Digital Noise: Music and Tech

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October 19, 2009 4:31 PM PDT

Droid lacks Apple's secret weapon: iTunes

by Matt Rosoff
  • 146 comments

Apple outstripped Wall Street's expectations for the quarter ended September 30, and while the blowout quarter was mostly thanks to higher-than-expected Mac sales, the company also sold a record 7.4 million iPhones. But a lot of commentators think that the iPhone is finally going to meet its match with Droid.

You don't need an instruction manual to figure out how to get music onto your iPhone.

Announced this weekend by Verizon in a cheeky TV commercial, the Droid is a Motorola phone running Google's Android 2.0 operating system. The advertisement notes that the Droid will do things that the iPhone won't, like take pictures in the dark and run simultaneous apps (apparently playing music in the background, as the iPhone can do, doesn't count), and touts its open development process (a head-scratcher for non-techies, but it could mean more apps than the iPhone, someday). The first preview I've seen, from Boy Genius Report, was also positive. People are excited, and for good reason--competition drives innovation, which is good for consumers.

But here's the thing: one reason for the runaway success of the iPhone--and one of the reasons why Apple still continues to sell more than 10 million iPods per quarter--is iTunes. Not so much the store, although that's an important component, but the software. Of course there are plenty of other applications out there that help you rip CDs and organize your digital music collection. And there are plenty of other sources for online music. But the real strength of iTunes is in the sync process--you plug your iPhone in, iTunes opens up automatically and recognizes it. Hit the large "Sync" button and it automatically loads your music (and video, and apps, and anything else you choose) onto it. (With some devices, depending on your settings, you don't even need to hit "Sync.") That's the simple, consumer-friendly, end-to-end experience that Apple figured out first.

Contrast that with the multi-step process required to transfer music from a Windows PC to the first Android phone that was available in the U.S., last year's G1. Amazon provided over-the-air MP3 downloads for that phone, giving it a rough equivalent to the over-the-air version of the iTunes store, but let's face it: most digital music is not purchased, but is ripped from a CD or comes from some other source (legal or not).

Verizon, Motorola, and Google haven't said much about music for the Droid. Maybe they still have a musical trick or two up their collective sleeves. But without some sort of equivalent to the iTunes desktop application, the Droid may be a great phone, but it won't be a great music phone.

May 13, 2009 6:55 PM PDT

Imeem's new iPhone app helps overcome storage limits

by Matt Rosoff
  • 2 comments

After a rocky start, online streaming service Imeem has raced to the head of the pack, thanks in large part to an effective search engine and the variety and large selection of music that users upload and share via the site.

It also helps that Imeem has deals with the major labels, so it's in no imminent danger of facing a Seeqpod-style shutdown. (However, Warner Music recently wrote down its investment in Imeem and rival Lala.)

I uploaded this live track to Imeem, and now I have access to it from my iPhone--without having to load it directly.

Imeem launched an app for Android last year, but iPhone users were out of luck--until now.

I just downloaded the free Imeem app for iPhone. My first reaction was a definite ho-hum. The main point of the site is the ability to search and play millions of user-posted songs, but conducting a search on the iPhone app only creates a customized radio station based around that song or artist--disappointing, but probably part of Imeem's agreements with copyright holders.

Pandora and Slacker already do a fine job with customizable streaming radio apps for iPhone, so I'm not sure why I'd need another one.

Then I discovered a much better use for the Imeem app: storage in the cloud. If you create an Imeem account on the Web site, you can upload up to 100 songs to Imeem for free. (A VIP Subscription service is available as well--$29.99 per year gives you 1,000 uploads, while $99.99 a year gives you 20,000.)

My 8GB iPhone gives me enough space for some reasonably interesting playlists, but it's far from enough to store my entire music library, which runs at more than 20GB. Imeem's free level of service doesn't change the game, but it does provide a convenient storage place for huge music files that threaten to overload my phone's relatively meager flash drive. For instance, I'd never transfer the MP3 of Roger Waters performing "Dark Side of the Moon" live, which comes in at over 50MB. But I can upload it to Imeem, log in, and listen to it from anywhere with a strong 3G or Wi-Fi connection.

