Yesterday, I compiled my list of the five most welcome products for digital audio that came out in 2009. Today, I'm following it up with my list of the year's five biggest digital audio duds.
An image from the infamous online commercial for Songsmith, Microsoft's reverse-karaoke software.
(Credit: Microsoft)Zookz. The breathless pitch got me interested: a mysterious online service was getting ready to compete against subscription-based download service eMusic. But where eMusic limits users to a set number of downloads, this mystery service would offer unlimited music and movie downloads. How could this be? Wouldn't users just download all the material they wanted then cancel their subscriptions? How could content owners let this happen?
The trick: Zookz was based in Antigua, and according to the company, this meant it wasn't subject to those silly little things known as U.S. copyright laws and royalty rates. Unfortunately, the country of Antigua didn't agree, and days after the public beta launched, Zookz disappeared into the digital ether with a promise to refund subscribers' money.
Jango Artist Airplay. I liked Jango's online radio service back when it launched in 2007. This year, in what looked like a desperate bid for new revenue, the company launched a service called Artist Airplay, in which bands could pay for placement on appropriate Jango stations. While Jango's CEO tried to tell me this was a reasonable new marketing opportunity, I saw it as a new form of the old pay-for-play deal that beginning bands often fall for.
With regular marketing, everybody pays more or less the same amount for the same class of services and the music sinks or swims on its own merits. With pay-for-play, artists buy exposure. There's only one problem: the resulting conflict of interest drives discerning listeners--including people who might actually pay you for your music--away. Jango Artist Direct may not be as stark as those pay-to-play "showcases" and "band battles" where all the audience members are other bands and their friends, but I believe it's better for beginning artists never to start down this slippery slope. Then again, I thought users would never be ignorant enough to click on search advertisements in massive numbers, which is one reason why Sergey Brin and Larry Page are multibillionaires and I'm not.
Vevo. As long as we're talking about Google, let's talk about YouTube, which the search company owns. It's a great source for music videos, and its APIs have formed the basis for music-finding apps like Muziic and TubeRadio. Users love it. Unfortunately, the companies and artists who own the copyrights to many of those music videos don't love it--the videos are expensive to produce, and the ad revenues from YouTube and other online video sites are scanty to nonexistent. Google is also lukewarm about music videos on YouTube, finding that the cost of policing copyright and complying with take-down notices is more than the money they can earn from selling ads.
In December, two record companies--Sony and Universal--joined together with Google in a new joint venture, Vevo, to address the problem. This was supposed to be a back-end business-to-business kind of deal, where YouTube users wouldn't know (or care) that certain videos were actually being provided exclusively by Vevo, which would sell short video advertisements to run before them. Unfortunately, the glittery launch party drew undue attention to Vevo's own site, causing its servers to buckle under the load. The entire episode left music fans scratching their heads.
Songsmith. The idea wasn't all that bad. Karaoke is fun. Making music on computers is fun. So why not, reasoned some Microsoft researchers, create a program that fills in audio accompaniment as users sing. Unfortunately, the $29.95 price and unbelievably mockable promotional video turned Songsmith into an Internet laughingstock. Later videos featuring Songsmith's accompaniment to the vocal tracks of songs like Queen's "We Will Rock You" and Van Halen's "Running With the Devil" highlighted the silliness.
CMX. In August, reports broke that the four major record labels were considering a new type of "digital album" format that would include album art, lyrics, and extra content. There was just one problem: Apple was already building its own competing format, code-named Cocktail and eventually released as iTunes LP. I think the entire concept of a digital album is weird anyway: I'm not convinced that lack of album art is a big reason why users are buying singles instead of albums. (The real reason is the Chumbawamba factor, or the fact that a lot of albums contain only one or two good songs.) And iTunes LP doesn't exactly seem to be taking off, although some of the extras--outtakes and videos--are actually quite valuable. But creating a competing format that wouldn't be supported by Apple? That's just plain dumb. To be fair, we haven't heard anything about CMX since iTunes LP launched. Here's hoping this product is killed before it's ever born.
