The Legend of Zelda creator Shigeru Miyamoto believes the famed franchise is too difficult for gamers. And in a recent interview with German gaming outlet Gaming Media, he said he's working on making it easier.
Miyamoto told the publication that the last few generations of Zelda games have been too complicated for gamers to get into. He said he and his team are "creating a new way to play the game."
In an apparent effort to improve the services it can offer online, Google is seeking to acquire Global IP Solutions (GIPS), a company specializing in Internet telephony and videoconferencing.
Google and GIPS announced the move Tuesday morning, saying Google offered to pay $68.2 million, a premium of 27.5 percent over the most recent trading price and of 142 percent from January 11, when GIPS announced interest from a strategic partner.
"The Web is evolving quickly as a development platform, and real-time video and audio communication over the Internet are becoming important new tools for users," said … Read more
New research from Nielsen Games shows that the purchase of a specific game title actually ranks lowest in a list of purchase motivators and that consumers are driven by a myriad of factors that relate more toward a longer-term usage pattern than an impulse purchase for a specific title.
In the study of God of War III--a PlayStation 3 (PS3) exclusive--Nielsen found that the new game title had some influence in the sale of the console, but far less than would have been expected. In fact, buying a specific game was at the bottom of the list of purchase motivators.… Read more
When the new kid on the block meets the grizzled old veteran, it can be a beautiful sight to see.
On May 8, in a promotional moment worthy of its setting, Boeing's newest airplane, the 787 Dreamliner, briefly met up in the skies over Washington State's Mount Rainier with the company's first-ever commercial production aircraft, the Model 40.
As seen in the image above, the rendezvous was a serious moment of old meets new. But for Boeing, the chance to put the two planes together in the sky was all about taking a quick moment from months … Read more
Well, how about getting official American Heart Association branding?
While it may come as a surprise to no one, Nintendo on Monday announced that it has formally partnered with the American Heart Association to promote active play through its Wii and Wii Fit gaming hardware.
What does that mean, exactly? In the long run, Nintendo is promising an upcoming summit with medical, self-help, and other industry professionals to help tackle issues of physical activity in children … Read more
The video games industry in April suffered its worst monthly year-over-over sales decline since July 2009, with overall revenues down 26 percent and hardware down 37 percent, according to a report Thursday from industry analyst The NPD Group.
In April, total revenues came in at $766.2 million. A year earlier, in the second month of steady declines after appearing like an industry that was resistant to the full impact of the recession, it had posted sales of $1.03 billion. For the year, sales came in at $4.73 billion, down 11 percent from the $5.29 billion recorded … Read more
When Microsoft opens the door to its special Project Natal event at the beginning of the E3 video game convention in Los Angeles next month, it will have two special partners on hand.
All invitees got an e-mail on Thursday morning informing them that the Natal event will feature a "spectacular live performance imagined by Cirque du Soleil."
That kind of makes sense, given that Project Natal is a hands-free motion controller, and I can't really think of a better group of people to put the new system through its paces than a bunch of Cirque performers. … Read more
"For the Win," the latest young-adult novel by science-fiction author, journalist, and copyright activist Cory Doctorow, hit the shelves Tuesday. The book is about the drama surrounding the unionization of virtual world "gold farmers," and is based on his hit short story, "Anda's Game."
Doctorow, who has held policy positions at both the Electronic Frontier Foundation and Creative Commons, is also an editor of the influential technology culture blog Boing Boing. Add his spot on the Wired magazine masthead and there are probably few, if any, people with more geek culture cred.
From his home in England, the Canadian-born Doctorow, a Hugo Award nominee, is one of the most prolific writers going, constantly turning out blog posts, magazine articles, novels, and everything in between. And he travels more in a year than most people will in a lifetime.
His Boing Boing posts can cover issues from the fact that there are now at least 13 open-source hardware companies making $1 million or more annually, to anything related to Net neutrality, to the current battle over the U.S. Federal Communications Committee's decision to give Hollywood permission to activate the so-called "Selective Output Control" technologies in consumers' set-top boxes.
Doctorow recently sat down for a "45 Minutes on IM" interview and discussed a range of topics such as a new-style approach to print-on-demand to gold farming, NAFTA, and quite a bit more.
Q: Welcome to the third installment of "45 Minutes on IM." I wanted to start by saying I love how your official bio has a one-sentence version, a one-paragraph version, and a much longer one. How did you decide to break it out like that? Doctorow: It was based on the requests I got from press and such--my publicist, magazines, Web sites, etc.--they'd all request one of the three. I found myself trimming the long bio to fit the other two lengths over and over again, so I just made a template that included all three. I try to make a template out of any text I type more than once. Though sometimes it takes me three or four reps before I go, 'Duh, make a template stupid!' I have a grand plan to put together a wiki-editable FAQ of all the questions I get asked in e-mail someday.
In the long version of your bio, you talk about the "audacious experiment in print-on-demand publishing" for your next book. What does that mean?… Read more
With four different Macs sitting in the CNET lab right now, Valve couldn't have picked a better time to release its Mac Steam client, at least from a testing perspective. We just spent the past few hours with Steam, as well as Portal and Torchlight, two of the more graphically demanding games available for Steam at launch. So far, we find Steam on the Mac just as seamless as the Windows version. The games are also mostly trouble-free.
First, to accompany this launch Valve is offering Portal as a free download until May 24. If you haven't played Portal, or even if you have, we recommend it. It's fun.
The Steam software itself should feel instantly familiar to anyone who's used the Windows version. Valve recently gave Steam a cosmetic overhaul, so even Steam veterans might need a minute to adjust, but overall it remains intuitive to navigate. One considerate touch: In the Steam store you'll see the full list of titles available for download, Windows titles included, but a mouse-over message will warn you if you hover over a game that's unavailable for the Mac. That will hopefully prevent any incompatible purchases. At launch, there were roughly 50 Mac titles available.
For the games themselves, we have few complaints about their performance on our various test systems. Granted, we'd expect neither the older Portal nor the purposefully lightweight Torchlight to challenge a halfway respectable computer. With more games coming to Steam for the Mac from Valve and (presumably) other game manufacturers, future titles may provide more of a challenge to the Macs we tested. For today at least, we find that Apple's higher-end Mac laptops and all-in-ones make capable gaming systems.
Game developer and publisher Ngmoco has acquired game house Stumptown Game Machine, the co-creator of the Touch Pets series. The two companies had worked together on the burgeoning virtual-pet franchise for the iPhone and iPod Touch in 2009.
Financial details of the deal were not disclosed.
Stumptown Games, a creation of Andrew Stern, is Ngmoco's third developer acquisition in the past year. Previous pickups include Miraphonic, which Ngmoco acquired in November of 2009, and Freeverse, which Ngmoco bought shortly after its $25 million round of venture capital funding in February. Both of those development houses continue to run under … Read more