There's also a "share song" option that lets me e-mail a link to any song in my Imeem locker to my friends--a great way to share music you've recently discovered.

February 16, 2009 10:27 AM PST

Microsoft still has no iPhone answer

by Matt Rosoff
  • 64 comments

Most of Microsoft's announcements Monday at the Mobile World Congress in Barcelona were leaked weeks ago, so there weren't any big surprises.

Now where the heck's the Zune icon on this thing?

(Credit: Microsoft)

There's a new mobile OS, Windows Mobile 6.5, that's supposed to be friendlier than the notoriously clunky earlier versions. (ZDNet's mobile maven Matthew Miller is still disappointed.)

There's a set of cloud-based services for synchronizing data like contacts and photos. (Although apparently v.1 will not be connected with the Windows Live or Live Mesh platforms or services, so the vision of unified data sync across devices is still a whiteboard drawing as far as Microsoft products and services are concerned.)

There's a marketplace for Windows Mobile apps. There's a brand change--the phones will be called "Windows Phones," although the OS is still "Windows Mobile." (Confused?) Oh, and the company has finally acknowledged that competing in the consumer space is important, a year and a half after CEO Steve Ballmer dismissed the iPhone as a "$500 subsidized item" that had "no chance" of gaining any significant market share.

Assuming that any of this makes you want to run out and buy a Windows Mobile phone, too bad. None of it's available until late this year.

I'll give Microsoft some credit for envisioning and beginning to build a free alternative to Apple's MobileMe service. And the mobile marketplace is a no-brainer. But Monday's announcements just underscore that Microsoft has no answer to the iPhone.

... Read more
September 29, 2008 9:06 PM PDT

Nothing changes: SlotMusic, MySpace, and Android/Amazon

by Matt Rosoff
  • 1 comment

The run-up to the holiday season always begins in September, and while I was overseas with no Internet access, the music and technology industries kept on churning. Fortunately for me, nothing's really changed. To wit:

SanDisk, in collaboration with the four major labels, announced a new physical format for albums called SlotMusic. You'll be able to pay between $7 and $10 and get a full album on a MicroSD card, which you'll then be able to plug into compatible cellphones or MP3 players to begin playing the MP3 files encoded at 320kbps. This one boggles me. If you need a physical artifact, CDs still exist, they play in billions of devices (car, computer, home stereo), they offer much higher quality sound, they have liner notes, and anybody with enough tech knowledge to know what a MicroSD card is can certainly figure out how to rip a CD to their hard drive and transfer the songs to an MP3 player. So why would I pay a dime for a tiny, easy-to-misplace "album" that offers lower-quality sound and compatibility with far fewer devices? Next.

MySpace Music launched with the support of the four major labels. This one has a huge built-in userbase, but the distribution model's all wrong: label-driven and top-down, unlike Imeem, where users post all the music. If I want to hear a song on demand--to see if I like a particular band, or just to satisfy a moment of curiosity--I'll go to the site with the largest selection, which is likely to be Imeem. If I want to buy a song, I'll do it in the store affiliated with my MP3 player of choice--iTunes, Zune Marketplace or (if I must) Amazon MP3. So what's the point of this service again, other than a too-little too-late attempt by the labels to capitalize on the MySpace name? Next.

Google and T-Mobile announced and demonstrated the first phone based on Google's Android operating system, the T-Mobile G1, manufactured by HTC. It's an obvious bid to compete in the consumer smartphone market, which was first tapped by Apple with the iPhone (before that, smartphones were generally business devices--think Blackberry and Windows Mobile). To compete in that space, there has to be an iTunes equivalent, so it's going to ship with a mobile music player that connects to a mobile version of Amazon's MP3 store. Call me a skeptic. I've tried the Amazon store and found it to be an exercise in frustration. So without having seen the G1 in person, I'm going to go out on a limb and predict that, at launch, the Amazon/Android app's going to fall way short of iTunes when it comes to ease of use. Give it a couple revs to catch up, but at launch, this won't change the competitive picture.

