A tour of Bill Gates' mansion in Medina is going for a hefty price tag. The bid to tour his house (and have him guide you around) is up to $35,000. Last year, the tour sold for $8,600, the Seattle PI is reporting.
But before you run out to start bidding, it's only available to those who work at Microsoft as part of its annual charitable giving campaign. According to the Seattle PI, word slipped that the bidding was on the rise this year from Microsoft CIO Tony Scott at the Society for Information Management's SIMposium on Tuesday.
The Seattle PI is saying that employees can also bid to go on a run with CEO Steve Ballmer and the opportunity to buy the "World's Best Bologna Sandwich." But it's the tour of Gates' house that receives top billing every year. And for good reason--that thing is huge.
But all this talk of going on a tour of Bill Gates' house begs an important question: how much would you pay to talk a walk around Bill's house? Let us know in the comments below.
And just to start things off: $500. That's my limit.
The National Federation of the Blind is applauding the decisions of Syracuse University and the University of Wisconsin-Madison not to Amazon.com's Kindle DX as a textbook replacement.
Kindle DX
(Credit: Amazon)The universities cited the Kindle's inaccessibility to the blind as the problem.
The federation said Wednesday that while it appreciates the Kindle's text-to-speech feature, the "menus of the device are not accessible to the blind...making it impossible for a blind user to purchase books from Amazon's Kindle store, select a book to read, activate the text-to-speech feature, and use the advanced reading functions available on the Kindle DX."
For its part, Amazon believes in the Kindle's potential. An Amazon spokesperson wrote in an e-mail that "With a few modifications, Kindle has the potential to be a true breakthrough product for the blind, and we're already working on it. We're excited about it."
According to the federation, the University of Wisconsin-Madison experimented with the Kindle in upper-level history classes.
"The big disappointment was learning that the Kindle DX is not accessible to the blind," Ken Frazier, the University of Wisconsin-Madison director of libraries, said in a statement. "Advancements in text-to-speech technology have created a market opportunity for an e-book reading device that is fully accessible for everyone. This version of the Kindle e-book reader missed the mark."
Frazier added that a suitable device would include better "accessibility, higher-quality graphics, and improved navigation and note-taking. I think that there will be a huge payoff for the company that creates a truly universal e-book reader."
Pamela McLaughlin, director of communications and external relations at Syracuse University, said in a statement that her school bought two Kindle DX units to see if it could replace hardcover textbooks and course materials.
Although students are still evaluating the devices, she said, the university has "no plans to purchase any more of these units in light of the fact that they are inaccessible to blind students. If Syracuse University decides to use e-book technology on campus, we will require technology that can be used by all of our students, including those who are blind."
Marc Maurer, president of the National Federation of the Blind, said his organization commends the universities' rejections of "broad deployment of the Kindle DX in its current form because it cannot be used by blind students and therefore denies the blind equal access to electronic textbooks."
Mauer pointed out that the federation does not oppose electronic textbooks and believes that "they hold great promise for blind students if they are accessible."
Updated at 10:14 a.m. PST to include Amazon comments.
The Wii isn't living up to its expectations.
(Credit: Nintendo)Electronic Arts CEO John Riccitiello didn't pull any punches when he spoke at a quarterly earnings call earlier this week. As he discussed some of the issues his company faces in today's gaming market, he singled out Nintendo and its Wii as contributing factors.
According to Riccitiello, third-party games on the Wii just aren't performing nearly as well as EA had expected. And as the Wii's sales start to slip, it doesn't seem likely that that will be changing anytime soon.
"To be honest with you, I think the Wii platform has been a little weaker than we had certainly anticipated," Riccitiello said, according to a transcript of the call published by Seeking Alpha on Monday. "And there is no lack of frustration (about this coming out) at precisely the time where we have the strongest third-party share."
But Riccitiello didn't stop there. He said EA is "reaching out to Nintendo to find ways to partner to push third-party software harder." He contended that in order for the Wii to perform up to Nintendo's own expectations, the platform needs help from third parties.
Riccitiello continued on that theme. He said his company is providing high-quality titles for the Wii, but it's Nintendo that needs to do more.
"Wii is where we are missing it," Riccitiello said on the call. "And so I really do think that the opportunity exists to find different ways to partner with (Nintendo) in this case, to sort of help establish in the minds of the consumer legitimacy of some of these other brands, when they are going out multiplatform."
But it was Riccitiello's next statement that might send the most shockwaves through the Nintendo world. The EA chief said "very, very few multiplatform titles are succeeding on the Wii so far, and collectively, Electronic Arts and Nintendo need to tackle that."
Perhaps now the question is, then, how will those two major forces in the gaming industry achieve what Riccitiello wants? Nintendo's platform has enjoyed strong sales since its debut, but the Wii is slipping. Worst of all, during the most successful periods for Nintendo, it was first-party titles, not third-party games that performed best at retail. Whether Nintendo can help change that, making it more profitable for third parties to develop games for the Wii, is very much in doubt.