Vevo CEO and President Rio Caraeff more or less confirmed on Wednesday my suspicion that the music service was not created to serve a new need for consumers. Rather, it was built to help advertisers and content owners (including labels, artists, and music publishers) capitalize on music videos, and to help Google (YouTube's owner) offload some of the cost associated with administering rights to them. In other words, this isn't a business-to-consumer play, it's more of a business-to-business arrangement.
As he put it: music videos are popular online, fans like them, and content owners think of them as premium content. But they're too widespread, appearing on YouTube, AOL, and many other sites, and the user experience is way too varied--when a user searches on a song name at YouTube, they might get multiple copies of the exact same music video, plus user-posted remixes, live versions shot with a cell phone camera, and even parody versions. More generally, music videos grew up as a promotional tool for albums, and advertisers and users have come to see them as a commodity rather than prime product. Consequently, advertisers haven't been willing to pay much to place their messages next to them, and online music videos have lost money at a "staggering" scale.
Vevo is meant to provide an online clearinghouse for label-approved music videos--the kind of professionally shot videos that often cost half a million dollars or more and used to form the backbone of MTV. Vevo will be the exclusive distributor of these videos, and will handle all licensing and ad sales, although partner Google is handling the actual video hosting and streaming. In other words, if you're running a video site and you want to post a video that's in Vevo's catalog, Vevo will be your only source. By enforcing scarcity, giving advertisers a central place to buy ads, and controlling the user experience--for example, ensuring that there aren't many copies of the same video on YouTube--Vevo believes that advertisers will be willing to pay much more to appear next to these videos. So far, this seems to be true: according to Caraeff, advertisers have been willing to pay between $25 and $40 per thousand views (CPM, in advertising parlance) for Vevo-provided videos, compared with average market rates of $3 to $8. Caraeff claimed that artists and publishers will get about 50 percent of all revenues from these ads--a much higher percentage than they earn from recordings. This is why Mariah Carey and U2 were so excited about the launch.
Interestingly, Vevo will also curate unlicensed videos. For example, if somebody creates a remix of a Beyonce song with an associated video, and it becomes a runaway hit, Vevo might try to claim the video, add it to the Vevo catalog, and handle licensing for its content owners. Caraeff claims they're not going after the home video of your dog skateboarding to your favorite song, but professional-looking videos that have never been claimed, and therefore aren't making any money for anybody. (YouTube doesn't sell ads against unclaimed content for fear of copyright liability.)
So what's in it for Google? Simple--although YouTube has tons of viewers, it also has more inventory than it can sell advertisements against. Licensing for music videos is complicated, and not in Google's core area of expertise. Google is happy to hand this task off to Vevo and accept a lower percentage of advertising dollars because it believes the cost savings and higher CPMs will eventually make business sense.
Finally, about the botched launch: As Caraeff explained, Vevo was basically a B2B play, and the company didn't expect many users to visit its site on the first day. But the publicity created by the big launch party drove massive interest, and the company got more traffic in its first hour than it expected for its entire first year. For what it's worth, the company has added 32 servers in the last 24 hours, and I'm now able to get videos to play on the site with no problem.
In addition, Vevo didn't think it was critical to launch with a full complement of content--remember, it's mainly a back-end and clearinghouse for YouTube and other sites, and if you were watching videos there yesterday, you'll still be watching those same videos there tomorrow (as long as a takedown notice hasn't been issued). So Vevo launched with only about 15,000 videos from Sony and Universal Music. In January, it will add about 30,000 more from EMI and several independent distributors.
I still don't understand why they launched Vevo.com as its own Web site, but at least I understand the thinking behind the company. It won't change my behavior--I'm still going to YouTube, and if a video happens to be provided by Vevo, I'll know that the artists are making some money from it. Fair enough.
Vevo, the new music-video site operated by Google (which owns YouTube) and co-owned by three of the four major labels (EMI, Sony, and Universal; Warner Bros. not participating), launched on Tuesday to some fanfare in New York. Big music celebs rubbed elbows with Google and label execs in the kind of self-congratulatory bash that only the entertainment industry can pull off.
This is as far as I got when I tried to play U2's video for "Even Better Than The Real Thing" on Vevo.
