While we're all familiar with the steady increase in the number of cores in mainstream PC and server processors, the corresponding progress in the embedded-processor market has been anything but steady.
With mainstream PC microprocessors standardizing on four-core designs such as Intel's Core i7 and leading-edge server chips ranging from 8 to 16 cores, single-core chips are no longer competitive. For embedded systems, however, one core may still be the right answer; if more are needed, the choices range up into the hundreds.
The Tilera Tile-Gx100 combines 100 independent 64-bit integer processor cores and cryptographic accelerators with memory, network, and PCI Express interfaces.
(Credit: Tilera Corporation)The latest announcement in the many-core embedded processor market is Tilera's Tile-Gx family, which combines 16 to 100 64-bit integer processor cores with cryptographic accelerators and off-chip interfaces for memory, networking, and PCI Express. I met with Tilera before last week's announcement to discuss the technical and business issues related to the Tile-Gx.
The technical details
San Jose, Calif.-based Tilera is eager to set itself apart from the many other chip companies competing in its target markets. Unlike most embedded processors with high core counts, for example, Tilera's design allows its cores to operate truly independently, even to the extent of running different operating systems if needed. More commonly, groups of tiles will be combined to run a single task that is part of a larger workload. In this way, one chip can operate like a cluster of multiprocessor systems.
Between this distinction and the fact that cores in the Tile-Gx family are a full 64 bits wide, Tilera claims the Tile-Gx100 is the "world's first 100-core processor." I think that's just a little too broad a claim, personally, since companies such as Clearspeed and Xelerated have previously made similar claims for their chips. Even more significantly, the Tile-Gx100 doesn't exist yet. It won't be a real product until early 2011, according to Tilera's current schedule.
Tile-Gx processors aren't something most CNET readers will ever knowingly use, though these chips will likely, eventually, help carry traffic over the public Internet and through larger corporate networks. But they do provide an excellent example of the issues facing PC processor vendors as core counts continue to grow.
Consider the Tile-Gx100 block diagram shown above. It's easy to imagine that this chip can get a lot of work done. Every core can run up to three instructions per cycle at up to 1.5GHz. It has dedicated hardware accelerators for cryptography and network packet processing. The network interfaces can implement up to eight 10Gb Ethernet ports. The chip also has four DDR3 memory interfaces; to reduce DRAM accesses, every core has 320KB of local cache memory. (The total amount of cache memory in the Tile-Gx100, about 32MB, matches that of IBM's Power7 processor, which has only eight cores.)
The need for balance
It's not so easy to keep all these resources busy, however. The more complicated a chip gets, generally speaking, the more difficult it becomes to make full use of its resources. This is what we often call the balance between hardware and software.
Tilera will offer four products in the Tile-Gx family with 16, 36, 64, and 100 cores and corresponding differences in memory and networking support. This range of products helps meet the needs of different applications, but each product still needs a particular balance of application requirements for maximum efficiency.
So here lies Tilera's great challenge--finding software applications that need a large amount of CPU performance and that also:
1. Are highly parallel, so they can keep many cores busy.
2. Don't need much (if any) floating-point math, since the Tile-Gx doesn't do that.
3. Can benefit from cryptographic acceleration.
4. Consume large amounts of network bandwidth.
Tilera wants customers to think of its chips as "general-purpose" processors, but as this list shows, they're better for some purposes than for others. As PC processors reach higher core counts and integrate more functionality, they too will become more sensitive to application requirements. Integration eventually reaches a point where additional complexity adds no practical value. And the closer PC processor vendors approach that limit, the more difficult it will become to sell their latest, greatest, most complicated chips.
Network processing is the most natural fit for Tilera's capabilities, particularly high-level services like virus scanning as I discussed in September (see "Insatiable demand for mobile data challenges industry"). Internet service providers rarely provide such services for PC users, since PCs can do their own scanning--but mobile phones and other Internet appliances often can't, so these services are seeing increasing demand.
The networking market, unfortunately, is not large enough to support a company like Tilera. Although there is a lot of networking equipment sold each year, each company in the business has its own ideas about how this processing should be done. A single chip design could never capture the majority of this potential demand.
