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December 10, 2009 2:47 PM PST

Adobe to drop Flash Player support for PowerPC G3

by Jim Dalrymple
  • 24 comments

Adobe Systems is dropping support for Apple's older PowerPC G3 hardware in its Flash Player, the company said Thursday.

The news came in a note on its support Web site alerting users to an updated version of the Flash Player that fixes several security issues. Adobe said the next version of the product, Flash Player 10.1, will be the last to support PowerPC-based G3 computers. The new Flash Player is expected to be released in the first half of 2010.

Adobe's move will probably not affect very many people. The last PowerPC-based G3 was produced in the summer of 1999, when it was replaced with the Power Mac G4.

Dropping support for older products is something companies do regularly, in part because it enables them to take advantage of new technologies and push their products forward. Indeed, Adobe said in the support note that it is dropping support for the G3 "due to performance enhancements that cannot be supported on the older PowerPC architecture."

Adobe already requires a multicore Intel processor in order to run its flagship product, Creative Suite 4, so the company is no stranger to dropping support for older Apple machines.

Apple itself dropped support for all PowerPC-based computers with the latest version of Mac OS X, Snow Leopard. Even Apple's iLife consumer product no longer supports the G3 processor.

Apple began the transition to Intel-based processors in 2005, when Steve Jobs said during his Worldwide Developers Conference keynote speech that the company would be moving away from PowerPC.

December 1, 2009 7:14 AM PST

Report: Apple accused of NAND price manipulation

by Jim Dalrymple
  • 17 comments

Industry insiders are accusing Apple of manipulating the price of NAND flash memory chips used in its popular iPhone and iPod products, according to a report in The Korea Times on Monday.

Citing unnamed sources, the article says Apple asks manufacturers to produce more chips than it eventually buys from Samsung Electronics and Hynix Semiconductor. The sources said Apple waits for the price of the chips to fall before making its purchase.

(Credit: Apple)

The practice of not buying all of the product originally ordered, semiconductor analyst Jim Handy told CNET, is "not uncommon in the industry."

Handy, of market research firm Objective Analysis, explained that these contracts are normally negotiated with a cancellation clause, with provisions to protect the supplier and buyer. He said companies usually work closely with the buyers, so changes to orders are normally small and don't cause many problems.

Supply and demand in the NAND market are currently about even, Handy said, adding that with the popularity of the iPhone and iPod, he's heard estimates that 20 percent to 30 percent of the worldwide NAND flash memory goes to Apple. In its fiscal fourth-quarter results, the company reported selling 10.2 million iPods and 7.4 million iPhones for the three months ended September 26.

Chipmakers Samsung Electronics and Hynix Semiconductor declined to comment for The Korea Times, as did Apple's Korean office. Contacted by CNET, representatives of Apple in the United States also declined to comment for the story.

The iPhone sales numbers continue to increase, as does the number of applications available for the device. Apps are one reason the iPhone has become as popular as it is among so many different categories of users in such a short time on the market.

Apple currently has more than 100,000 apps available for download, with users having downloaded more than 2 billion apps as of November 4.

November 13, 2009 2:45 PM PST

Apple fixes AirPort problems marring video playback on 27-inch iMacs

by Justin Yu
  • 21 comments
(Credit: CNET)

Last month we blogged about a bug marring Flash playback on the latest 27-inch Apple iMacs. Users on several Web sites, including the Apple Discussion Threads, noticed a problem with the Flash player that caused choppy audio and video playback, but it appears that the newest Mac OS X v10.6.2 update fixes the issue that was apparently caused by a conflict with the Airport driver.

According to Apple, the update "addresses video playback and performance issues for iMac (21.5-inch, late 2009) and iMac (27-inch, late 2009) computers that may occur in some situations while AirPort is turned on." Since our own 27-inch iMac also experienced slow Flash streaming and intermittent sound hiccups with the AirPort turned on, we downloaded the 10.6.2 update and left it to sleep overnight.

Prior to the update, the Flash Player consumed 114.4 percent of system resources, but 24 hours after the update we're happy to report 26.8 percent usage in the activity monitor and smooth performance across all popular streaming video Web sites like YouTube, Hulu, etc.

