Late last week it was reported that following Venezuela's lead in attempting to reduce "violent tendencies" in South American children, Brazilian Sen. Valdir Raupp has authored a bill that would make it a crime to make, import, or distribute "offensive" video games.
The goal of the bill is to "curb the manufacture, distribution, importation, distribution, trading, and custody, [and] storage of, the video games that affect the customs, traditions of the people, their worship, creeds, religions and symbols."
Where this ban, like many others, falls short is in assigning blame for societal ills to video games instead of dealing with larger social issues, including a lack of parental oversight. There are, no doubt, influences in Brazil that are different from the U.S., but video game ratings have proven to be an excellent example of an industry-wide standard that could easily be adopted internationally.
In a recent report, the Federal Trade Commission (FTC) praised the video game industry for continuing "to have the strongest self-regulatory code" of all the entertainment sectors.
... Read moreSay what you will about the gaming industry in 2009. Yeah, it was a little rough, with consumers tightening their belts and only a few megahits. However, we did see price drops for all the major consoles, a gazillion new iPhone games, and a smattering of amazing titles, some of which we're still playing.
But forget about the past, it's time to look ahead and search out the most anticipated games of next year. Our list nearly doubles 2009's, so there is a lot to get excited about.
While most of the titles on our list are scheduled for a 2010 release (and yes, several were supposed to come out in 2009), needless to say some release dates are more iffy than others. Check out our slideshow to see if your picks match up with ours.
Click on an image to start the slideshow. (Titles are listed in order of release date.)
Don't see the game you're looking forward to in 2010? Make sure you let yourself be heard by mentioning it in the comments section.
Zynga, the social-gaming developer behind the wildly popular Facebook game FarmVille, announced on Thursday that it has launched a new game for the social network, this one called PetVille. The news was originally reported on the Games.com blog.
According to the company, PetVille allows Facebook users to "raise, dress, and care for a pet" that they've created. Gamers can also visit friends' in-game houses and "play with their pets to earn coins you can use to make your own house the coolest on the block!"
Although PetVille's userbase pales in comparison to Zynga's FarmVille, which currently has almost 70 million active users, the game has already added 125 gamers as of this writing and more than 400 people have become fans of the title. Considering the popularity of Zynga's other games, it's likely that PetVille will enjoy the same kind of success.
If you're a FarmVille fan or you just like playing games on social networks, you can check out PetVille by clicking here.
See also: Facebook games to hold you over until Civilization Network
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Redbox has made some major strides in the movie-rental business, offering consumers the opportunity to pick up newly released films from a kiosk around town for just $1 per day. It has even forced Blockbuster to try a similar strategy.
But according to a report, Redbox isn't content to stick with movies.
According to Reuters, Redbox is currently in negotiations with video game developers to offer games in all the company's kiosks. Redbox president Mitch Lowe told the wire service his company is "talking early and often with the content providers of games so that we start out with a much better understanding of what we're doing."
Lowe was referencing Redbox's recent troubles with Warner Bros., Twentieth Century Fox, and NBC Universal, which recently denied Redbox immediate access to their DVDs, saying a $1-per-day fee undervalues their films. Redbox is trying to sell game developers on the idea that its service would benefit both developers and consumers.
That said, Redbox doesn't plan to offer games for just $1. The company has been quietly testing game rentals in Reno, Nev., and Wilmington, N.C., and in those cases, games are priced at $2 per day. It offers games for the Wii, PlayStation 3, PlayStation 2, and Xbox 360.
For now, Redbox isn't saying which developers it's in talks with. But considering the company currently has more than 20,000 kiosks in more than 17,000 locations nationwide, it might behoove game developers to consider it.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Is the Wii a viable third-party platform?
(Credit: Nintendo)The Nintendo Wii might be leading the video game market, but at least one game developer is suspect of its software.
Lightning Fish Games CEO Simon Prytherch sat down with GamesIndustry.biz in a recent interview discussing his company and the state of the gaming industry. Lightning Fish Games develops "family-oriented" games for major consoles.
After discussing what he has learned about the industry, he shared his opinion on the state of the Wii and its market.