Further, the larger equipment vendors often have policies in place against relying too heavily on individual suppliers, especially small start-ups. They will commonly design different products using different chip-level technology so that the failure of a single supplier--or the purchase of a supplier by a competing equipment vendor--will have only a limited effect on their bottom line.
New business opportunities
Tilera is working to develop new markets for its current TilePro and future Tile-Gx parts. The most significant of these new markets is cloud computing, which may favor solutions like Tilera's that offer higher performance per watt.
That's the metric Tilera touts most heavily for the Tile-Gx, promising 10 times the performance per watt of Intel's Westmere-EP, a six-core 32nm processor that Intel will begin shipping in 2010, which is aimed at high-efficiency servers. (Incidentally, I commend Tilera for making this comparison; Westmere-EP is exactly what they'll be competing against. Too often, chip companies will try to make themselves look better by comparing next year's products with last year's competition.)
Although 10x is a critical multiplier in this business (see my post "The factor factor"), such an advantage doesn't necessarily guarantee success. Tilera has done everything it can to minimize the difficulties associated with software development by adopting industry-standard development tools such as GCC and Eclipse, but its Tile chips still can't run Windows and it just can't match the developer relationships that companies like Advanced Micro Devices and Intel have established.
Fortunately, Tilera is small and relatively efficient for a chip company. Last month, Tilera announced that Quanta Computer invested $10 million in the company based on Quanta's interest in cloud computing. Tilera said it has enough funding to reach cash-flow breakeven in 2011, assuming the Tile-Gx reaches market and achieves the kind of success Tilera predicts.
I remain skeptical, but hopeful. I think there's no question that in the long run, there will be plenty of demand for complex, many-core processors like Tilera's. But will Tilera still be around by that time? And in the long run, once this demand develops, larger companies such as Intel will have their own offerings.
Can Tilera carve out a market niche that it can defend against such strong competition? I just don't know, but I'm always glad to see people trying new ideas.
It's been years since the concept of a digital convergence was seriously debated. Today, it's rare to see a single-function electronic device.
Digital still cameras can record video, and camcorders can take still photos. Even cheap cell phones include cameras. There are Web browsers in cell phones, cameras, televisions, and digital picture frames. In fact, it seems like it's only a matter of time before everything with a battery or power cord will be connected to the Internet.
So it's a little startling to see a new gizmo that does nothing but display text, especially when that text comes from a preprogrammed memory card...and it's extraordinary when the text came from the Internet in the first place.
Openmoko's WikiReader is a standalone Wikipedia browser with a touch screen and the complete text of Wikipedia on a memory card.
(Credit: Peter N. Glaskowsky)I was initially incredulous when I heard about WikiReader, a $99 device from Openmoko designed solely for the purpose of reading Wikipedia articles. How useful could such a thing really be, I wondered.
The device, which was released about two weeks ago, displays the text only. The user interface couldn't be much simpler. Pushing the power button boots the device in less than two seconds. There's a search button for looking up individual articles, a history button for recalling previously viewed articles, and a button to open a random article from the collection. A parental-control feature allows blocking mature content (imperfectly, as I quickly learned).
And that's about it. It doesn't display images, references, discussion pages, or links to outside Web sites. (The latter point is reasonable enough because the device can't access the Internet anyway.) In fact, all 3 million Wikipedia articles viewable on WikiReader ship on a memory card in the device.
The content on the card is just a snapshot of the active Wikipedia database, complete with whatever errors or vandalism may have been present at the moment each article was copied. But overall, it's still an impressive amount of useful information. (Openmoko will offer quarterly updates that can be downloaded for free, or delivered on new memory cards twice per year for an annual cost of $29.)
Not long ago, distributing Wikipedia this way would have been impractical. Even today, an 8GB Micro SD card is a sub-$15 item in wholesale channels, which is a big chunk of the $99 retail price. Saving money here, however, would have compromised the usefulness of the device. (On the unit I tested, 4.18GB out of 7.4GB was actually used; perhaps some foreign-language versions of Wikipedia could fit on smaller, cheaper cards.)
