.
(Credit: Daniel Terdiman/CNET)Designed to provide information, updates, and images on all current and scheduled NASA missions, the app--which can be found in Apple's App Store under the name "NASA app for iPhone--nicely allows you to search for any specific mission, say, Constellation, and then find information and images just for that project.
"Users can access NASA countdown clocks, the NASA Image of the Day, Astronomy Image of the Day, online videos, NASA's many Twitter feeds," and more, the space agency said in a press release about the app. It also allows users to track where the International Space Station is at any moment, as well as other spacecraft orbiting the planet, in three different views: maps with labels and borders, available visible imagery of satellites, and satellite positions overlaid on maps with country labels and borders.
Already, NASA nuts--you know who you are--have had access to much of this information online. But now, having it all available in a free iPhone app is going to keep these people happily staring down at the screen of their devices no matter where they are.
And for NASA, anything it can do to get more people excited about its various missions and projects is a good thing as it struggles for public resources and attention in an era where the economy is in trouble and people are increasingly distracted by other things.
On Thursday, Popular Mechanics magazine will unveil its 2009 Breakthrough awards. Included on the list is a series of innovators, as well as a number of products, including this lawn mower, the Hustler Zeon, which is the world's first all-electric, zero-turning-radius mower. It can cover an acre of grass on a single charge.
(Credit: Popular Mechanics)Popular Mechanics magazine on Thursday will unveil its fifth-annual Breakthrough Award winners, an august collection of designers and products that could do much more than their share to change the world for the better.
From famous inventors like Dean Kamen to a flying car for the Third World to bacteria-powered batteries--and much in-between--the awards are meant to highlight technologies that will shape the way people around the world live and how they interact with everyday products.
Each year, the magazine's editors scour the country for a worthy group of winners, and this year, in the end, Popular Mechanics settled on one leadership award winner, one next-generation honoree, eight Breakthrough innovators and 10 Breakthrough products.
"In all cases, there's a really practical application that we see coming about," said Jerry Beilinson, the magazine's deputy editor, "so these aren't theoretical scientific applications. (They're going to) change the world and have a really positive aspect on people's lives."
Beilinson said that after five years of identifying technological breakthrough products and innovators, certain themes have emerged in the editors' preferences. Among the most important, he said, is alternative energy and products and designers that push that category forward.
"If I look back (at the last few years of doing the awards), we looked at aviation and we looked at medicine," he said. "But over the last few years, I think the things that have been clear themes that we've been looking at that have emerged (are) alternative energy and appropriate technologies for the developing world."
And while the themes can be forward-looking, the individual awards celebrate a "moment in time," he said.
"We're sort of picking the moment at which it's become real, and passed the threshold and seems like its worthy of an award," Beilinson said. "But most of these kinds of things do take some time to develop."
For this year's Breakthrough Leadership award, Popular Mechanics honored Dean Kamen, an inventor with more than 440 patents who may be best known for creating the incredible but commercially disappointing Segway personal transporter.
... Read more
On Thursday night, three days before the gates open to Burning Man, the Man is up and looking fine atop his forest of wooden, sculpted trees, but is still roped off.
(Credit: Daniel Terdiman/CNET)BLACK ROCK CITY, Nevada--It's Thursday night, three days before the gates officially open to Burning Man, but already a lot of people have arrived here for set-up. The arts festival is quickly taking shape.
On this night, it's oddly quiet on the Black Rock desert. Oddly because if you've ever been to Burning Man, you're used to nights being filled with noise of all kinds--music, explosions, screaming, laughing--coming from every direction. But because the only people here right now are helping to build things--art projects, theme camps, public infrastructure--people are plumb tuckered out.
But it was clearly worth a quick bike ride to see what's up already, and two of the most obvious pieces are the Man--the centerpiece of the festival, this year built atop a forest of wooden sculptures of trees--and the Raygun Gothic Rocket, a 1940s-era spaceship gracing the desert with its stylized presence.