Maybe that's too harsh, but I visited the site on Wednesday and I quite honestly can't figure out who or what it's for. It's got music videos, but only from three of the four majors and some independent distributors, which leaves huge swaths of the entertainment landscape blank. As far as I could tell from a search of the site--and the search engine should work, given that Google's behind the site--Vevo is sadly lacking in classic rock and modern indie rock, which are the two genres I listen to most.
There's no Roger Waters or Pink Floyd. No Pixies. No Grizzly Bear. No Led Zeppelin. No Animal Collective. No Beatles. No Eric Clapton. And on and on and on. Go ahead and try your own, you'll get the idea--if you can get the site to work to work at all. (It's been plagued by glitches since launching, and my effort to play U2's "Even Better Than the Real Thing" around 1 p.m. Wednesday met in failure--the video froze around 80 percent loaded.) Apparently, if you can get a video to load, you'll probably have to watch a video advertisement before it starts.
The aforementioned artists are all over the place on YouTube--a site that everybody knows and loves and is largely free from video advertisements. And because Google is behind both sites, videos licensed for Vevo will also appear on YouTube, with Vevo getting the credit (and ad bucks) when a YouTube viewer watches a Vevo video. So why would anybody go to Vevo? Why bother building it, instead of just making it a new channel on YouTube? Who is this for?
The music industry, that's who. It wants to control the online music video experience--Universal Music Group CEO Doug Morris flat out said so. They're tired of mean old Google using its content to sell advertisements. But I honestly can't imagine why Google agreed, unless the labels held it over a barrel, refusing to license their content for YouTube unless Google agreed to help them create a music-industry answer to TV-streaming site Hulu.
Here's the thing. The big winners in the old music industry of yesteryear don't like the Internet. U2 manager Paul McGuinness has said that Internet service providers should bear part of the blame for piracy. Doug Morris earned some scorn two years ago for a Wired interview in which he revealed that his label didn't even try to come up with a digital strategy in the early days, when P2P file-trading networks first started becoming popular.
If you don't like the Internet, you're not going to be able to create an Internet service that people like. More than 15 years into this Interwebs thing, some people still don't understand that if they create an experience that users don't like, it won't get used. It's like they're still living back in 1973 when we only had three TV networks and one or two daily papers and a handful of local radio stations. We now have unlimited choice. Offer me something better than what's out there now, or please, save yourself some money and effort and get out of my way.
Hulu succeeded not only because the TV companies played hardball, refusing to license their content too broadly to other distributors, but also because it launched strong, with a big selection of desirable content. Vevo could certainly turn itself around, but its launch doesn't look very promising. I suspect it'll end up like every other entertainment industry effort that offers no clear benefit to users: on the digital scrapheap.
Here's an interesting study in contrasts. When MySpace acquired iLike back in August, MySpace left the site mostly intact. The iLike home page is still there, you can still add iLike's music-finding and sharing application to your Facebook page, and iLike is given prominent placement in Google search results for music-related queries, thanks to an October deal between MySpace and Google. (That deal also included several other companies.)
On Tuesday, MySpace completed its acquisition of Imeem, a service that used to let users upload music and videos and share playlists. In the press release announcing the finalization of the deal, MySpace noted that it will be "working as quickly as possible" to migrate "aspects of" Imeem to MySpace Music.
What does that mean? As of Tuesday, it means that Imeem's gone. Imeem.com and my personal Imeem profile both redirect to MySpace Music. The press release promises that MySpace will "be working to offer users the Imeem playlists they've created on MySpace Music," but the phrasing on the FAQ doesn't leave me much hope--"will attempt to transition" leaves a lot of wiggle room.
The free Imeem app for iPhone is still in the iTunes Store, but it's going to be inoperable until MySpace pushes an update out, and there's no telling how close the new app will be to the old one.
I always found Imeem a little confusing--especially in its early days--but I did like its user-contributed content model, which gave it a large selection of music, and I personally used it to post a lot of recordings from long-dead bands I used to play in. But I suspect that user-contributed content is one reason why MySpace is treating Imeem so differently than it treated iLike: some of that content may not have been properly licensed from content owners. In contrast, MySpace boasts that its content is "fully licensed."