Much thanks to the Apple Forums and Apple itself for quickly addressing the needs of its community. If you haven't updated yet, simply choose Software Update from the Apple menu to install OS X v10.6.2.

Originally posted at Crave
October 30, 2009 2:22 PM PDT

New Apple iMacs plagued by choppy Flash video playback?

by Justin Yu
  • 192 comments
(Credit: CNET)

After reading Engadget's report citing recent complaints about Flash video playback mucking up system resources on the latest 27-inch Apple iMacs, we decided to test out the claims using our own system. Users on the Apple Discussion threads noticed a bug in the Flash Player that bogs down CPU processes, resulting in choppy audio and video playback.

We visited several sites with heavy streaming video content like Hulu, YouTube, and the Break Media Network, and experienced similar issues: popping sounds and jerky video rendering the content unwatchable on several accounts. Like many of the users in the Apple thread, we called up the Activity Monitor and saw that the Flash Player demanded a surprising 114.4 percent of the iMac's CPU processes.

We were able to temporarily fix the problem by putting the computer to sleep and waking it up, but some people are speculating that a hardware malfunction could be to blame. We've also tried to contact Apple for official word, but our messages have been as yet unreturned.

If you're experiencing similar problems, we'd like to hear about it--leave a comment and let us know the issue and what you did to fix it.

Originally posted at Crave
October 5, 2009 12:34 PM PDT

Adobe Flash apps come to iPhone--sort of

by Stephen Shankland
  • 46 comments

In a surprise announcement, Adobe Systems said Monday that Flash programmers now can bring their applications to Apple's iPhone, a domain of high interest that's been off limits for the programming technology.

Because of Apple restrictions, though, Flash isn't coming in the form in which most people experience it, a Web browser plug-in. Instead, programmers will be able to change Flash applications into native iPhone applications using Adobe's Flash Professional CS5 developer tool, currently in beta testing, then offer their programs as an Apple App Store download.

"This is a great first step in the right direction," said Heidi Voltmer, Adobe's product marketing manager for Flash.

The approach spotlights the tension between Apple, which controls the iPhone tightly in an effort to ensure a good user experience, and others, which want a place on the premier mobile device on the marketplace today.

Chroma Circuit is a Flash game now available as a native iPhone app.

Chroma Circuit is a Flash game now available as a native iPhone app.

(Credit: Screenshot by Stephen Shankland/CNET)

Adobe's back-door approach still is a significant move for the company, though, which wants to ensure that Flash is a major foundation for Internet-based applications. Programmers familiar with Flash could find the Adobe method an easier way to bring their applications to the iPhone world if they're not experts in coding for the phone and its close cousin, the iPod Touch.

Apple didn't immediately comment for this story.

Some Flash Professional CS5 beta testers are taking advantage of the technique, including BlueskyNorth, Breakdesign, FlashGameLicense.com, Muchosmedia, PushButton Labs, and Bowler Hat Games.

"With the ability to create applications for iPhone in the Flash Professional CS5 beta, I don't need to learn a new programming language or the plethora of development tools that inevitably come with it," said Josh Tynjala, founder of Bowler Hat Games, in a statement. "Instead, I'm able to spend more time exploring ways to make my games like Chroma Circuit more fun on mobile devices like the iPhone and increase my business revenue."

Adobe's ultimate goal remains the same: to get Flash on the iPhone integrated with its Safari browser. "My view is there is only one Web," said Chief Technology Officer Kevin Lynch in an interview. Adobe demonstrated the Flash applications at its Max developer conference in Los Angeles Monday, where Lynch gave the keynote address.

Flash Player 10.1, due in beta form later this year and final form in the first half of 2010, is spreading to just about all the other smartphones out there: Google Android, BlackBerry, Windows Mobile, Palm WebOS, and Nokia Symbian.

Why not the iPhone, too? "The Apple iPhone SDK (software developer kit) license terms do not allow runtime interpreted code, so Adobe is not able to deliver Flash Player in Safari on the iPhone without support from Apple," Adobe said in a statement.

Voltmer didn't comment on the state of present discussions with Apple to build Flash Player directly into the iPhone. But she did say people visit Adobe's Web site looking for it.