The other elements of WikiReader show similar trade-offs. In an e-mail exchange, Openmoko President Sean Moss-Pultz told me that the Wikireader design began with the chips commonly used for electronic dictionaries--for example, Epson's S1C33E07 microcontroller. But whereas such devices usually have small screens and physical keyboards, allowing them to hit very low price points (e.g., this $21 device from Royal), Openmoko chose to go with a larger screen that displays about 13 lines of proportionally spaced text--roughly 40 characters per line, 80 words at a time.
Further, WikiReader has a capacitive touch screen, enabling the use of a virtual on-screen keyboard rather than a separate physical keyboard. The touchscreen--equipped with a tempered glass face that resists scratches better than plastic--also handles touch-drag scrolling and selecting links to other Wikipedia pages. As a result, WikiReader is smaller than most electronic dictionaries, but has a larger screen and is easier to use. (Click for more details on the WikiReader hardware platform.)
WikiReader is also more expensive than most electronic dictionaries, but again, the higher price was essential if WikiReader was to accomplish its mission. That mission is simple to express: make Wikipedia accessible to anyone, anywhere, any time. At $99, this device may not be affordable by everyone in the world. On the other hand, it's a lot more affordable than even the least expensive laptops, including the original "$100 laptop" from the One Laptop Per Child Foundation, which is still priced at $199 two years after it first went on sale.
Although the comparison is hardly fair, it's still relevant since the number of parents and schools in the world that can afford a $99 WikiReader is a lot larger than the number that can afford a laptop plus the necessary supporting infrastructure such as an Internet connection and power source. (By comparison, Openmoko says that two AAA alkaline batteries--cheap and widely available--will run the WikiReader for up to a year, and that's the only recurring cost to keep the unit operating.)
I expect the cost of manufacturing WikiReader will come down slowly over time, and the product itself may become more valuable as third-party developers begin to work with the WikiReader's open-source software. Openmoko began as an open-source cell phone project, and while WikiReader has nothing in common with that earlier work, the company still has some visibility in the open-source developer community.
WikiReader isn't quite easy enough for a cat to use.
(Credit: Peter N. Glaskowsky)The WikiReader software load is very simple. There's no OS, not even Linux; just one application to run the Wikipedia browser, for example. All of the software, along with the compressed Wikipedia database, is provided on the Micro SD card. There are some diagnostic programs, and there's even a simple four-function calculator "Easter egg" that comes up in response to a History-Power button combination.
The lack of a full OS is a matter of necessity, but this is the kind of necessity from which virtue is created. The near-instant boot time and ultra-low power consumption couldn't be matched with any flavor of Linux. Software development isn't as easy as it would be for a Linux PC application, but then, the device is simple, so it wouldn't be too difficult to develop new functionality for the WikiReader hardware. I'd like to see the usual combination of dictionary, thesaurus, and language translation found in many other devices, along with a more-advanced calculator.
In the meantime, WikiReader does the one thing it was meant to do, and I think that's good enough.
(My thanks to Pat Meier-Johnson of Pat Meier Associates for bringing WikiReader to my attention. Also, thanks to Openmoko for providing a review unit and answering my questions.)
I'm very impressed by the Nook, Barnes & Noble's new e-book reader. It's clear B&N has studied Sony's Reader and Amazon's Kindle very carefully.
The Nook has almost all of the major features of both product lines, plus a few more, with few competitive disadvantages. B&N has also followed Amazon's lead on support services. The Nook has a very good online e-book store as well as applications to support e-book reading on Macs, Windows machines, and smartphones.
(Credit:
Barnes & Noble)
The Nook doesn't ship until the end of November, but here's what I found most significant from the announcement and the pages at nook.com:
Industrial design
I think the Nook is attractive and well-designed. It looks better than the Kindle 2, but not as good as Sony's Reader Touch Edition, which offers a larger screen in a smaller form factor. Also, Sony's forthcoming Reader Daily Edition is only slightly larger than the Nook, but offers a much larger screen.