From here on out, it will only get bigger, louder, and more outrageous. But tonight, amidst the vast emptiness of a Burning Man only partially pieced together, some beauty is quietly on display.
The Raygun Gothic Rocket ship, a 1940s-era spaceship, which has a planned launch a week from Friday at Burning Man.
(Credit: Daniel Terdiman/CNET)
The Raygun Gothic Rocketship is a 1940s-era rococo rocket that Burning Man attendees will have a chance to climb through. They may even get to see it launch.
(Credit: Raygun Gothic Rocketship)
OAKLAND, Calif.--Want a trip back to the romanticism and innocence with which space travel was associated in the 1940s? Then get yourself to Burning Man, starting August 31 in Nevada's Black Rock Desert.
That's where the Raygun Gothic Rocketship, a retro rocket "made" in 1944, will be on display for the thousands of participants at the annual countercultural arts festival to play in and around.
In reality, of course, the rocket wasn't made in the 1940s; It's being made as we speak in a warehouse in a run-down part of Oakland, just across the bay from San Francisco. But don't bother telling the more than 60 artists, scientists, engineers, and others who are putting countless hours of their time and energy into creating the rocket ship that their narrative is fiction: they're having too much fun crafting that narrative as they go to listen to any naysayers.
The project, which is led by artists Sean Orlando, David Shulman, and Nathaniel Taylor, is one of 25 that received funding from the Burning Man organization. It is almost certainly the only one that will take visitors back in time to a place where space travel wasn't beset by some of the real-life failures and inefficiencies of NASA and other space agencies, and the disappointments that can come from mixing politics with science.
Rather, the Raygun Gothic Rocketship is pure whimsy, mixed, of course, with some serious research into what a rocket of this era and style would be like.
For the most part, the rocket and many of its components were designed using a CAD program called SolidWorks, Orlando explained when I visited the warehouse Friday.
In the real world, though, it will be a 40-foot-tall retro masterpiece, complete with 17-foot-tall legs and three main compartments rising another 23 feet in the air. Once installed in the desert, it will be attached to an adjacent 25-foot-tall gantry by a 10-foot bridge. Visitors will be able to climb up through the three compartments and then go down via the gantry.
The plan, Orlando said, is to have a launch event on the evening of Friday, September 4. Prior to the event, a very, very loud siren will be set off to announce to the thousands of Burning Man participants that fueling is about to start, and then those participants will begin to gather outside a 500-foot safety perimeter. Come launch time, be prepared for some special surprises, Orlando suggested.
Making the rocket
Featuring a solid steel frame, the rocket will be skinned entirely in brushed aluminum. And befitting a Burning Man ethos of "do-it-yourself," every bit of that aluminum is being made in the warehouse in Oakland on a set of what are known as English wheels, contraptions that can shape the metal into pieces with the rounded edges necessary for making a rocket.
It will feature 42 aluminum panels, as well as the three legs, and it will all be held together by thousands of rivets. All in all, complete with its rococo shape, the rocket will very much like look like what it's supposed to be: a spacecraft built 55 years ago that has traveled through time and found its way to 2009.
Asked where it was built, Orlando and Shulman laughed and admitted they needed a little more work on their back story.
Just above the legs will be a main compartment serving as the engine room, armory, and life and biosciences lab. Participants will be able to look down through the floor at the rocket's engine (see video below), which will feature six power cells, each of which will display a high-voltage lighting effect. That effect, courtesy of 12,000 volts of electricity, was crafted in conjunction with a professor from the department of engineering at the University of Canterbury in New Zealand.
Participants will be invited to climb through each of the three compartments and to explore the many displays they'll come across. The idea is to give visitors a sense of what such a rocket would be like inside. The second compartment will feature crew quarters, navigational and observational tools, and audio and video communications and scientific instruments. All of these things will be available for participants to play with.