It's not immediately clear how easily Flash applications translate to the iPhone, and most folks won't get a chance to try it until the beta is released publicly later this year. There are some limitations, Voltmer said.

For one thing, the Flash software must be written in ActionScript 3, not the earlier ActionScript 2. For another, they can't use video because of Apple restrictions, she said.

There also could be practical limits on memory, processing power, and graphics. Last year's PC running Flash Player has a lot more computing capability than a modern iPhone 3GS.

The iPhone and iPod Touch have some features that are well-suited to mobile gaming, though, and programmers will be able to use them. That includes the multitouch interface and accelerometer that detects device orientation, said Adrian Ludwig, a Flash team member at Adobe.

Updated at 1:48 p.m. PDT with further comment from Adobe and no comment from Apple.

Adobe developer tools let Flash programmers turn their applications in to native iPhone software.

Adobe developer tools let Flash programmers turn their applications into native iPhone software. This is a Flash game called Chroma Circuit.

(Credit: Screenshot by Stephen Shankland/CNET)
Originally posted at Deep Tech
September 10, 2009 2:05 PM PDT

Snow Leopard update fixes Adobe Flash issue

by Jim Dalrymple
  • 156 comments

Apple on Thursday released a relatively minor update for Mac OS X Snow Leopard that fixes an issue users had with the operating system that downgraded them to an older version of Adobe Systems' Flash Player.

(Credit: Apple)

When Apple released Snow Leopard on August 28, it included an older version of Adobe's Flash plug-in that was known to have security issues. Sophos security expert Graham Cluley warned users of the downgrade and urged anyone who installed the operating system to upgrade immediately.

Snow Leopard 10.6.1 addresses this issue by updating the Flash Player plug-in to version 10.0.32.18, the most current, stable release from Adobe.

While that is the big news for Apple's first Snow Leopard update, the company did include some minor fixes as well. The new version includes improved compatibility with Sierra Wireless 3G modems and addresses an issue that caused some DVDs to stop playback.

Printer compatibility has been improved, and so has the automatic account setup in Apple's Mail application. An issue that affected Motion 4 becoming unresponsive has also been fixed.

Mac OS X 10.6.1 can be downloaded from Apple's support Web site or via the software update mechanism in Mac OS X.

September 3, 2009 8:26 AM PDT

Snow Leopard install downgrades Flash

by Jim Dalrymple
  • 62 comments

Apple has built a potentially dangerous downgrade into Mac OS X Snow Leopard, according to a security expert.

When Apple's updated operating system is installed, it downgrades Adobe Systems' Flash to an earlier, less secure version. Sophos security expert Graham Cluley said Wednesday in a company blog post that Apple installs version 10.0.23.1, which has not been upgraded to protect users against the latest threats.

"Mac users who have been diligent enough to keep their security up-to-date do not deserve to be silently downgraded," Cluley said in the blog. "We know that hackers keep finding security holes in Adobe's code--and that's deeply concerning because it is so widely used by many internet users, whether on Mac or PC."

Cluley said users need to upgrade Flash Player for Mac immediately to the most current version, 10.0.32.18. Failing to do so could open up users to vulnerabilities that have targeted Flash over the past several months.

"This should be done as a matter of priority," Cluley said. "Adobe is the 'new Microsoft' when it comes to security vulnerabilities, with hackers targeting their software looking for vulnerabilities to exploit."

Adobe has been in the spotlight since last month's release of Snow Leopard, as it works with users on compatability questions regarding its Creative Suite products.

(Via AppleInsider)

February 19, 2009 4:13 PM PST

Apple snapping up flash memory for new iPhone?

by Tom Krazit
  • 18 comments

A surge in Apple's orders of flash memory may signal that a new iPhone is on the way.

(Credit: CNET)

It's been clear for a while that Apple seems to have settled into midyear iPhone refresh cycles as it closes in on the two-year anniversary of its debut, but more signs are pointing to a summer launch.

Think Equity Partners put out a report this week, spotted by AppleInsider, that says Apple has essentially cleaned out Samsung's supply of flash memory in recent weeks. Apple has also asked Toshiba and Hynix to step up with more flash memory, according to Think Equity, as it prepares for an iPhone launch.