Unfortunately, using MySpace Music is still a pain. It's gotten a bit better since the last time I took a close look, but I still can't find the home pages for certain artists using the MySpace search engine (Google works), the advertisements are still annoying and intrusive (text ads above search results; audio ads on a music site), and there are still no playable Led Zeppelin tracks. (Although MySpace does have The Beatles and AC/DC, which most other services don't.)
There's no free lunch, and the recent consolidation among free online music sites is beginning to look like a crackdown.
I had a quick conversation with Lala co-founder Bill Nguyen this afternoon, and he filled me in on some of the company's plans to expand its presence in Google's new music search feature. Today, when you search for an artist's name, Google uses mathematical algorithms to determine which songs to display--no editor is involved. But eventually, artists will be able to use Lala's platform to ensure that specific content, such as a new song, shows up in the music search results at Google.
An example of Google's embedded Lala player, which appears on a search for "Joy Division."
Artists and labels will also be able to work with Lala to sell products other than MP3 downloads through Google's search results. For example, Lala is working on a deal with Rhino Records where users will be able to buy vinyl Joy Division records directly from Lala. Eventually, the offer will appear within Google search results on queries like "Joy Division" as well.
For Rhino, this kind of deal is a no-brainer: they're suddenly getting free placement for a relatively high-priced physical product in Google's search results. But it's also beneficial to users: if they buy through Lala, not only will they get the records, but they'll also get all the digital tracks on the LP immediately added to their Lala locker, which lets them listen to those tracks from any PC with an Internet connection. (I've been using Lala's excellent locker service for about a year. Basically, it uploads your entire music collection to the Web, then lets you add additional songs for only $0.10 apiece.) And if users like the deal, then they're more likely to use Google for future music searches. Wins all around.
And that gets me to the most exciting Lala announcement of all: The company has submitted its iPhone app to Apple and hopes to have it approved some time in November. The app will allow users to stream any song in their online Lala locker to their iPhone, over both 3G and Wi-Fi connections. Conceptually, it's similar to iPhone apps from Spotify (in Europe) and Rhapsody, but without the subscription fee; any song you've uploaded to your music locker will be available on your iPhone. And of course, you'll still be able to buy streaming-only versions of new songs for $0.10 a piece. (Lala might charge something like $5 for the app itself, but the company hasn't decided.) I'm getting an early look some time in the next few days. I'll try it and report back on how it works.
How far we've come in such a short time. When I began this blog in 2007, finding a particular song online was an exercise in frustration. You could subscribe to an all-you-can-eat service like Rhapsody, but cheapskates and occasional music listeners either had to dig deep, engage with a questionably legal file-trading service, or settle for 30-second previews from iTunes or one of its Web-based competitors.
Search results for "U2 Beautiful Day" earlier today. The box at the upper-right is an embedded version of the Lala player, which let me play the complete song multiple times.
Since then, as readers of this blog know, dozens of sites offering free streaming music have emerged, from the dead-simple like Songerize and its successor Songite (enter a song title to play it now) to the fiendishly complicated Imeem (whose original user interface gave me a headache, although it's since gotten much better).
But, let's face it, most people don't read this blog. Again and again, nontechnical music fans are blown away when I show them a site like Grooveshark, which lets you play any song, any time, and even arrange songs in queues and playlists. "Is that legal?" they often ask. (Answer: it depends.)
Today, that all changes. Google announced the integration of playable songs into its search results yesterday, and is slowly rolling the feature out to U.S. searchers. I finally saw the feature in action this afternoon, when I ran a search on "U2 Beautiful Day." (You can test it here.)
To an experienced online music listener, the feature seems a little bit random because Google is using both iLike (recently acquired by MySpace) and
Some searches also give you links to Imeem, Rhapsody, and Pandora, each of which offers yet another experience--Rhapsody lets you play up to 25 songs per month for free, Imeem is best for finding unusual versions of popular songs (like live takes), and Pandora requires you to create a virtual radio station based on a particular artist or song, which can be useful for discovering other music you might like, but doesn't give you an instant fix.
