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Digital Noise: Music and Tech

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December 4, 2009 9:43 PM PST

MediaNet could power the online music revolution

by Matt Rosoff
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I had a fascinating conversation with MediaNet CEO Alan McGlade on Friday morning. Unless you're deeply involved in online music, you probably don't know MediaNet, but it's the back end powering a lot of music services you might have used, including MOG's subscription service that launched earlier this week, as well as Microsoft's excellent Zune Pass subscription service and iLike's online music marketplace. (MySpace acquired iLike in August, and in November, links to iLike's service began appearing directly in music-related search results on Google.)

Fox Interactive used MediaNet's technology to embed this list of Aerosmith songs in a story about the band. Readers could then listen to a sample or buy the song.

(Credit: MediaNet)

They've also got more history in online music than just about anyone. The company started off as MusicNet, with part-ownership by three of the then-Big Five major labels: BMG, EMI, and Warner. They powered RealNetworks' music initiatives before RealNetworks bought Rhapsody. They powered Yahoo Music. They powered MTV's online music store.

These early stores went nowhere. Content owners insisted on digital rights management (DRM) restrictions, which meant that content from these stores had restricted use rights and couldn't be played on every device--including, in most cases, Apple's iconic iPod. Setting up a store using MediaNet's platform often took 18 months and significant technical expertise. In the meantime, Apple focused on a dedicated online store for its own devices, and completely dominated the market for music downloads.

But the landscape has changed. Labels don't want to be beholden to Apple. They no longer insist on DRM for single-song downloads, and have realized that the more outlets there are for their digital music, the more customers they'll reach, and the more sales they'll have. (Amazing it took this long to figure out.) MediaNet is, in my opinion, incredibly well positioned to take advantage of this sea change.

In October, the company released a set of technologies called MN Open that make it almost trivially simple for companies to add a wide variety of music consumption options to their Web sites. Sure, companies can still use MediaNet to build an end-to-end service like MOG.

But say you're Fox Interactive and want to make a story about Aerosmith more engaging. Using a MediaNet component, Fox created a link for the first mention of the word Aerosmith that took users to a page with more information about the band, and links to play and buy some of their popular songs. Fox also posted Aerosmith songs in a box directly on the story page.

MediaNet handled all the heavy lifting: licensing the music, streaming the samples, and fulfilling the transaction. Fox kept its brand and design throughout the process, and users didn't have to leave the site to buy the song. Best of all for Fox, it didn't have to make any up-front payment to use MediaNet's technology. Instead, MediaNet takes the customary cut of any song purchased through the site (about 30 percent, if it's anything like Apple). The model's the same for sites that offer free ad-supported streams or subscriptions--MediaNet takes a portion of each transaction, then handles payment to the content owners.

Now imagine this kind of integration on sites for radio stations, record labels, or your favorite bands. Imagine your ISP or cell phone carrier offering you a music subscription service bundled with your Internet service or smartphone. In this world, users won't have to go to iTunes or Amazon MP3, or subscribe to Rhapsody (or MOG for that matter). Music will be available for consumption everywhere. And content owners will get paid regardless of where users buy it.

According to McGlade, it's already happening--he said MediaNet is adding about one new distributor per day, and has already got about 50 customers using the MN Open platform. One site, GetPlaylists.com, was able to add playable song samples and downloads-for-sale in only two days with MN Open, according to McGlade.

Thanks to this upsurge, the company--which is owned by a private equity firm and no longer has any direct ownership affiliation with the major labels--has recently crossed over into profitability. A rare situation indeed in today's online music landscape.

It's a great vision, and something that Microsoft, the original platform company, could have done. But Microsoft spent years pushing the Windows Media Platform, which made heavy use of Microsoft codecs and file wrappers (instead of MP3s, which were becoming the industry standard). Microsoft also spent a lot of effort trying to enable the labels' DRM demands--for example, by building a platform to enable subscription-based downloads to be transferred to portable devices. Then, just as the labels were getting ready to abandon DRM, Microsoft basically gave up pushing Windows Media as a general-purpose platform for distributors and device makers, and instead started trying to mimic Apple's end-to-end software+service+device with the Zune strategy.