There will also be a telescope that participants will be able to look through for "deep scanning" of space. The idea there, said Shulman, is that crew members would need to look out into space to determine approach trajectories for when the rocket docks when it lands.
Similarly, there will also be a probe launcher, which will fire off small rockets. Sticking with the narrative, the rockets are intended to travel one-to-two parsecs. Practically, they may fly three or four hundred feet, where they can be picked up by passersby, who, hopefully, will return them to the main rocket ship in exchange for small gifts.
The rocket features a telescope that crew members used to peer into space for docking.
(Credit: Raygun Gothic Rocketship)At the top of the rocket is the cockpit, where a lovely pilot's chair will be installed. The chair will be made to rotate around, and allow the pilot to engage with the ship's flight controls. The pilot will have access to communications so that he (or she) can talk to those in the compartments below. For that, the team is utilizing 1930s and 1940s-era hand-cranked telephones.
How the idea began
I asked Orlando and Shulman how the idea for the Raygun Gothic Rocket ship began, and Orlando said that, from the beginning, they wanted to work on a retro rocket based on a romantic 1940s aesthetic.
A big part of that, said Orlando, whose father was a NASA contractor, was building up a sense of the excitement and innocence around space travel that still existed in the 1930s and 1940s, when science fiction was "still very positive and wide-eyed" and people saw nearly unlimited potential for space.
Added Shulman, the idea was to bring out that sense of wonder that perhaps went away a bit when the Cold War kicked in and politicians took the space program into another direction.
And for participants who visit the rocket, Shulman said, the hope is that they will walk away with the feeling that they got to take part in a "real rocket from the 1940s."
"We want it to be disorienting," Shulman said, "and create doubt: is it real, or is it not."
NORAD's alternate command center, at the Cheyenne Mountain Complex, near Colorado Springs, Colo. While NORAD's main operations recently moved to the nearby Peterson Air Force Base, it still maintains the ACC at Cheyenne Mountain.
(Credit: U.S. Air Force)During my recently completed Road Trip 2009 project, one of the biggest highlights was my visit inside the Cheyenne Mountain Complex at the Cheyenne Mountain Air Force Station. Recognizable from the movie, "War Games," and the "Stargate" TV series, the complex was long popularly known as NORAD, or the North American Aerospace Defense Command.
But in 2008, NORAD officially moved to the nearby Peterson Air Force Base. Still, even to this day, it maintains an alternate command center at Cheyenne Mountain that it shares with U.S. Northern Command, or USNORTHCOM.
When I visited, I was allowed the rare privilege of bringing a camera with me, and I took a lot of pictures. But the pictures were mainly of the infrastructure of Cheyenne Mountain, and I wasn't able to see the alternate command center (ACC).
Now, the Air Force has provided me with this photo, of the ACC, which, since my very first step when planning Road Trip 2009 was to see about arranging a visit to Cheyenne Mountain, is a fitting way to formally close the book on the project.
The ACC, as seen in this photo, has certainly been "scrubbed," meaning that personnel in the room were very careful to ensure that nothing sensitive was visible in the shot. Still, you can get a sense for what goes on in the room today. To be sure, it looks very little like the giant command center that was made so famous in "War Games." Yet in today's world, where everything is smaller, more compact, and more efficient than back in the early 1980s, it's no wonder that a facility like this would have the feel of an office full of cubicles.
Either way, you can tell that the ACC is a place that has the ability to run serious exercises, and, in the case of a real emergency, is capable of being used as NORAD's main nerve center. Let's hope that's never necessary.
Among the highlights of Road Trip 2009 was getting to be on hand for new cadet in-processing at the Air Force Academy, in Colorado Springs, Colo.
(Credit: Daniel Terdiman/CNET)After more than five weeks and 5,765 miles of driving through Colorado, Utah, Idaho, Montana, Wyoming, and very, very small parts of Arizona and Nevada, Road Trip 2009 is over.