Whatever. For the average Internet user, this distinction doesn't matter. What matters: when users go to Google to search for an artist's name, song name, album name, or even a snippet of lyrics, they won't just get random text links or YouTube videos. Instead, the first set of links will be to the audio recording itself--in many cases, the entire song. Everybody knows that there's free music available on the Internet, but most casual listeners don't bother to find it. Now, the most-visited site on the Internet will put it right in front of their faces. As awareness spreads, it'll be another nail in the coffin of traditional music media--why listen to the radio?--and a boon for the five companies who signed this deal with Google. Artists and record labels might also get a shot in the arm, as users discover new music for free and perhaps eventually buy a copy to keep.
As for the rest of the online music start-ups out there? They better be on the phone right now, looking for a benefactor.
Apple outstripped Wall Street's expectations for the quarter ended September 30, and while the blowout quarter was mostly thanks to higher-than-expected Mac sales, the company also sold a record 7.4 million iPhones. But a lot of commentators think that the iPhone is finally going to meet its match with Droid.
You don't need an instruction manual to figure out how to get music onto your iPhone.
Announced this weekend by Verizon in a cheeky TV commercial, the Droid is a Motorola phone running Google's Android 2.0 operating system. The advertisement notes that the Droid will do things that the iPhone won't, like take pictures in the dark and run simultaneous apps (apparently playing music in the background, as the iPhone can do, doesn't count), and touts its open development process (a head-scratcher for non-techies, but it could mean more apps than the iPhone, someday). The first preview I've seen, from Boy Genius Report, was also positive. People are excited, and for good reason--competition drives innovation, which is good for consumers.
But here's the thing: one reason for the runaway success of the iPhone--and one of the reasons why Apple still continues to sell more than 10 million iPods per quarter--is iTunes. Not so much the store, although that's an important component, but the software. Of course there are plenty of other applications out there that help you rip CDs and organize your digital music collection. And there are plenty of other sources for online music. But the real strength of iTunes is in the sync process--you plug your iPhone in, iTunes opens up automatically and recognizes it. Hit the large "Sync" button and it automatically loads your music (and video, and apps, and anything else you choose) onto it. (With some devices, depending on your settings, you don't even need to hit "Sync.") That's the simple, consumer-friendly, end-to-end experience that Apple figured out first.
Contrast that with the multi-step process required to transfer music from a Windows PC to the first Android phone that was available in the U.S., last year's G1. Amazon provided over-the-air MP3 downloads for that phone, giving it a rough equivalent to the over-the-air version of the iTunes store, but let's face it: most digital music is not purchased, but is ripped from a CD or comes from some other source (legal or not).
Verizon, Motorola, and Google haven't said much about music for the Droid. Maybe they still have a musical trick or two up their collective sleeves. But without some sort of equivalent to the iTunes desktop application, the Droid may be a great phone, but it won't be a great music phone.
Both TechCrunch and Silicon Alley Insider posted stories this week about how MySpace is in big trouble. Traffic's down, users aren't spending much time at the site, Google hates its current ad deal that's up for renewal this year, and the relatively new CEOs are apparently planning to lay off up to 50 percent of the company--another 750 people--to save the company.
What happened? I remember when MySpace was the site of choice for musicians and music fans to keep track of their local scenes, and it seemed to have a pretty strong lock on general-purpose social networking until Facebook came along. Now, it looks like one big electronic billboard, and the only people who care about it are band managers and publicists trying to get "adds" for their artists so they can sell these acts up the chain to club bookers, radio stations, and record labels. There was always a commercial aspect to MySpace, but it's overshadowed everything else: Fox Interactive seems to have killed the goose that laid the golden egg, and covered its corpse with blinking Christmas lights spelling the name of the latest disposable major label act.
I exaggerate, but not much. If MySpace CEO Owen Van Natta wants to save the business, here are several steps he should take as soon as possible.
Get back to your core mission. What am I supposed to do at MySpace? I know what I used to do--I used to follow bands to find out when they were playing in my area, and perhaps exchange messages with them. As a musician, I used it to communicate with other local bands and fans and to post gig listings. Simple.
One of many areas that needs improvement.
(Credit: MySpace)I don't understand how MySpace Music, which lets you watch videos and play songs from bands of all sizes and popularity levels, ties back to this initial vision. Why should I go to MySpace to hear this stuff? How does it tie back with my friends? How does it tie back with local and famous artists I'm following?