Talk about an opportunity lost! Instead of struggling along with something like 2 percent of the digital media player market, Microsoft could have ended up powering the music technology on thousands of Web sites.

Another aside: while MusicNet offers a lot of flexibility for distributors--downloads, samples, free streams, or subscriptions are all supported--McGlade is most bullish on subscriptions as the digital business model of the future. He admits that old fogeys accustomed to CDs and vinyl will have a hard time giving up the concept of ownership, but suggests that today's teenagers don't care--they want music on demand from any device, any time, in any location, and don't need to have the files physically present. McGlade thinks that subscriptions will have the best chance of taking off if they're bundled with some other product, like ISP service.

Scoff all you want about subscriptions, but the concept keeps coming up: music industry expert Donald Passman also believes they're the best chance for the music industry to thrive in the future. Even Apple finally seems to be bending to the idea of streaming music with its acquisition of Lala, although Lala isn't a straight subscription service, but more of an online music locker with some free streams, plus fee-based individual streams.

November 24, 2009 12:50 PM PST

MOG entering the music subscription game

by Matt Rosoff
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If free ad-supported music services aren't going to make it financially, what about paid subscription services? Rhapsody and RealNetworks continue to soldier along, but RealNetworks is apparently looking for investors to take some portion of the Rhapsody business off its hands, and we haven't heard much about Napster since Best Buy, which acquired it a little over a year ago, slashed subscription prices in May in a bid to build membership.

A new subscription music service is coming next week.

Soon, there will be another competitor in the market: MOG. The company has offered a kind of music blog site with a social-networking spin for a couple years now. On Monday the company announced it will launch MOG All Access, a new subscription service, on December 2. At $5 a month, the price will match Napster's, only without the minimum 3-month commitment that Napster requires.

MOG has been teasing the service with videos for a couple of months now, and the latest demonstration video looks pretty appealing. Fast search will show results as you type, and you'll be able to create and save playlists, which will then appear in other users' search results (for instance, if you create an all-shoegaze playlist, it should show up when I type "Boo Radleys Curve Slowdive"). There's also a social-networking aspect: you'll be able to create profile pages which will display information such as the last song you played, and add other users as "trusted sources" to get their recommendations--very similar to Microsoft's Zune Social.

There's also a radio feature that trumps every other online radio service I've seen. You can enter an artist, such as the Dead Kennedys, and it'll begin playing songs only by that artist; unlike most other online radio services, you'll be able to see the queue and move to any song in it. If you crave more variety, you can have the service add related artists to the mix in a fashion similar to Pandora or Zune Smart DJ.

All this sounds like a valiant effort to move the subscription market forward, but lack of a portable story is a big drawback. Rhapsody To Go is available on the iPod; Microsoft gives you its own alternative for the Zune. Still, I've signed up for the beta and will be testing it out as soon as I can.

September 29, 2009 4:00 AM PDT

Five Zune HD features Apple should steal

by Matt Rosoff
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The more time I spend with my Zune HD, the more I like it. Sound quality aside--and I know opinions differ dramatically here, but I'm stuck with my ears and my preferences--there are a bunch of features that make Apple's products seem like they've fallen behind the curve. Here are five things in particular that I miss when I use my iPhone or one of my iPods:

Zune Pass Apple has long maintained that people want to own rather than rent their music. I counter that a subscription-based music service, combined with a state-of-the-art player, is one of those features that you have to try before you realize how fantastic it is. It reminds me of the first time I beta-tested the Xbox Live gaming service back in 2002--I didn't understand how addictive online console gaming could be until I spent eight hours playing Moto GP without even looking at the clock.