Secondary color display
This feature surprised me. It seems expensive and insufficiently functional for what must be a significant added cost. The low resolution of this display (480 x 144, according to a CNET blog post) means it won't be useful for much beyond the basic user-interface features B&N has already described: book covers, menus, and a keyboard for note-taking. (Although I should note for the record that while B&N says "Its full-color touchscreen encourages you to bookmark, add notes, and highlight passages," I haven't found a photo on the company Web site depicting the virtual keyboard shown in some of the pre-release images. Perhaps that's one of the features still under development.)
By comparison, the secondary color screen built into the Alex e-book reader from Spring Design, shown in another recent CNET story, is large enough to be useful. Unfortunately, it's also large enough to be very much in the way, leading to an awkward device. Spring Design and B&N need to make up their minds-- are they making e-book readers or something else?
... Read moreI've been thinking about buying a new gizmo, and it turns out I'm not the only one in the family having these thoughts.
My sister sent me an e-mail over the weekend:
I need a 3G card for my laptop and I'm going to get it from Verizon. What should I ask for? I just don't want them to try to sell me more or less than I need.
Coincidentally, I've been looking into the latest options for mobile broadband access for a couple of months now, ever since the two-year contract ran out on the Option GT Max 3.6 Express I bought in 2007.
Here's an expanded version of my reply e-mail:
There are four basic kinds of 3G wireless modems: USB dongles, PC Card and ExpressCard devices, portable 3G/Wi-Fi access points, and cell phones with wireless "tethering."
USB modems are the most popular type and usually the least expensive. They plug in like a thumb drive, and they're easy to deal with. But I don't like them because they can stick out pretty far, which makes them awkward and a bit fragile. The larger ones don't work at all with USB jacks that are too close to other ports. Also, the cheapest ones can have relatively poor reception.
If your laptop has a plug-in card slot, it's either for PC Cards or the more recent ExpressCard type. Your user manual will tell you. Verizon offers one of each. They don't stick out so far, which makes them a little more rugged while in use, though you should still remove them before putting away the laptop. I find them more convenient than the USB type.
The Novatel MiFi 2372 connects up to five Wi-Fi devices to 3G mobile broadband networks.
(Credit: Novatel Wireless)A portable access point is worth considering if you have more than one gizmo to connect to the Internet while you're traveling. For most North American users there's only one such device available, the Novatel MiFi.
Sprint and Verizon offer the MiFi 2200, which provides typical download speeds from 400Kbps to 1.4Mbps (Verizon's estimate; actual speeds vary widely).
Novatel also makes the MiFi 2372, which works on AT&T, T-Mobile, and pretty much any international phone network. This is the one I want, but as far as I can tell AT&T and T-Mobile don't offer discounted pricing on this gizmo yet. If purchased directly from a mail-order supplier, it's very expensive--well over $300.
Whichever version you get, the MiFi is a standalone gadget a little smaller than an iPhone. It has its own battery and recharges with a small wall adapter or by connecting it to your laptop (which makes it work like a USB wireless modem). It connects to the cellular data network and creates its own little Wi-Fi hot spot that can be used by up to five systems at once--like your laptop and an iPod Touch.
I don't have one of these myself, but friends do, and it looks like the most convenient way to get online while traveling.
As an aside, I should mention that one of the earliest mobile broadband/Wi-Fi gizmos was developed by a friend of mine, Tor Amundson. He called it the Stompbox, and wrote about it for Make magazine. More information is available on one of his sites, Stompboxnetworks.com.
Earlier this year, Tor told me about an interesting alternative to the MiFi. Cradlepoint makes gizmos that are functionally equivalent to the MiFi, except they work with a user-provided USB or ExpressCard modem. While this approach is noteworthy, I think the MiFi is generally a better solution for most users.
The last option is to get a 3G-compatible cell phone that supports "tethering"--that is, using the cellphone itself as a modem. This can work pretty well, though I had a lot of trouble tethering the Cingular 8525 phone I had before I got the Option card.
The major downside of tethering is that you may not be able to talk on the phone while using the Internet. Apparently AT&T and T-Mobile 3G phones are more likely to support simultaneous operation than those on Verizon or Sprint. I regard this limitation as unacceptable, though you might feel differently. The upsides are that tethering can be somewhat cheaper than getting a separate 3G modem because there's only one contract, and there's nothing else to carry around.
(The iPhone still doesn't allow tethering.)
