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October 13, 2009 8:01 AM PDT

The factor factor, part 2

by Peter Glaskowsky
  • 7 comments

In the first part of this series, I claimed that a great secret in the microprocessor industry largely determines whether new products succeed or fail.

I noted that this secret shouldn't be a secret at all because many people (including myself) have talked about it over the years, but clearly a lot of people are in the dark because they continually disregard it and develop products that are doomed.

I gave several examples of products that failed because their creators didn't know the great secret. Those products included RISC processors, media processors, and intelligent RAM chips, in which processor cores were integrated with memory to eliminate one of the great bottlenecks in computer performance.

During my eight years at Microprocessor Report, I covered the markets for media processors, 3D-graphics chips, network processors, and what I coined extreme processors--chips with large numbers of simple cores running in parallel. Many of these chips were cheaper, easier to design, and twice as fast as competing products--and still failed.

However, some did succeed. The critical factor that made the difference in most of these cases is the essence of the so-called secret.

One of those successes is the graphics processing unit, or GPU.

I was reminded again of the secret at Nvidia's recent GPU Technology Conference, where many of the talks dealt with GPU computing.

(Disclosure: I recently wrote a technical white paper for Nvidia.)

Although the GPU field dates back only five or six years, GPUs have already earned a place alongside CPUs. Each is clearly superior for certain kinds of applications.

This is true in spite of the fact that GPUs aren't nearly as easy to program as CPUs. Like other forms of parallel programming, GPU programming requires new hardware (the GPU itself), significant new extensions for programming languages, and a different mindset for programmers--one that simply wasn't part of standard computer-science curriculum for most of the last 50 years.

... Read more

October 12, 2009 6:45 AM PDT

The factor factor, part 1

by Peter Glaskowsky
  • 7 comments

Listen carefully. I am about to reveal one of the great apparent secrets of the microprocessor industry. This secret largely determines whether new products succeed or fail.

I don't know why it seems to be a secret. It's simple enough. I figured it out early, in my first job in the industry, and I've seen it demonstrated over and over since then. I'm hardly the only one who knows this secret; I've seen dozens of talks that allude to it, and a few that mentioned it specifically. I've talked about it myself in articles I wrote for Microprocessor Report and other publications.

Unfortunately, I've also seen hundreds of products brought to market in apparent ignorance of this simple rule, and they've all failed, wasting the billions of dollars invested in their development. Assuming the developers weren't throwing away their money on purpose, I conclude they must not have known the one basic fact that doomed their projects, which means it must be a secret.

The secret is...... Read more

June 17, 2009 5:01 AM PDT

GPUs and the new 'digital divide'

by Peter Glaskowsky
  • 5 comments

I spent Tuesday at Nvidia headquarters, attending the company's annual Analyst Day.

I've been to most of Nvidia's analyst events over the last decade or so, since I covered Nvidia almost from its inception while working as the graphics analyst at Microprocessor Report. These meetings are always a good way to get an update on the company's business operations, and sometimes--like this time--one provides exceptionally good insight into larger industry trends.

Nvidia's GeForce GTX 280 graphics chip

Nvidia's GeForce GTX 280 graphics chip

(Credit: Nvidia)

Nvidia has had a rough couple of quarters in the market, which CEO Jen-Hsun Huang blamed in part on a bad strategic call in early 2008: to place orders for large quantities of new chips to be delivered later in the year. When the recession hit, these orders turned into about six months of inventory, much of which simply couldn't be sold at the usual markup.

In response, Nvidia CFO David White outlined measures the company plans to take to increase revenue, sell a more valuable mix of products, reduce the cost of goods sold, and cut back on Nvidia's operating expenses.

Three things stood out for me in this presentation:

Nvidia is planning an aggressive transition to state-of-the-art ASIC fabrication technology at TSMC, the company's manufacturing partner. Within "two to three quarters," White said, about two-thirds of the chips Nvidia sells will be made using 40-nanometer process technology. (The first of these chips were announced Tuesday.)

White also acknowledged something that I've long assumed to be true: Nvidia receives "preferential allocation" on advanced process technology at TSMC. It's logical that Nvidia should get the red-carpet treatment, having been TSMC's best customer for many years, but I don't recall hearing Nvidia or TSMC put this fact on the record before.

The third notable point from White's presentation: the gross margins for Nvidia's Tegra, an ARM-based application processor--which Nvidia's Mike Rayfield, general manager of the Tegra division, says has already garnered 42 design wins at 27 companies--are much higher than I'd have guessed--at "over 45 percent." That's quite excellent for an ARM-based SoC; it's a very competitive market.

More surprises
The technical sessions at the event contained their own surprises.

For example, Nvidia effectively seized control of an old Intel marketing buzzword: "balanced."

For years, Intel used to talk about ... Read more


March 31, 2008 5:01 AM PDT

Thanks, Rambus

by Peter Glaskowsky
  • 3 comments

Second only to Moore's Law as a source of story ideas for pundits in the computer industry, Rambus was back in the news again last week.

This particular verdict was favorable to Rambus, but it wasn't the final word, nor was it exceptionally important. CNET News.com didn't even publish a news article about it, though Tom Krazit did write a pretty good blog post on the subject and it inspired a good post on intellectual property development from former Rambus exec Steve Tobak on his blog. Rambus has been involved in a great many lawsuits. Some of them work out in the company's favor, some don't, and I can't begin to predict what'll happen in the future.

I've written about Rambus many times, including this editorial for Microprocessor Report back in 2000. As I said there, I think Rambus should have disclosed what it was working on while it participated in the JEDEC standards organization.

But that's more a statement of ethics than law. JEDEC didn't require such disclosure at the time-- it does now!-- and other companies had allegedly done what Rambus did. Last week's court decision held that Rambus acted within the law at JEDEC, reinforcing the company's claims that it is owed licensing fees for its patents.

So I guess there are three things for which we should thank Rambus-- developing advanced DRAM technology, causing us all to think about the role of intellectual property in our industry, and providing work for professional bloggers.

Thanks, Rambus.

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About Speeds and Feeds

Silicon Valley-based computer architect and chip analyst Peter N. Glaskowsky attends a variety of industry conferences throughout the year to meet with industry thought leaders and dig into the future of computing technology. In Speeds and Feeds, he analyzes trends in system architecture and interface design, as well as market and political pressures surrounding those trends. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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