Here are a couple of real-world examples from yesterday. First, a friend came over for brunch and we began talking about Gram Parsons, one of those towering influences whose music is sorely lacking in my collection. In the past, we might have talked for a minute, maybe gone online to hunt down some ancient YouTube videos, and then forgotten about it. But with the Zune Pass, we were able to walk over to the Zune HD (which I have plugged into a first-generation AV dock and connected to a Bose Wave player in my living room), connect to the Marketplace through my home Wi-Fi network, and sample a bunch of Gram Parsons songs while we ate.

A Zune Pass makes the Smart DJ function into a great music-discovery tool.

Later, I ripped the nervously funky Can LP "Ege Bamyasi" to my hard drive. Curious to discover some similar music, I used the Zune software's Smart DJ function, then listened as it drew music from the Marketplace that I don't know very well, like Kraftwerk, Brian Eno, Gong, and my favorite discovery, Faust. Trying the same thing with iTunes' Genius function suggested plenty of new music from the iTunes Store but to hear it, I'd have to buy each song as a download. (Note: you can't create a Smart DJ playlist on the Zune HD device itself, although I expect that feature to be added later. Instead, you have to use the Zune software, then save it as a playlist.)

These are the kinds of music-discovery features that make the Zune Pass a great deal at $14.99 a month. And on top of that, each month you get 10 MP3 downloads to keep.

Quickplay This feature lets you "pin" favorite songs, albums, playlists, or other types of content to the front menu of the Zune HD. It also has a "New" section that automatically displays the six items you've most recently added to your collection, a "History" section that displays the last six things you've played, and a spot to access any currently playing song that you've paused. I miss this instant gratification, particularly quick access to recently added music, on the iPod.

Background art Remember how cool it seemed when you could first look at album covers as you played songs on your MP3 player? The Zune HD makes this seem hopelessly obsolete--instead, it scrolls through album art and pictures of the artist as each song plays. No purchase is required--it works even with the LPs I ripped. It's similar to how the Zune software (and iTunes) can populate your music collection with album art from a database in the cloud, only more sophisticated. (You can see this feature in action starting around 2:00 into this video demo.)

Wireless sync This feature has been part of the Zune experience since 2007, and once you get used to it, you'll hate dragging your iPod to your computer every time you want to load new music. Microsoft seems to have improved the sync experience in the Zune HD and Zune 4.0 software--all you have to do is leave the Zune HD's wireless connection on, and it will periodically sync automatically with your PC, even if you don't have the Zune app open.

See what my friends are playing Zune's social-networking functions haven't been very useful because of the relatively small number of people who own a Zune. I'm hoping this changes with the Zune HD. Already, the Gram Parsons fan says he's going to buy one. Once we connect to one another, I'll be able to see his playlists as he runs through Gram Parsons, the Flying Burrito Brothers, and all their musical neighbors. With a Zune Pass, I'll even be able to play any song that he's played, immediately, on my device, as long as it's available in the Marketplace. Again, this is an absolutely amazing tool for music discovery.

Apple's still riding high with the iPod, particularly the Touch, but the Zune HD is clearly moving ahead in terms of innovation. Now if Microsoft can open the Marketplace to third-party apps and fix the browser, Apple might have reason to worry.

September 16, 2009 6:02 AM PDT

iPod Touch excels in sound quality

by Matt Rosoff
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Zune HD

(Credit: Microsoft)

I find it hard to evaluate an MP3 player until I've lived with it for a little while. Specifications, demos, and even quick hands-on tests don't tell you the most important thing: how does it sound? Can you listen to it for an hour? A week? The rest of your life?

On Tuesday, I spent a few hours with the 32GB versions of Microsoft's new Zune HD and Apple's latest-generation iPod Touch. To me, these are the top-of-the-line competitors in the MP3 player market--if you're a serious music listener with nearly $300 to spend, these are your two choices.

On a straight specifications basis, each of them has clear advantages.

The iPod Touch excels as a portable multifunction computer, with tens of thousands of available applications, and it's the only choice for Mac users. The Zune HD has superior music-discovery features, particularly when used with a Zune Pass subscription. Plus, it has an HD Radio and a sophisticated desktop PC client that makes iTunes look stale.