The most important thing to keep in mind, no matter how you get online, is that mobile Internet usage is quite strictly limited by all carriers. Verizon's $40/month service provides only 250 MB/month of data transfer, and that can run out very quickly. Even the $60 service's 5GB limit can be exceeded in mere days if you spend too much time on YouTube or some other video streaming service.
If you go over your plan limit, per-megabyte charges are really painful. According to Verizon, the 5GB overage rate is 5 cents/MB and the 250MB overage rate is 10 cents/MB. In other words, a single HD video on YouTube could easily cost you a few dollars to watch once you're over the limit.
For comparison purposes, AT&T's overage fees are $10/100MB for its $40/month plan and 49 cents/MB for the $60/month plan. The latter rate is the cell phone equivalent of the death penalty, since hardly anyone is going to go only a few megabytes over the 5GB allotment. A careless user could easily incur hundreds of dollars in overage fees in a single month.
So whatever you buy, be careful how you use it. And if you share your connection (using a MiFi, or via Internet Connection Sharing in Windows), make sure your friends stay away from Hulu.
Another thing to consider is whether you need international access. If you intend to travel a lot, you can get a wireless modem that will work in most foreign countries. Be sure to ask about the countries that matter to you; Japan and South Korea, in particular, have very specific requirements. What Verizon calls "Global Ready" modems are somewhat more expensive to buy, but again, be warned: international roaming can be *very* expensive. (In the U.S., the charges are the same as for any other 3G modem.)
In my opinion, the best way to get Internet access while traveling internationally is to find cheap or free Wi-Fi hot spots and skip the mobile broadband. This approach is less convenient, but there's no risk of coming home to a very expensive bill from your cell phone company.
In part 1 and part 2 of this series, I claimed that there is apparently a secret rule in the microprocessor industry that determines the success--or failure--of new chip designs.
The failures included RISC processors, media processors, and intelligent RAM chips, which all sank in spite of clearly demonstrable advantages over alternative solutions. The great success is the programmable graphics processing unit (GPU), which has succeeded in spite of the sometimes wrenching shifts in programming methods and PC system architecture that have been required to support it.
So what's the secret? Simply this: a factor-of-two advantage, even if it's an inherent, persistent advantage, isn't enough to unseat an incumbent solution in the face of even the mildest competitive disadvantage. Without a factor of 10--a full order of magnitude--a new product won't even get a foot in the door.
That's why I call this rule the "factor factor." It isn't enough to be a few times faster than the existing alternatives. Given the performance consequences of Moore's Law, it's easier for your potential customers to wait a few years rather than spend a few years adapting to your "issues." You need be much faster than the products you're trying to replace. The target factor is 10--no less.
Sometimes, even a tenfold advantage isn't enough. One order of magnitude is enough to overcome one disadvantage, such as a change of programming methods. Add another simultaneous disadvantage, however, like the serious constraint in local memory capacity imposed by the IRAM concept, and the new technology may need a factor of 100 in performance to win a place in the market.
Overall, a new product must deliver net benefits amounting to as much as a full order of magnitude in cost, performance, or productivity to compensate for each significant disadvantage. That's just what it takes to motivate customers to deal with the problems rather than waiting for Moore's Law to speed up the solutions that are already familiar to them.
The introduction of the AMD64 instruction set by Advanced Micro Devices (also known as EM64T or "Intel 64" on Intel processors, or generically as x86-64) represents the ultimate success case for the factor factor.
AMD's Athlon 64 debuted the AMD64 instruction-set architecture.
(Credit: Advanced Micro Devices)This isn't immediately clear, I suppose. Adopting the AMD64 standard required a lot of work by operating system vendors and software developers, and the performance benefit was relatively mild in most cases. But still, AMD64 was an immediate success because the performance benefit in certain applications--those that simply wouldn't fit into a 32-bit address space--was practically infinite.
Although the factor factor seems obvious--or at least it should--it's still at the heart of many failed products and hundreds of millions of dollars of wasted investments every year.
In Silicon Valley, like other chip-design centers around the world, projects rarely fail because of poor execution. In most projects, the engineers are good at their jobs, the managers are good at coordinating their work, and the investment is sufficient to get the work done.