Solution: Get rid of MySpace Music as a separate site. Let any artist with a musician's page make their music available to all users in exactly the same way--users run a search, visit the musician's site, and add any content on that site to a playlist that they can post on their own site. Any user can ask any musician to become his friend. And so on. Forget the distinction--it's all music. Which gets me to my next point...
If you're going to offer free music, do it right. As I wrote Thursday, a couple years ago, free online streaming music was hard to find; now, it's commonplace. So let's try using MySpace Music to add some Led Zeppelin songs to my profile page. Nope--the first result is a promotional page for the band's 18-month-old "Mothership" compilation, and the rest of the results are various cover bands.
OK, what about Pink Floyd's "One of These Days"? Once I scroll past the sponsored listings that take up most of the page, the first result is a MySpace home page for a Pink Floyd cover band. Eventually there are some listings that appear to be the song I wanted, but by this time I've pretty much given up and decided that I'll be using Grooveshark or Imeem or any of the other countless competitors that give me the song I want, on demand, right away.
Solution: figure out how your competitors got those deals with the majors, and sign the same deals.
Fix your advertising. Online advertising pays for all the free content (including this blog--hooray!) that we're accustomed to getting, so I'm all in favor of reasonable and relevant ads. But MySpace has littered its most important pages with intrusive and annoying advertisements. My personal home page has two big graphical advertisements for Bank of America, plus graphical plugs for a game by Zynga, a MySpace Karaoke site, and sponsored listings for a concrete company. Admittedly, there hasn't been much action on my page for MySpace to use to target ads, but even when I visit other musicians' profile pages--the main reason I use the site--I'm bombarded by graphical banner ads for low-value products I have no interest in, like mortgage refinancing and online education classes. When I search for a particular song on MySpace Music and the top two-thirds of the page--nearly everything above the fold--is devoted to sponsored links and annoying video ads.
Contrast that with Facebook, where the ads on the most popular pages (home and profile pages) are limited to a clearly labeled right-hand column and are sometimes surprisingly relevant. One relative, a big Jerry Seinfeld fan, didn't know he was coming to her town until she saw an ad on her Facebook page. She actually bought a ticket through the site! I'm willing to bet that hardly ever happens on MySpace.
Solution: devote less space to advertising, eliminate the super-annoying blinking flashing banner ads, and do a better job of optimizing advertisements to individual users.
Fix search. It's better than it used to be, but it's still not very tolerant--unless you enter the exact band name, you might get a lot of irrelevant results. When I look for one of my favorite new Seattle bands, The Curious Mystery, I have to enter the "The" or it won't find them. If I search for one of the bands I used to play with, Half Light, I must enter it exactly: I can't enter "Half Light Seattle" even though that's the exact spelling of their unique MySpace URL (there was another Half Light when we tried to get that space).
Solution: wasn't that Google deal supposed to be about more than advertising? Maybe your next one can include some technology transfer as well.
Let the geeks run the company. One of the most interesting things going on at MySpace right now is the development platform: I'm seeing more digital start-ups who are essentially using MySpace like the Windows of online music, tapping into the functionality and social networking connections that have already been established there, rather than trying to reinvent the wheel. This shows promise: build the ecosystem of apps, and users will have to keep coming back.
Solution: I don't know how MySpace is organized today, so I can't get too detailed here, but put the people with technical chops in charge, and don't let the marketers, ad salespeople, and record-industry business development folks run the show.
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I love covering music software because the pace of evolution is so fast. I guess everybody's looking for the next billion-dollar business (after iTunes) to help replace declining CD sales.
Last week, I blogged about Spotify, a free and legal music player that offers a massive library of music on demand. Unfortunately, Spotify's library has some big gaps because of legal disputes with rights-holders, and it's not available in the U.S.
A couple days later, software developer David Nelson contacted me about Muziic, a company he started with his dad--he's 15(!) and has gone from public high school to online private high school to pursue this project. After checking it out for a few days, I think it's got just as much of a chance of revolutionizing how we listen to music as Spotify does.
Great selection, but black-on-black doesn't get high marks in most usability tests.