On industrial design, I think they're about even--a commendable feat for Microsoft given how far behind the previous Zunes were. On user interface, the iPod Touch may be more intuitive at first, but the Zune HD is way cooler--I love the way artist images and words scroll across the background as you play a song--and gives you far more customization over the music-playing experience. (I'm amazed that the iPod Touch still doesn't have an easy way to add songs to a now-playing queue, for instance.)

But what about the actual sound? To try them out, I ran them into the audio input jack in my car, which is how I most often listen to portable music. I turned each device up to just below maximum volume (I've heard my iPhone distort at its max), and made sure the EQ settings were completely flat.

iPod Touch

(Credit: CNET)

The Zune HD sounded very crisp and clean, with clear separation in the bass, but the midrange--guitar, vocals--didn't seem full or loud enough. When I turned it up to try and get a fuller sound, the treble became overwhelming.

The iPod Touch was noticeably louder at the same volume setting on the car stereo. The trebly parts--cymbals, high-hat, the squeak of a saxophone reed--were still distinct, but the bass sounded rounder and warmer, and the midrange (the most important spectrum when choosing audio gear) shone through. It made me realize how much sound was missing when I listened to the Zune HD.

The difference became most obvious when I took a couple songs--Radiohead's "How to Disappear Completely" and Mr. Bungle's NSFW funk-bizarro song "Squeeze Me Macaroni"--and listened to them back to back on each player. On the Zune HD, the acoustic guitar in the Radiohead song sounded clinky and thin, and the percussion in the Bungle song was unbearably high-pitched. On the iPod Touch, the guitar sounded like guitar and the percussion was complementary rather than overwhelming.

A few hours later, I tried a similar test through the relatively cheap headphones that come with the Zune HD. Here, the Zune fared a bit better--it sounded louder, so I didn't need to turn it up so much that the over-boosted treble hurt my ears--but there simply wasn't as much audio information coming through, especially at the low end.

Hearing is subjective--apparently younger listeners are beginning to prefer the "sizzle" of highly compressed MP3s, and one listener's "crisp" is another's "harsh." And I'm an analog fan, with far more records than CDs in my home collection. But to me, the Zune HD sounded pretty good, while the new iPod Touch is the best-sounding MP3 player I've ever heard, comparing favorably with a decent CD player.

Your lesson? Don't just read the specs and look at the interface before you buy an MP3 player. Spend some serious time listening to it, at volume.

September 15, 2009 11:40 PM PDT

Zune HD: You call that a browser?

by Matt Rosoff
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After a few hours on Tuesday of playing with the Zune HD that Microsoft sent me, I found a lot of things I like about it--the slim size, the Quickplay user interface feature that gives you immediate access to recently added and favorite songs, the big on-screen volume controls, and the Zune Pass, for example. But the Web browser seems like an afterthought.

CNET's Donald Bell had better luck with the on-screen keyboard than I did.

(Credit: Donald Bell/CNET)

I know that mobile Web browsing isn't the same as PC browsing, but I've used Safari on the iPhone for more than a year, and it's great--I actually read articles, for work and fun, on my bus commute to work. It's so good, I've been taking it for granted. Not anymore.

Microsoft says the Zune HD's browser is based on the mobile version of Internet Explorer, but it doesn't look like any version of IE I've ever seen. The address bar is hidden--you have to pull up on the gray bar at the bottom of the screen to get to it. The other alternative is to click on a small magnifying glass to conduct a search on the mobile version of Bing, which I found difficult to use. (No slam against the full browser-based version of Microsoft's search engine, which I like.) For instance, when I conduct a search on my employer's name, "Directions on Microsoft," Bing Mobile assumes I want news stories that cite the company, when in fact I just want our home page. There's a link on the Bing Mobile site that says "web," which I assume is supposed bring me general search results from around the Web, but when I clicked it repeatedly, nothing happened. There's also no auto-suggest or auto-complete for search queries--each time you want to search for "Chinese restaurants," you have to type the whole query in.