"Wii is a very casual, wide market," Prytherch said in the interview. "It's a market that doesn't care about flashy graphics--it cares more about the gameplay and experience, and potentially the characterization."
But Prytherch had much more to say. The developer told the site that he doesn't "think you can ever write Nintendo off," but the console's games market "from a third-party software developer and publisher perspective, is oversaturated with product."
Unfortunately, Prytherch asserts, consumers have suffered most. He said that they "have been damaged by a lot of substandard software," which has caused them to "only trust big Nintendo brands."
Those are some awfully strong words from a developer that has so far failed to attract the kind of market attention larger companies Ubisoft or Electronic Arts have. But he's not alone in his belief that Wii gamers aren't attracted to third-party games.
Speaking at a conference call last month, EA CEO John Riccitiello said that "the Wii platform has been a little weaker than we had certainly anticipated. And there is no lack of frustration (about this coming out) at precisely the time where we have the strongest third-party share."
Riccitiello went on to say that his company was trying to work with Nintendo "to push third-party software harder." He then echoed Prytherch's sentiments, saying "very, very few multiplatform titles are succeeding on the Wii so far, and collectively, Electronic Arts and Nintendo need to tackle that." Yikes.
We've heard from the developers, now let's hear from you. What do you think about the Wii's position in the gaming business? Is its game library weak? Do you buy third-party titles? Let us know in the comments below.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
As you begin to contemplate your Thanksgiving meal, your family gathered around you, your loved ones embracing you, please be thankful you are not Sal9000.
Sal appears to be a man with very idiosyncratic needs, which he has attempted to satiate by marrying his favorite video game character.
Perhaps you think I have finally lost my last marble. However, please examine this footage. Courtesy of the radical realists at BoingBoing, this video shows that Sal married Nene Anegasaki, a character in the Nintendo DS game, Love Plus.
These unique nuptials were apparently broadcast on the Japanese video sharing site, Nico Nico Douga, a place where many strange things occur for, no doubt, extremely sound psychological reasons.
I don't wish to so much as broach the topic of marital consummation. However, I can tell you that attending the wedding, which was held, naturally, at the Tokyo Institute of Technology, were the bride's virtual video game girlfriend, a live audience and, yes, a real religious priest.
I cannot find record of where the happy couple might be honeymooning, but I have an indelible fear that it might be in a very small, dark apartment somewhere in Tokyo. I trust they will have a large and healthy family.
Here's one that will undoubtedly send some gamers into a craze. A study from two Swiss human rights organizations, Trial and Pro Juventute, has found that some video games depict war and battle actions that in real life would violate international human rights laws.
The study attempted to determine if the acts gamers engage in while they play violent titles would "lead to violations of rules of international law, in particular International Humanitarian Law (IHL), basic norms of International Human Rights Law (IHRL), or International Criminal Law (ICL)."
To find out, Trial and Pro Juventute picked up 20 games, including Call of Duty 4, Metal Gear Solid 4, Far Cry 2, and others. It had "young gamers" play the games as three attorneys watched to find actions in games that in real life would violate rules and regulations that govern armed conflict.
The organizations said the study is not intended to "prohibit the games, to make them less violent or to turn them into IHL or IHRL training tools." Instead, the groups want to work with developers to ensure that in the future, their games observe real-life human-rights laws.
After evaluating the 20 games, the group found that in many cases, "shooter" games failed to take into consideration international humanitarian law.
... Read moreDon Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
The new metallic blue DSi with five titles.
(Credit: Nintendo)Starting on Black Friday, Nintendo will offer two new DSi bundles featuring metallic blue or white Nintendo DSi systems, plus more than $20 in DSiWare games, the company announced on Monday.
The new bundles will come with different games, depending on the DSi customers buy. The metallic blue version of the DSi will come with five Mario DSiWare titles, including Mario vs. Donkey Kong: Minis March Again; Dr. Mario Express; WarioWare: Snapped!; Mario Calculator; and Mario Clock.