What do you think? Is Nintendo really in bad shape? Is Riccitiello overstating the Wii's shortcomings? Let us know in the comments below.
A MAD Magazine contributor has been told by Apple that his iPhone app featuring drawings and contact information of members of the 111th Congress has been rejected because it depicts politicians in an objectionable light.
Richmond's iPhone app in action.
(Credit: Tom Richmond)According to Tom Richmond, who wrote about his app's rejection on his personal blog, his app--dubbed Bobble Rep-111th Congress Edition--in no way should have been construed as objectionable.
Richmond said that the focus of the app was to create a "database of all the members of the United States Congress which allowed the user to find the names and contact information of their senators and congressional representative either via Zip code or by using the iPhone's GPS location services." Rather than use the politicians' individual portraits, the app depicts each senator and representative in caricature form, which Richmond drew himself. All told, the app features 540 caricatures of the politicians.
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Video game developer Electronic Arts announced on Monday that it has acquired social-gaming company Playfish, paying $275 million in cash and $25 million in "equity-retention arrangements." Playfish also is entitled to up to $100 million if it meets performance milestones by December 31, 2011.
EA also announced later Monday that it planned to eliminate 1,500 jobs, or about 17 percent of its workforce, as part of a plan to reduce annual costs by about $100 million.
The acquisition of Playfish falls in line with EA's desire to be more than just a developer for traditional gaming platforms, like consoles and the PC. The company said in a statement that the acquisition "strengthens its focus on the transition to digital and social gaming."
Thanks to the explosive growth of social networks and games made for those platforms, Playfish is enjoying strong performance in the social-gaming space. The company has more than 150 million games installed on several platforms, including Facebook, MySpace, the iPhone, and Android-based devices. According to Playfish, more than 60 million active players per month are playing titles. Its Facebook titles include Pet Society, Restaurant City, and Country Story--all three are among the most-popular games on the social network.
The EA Interactive division, which Playfish will join, has done a fine job of capitalizing on the trend of online and mobile gaming. That division includes Pogo, one of the top casual-gaming sites on the Web. The Mobile side of EA Interactive has captured 34 percent market share in the U.S. with the help of Madden NFL 10, The Sims, and Tetris.
Updated at 10:20 p.m. with details of job cuts.
In the public preview of the upcoming Xbox Live update that features access to Twitter, Facebook, and Last.fm, users under the age of 18 aren't allowed to access the aforementioned social networks. Unfortunately for those users, that will still be the case when the software launches on all Xbox 360s later this year.
According to Microsoft spokesperson Major Nelson in a blog post, Microsoft made the decision to limit access to Twitter, Facebook, and Last.fm to those 18 and older because parents won't have the ability "to use Family Settings to customize which of these applications their children can access." Microsoft is also concerned with keeping the Xbox Live environment "age-appropriate."
Realizing it will be a hot-button issue for many Xbox Live users, Major Nelson was quick to point out that it wouldn't be a lasting solution. Microsoft, he said, is working on "an update that gives parents the choice of which social applications their children can access." According to Nelson, after the update is released, children between the ages of 13 and 17 will be able to access the social networks after obtaining parental approval.
So far, Microsoft has not said when the Xbox Live update will finally launch (Nelson said "soon"). The update that gives parents control over access to those social networks will be released "several weeks" after the launch of the Xbox Live update.
Let's hear from you. Do you think Microsoft should limit child access to social networks? Let us know in the comments below.
Nintendo's Game Boy has been honored once again. This time, the handheld that changed the gaming industry is being inducted into the National Toy Hall of Fame, the Strong National Toy Museum announced on Thursday.
Congratulations, Game Boy!
(Credit: Nintendo)The Game Boy beat out several finalists, including Cabbage Patch Kids, playing cards, Rubik's Cube, and sidewalk chalk. It must have been a tough battle to beat sidewalk chalk. But beat it, the Game Boy did.
The Strong National Toy Museum, located in Rochester, N.Y., said it felt compelled to induct the Game Boy into the Hall of Fame because "of its role as a major industry innovator." But it didn't stop there. The organization said the platform "did more to put gamers on the go than this invention.
"Over the past two decades, Game Boy has become synonymous with handheld gaming fun," the organization said in a statement. "Its portability and efficient design, ability to allow simultaneous multiplayer gaming, and scores of intriguing games make it a true innovator."
But Game Boy wasn't alone in receiving the honor. Motorized toy Big Wheel also joined the list. But it was the third honoree the organization threw in that some might get a kick out of: the ball (see what I did there?). Yes, the ball also made the list because, as the organization pointed out, "roll it, throw it, kick it, catch it, bounce it, or bat at it, the ball is as old as civilization itself."
The Game Boy joins the Atari 2600 as the only other gaming platform to enter the National Toy Hall of Fame.
Congratulations, Game Boy. You deserve it. You too, ball.