Regardless of how you're trying to navigate, the on-screen keyboard seems to require more finger accuracy than the fault-tolerant keyboard on the iPhone (probably because of the smaller screen). The back button is hard to hit--I kept selecting the favorites menu by mistake. Sites are also considerably slower to load, and the resolution doesn't seem to be nearly as good as the iPhone or iPod Touch, with a noticeable flicker on pages with white backgrounds.

Maybe it's just me--Donald Bell thought the browser was great--but I can't imagine using this browser for any length of time.

September 15, 2009 5:56 PM PDT

Windows 7 works fine with Zune HD, iTunes 9

by Matt Rosoff
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Microsoft is making a selling point of the fact that the new Zune HD and associated software update are optimized for Windows 7, which is due out on October 22. I've got a copy of the final release code of Windows 7 on my work PC, and there is some useful synchronization between the two. For instance, the Quickplay menu in the Zune software--which lets you get immediately to music you've recently added, your Smart DJ stations, and any other favorites you want to "pin" to the list--is propagated into the Windows 7 Start menu. So even if you don't have the Zune software open, you can simply navigate to the Zune icon in the Start menu and all your Quickplay selections will show up.

The Zune software adds Quickplay selections to the Windows 7 Start menu.

Of course, Microsoft's had access to final Windows 7 code for a long time. But what about Apple? The company kindly sent me a new-model iPod Touch and Nano to test out, and I noticed that the boxes say they're compatible with Windows XP and Vista (and Mac OS X 10.4.11). Windows 7 isn't mentioned. I downloaded and installed iTunes 9 on my Windows 7 PC anyway, and I'm now happily syncing my music library. I haven't noticed any bugs or errors. (Your mileage may vary--this isn't a review, just my personal experience.) But this underscores my general impression of Windows 7 as a solid upgrade to Vista--not a fundamentally new OS, like Vista was to XP. As Microsoft has said, if your apps work with Vista, they'll almost surely work with 7.

Reverse-sync, one of my favorite features of the Zune software.

The more interesting question is how did I get my music library onto my work computer in the first place? Simple--the Zune software has, from the very beginning, had a reverse-sync feature. You simply drag all the songs from the Zune icon to the PC icon, and they go happily traversing your USB cable down into your PC. iTunes has no such reverse-sync, and in fact is pretty strict about only allowing you to sync with one library at a time, although there are plenty of third-party apps that can do it for you.


September 15, 2009 12:01 AM PDT

Surprises about the Zune HD

by Matt Rosoff
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We've known the specs for the Zune HD since May, and I've even gotten a couple brief hands-on demonstrations, but I discovered a few more surprises in the run-up to the retail release Tuesday.

(Credit: Microsoft)

My favorite surprise on the device was a new feature called Quickplay. It solves one of the greatest problems with an MP3 player: as you add more music, it gets harder to find and immediately start playing the songs you're most excited about. Quickplay basically adds an alternate menu on the Zune home screen--it appears as collection of small album covers, offset slightly to the left of the main start menu--which automatically displays songs you've most recently played, as well as songs you've most recently added. You can also manually "pin" songs and albums to the menu. I also liked the way images (such as artist photos) drawn from the Zune Marketplace and cached to your device gradually scroll across the screen as you play a particular song, giving you more to look at than a static album cover.

Within the Zune PC software, my favorite surprise was the Smart DJ feature, which sets up an endlessly rotating playlist based on a particular song or artist. Like a lot of other Zune features, it works best if you've got a Zune Pass (which costs $14.99 a month)--in this case, it'll rotate not only through songs in your collection but also through the millions of songs in the Zune Marketplace, delivering the same kinds of surprises that Pandora fans have grown to love. If you don't have the Zune Pass, it simply draws songs from your collection, similar to how iTunes Genius works (in this case, Marketplace songs are greyed out but clickable if you want to buy them).