Apple has a contract in place with the three companies, as well as Intel and Micron, to supply flash memory for Apple's products through 2010. But Apple tends to launch new iPods in the second half of the year around a September music event, making it much more likely that this buildup has a new iPhone in mind.

In January, Apple senior vice president of worldwide marketing Phil Schiller hinted that Apple has settled on a midyear refresh cycle for iPhones, after launching the original iPhone in late June and the iPhone 3G in July. The spring parade of iPhone rumors has not fully blossomed as of yet, but one persistent rumor is that Apple has some sort of low-cost iPhone in the pipeline, based on CEO Steve Jobs' comments about price umbrellas during an earnings conference call and a recent report suggesting a $99 iPhone is on tap.

Apple COO Tim Cook, however, has dismissed talk of Apple playing in the entry-level phone business, so as usual, it's hard to tell exactly what Apple has in mind. But even if all Apple did was double the storage capacity of the iPhone to 16GB and 32GB, it would need a lot more flash memory chips.

February 1, 2009 8:45 AM PST

Adobe CEO: Flash on iPhone not so easy

by Jonathan Skillings
  • 36 comments

The work at Adobe Systems toward getting its nearly ubiquitous Flash technology onto the Apple iPhone goes on...and on, and on.

Speaking with the Bloomberg news service on the sidelines of the World Economic Forum in Davos, Switzerland, Adobe CEO Shantanu Narayen acknowledged that even after months of striving, a workable version of Flash for the iPhone remains a tough nut to crack.

Apple iPhone

No Flash for you--not yet, anyway.

(Credit: CNET Networks)

"It's a hard technical challenge, and that's part of the reason Apple and Adobe are collaborating," Narayen told Bloomberg Television. "The ball is in our court. The onus is on us to deliver."

How much exactly are the two companies collaborating? Some reaction to the Bloomberg report has taken Narayen's words to suggest that Apple is pitching in like never before. But we've seen that kind of generality before in regard to Flash for the iPhone, dating back to March 2008, when Adobe first confirmed that it was working to bring Flash apps to the iPhone. And even then, it was apparent that this would not be a simple chore.

As Adobe said at the time: "To bring the full capabilities of Flash to the iPhone Web-browsing experience we do need to work with Apple beyond and above what is available through the SDK (the iPhone software development kit) and the current license around it."

Two weeks before that, in early March, Apple CEO Steve Jobs had thrown cold water on hopes for a happy Flash-iPhone coexistence. The PC version of Flash, he said, "performs too slow to be useful" on the iPhone, while the Flash Lite version for mobile phones "is not capable of being used with the Web."

However far along Adobe actually is with reconfiguring Flash for the iPhone, it will need a definitive thumbs-up from Apple to bring the technology to the public.

So perhaps we should be paying more attention to this part of Narayen's statement to Bloomberg: "The onus is on us to deliver."

In November, Adobe talked up a new push to broaden the use of Flash on mobile phones. "We are in the midst of evolving Flash Player 10 for mobile," Chief Technology Officer Kevin Lynch said at the time. "We're taking the full Flash Player and making that run on the higher end of the mobile market." Conspicuously absent from the presentation was the iPhone.

Lynch said in the November presentation that the company was confident enough to move up its goals for making phones Flash-enabled. "We're actually going to get 1 billion Flash-enabled phones by 2009," he said.

November 17, 2008 1:23 PM PST

Adobe bringing full-fledged Flash to phones

by Stephen Shankland
  • 20 comments
Adobe Systems CTO Kevin Lynch touts Flash for mobile phones at the Adobe Max conference.

Adobe CTO Kevin Lynch touts Flash for mobile phones at the Adobe Max conference.

(Credit: Stephen Shankland/CNET Networks)

SAN FRANCISCO--Inspired by a new generation of smartphones, Adobe Systems has begun a new, higher-power effort to spread its Flash technology to mobile devices.

The company has worked for years on a lightweight incarnation of its Flash technology for mobile phones, but it now is working to bring the full-fledged Flash Player 10 to higher-end smartphones, Chief Technology Officer Kevin Lynch said at Adobe's Max conference here.