Although several artists have been depicted in music games like Guitar Hero in the past, Gwen Stefani's No Doubt is having some trouble with its own likeness in the newly released Band Hero game from Activision.
According to a court filing obtained by the Los Angeles Times, the band sued Activision over a feature in the title that provides gamers with the opportunity to have band members perform another artist's songs.
The lawsuit specifically takes issue with the ability for gamers to have No Doubt lead singer Gwen Stefani perform the Rolling Stones' Honky Tonk Women. The suit claims that it "results in an unauthorized performance by the Gwen Stefani avatar in a male voice boasting about having sex with prostitutes," the LA Times is reporting, citing documents filed in the Los Angeles Superior Court on Wednesday. The suit also claims that No Doubt objected to the "Character Manipulation Feature," but Activision refused to remove it.
For its part, Activision says that it's not at fault. The company wrote in a statement cited in several publications, that it has a "written agreement" with No Doubt that justifies the use of its likeness in various features in the game.
"Activision has a written agreement to use No Doubt in Band Hero--an agreement signed by No Doubt after extensive negotiations with its representatives, who collectively have decades of experience in the entertainment industry," the company said in a statement. "Pursuant to that agreement, Activision worked with No Doubt and the band's management in developing Band Hero. As a result, Activision believes it is within its legal rights with respect to the use and portrayal of the band members in the game and that this lawsuit is without merit.
"Activision is exploring its own legal options with respect to No Doubt's obligations under the agreement."
No Doubt is asking for unspecified damages, as well as "a preliminary injunction and a permanent injunction against distribution of the game and for Activision to recall existing copies," the Times is reporting.
Call of Duty Modern Warfare 2 has some inspiration from Twitter.
(Credit: infinity Ward)Call of Duty Modern Warfare 2 might have been designed by a capable team of Infinity Ward developers, but the company had some help: Twitter followers.
Infinity Ward Community Manager Robert Bowling told Develop Online in a recent interview that during the development of the highly-anticipated release, the developer called on Twitter users for help.
"During development, if we are sitting in a design meeting and we are arguing about something, no matter what it is, I can just turn to what is now 60,000 people and post the same question," Bowling told game developer news site Develop Online. "'Do we think players will like this?' well why don't we ask 60,000 of them and get a good representation of what we think they may like?"
But it was the next statement that might cause gamers participating in social networking to rejoice. Bowling told site that Twitter was "fantastic throughout development" and he "would recommend many, many more people adapted that into their design schedule."
Bowling also said that Infinity Ward didn't ignore any responses to its design questions. He said that developers "listened to all" of the suggestions, but filtered out those that didn't match the company's "design philosophy." Suggestions that asked for more gore, for example, ran against the company's design philosophy, Bowling said.
Regardless of whether or not Infinity Ward incorporated every idea into Modern Warfare 2, Bowling told the publication that now more than ever, gamers are getting closer to the development process.
"The average gamer is so much closer to the people who make the games than they ever were before," he told the publication. "And as a result of that they are so much more developer-aware. No longer is it an Activision game, but an Infinity Ward game, or a Treyarch game or a Bungie game. And gamers know where to go to offer their feedback."
Oh, how things have changed. When I was younger, I sent several snail-mail letters to developers asking for design tweaks in some of my favorite franchises. I never heard back. And it seemed that my plea had fallen on deaf ears.
Today, things are different. The developers of one of the most highly anticipated games to be released in 2009 were listening to gamer suggestions on a social network? Amazing. Let's hope for more of it.
Wal-Mart deals are heating up for Saturday.
(Credit: Wal-Mart)Not content to wait until Black Friday, Wal-Mart announced Wednesday that it will deliver some great deals on assorted tech products this weekend.
Customers shopping in-store on Saturday will find several deals. The company said it will sell the 46-inch Panasonic TC-P46U1 1080p plasma HDTV for $788 that day. It also plans to sell the 42-inch Sharp LC-42SB45U 1080p LCD for just $498.
Besides that, Wal-Mart plans to sell a 15.6-inch HP notebook for $298, a Sony Blu-ray player for $148, and a Magnavox upconverting DVD player for $29.
But it might be the offer on the Xbox 360 Arcade that will attract the most attention. According to Wal-Mart, it will sell the Xbox 360 Arcade for its standard price of $199, but include a $100 Wal-Mart gift card with that purchase. That can cover almost the entire cost of an additional controller and a single game. It can also cut a big chunk out of the cost of a hard drive add-on for the console, if consumers decide to go that route.
Although all these deals will only be offered on Saturday in Wal-Mart stores, it should be noted that many of these deals are available now on Wal-Mart's Web site. That said, beware that the Xbox 360 Arcade offer is already sold out online. Anyone looking to capitalize on it will need to do so in a local store.
Wal-Mart's in-store special offers start at 8 a.m. local time on Saturday. It should be interesting to see if Amazon and other online retailers match Wal-Mart's offer at that time. We'll update this space if they do.