Zune's Smart DJ feature put together this playlist based on The Pixies. Here, it's playing a song from the Zune Marketplace--a cover of Jimi Hendrix's "Stone Free" by the group Belly.

There were also a couple of mild unfortunate surprises. First, Microsoft has removed the "squirting" feature, which let you send songs directly from one Zune to another. This feature was supposed to be a big selling point of the first Zune but was crippled by unreasonable rights restrictions that let you play songs only three times or within three days (whichever came first). Microsoft and content owners gradually loosened those restrictions, but the feature never made much difference--mainly because there were so few Zune users out there to exchange songs with. (The "first man with a telephone" problem.) Now it's gone. You can still share songs with your friends through the Zune's social-networking features--if you have a Zune Pass, then any song in any of your Zune contacts' library will be immediately playable on your machine--but that requires an active wireless connection and isn't quite as spontaneous as the Zune-to-Zune sharing. That said, I only used it a handful of times in the three years since I've had a Zune.

The other disappointment is the complete lack of a competitor to Apple's App Store for the iPhone and iPod Touch. There will be applications, including games, but Microsoft will release them directly to users through the Zune Marketplace or within software updates. There are no public APIs for developers, no distribution model, and more surprisingly, no immediate plans to connect to the Windows Marketplace for Mobile, Microsoft's app store for Windows Mobile phones, which launches on October 6. Why? Because Microsoft wants to build only one app store, and it can't be sure that apps built for Windows Mobile will work on the Zune HD.

There's plenty of other great stuff about the Zune HD, including a built-in HD Radio, bright touch screen, high-definition video output, and all the great wireless and social-networking features introduced in previous versions. It's the best Microsoft MP3 player yet and the first to pose a credible competitor to the iPod Touch, although it's still focused on digital audio and video, while the Touch (and iPhone) is more of a portable computer.

Be sure to check back later this week for the full updated review from CNET's Donald Bell, and we'll both be posting more personal impressions of the new device as we live and work with it throughout the coming weeks.

September 14, 2009 11:08 AM PDT

Last.fm taking over four HD radio stations

by Matt Rosoff
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Online radio service Last.fm has always seemed to occupy an awkward middle ground between on-demand streaming music services that let you pick and play any song--like free services Imeem and Grooveshark, and Rhapsody, which charges for its service--and the radio-to-your-taste service pioneered by Pandora. (Disclaimer: Last.fm is owned by CBS, which is the parent company of CNET News.)

In my opinion, this is partly because of some flaws with the service itself. The radio service has a lot of powerful features for serious music fans who are willing to do a little work, as CNET's Donald Bell recently explained, but it doesn't work very well as an on-demand service. How do you add songs to a now-playing queue? Why hasn't Last.fm secured on-demand rights for huge artists like Pink Floyd and Led Zeppelin?

But there's also a bit of a branding gap. Compared with the organic buzz I hear about Pandora and Rhapsody, for instance, Last.fm hardly comes up. Now it looks like CBS is trying to address that issue. In an effort to increase brand awareness, CBS Radio will devote four broadcast HD Radio stations to Last.fm. The playlist will be drawn from listeners' favorites--Last.fm does such a fantastic job of tracking usage, I've referred to it for non-scientific measurements of artist popularity--as well as live performances in Last.fm's New York studio. The stations will make the cutover on October 5, and include KITS-FM (105.3 HD3) in San Francisco, WWFS-FM (102.7 HD2) in New York, KCBS-FM (93.1 HD2) in Los Angeles, and WXRT-FM (93.1 HD3) in Chicago. All four stations will play the same playlist.

HD Radio itself is still in a niche phase. Although it's available in more than 90 percent of major U.S. markets, the receivers are still fairly rare. That might change tomorrow with the launch of the Zune HD, the first MP3 player with a built-in HD Radio receiver. If nothing else, it shows that HD Radio technology is getting small enough and cheap enough to begin building it into a variety of consumer electronics devices--imagine when it starts becoming a feature in smartphones, for instance.