Nintendo's white Nintendo DSi comes preinstalled with Brain Age Express: Arts & Letters; Brain Age Express: Sudoku; Brain Age Express: Math; Clubhouse Games Express: Card Classics; and Photo Clock.
Nintendo said the DSi bundles will be available as long as supplies last, though a company representative wouldn't divulge how many units will be shipped. Nintendo also pointed out that although the white DSi has been around for a while, the Metallic Blue color is new. So far, Nintendo hasn't responded to my inquiry about whether or not it will offer a Metallic Blue DSi as a standalone unit after the bundle runs out.
Both the White DSi bundle and the Metallic Blue offering will be available in stores on Friday for $169.99, the same price as the standalone DSi.
See also: Be prepared for Black Friday tech deals
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
The Nintendo Wii remains a force to be reckoned with in the video game world and new survey statistics along with new revenue streams suggest that Nintendo has still has something up it's sleeve.
New survey data from Lottay, an online wish-list and gift giving site, shows that the Wii and its associated accessories will regain momentum during this year's holiday season.The Wii and Wii-related gear were wished for twice as much as the Sony PS3 and Xbox 360 combined though 38 percent of people wanted something other than products--namely cash, and in one case, Satan (I assume for a visit, not as a full-time family member.)
And while a wish, or a request for a gift, is no guarantee that a product will actually sell, there is a dearth of exciting gifts for this holiday season, leaving room for the Wii and other less-new products to be successful.
Just a few weeks ago, Electronic Arts CEO John Riccitiello commented that the "Wii platform has been a little weaker than we had anticipated" but Nintendo of America's executive vice president of sales and marketing Cammie Dunaway was extremely positive about the current sales and the future growth.
But, the focus in the U.S. remains on selling more titles and accessories, not branching out into additional services such as we've seen with Microsoft's Xbox Live, which provides access to Facebook, Twitter, and Last.fm through the console.
Services supporting the Wii are much more sophisticated in Nintendo's home country of Japan, where the company previously launched an advertising program to turn family time into a commercial endeavor and a catering channel that lets users order food from a variety of vendors directly through the console, delivered directly to their front door.
This weekend Nintendo added to the Wii's variety of interactive offerings, with a paid video download service for Japan. "Theater no Ma" will offer a range of movies, anime and other paid content from providers including Walt Disney and Sesame Workshop.
Downloading rental content onto game consoles and set-top boxes has been common in the U.S for awhile, but the reason this service could prove meaningful in Japan is because Nintendo researchers previously found that 87 percent of Wii users use the console on the biggest screen in the house, which is still the one in the living room.
Perhaps space travel has become old. Perhaps people have come to take it for granted. It's been seen in so many movies. So many space shuttles have taken off and returned to Earth that we think little more of them than we do of jumbo jets.
NASA therefore has to use its imagination to persuade tomorrow's generations that space travel continues to be a large step for man.
One small step in this process is a new public service annoucnement featuring that fearsome space creature, "The Rock." Dwayne Johnson himself, a man who has appeared in so many scientifically concocted movies such as WWF SmackDown, WWE Backlash, and WWE Crush Hour, is now telling kids that NASA is cool.
Why Johnson? Well, he plays Captain Chuck Baker in the new movie "Planet 51." The voice of Chuck Baker, to be precise. And that seems to be a sufficient connection for him to tell us that all of the clever things NASA discovers in the dark and beyond are also put to use here on the mundane round lump called Earth.
I know Johnson is trying to inspire, but when he tells us that NASA technologies allow us to enjoy the freeze-dried fruit in our cereal, I wonder how many viewers will look at their Raisin Bran with a jaundiced eye and quivering lips.
The Rock is a professional. He convinced when he played Agent 23 in "Get Smart," just as he did when he when he played Rick Smith in "Reno 911."
But even he struggles with the last line of this PSA. For reasons best known to someone, somewhere, perhaps even out there, Johnson is required to end this PSA with the words" There's no space like home."
Oh, goodness. He's Dwayne Johnson. He's the Rock. Couldn't they have got him to deliver an NASA smackdown? Or are we all just trying to nice-ify our images to the point of blandness?











