It's amazing to think how many comic book characters--some from decades ago--are still relevant to pop and geek culture today.
Lately, it feels like there's no end in sight to the surge in superhero-movie releases. In our gallery below, we look at the original comic depiction of several larger-than-life beings compared with their most recent movie equivalents. The differences are astounding, and truly indicate how far animation and artistic quality has evolved over the years.
While we didn't feature every comic book character who's had a makeover recently, we think you'll still enjoy our selections consisting of mostly Marvel (Stan Lee) and DC comic stars. The gallery includes Captain America, Thor, Superman, Green Lantern, Iron Man, Tin-Tin, Spider-Man, X-Men, and Batman. Think there's someone we missed that should be on the list? Leave a comment with your suggestions and we may revise the gallery down the line.
As we move further past the one-year anniversary of the first 3D TV sets launched in the U.S., it's clear 3D hasn't leapt to the forefront of consumer technology market. But it hasn't fallen completely into the background, either.
The recent announcement by Nintendo that it would dramatically cut the price of the Nintendo 3DS could be seen as another tough break for 3D products. In fact, Nintendo's newest handheld gaming system overcame two of the most commonly cited objections for 3D--high prices for hardware and the need to wear glasses.
Indeed, the most recent results of NPD's 3D 360° Monitor indicate that the 3DS helped raise the profile of handheld video games to become one of the most recognized 3D product categories.
As is the case with stereoscopy itself, though, there may be more to this picture than meets the eye. For example, Nintendo has traditionally priced significantly below its primary competitor, Sony, in both the home- and portable-console markets. The news that the forthcoming PlayStation Vita would debut at the 3DS' launch price of around $250 might have caused Nintendo to rethink what it charged.
Furthermore, Nintendo continues to contend with increasing gaming activity on the iPhone and other smartphone platforms, as well as a on a host of powerful tablets now vying for consumers' game-playing time.
There are other instances where the impact of 3D is difficult to ascertain. The arrival of "passive 3D" systems from LG and Vizio competing with "active 3D" systems from Sony, Samsung, and Panasonic has set off dueling marketplace claims regarding technical superiority and customer preference. … Read more
Customers who use AT&T as their Internet service provider are unable to connect to Xbox Live, Microsoft's director of programming for Xbox Live, Larry Hryb (better known as "Major Nelson"), announced on his Twitter account today.
"If AT&T is your ISP, you may have problems connecting to [Xbox] LIVE," Major Nelson wrote. "We're working to resolve."
Following that tweet, CNET received word from an AT&T customer confirming Nelson's claim. The person said that they are unable to "sign on [to Live] via Xbox or … Read more
Mad Catz is trying its luck with Rock Band 3 in the hopes that consumers might respond more favorably to the game this time around.
The company, which is best known for third-party game peripherals, announced earlier this week that it will handle a re-release of Rock Band 3 for the holiday-shopping season. The title, which features 83 songs, will come with a wireless keyboard controller and a wireless Fender Stratocaster Guitar controller. In addition, Mad Catz will bundle the Fender Mustang Pro-Guitar controller, which the company says, will help people learn how to play a real guitar.
The video game industry suffered a serious blow across the physical retail channel last month, NPD reported yesterday.
According to the research firm, industrywide sales on hardware, peripherals, and software hit $707.7 million in July, down 26 percent compared to the same month last year when the industry generated $961.3 million in sales.
Last month, the industry saw sales hit their lowest point since October 2006, NPD analyst Anita Frazier said in a statement.
Hardware revenue was especially disappointing last month, reaching only $223 million. That figure was down 29 percent compared to July 2010 when hardware companies … Read more
Hot on the heels of Google's launch of social gaming on its nascent Google+ project, Facebook's announced changes tonight to its gaming system that it says will make games easier to find and play.
Those who play games on the social network will now have a separate stream that displays their friends' game activity, as well as their scores and achievements in a ticker, Jared Morgenstern, Facebook's product manager for games and credits, said in a Facebook blog post.
"The best way to find new games is through friends, and now you'll have more opportunities … Read more
Angry Birds has been a breakout success for Finnish developer Rovio, and a new report says the company is considering capitalizing on that by taking a strategic investment that would put its value at around $1.2 billion.
Citing two people with knowledge of private discussions, Bloomberg reported today that Rovio is in investment talks with "a company in the entertainment business," who's looking to get a piece of the action.
Gaming company Zynga had an internal valuation of more than $11 billion in March, according to an amended version of the S-1 registration it filed today on its path to raise $1 billion in an initial public offering.
"In March 2011, we obtained a third-party valuation report that used recent arms length transactions in our stock as the primary indication of value. These transactions indicated a valuation of $11.15 billion based on fully diluted shares outstanding," the filing with the U.S. Securities and Exchange Commission said.
Zynga also revealed that it had received a revolving line … Read more
The bitter patent-infringement battle between LG and Sony has come to an end, Reuters is reporting.
Speaking to Reuters today, an LG spokeswoman said that the two companies have dropped their lawsuits and signed a "cross-licensing deal." The terms of that deal were not disclosed.
The dispute between the companies started late last year when Sony filed a complaint with the U.S. International Trade Commission, requesting it ban the sale of LG phones in the U.S. Sony alleged that LG violated patents in the company's Lotus Elite, Neon, and Rumor 2 phones, among others.