Most projects fail at the conceptual level, before the detail design work even begins. The factor factor is only one of many reasons for these failures, of course, but it's the one that disturbs me the most because it's the easiest to anticipate.
This rule doesn't apply to all products. When a new chip for an existing market is architecturally compatible with previous products, a factor-of-two performance improvement is plenty. Even smaller benefits can justify the costs of developing a new product if there are few, if any, disadvantages associated with it.
Multicore CPUs are one of these products, at least for now. Process technology makes it pretty easy to double core counts. Dual-core CPUs were almost a drop-in replacement for single-core chips and caused no serious problems. Quad-core chips were the same thing again. Eight-core CPUs may be a lesson in diminishing returns, but I'm sure they'll be commercially successful.
Beyond that, we'll have to see how it goes. The critical advantage of the CPU over the GPU is high performance on inherently serial processing tasks (what we sometimes call "single-threaded applications"). On a typical PC, there's rarely more than a few of these tasks running at any given moment. It's always useful to have a few extra cores available for parallel tasks, but at some point (I'm thinking somewhere around the 16-core level), PC buyers are likely to stop paying extra for more extra cores.
Even mighty Intel could find itself on the wrong side of the factor factor. Given that quad-core chips became a mainstream product just this year, we can expect to see 16-core processors for ordinary desktop PCs in 2013 and laptops in 2015 or so. By that time, the GPU could be the incumbent solution for high-performance parallel processing, and multicore CPUs could be the technology looking for compelling performance advantages.
So...now you know the supposed secret. When you hear about a radical new microprocessor architecture, you can do what I do: imagine the numeral "1" followed by a "0" for each drawback you see in the proposal. Compare that figure with the claimed benefits and you'll know which way to bet.
By the way, kudos to CNET users divisionbyzero and TrinityTrident, who proved my point that this rule isn't really a secret by explaining it on their comments to the previous posts in this three-part series.
Now if someone could only explain why so many companies don't seem to know this rule!
In the first part of this series, I claimed that a great secret in the microprocessor industry largely determines whether new products succeed or fail.
I noted that this secret shouldn't be a secret at all because many people (including myself) have talked about it over the years, but clearly a lot of people are in the dark because they continually disregard it and develop products that are doomed.
I gave several examples of products that failed because their creators didn't know the great secret. Those products included RISC processors, media processors, and intelligent RAM chips, in which processor cores were integrated with memory to eliminate one of the great bottlenecks in computer performance.
During my eight years at Microprocessor Report, I covered the markets for media processors, 3D-graphics chips, network processors, and what I coined extreme processors--chips with large numbers of simple cores running in parallel. Many of these chips were cheaper, easier to design, and twice as fast as competing products--and still failed.
However, some did succeed. The critical factor that made the difference in most of these cases is the essence of the so-called secret.
One of those successes is the graphics processing unit, or GPU.
I was reminded again of the secret at Nvidia's recent GPU Technology Conference, where many of the talks dealt with GPU computing.
(Disclosure: I recently wrote a technical white paper for Nvidia.)
Although the GPU field dates back only five or six years, GPUs have already earned a place alongside CPUs. Each is clearly superior for certain kinds of applications.
This is true in spite of the fact that GPUs aren't nearly as easy to program as CPUs. Like other forms of parallel programming, GPU programming requires new hardware (the GPU itself), significant new extensions for programming languages, and a different mindset for programmers--one that simply wasn't part of standard computer-science curriculum for most of the last 50 years.
... Read more
Listen carefully. I am about to reveal one of the great apparent secrets of the microprocessor industry. This secret largely determines whether new products succeed or fail.
I don't know why it seems to be a secret. It's simple enough. I figured it out early, in my first job in the industry, and I've seen it demonstrated over and over since then. I'm hardly the only one who knows this secret; I've seen dozens of talks that allude to it, and a few that mentioned it specifically. I've talked about it myself in articles I wrote for Microprocessor Report and other publications.
Unfortunately, I've also seen hundreds of products brought to market in apparent ignorance of this simple rule, and they've all failed, wasting the billions of dollars invested in their development. Assuming the developers weren't throwing away their money on purpose, I conclude they must not have known the one basic fact that doomed their projects, which means it must be a secret.