Like Spotify, Muziic offers a free downloadable piece of client software with an iTunes-like interface and offers on-demand access to millions of streaming songs. Unlike Spotify, I had no problem finding huge catalogs from artists that are notoriously prickly about posting their music online, including Pink Floyd, Led Zeppelin, The Beatles, and Radiohead. It also did a great job with all of my more obscure test cases.
How did an unknown company run by a 15-year-old and his dad pull off this incredible licensing coup? Easy--they've basically built a customized front-end to YouTube. Any song that's been uploaded to YouTube is available in Muziic, including a lot of music that isn't available on most commercial services, like the full Pink Floyd's performance at Live 8 and Led Zeppelin's one-off performance in 2007.
Unfortunately, a dispute between Warner Music and YouTube earlier this year means that a lot of recordings owned by Warner are no longer available. But in a lot of cases, users have filled the gaps with (probably unauthorized) recordings from the artists--so while I can't get my favorite studio recordings from Neil Young or the Flaming Lips, there are dozens live nuggets from each of them.
With any luck, Warner and Google (YouTube's parent company) will resolve their dispute and these gaps will be filled. In the meantime, the Nelsons can work on some of the fit-and-finish problems I found with Muziic. The Web site doesn't render properly in Firefox 3.0. The high-quality audio option didn't work for me--I think it's supposed to render YouTube's default Flash audio into AAC on the fly, but the description doesn't make much sense so I can't really tell. (The default audio sounded fine anyway--at least no worse than MP3, which of course isn't so great.) They could use some professional design help--I couldn't maximize the player to fill the screen, there's a lot of unused space in the margins, and the black on black toolbar sliders are awfully hard to use for those of us who have no patience to download different skins.
Overall, though, this is a pretty interesting and impressive piece of work. Muziic also offers an encoder that apparently lets you upgrade your MP3s before uploading them to YouTube--I didn't test this as I'm more interested in listening than sharing, but I'll give it a look later this week and let you know what I think. More important, Muziic (and Spotify) are finally showing the world how compelling a free, legal, on-demand music service can be--nearly a decade after Napster introduced us to the concept.
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The run-up to the holiday season always begins in September, and while I was overseas with no Internet access, the music and technology industries kept on churning. Fortunately for me, nothing's really changed. To wit:
SanDisk, in collaboration with the four major labels, announced a new physical format for albums called SlotMusic. You'll be able to pay between $7 and $10 and get a full album on a MicroSD card, which you'll then be able to plug into compatible cellphones or MP3 players to begin playing the MP3 files encoded at 320kbps. This one boggles me. If you need a physical artifact, CDs still exist, they play in billions of devices (car, computer, home stereo), they offer much higher quality sound, they have liner notes, and anybody with enough tech knowledge to know what a MicroSD card is can certainly figure out how to rip a CD to their hard drive and transfer the songs to an MP3 player. So why would I pay a dime for a tiny, easy-to-misplace "album" that offers lower-quality sound and compatibility with far fewer devices? Next.
MySpace Music launched with the support of the four major labels. This one has a huge built-in userbase, but the distribution model's all wrong: label-driven and top-down, unlike Imeem, where users post all the music. If I want to hear a song on demand--to see if I like a particular band, or just to satisfy a moment of curiosity--I'll go to the site with the largest selection, which is likely to be Imeem. If I want to buy a song, I'll do it in the store affiliated with my MP3 player of choice--iTunes, Zune Marketplace or (if I must) Amazon MP3. So what's the point of this service again, other than a too-little too-late attempt by the labels to capitalize on the MySpace name? Next.
Google and T-Mobile announced and demonstrated the first phone based on Google's Android operating system, the T-Mobile G1, manufactured by HTC. It's an obvious bid to compete in the consumer smartphone market, which was first tapped by Apple with the iPhone (before that, smartphones were generally business devices--think Blackberry and Windows Mobile). To compete in that space, there has to be an iTunes equivalent, so it's going to ship with a mobile music player that connects to a mobile version of Amazon's MP3 store. Call me a skeptic. I've tried the Amazon store and found it to be an exercise in frustration. So without having seen the G1 in person, I'm going to go out on a limb and predict that, at launch, the Amazon/Android app's going to fall way short of iTunes when it comes to ease of use. Give it a couple revs to catch up, but at launch, this won't change the competitive picture.