"We are in the midst of evolving Flash Player 10 for mobile," Lynch said. "We're taking the full Flash Player and making that run on the higher end of the mobile market."

Adobe naturally isn't the only company that wants to supply the plumbing for applications that run on mobile devices as well as PCs. Sun Microsystems has had some success spreading Java to mobile phones, and it's been working for months on a fancier alternative called JavaFX. And Microsoft, which also has legions of programmers familiar with its technology and development tools, is working hard on Windows Mobile.

Still no Flash for iPhone
Lynch demonstrated Flash Player 10 on devices running Nokia's Symbian operating system, Microsoft's Windows Mobile, and Google's Android operating system. But the quintessential example of the new family of smartphones, Apple's iPhone, so far remains only on the wish list.

"This needs a little more baking. We need to pass the taste test of Apple's head chef," Lynch said as he retrieved an iPhone from a pan full of mobile devices, turning enthusiastic whistles and cheering from a crowd of thousands into a disappointed hubbub. But Adobe is working on it, he said.

Naturally, nobody from Apple shared the stage with Lynch. Google Android leader Andy Rubin, by contrast, made an appearance after Lynch's demonstration of Flash on a T-Mobile G1, the first phone powered by Google's mobile operating system.

That Adobe was able to bring its software to Android affirms Google's strategy of building an "open platform (intended) to give a better Internet experience on cell phones," Rubin said. "Today, seeing Flash 10 makes me feel really warm. It was exactly what Android was built for."

Flash is used for YouTube's streaming video, and Lynch demonstrated a Windows Mobile phone playing a video hosted on the Google service. (The iPhone can show YouTube videos, too, but only after they've been transcoded into a different streaming format.)

Fresh AIR
Flash got its start as a Macromedia technology that could give Web sites animation and basic games. Adobe acquired Macromedia and embraced its vision of turning Flash into a much fuller computing foundation. One key to that foundation is what's called AIR, the Adobe Integrated Runtime, a downloadable software package that lets people run Flash applications outside the browser and when offline.

The New York Times is working on an AIR application that will let people read the International Herald Tribune in a format that looks more like newspaper and less like a Web page. It includes keyboard navigation controls, a browsing mode for the equivalent of flipping through the paper, a crossword that could be filled out, and video advertisements.

The application checks for new content every few minutes, but it can be used offline, too, with the stories and photos that already have been downloaded, said Michael Zimbalist, vice president of research and development at the Times.

Adobe released AIR 1.5 Monday, a version that inherits Flash Player 10 abilities such as better text rendering, support for right-to-left text scripts such as Arabic, multichannel audio, and 3D effects.

Like Flash, AIR is headed for the mobile world. Lynch also demonstrated AIR 1.5 running on a Linux-based Aigo miniature computer--what Intel likes to call a MID, or mobile Internet device. It was using an Intel Atom processor, and the same New York Times application ran on it.

Making Flash Lite easier
Although Adobe has elevated the status of the full Flash Player 10 on mobile devices, it's still working on Flash Lite.

Lynch acknowledged that it's hard to actually run Flash content with existing technology. Now, though, Flash Lite applications can be shared as a simple Web address, he said, and if Flash Lite isn't installed, it can be retrieved automatically.

"You can package your application built with Flash and deploy it to smartphones like Windows Mobile and Symbian, and we hope to get to Android as well," Lynch said. "If you don't already have Flash Lite, it will detect that and install it on your mobile phone over the air."

Flash includes auto-update technology so users generally have a current version installed, and Adobe plans to keep that philosophy with its push into the mobile realm, he added. Partners to help enable that update process include Cisco Systems, NTT DoCoMo, Verizon, Comcast, Nokia, Sony Ericsson, Motorola, Qualcomm, and ARM.

Lynch also boasted that Adobe is exceeding its goals for Flash on mobile phones.

"Our goal (was to make) a billion phones Flash-enabled by 2010," Lynch said. "We're actually going to get 1 billion Flash-enabled phones by 2009."

Click here for more news on Adobe's Max conference.

Originally posted at Business Tech
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