July 1, 2008 11:51 AM PDT

Why Instinctiv avoided the iPhone SDK

by Matt Rosoff
  • 8 comments

A few days ago, I posted about Instinctiv's Shuffle application for the iPhone and iPod Touch. It's an interesting piece of software that addresses a growing problem for some discerning listeners--how to get a meaningful playlist without having to program it song by song--but it only works on so-called "jailbroken" devices.

Instinctiv found Apple's iPhone SDK to be too restrictive for its needs.

(Credit: Apple)

Instinctiv's FAQ alluded to problems that made it impossible for it to use the iPhone software developer kit (SDK), but I was curious to hear more, and Monday I had a chance to talk with Instinctiv co-founders Justin Smithline and Peter Brodsky.

As Brodsky put it, "Apple's not really releasing an iPhone SDK." To paraphrase his explanation, the iPhone runs Mac OS X. Apple could simply have allowed developers to write applications to that platform--that's more or less how jailbroken apps work--and let the developers figure out how to distribute them. That's the traditional software development model.

Instead, Apple is trying assert tighter control over the iPhone by allowing only code-signed applications to run on it. The only way to get your application code-signed is by participating in Apple's iPhone Developer Program. Which requires--among other things--developers to use the new SDK.

Developers can download the SDK for free to see whether they're interested in applying to become an official iPhone developer. But Instinctiv says the SDK was useless to them because it doesn't provide a way for applications access the music library. (One of many restrictions it imposes.) According to the Instinctiv co-founders, this is not about protecting users from badly written apps--it's possible to write an "approved" app with the SDK that degrades performance on the iPhone--but is being done strictly for business reasons.

I'm not a developer and am not qualified to evaluate this claim. But even if it's correct, so what? Apple spent a lot of time and money creating the mobile phone that everybody wants, and absolutely should be able to control the user experience, enforce exclusive arrangements with its carrier partners, and extract fees from third-party application developers.

But this strategy works only as long as there's no viable competition. Right now, there are plenty of other mobile platforms that third-party developers can write applications for--Symbian (which Nokia recently bought in its entirety and turned open source), RIM's Blackberry, and Microsoft's Windows Mobile just to name three. But those platforms either have inherent flaws--the Windows Mobile UI comes to mind--or the devices they're used on don't have the combination of style and features that the iPhone is becoming known for.

Google's taking the opposite approach of Apple, building its Android mobile phone platform on open-source software such as Linux and promoting it heavily to third-party developers. Instinctiv is bullish on the platform, and has already designed a version of its Shuffle app for Android.

But I'm pretty skeptical about Android's chances of changing the world. When buying a phone, are consumers really looking for a large choice of applications? No. They're looking for a cool phone that does a few things very well, and a service provider that offers reasonable service in the widest possible range. The iPhone has the edge in hardware design, it has most of the features and applications that most people want, and while AT&T's service isn't perfect, neither is anybody else's. Android might have been great five years ago, going head to head against Symbian and Windows Mobile in their infancy. But competing against the iPhone's unified array of hardware+software+online services will be a tough task for any company.

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About Digital Noise: Music and Tech

Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995 and reviewed the first Rio MP3 player for CNET.com in 1998. He's also a bass guitarist and an avid collector (and digitizer) of LP records. DISCLAIMER: This blog contains the personal opinions of the author and does not necessarily represent the opinions of his employers or of CNET Networks. As an IT industry analyst, the author occasionally agrees to nondisclosure agreements from Microsoft or other companies, and he will not violate the terms of such agreements on this blog.

He is a member of the CNET Blog Network and is not an employee of CNET.

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