This was the fourth year I've done this project, and I've now covered a fourth major region of the United States. In 2006, it was the Pacific Northwest; in 2007, the Southwest; in 2008, the deep South; and this year, it was the Rocky Mountain region. All told, my CNET Road Trips have taken me through 21 states and have covered 18,618 miles. And while there are 29 states I haven't visited yet (on Road Trip, at least), I feel like the projects have allowed me to see a great deal of our amazing country, including many of the back roads that most people don't get to see. And that is quite a privilege.
For me, there were many highlights this year. Any list of those (not exhaustive, of course, as that would be impossible in a story like this) would include being on hand for new cadet in-processing at the Air Force Academy; getting a chance to visit and explore the infrastructure of the underground fortress, Cheyenne Mountain Air Force Station; visiting a group of Utah canyons and national parks I've been wanting to see for years; trekking to the great Utah Earthworks, the late Robert Smithson's Spiral Jetty and his wife Nancy Holt's Sun Tunnels; getting to be the first reporter to see the completed solid rocket booster designed for future missions to the moon--and maybe Mars; walking the volcanic wonderland that is Craters of the Moon; driving through Montana's incomparable Glacier National Park; seeing the incredible downsides of decades of hard-core mining in Butte, Mont.; visiting a former Wyoming coal mine that has been reclaimed and turned into a huge wind farm; and, of course, fulfilling a years-long mission to explore the hot springs of Idaho.
The trip began, and ended, in Denver. But by the end, that felt like pure coincidence, especially as I returned to the Mile High City from a totally different direction than I had left it. Ultimately, though, I have to seriously tip my hat to Colorado's Rocky Mountain region. Coming from California, I always felt that the Sierra Nevada mountains were as good as it gets--in North America, at least. Now, I'm thinking I may have to reevaluate.
The technology
As always, Road Trip is also a chance for me to try out some of the latest tech gear. Among the gadgets I was testing out that I ended up using the most were Apple's latest 13-inch MacBook Pro; Nikon's D5000 digital SLR (complete with HD video); Inmarsat's BGAN satellite modem; Flip Video's UltraHD; Apple's iPod Touch; Amazon's Kindle 2; Verizon's MiFi 2200 mobile hot spot; Hewlett-Packard's OfficeJet H470; LiveScribe's Pulse pen; and of course, the Audi Q7 TDI clean diesel SUV I drove for those 5,765 miles.
It may say 1,765 miles, but this is actually the final mileage for Road Trip 2009: 5,765.4 miles.
(Credit: Daniel Terdiman/CNET)When you're driving about 150 miles a day for more than five weeks, as well as doing three or four hours of daily reporting and an additional three or four hours of writing and photo processing, there's not a lot of time left for other things. And that includes trying out new technologies.
That means, of course, that some of the gadgets and technology I had brought with me never made it out of the bag. Among those are Sony's MDR-NC22 noise-canceling headphones and Adobe's Creative Suite 4 Master Collection.
I also didn't really get a chance to use Apple's iPhone 3GS much, at least beyond what my own personal iPhone 3G can do. I will say, however, that the 3GS is definitely much faster than the previous model, and if I wasn't locked into my 3G, I would likely upgrade now.
Getting online
As someone needing to do a fair bit of online research and, of course, file daily stories and photo galleries, the quality of Internet connectivity was constantly on my mind.
I stayed in 27 different motels during the course of the trip, and while almost all of them promised high-speed wireless Internet, my conclusion is that few were able to actually deliver on that commitment.
I don't know why I'm still surprised at that fact. After four years of doing these road trips, I guess I assume that by now, big hotel chains like Best Western, Holiday Inn Express, and so on will have figured out how to provide true high-speed Internet to their customers. Yet, again and again, my experience was of slow, barely usable connectivity. I guess my standards are too high.
The Audi Q7 TDI clean diesel SUV that CNET News reporter Daniel Terdiman road-tested on Road Trip 2009.