September 9, 2009 12:19 PM PDT

Nano update cements Apple's midmarket hold

by Matt Rosoff
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Today's Apple event contained a number of newsworthy announcements--a new digital-album format, precut ringtones at $1.29--but what's more striking is the way that the company really focused the improvements on the iPod Nano.

The Nano was the only Apple device that got a significant overhaul, with a video camera, FM radio, voice recorder, and pedometer. Somewhat surprisingly, the more expensive and higher-end iPod Touch isn't getting a refresh this time around. It still lacks a video camera and built-in FM radio.

It's what's in back that counts.

(Credit: Apple)

Strategically, this makes sense: on stage, Steve Jobs claimed that the Nano has sold more than 100 million units, making it the most popular MP3 player in the world. It occupies the sweet spot in price, between $100 and $200 (the new 8GB version will be $149, while the new 16GB version will cost $179).

Last year, Apple hardly updated the Nano at all, besides introducing a few new colors. So to keep its firm hold on the midmarket, Apple was smart to add a few checklist features, particularly the video camera, which suddenly makes the Flip look overpriced.

At the low end, the Shuffle got a price cut to $59 for the 2GB version or $79 for the 4GB version, but this seems expensive, compared with SanDisk's Sansa Clip+, which costs $40 for a 2GB or $50 for 4GB, and includes an FM radio, small screen for navigating menus, and expandable memory via a microSD slot. Here, Apple seems to be relying on the iPod brand to carry it.

At the high end, the iPod Touch remains one of the most exciting devices on the market--it's basically redefining portable computing, thanks to its Wi-Fi connection and Apple's massive App Store. But as a pure MP3 player, I still think that there's room for competition.

Microsoft's forthcoming Zune HD might grab some hard-core music fanatics, thanks to its built-in HD radio (more stations), all-you-can-play subscription service, and (in my opinion) better navigation scheme that lets you get to more of your music more quickly. The Zune HD also looks like a better deal on a straight-memory basis--the 16GB version will cost $220 (only $21 more than an 8GB iPod Touch), and the 32GB will cost $290, which is $9 less than the equivalent iPod Touch.

If I were shopping for an MP3 player today and had less than $100 to spend, I'd buy a Clip+. If I had between $100 and $200, the iPod Nano is the obvious choice. If I had more than that, I'd have to weigh whether I'm more interested in a broad range of apps (iPod Touch) or music (which might sway me to the Zune HD).

September 2, 2009 1:10 PM PDT

Current-generation Zunes going bye-bye

by Matt Rosoff
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As first reported by Paul Thurott of SuperSite for Windows, Microsoft is discontinuing the current generation of Zunes.

So long, Zune 8, we hardly knew you.

(Credit: Microsoft)

Leaving aside all the easy insults--yes, we all know Microsoft never sold many of the things--and the possibility that your candy-apple red Zune 80 may someday be a collector's item, this means Microsoft has basically ceded the low end of the MP3 player market.

While the current Zunes start at $80, the Zune HD, which becomes available on September 15, will run you at least $220. This is great news for competitors such as SanDisk, whose Sansa Clip+ suddenly looks like the best deal around for folks on limited budgets.

On the other end, eliminating the 80GB and 120GB models means that folks with huge digital collections and no interest in touch screens will probably just stick with the iPod Classic, which is pretty much what was happening anyway.

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About Digital Noise: Music and Tech

Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995 and reviewed the first Rio MP3 player for CNET.com in 1998. He's also a bass guitarist and an avid collector (and digitizer) of LP records. DISCLAIMER: This blog contains the personal opinions of the author and does not necessarily represent the opinions of his employers or of CNET Networks. As an IT industry analyst, the author occasionally agrees to nondisclosure agreements from Microsoft or other companies, and he will not violate the terms of such agreements on this blog.

He is a member of the CNET Blog Network and is not an employee of CNET.

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