The secret is...... Read more
Nvidia and Advanced Micro Devices' ATI division are taking different approaches to graphics processing in the next generations of their products. Both strategies have strengths and weaknesses, and I think it's too soon to pick the eventual winner in this long-running fight.
Before I get into my analysis, I should say that Nvidia paid me to write a white paper on the implications of its new GPU architecture (code-named Fermi) for high-performance computing applications. The white paper was released as part of the Fermi launch event at Nvidia's GPU Technology Conference last week.
Nvidia also paid for white papers from two other well-known microprocessor analysts, Nathan Brookwood of Insight64 and my friend and former colleague Tom Halfhill of Microprocessor Report. UC Berkeley professor David Patterson wrote a fourth white paper, and Nvidia wrote one of its own. All of these works take a different approach to the subject; all are worth reading if you need to understand what Fermi is all about.
In short, I think the Fermi architecture has been more thoroughly white-papered than any graphics chip design in history. All five of these documents are available on the Fermi home page on Nvidia's Web site, and just in case that page is moved or changed, you're welcome to take advantage of my own mirror of my white paper.
I've spent much of the last several days reading these documents plus David Kanter's excellent article on Fermi over on his Real World Technologies site. David managed to get some details on Fermi that Nvidia didn't give to the rest of us.
I've also had time to go through the coverage of ATI's recent launch of the RV870, which is what Nvidia's Fermi-based chips will be competing against. The first of Nvidia's chips bears the internal code name of GF100, and it's huge. Here's a life-size photo:
... Read moreReady for a 250-watt notebook? Intel is helping its OEMs to design such extremes.
A presentation at the Intel Developer Forum last week discussed how to build notebooks around the Core i7-920XM Extreme Edition mobile processor, code-named Clarksfield XE.
It turns out that when I estimated the maximum power consumption of a 920XM-based laptop at 80 watts to 100 watts, I was way off! (A typical notebook, by the way, averages somewhere between 40 and 90 watts.)
My estimate was reasonable for the kind of typical 920XM laptop I had in mind, but Intel showed how to go so far beyond "typical" that the resulting machine could need a 250-watt power brick.
I looked around, and the biggest power adapter I could find belongs to the Dell Alienware M17x, which needs a 210-watt brick. (I trust someone will tell me if there's a bigger one out there somewhere...Just leave a comment below.)
... Read more
Intel promotes the Turbo Boost technology in its new Core i7 Mobile processors as a way to adapt to the needs of the software and get more performance from the chip, but this isn't the real reason the technology exists.
The new "Clarksfield" Core i7 Mobile processors introduced at the Intel Developer Forum last week are certainly very impressive. They're huge high-performance quad-core chips with Hyper-Threading, support for two channels of DDR3-1333 DRAM, and an on-die PCI Express controller for the fastest possible connection to discrete graphics chips.
Intel VP Mooly Eden shows off the new Core i7 Mobile processor and its companion I/O controller at the Intel Developer Forum.
(Credit: Intel)In his IDF session announcing these parts, Intel Vice President Mooly Eden said the best of these parts, the 2GHz Core i7-920XM Extreme Edition, is "the fastest quad-core processor, the fastest dual-core processor, and the fastest single-core processor"-- all in one chip.
The key to this dramatic claim is a feature called Turbo Boost technology. Basically, if the current application workload isn't keeping all four cores fully busy and pushing right up against the chip's TDP (Thermal Design Power) limit, Turbo Boost can increase the clock speed of each core individually to get more performance out of the chip.
It's easy to see how this works when just one or two cores are being actively used; whatever power the other two or three cores would have consumed can be redirected over to the active cores, allowing them to run at higher speeds.
The quad-core mode of Turbo Boost is a little more subtle; it works when the four cores aren't running a worst-case workload--for example, integer-heavy processing, since it's generally floating-point calculations that consume the most power--so they aren't bumping into the TDP limit. Turbo Boost can increase the frequency of all four cores until they're running as fast as they can for the current workload.
Eden said that the Turbo Boost controller ... Read more