(Credit: Daniel Terdiman/CNET)That meant it was often a struggle to get my stories and photos out on time. Fortunately, cafes, restaurants, and libraries also offered Wi-Fi, and I always had access to Verizon's EV-DO network, though that, too, was often sub-standard in quality.
Wrapping up
So now Road Trip 2009 draws to a close, and I will get back to my usual reporting on all things geek culture, mainly from my office in San Francisco. But my thoughts are already turning to Road Trip 2010, which I believe will take me to the East Coast. So if you have thoughts on destinations that might make make sense for me to check out, please don't hesitate to let me know.
In the meantime, thank you so much to everyone who assisted me on this project, be it the many public affairs representatives who took time out of their busy schedules to accommodate me, or my editors, who often had to be cleaning up my words late at night.
SUPERIOR, Colo.--If you remember the scene from Pixar's "Wall-E," in which a rocket ship on its way to humankind's space station blasts through a debris field of abandoned satellites, you may have wondered if anyone on Earth is working to prevent that from becoming reality.
The answer is yes.
Here in this small town not far from Boulder, Colo., the Secure World Foundation (SWF), a nonprofit unassociated with any government, is thinking about that kind of issue, as well as several others related to the fair use of space, and succeeding at getting its analysis and recommendations heard by decision makers around the world.
The Secure World Foundation is a nonprofit that is advocating for the fair use of outer space.
(Credit: Secure World Foundation)"We promote the need for space governance," said Phil Smith, the Secure World Foundation's communications director, and help "establish effective systems of governance in outer space."
I visited the organization's headquarters--discreetly tucked away in a small house in a residential neighborhood here--as part of Road Trip 2009. I wanted to see what, if anything, people are doing to ensure that space isn't fully dominated--and contaminated--by any one or two countries.
Smith explained that the SWF breaks its definition of space governance into several different categories: international civil space situational awareness; mitigation of orbital debris; establishing systems for the efficient sharing of data from space-based remote sensing platforms; and working to prevent a space arms race.
While it may be easy to discount the efforts of a small organization based far from Washington, Brussels, Moscow, or Beijing, Smith said that the SWF's $1.5 million annual budget comes entirely from the philanthropy of a very-well connected family interested in promoting such issues.
Further he said, while its headquarters is in Superior, the SWF does maintain an office in Washington, as well as in Vienna, Austria, and makes its research and analysis known by working directly, with permanent observer status, with the United Nation's 69-member Committee for the Peaceful Uses of Outer Space.
The SWF doesn't have voting rights on the committee, Smith clarified, but does sit in on its meetings and provide advice when needed.
That means, Smith continued, the SWF has three main goals: facilitating meetings between various interested groups to hash out issues; advocating for space governance; and spreading the word of its analysis by, among other things, giving briefings on Capitol Hill, and to local and state governments because the issues it works on do impact the space industry, and officials may not always be aware of the various things going on at the international and domestic level.
But ultimately, while the SWF does share its opinions with Congress, its primary constituency is not the U.S. government, but rather the international community, Smith said.
Space traffic management
To the SWF, space situational awareness (SSA) is a significant component of space traffic management. Essentially, Smith said, it's a bit like air traffic control.
The U.S. Air Force, he said, does most of the tracking and watches about 19,000 objects four inches or larger orbiting Earth, most of which are satellites that are either still functional or dead. But the SWF considers tracking space weather an equally important part of the equation, Smith said.
For example, those with assets in space have a constant need to be aware of things such as whether the sun is sending off rare coronal mass ejections, a major event of solar flare activity, which can cause considerable amounts of damage to satellites.
Further, detecting such events would be crucial if there were astronauts in space, as they could be killed if they weren't quickly returned from orbit.
And to that end, the SWF is able to access and monitor data that comes from a satellite called Soho, which monitors the sun 24 hours a day, looking for just this kind of solar activity.
Ultimately, Smith said, space traffic management is kind of an umbrella discipline that comprises things like SSA and monitoring space weather and orbital debris. And because there is general agreement that space traffic management is broadly necessary, Smith added, it's not as controversial as, say, discussing management of space weapons.
Space weapons
The management of space weapons, however, is "typically a starting point for controversy," Smith said. This, mainly, is about the development of anti-satellite weapons.
There is some concern about whether a country's satellite launch vehicle might instead be geared to launching a missile, which is where Iran and North Korea are causing controversy, Smith argued. But the SWF's main focus is on anti-satellite weapons, which are typically space- or ground-based systems designed for the disabling of satellites.
And, Smith said, there are just three countries thought to already be capable of such weapons: the United States, China, and Russia. However, he added, anyone with a launch vehicle technically has the ability to target satellites, meaning that countries like Japan, Israel, India, and now Iran could be added to that list.
The idea is to stave off the development of space weapons. The United Nations' Conference on Disarmament is the main international organization looking at this, though Smith pointed out that there are today no known space weapons in orbit. But it's a definitional problem, he explained. At one time, the Soviet Union thought that the Space Shuttle was meant to be a space weapon that could, for example, orbit and grab satellites.
But today, the goal is to prevent the development of such weapons, and that is handled mainly by the Conference on Disarmament, Smith said. While the SWF is an observer at the U.N., it doesn't have such status with the Conference on Disarmament. Instead, the organization relies on its extensive roster of contacts and relationships to influence the space weapons discussion, Smith explained.
Orbital debris
Beyond the political problems anti-satellite weapons can create, the SWF is concerned about them because of their potential to create space debris. That's because a destroyed or dead satellite can wreak havoc on functional satellites.
"A small piece (of debris) can create an enormous amount of damage due to kinetic energy," he said.
Today, Smith said, there are voluntary guidelines that member nations adhere to when it comes to creating space debris. But the SWF is hoping to make those guidelines "more robust," he said. Of course, while it's impossible to do away entirely with space debris, everyone involved is hoping to stop it as much as possible.
The question is, how do you prevent the creation of debris? Do you forge a treaty, Smith said, or a strong, fundamental set of rules everyone agrees to abide by. But enforcement is a big problem, he added. It may, in the end, be about peer pressure. For example, he said that in 2007, China launched an anti-satellite weapon at one of its defunct satellites, destroying it and creating a great deal of debris in the process.
From China's perspective, the test proved that it had the technology--and once proved, it's not necessary to have to do it again--but the country also took a lot of flak from the international community for creating the massive amount of debris.
The big idea is to figure out how to best track space debris to provide data to satellite owners so that they can maneuver their assets around junk that might cause significant damage, and therefore additional debris. Still, with the amount of space activity growing, it is expected that space debris will increase over time, as well.
Planetary defense
Another main area of SWF's focus is on planetary defense, or the protection of Earth against asteroids, or comets, or other space junk that could appear out of nowhere, impact the planet and cause serious problems, up to and including massive species extinction.
The Association of Space Explorers, a group of former astronauts, is one group that is focusing on this issue, and has produced a report on how to deal with this issue at a policy level.
But again, the SWF gets involved at the international policy level, weighing in when asked by the U.N. about what to do with the astronauts' report. The idea is to prepare a plan so that if a hazardous space object is detected, we know what to do about it, rather than having to create a plan on the fly.
And that leads to a final area of the SWF's main focus: data sharing.
The SWF wants to ensure, Smith said, that everyone has access to data that can be collected by satellites about global vegetation growth, about the effects of global warming, as well as many of the issues discussed above.
While a small organization without major funding or direct involvement in any of the issues it studies, the SWF would seem to have limited power. But because it is consulted regularly by the United Nations and has contacts throughout the world, we can all hope that having a non-governmental nonprofit looking out for the fair use of space will help further that goal. After all, who else is going to argue for space?













